|
And no clipping or displacement, ie you can't walk thru units or shove em out of your way. Where units don't get stuck and move aroudn each other nicely. I was thinking of this cuz of the issues with Pillars of Eternity. Thanks.
|
# ? Apr 6, 2015 18:56 |
|
|
# ? May 18, 2024 13:03 |
|
Ragg posted:And no clipping or displacement, ie you can't walk thru units or shove em out of your way. Where units don't get stuck and move aroudn each other nicely. I was thinking of this cuz of the issues with Pillars of Eternity. Thanks. I ran into some guys who implemented a really cool collaborative pathfinding engine for Pac-Man: http://ramblingsofagamedevstudent.blogspot.com/2013/11/for-my-honours-project-this-year-at.html.
|
# ? Apr 6, 2015 19:04 |
Ragg posted:And no clipping or displacement, ie you can't walk thru units or shove em out of your way. Where units don't get stuck and move aroudn each other nicely. I was thinking of this cuz of the issues with Pillars of Eternity. Thanks. not really, i think most devs view bad pathfinding as a feature at this point
|
|
# ? Apr 6, 2015 19:06 |
|
I was going to say Chrono Trigger but I remembered the bit where you have a fourth party member briefly and that cat the Millennial Fair.
|
# ? Apr 6, 2015 19:08 |
|
Krotera posted:I ran into some guys who implemented a really cool collaborative pathfinding engine for Pac-Man: http://ramblingsofagamedevstudent.blogspot.com/2013/11/for-my-honours-project-this-year-at.html. Oh yeah collab pathfinding is cool, also I saw a thing that used time as the 3rd dimension.
|
# ? Apr 6, 2015 19:19 |
|
lemme go research this for you OP *walks around his computer desk for ten hours*
|
# ? Apr 6, 2015 19:24 |
|
pixelbaron posted:lemme go research this for you OP *walks around his computer desk for ten hours* You need other moving objects in the picture.
|
# ? Apr 6, 2015 19:27 |
|
Ragg posted:You need other moving objects in the picture.
|
# ? Apr 6, 2015 19:28 |
|
FactsAreUseless posted:*pixelbaron's 16 cats all get lost trying to access the YOSPOS cat thread* *gets stuck on on the edge of a pile of garbage in his room and continues his run cycle while vibrating in place*
|
# ? Apr 6, 2015 19:33 |
|
No
|
# ? Apr 6, 2015 19:34 |
|
Wololo
|
# ? Apr 6, 2015 19:36 |
|
|
# ? Apr 6, 2015 19:47 |
|
|
# ? Apr 6, 2015 19:48 |
the idea is that you'll pause the game, make your units take a step, pause the game, make your units take a step, etc until they are all in the proper spot in the battle its good and fun OP
|
|
# ? Apr 6, 2015 19:55 |
|
Krotera posted:I ran into some guys who implemented a really cool collaborative pathfinding engine for Pac-Man: http://ramblingsofagamedevstudent.blogspot.com/2013/11/for-my-honours-project-this-year-at.html. cool
|
# ? Apr 6, 2015 20:26 |
|
starcraft 2 spent a ridiculous amount of time on a movement engine to make sure things aren't clipping together/legs are touching the ground/etc
|
# ? Apr 6, 2015 22:39 |
|
Doctor Goat posted:starcraft 2 spent a ridiculous amount of time on a movement engine to make sure things aren't clipping together/legs are touching the ground/etc i was about to say sc2 however the air units clip into eachother in very gross ways
|
# ? Apr 6, 2015 22:50 |
|
theres no such thing as good pathfinding, even irl
|
# ? Apr 6, 2015 22:50 |
|
A gif of Rufus throwing up while watching the SC2 aircrafts clip into each other would be awesome.
|
# ? Apr 6, 2015 22:54 |
|
the reason for that is because people are huge fuckhead babies and didn't like the idea of not being able to do mutalisk/other air unit balls like in sc1 so they had to intentionally gently caress up the code to make it work like sc1
|
# ? Apr 6, 2015 22:58 |
|
The A* algorithm is kind of an industry standard at this point. AI can generally pre-calculate the entire map grid and where they can and can't go with it. Unfortunately it can be really computationally expensive and would cause huge slowdowns if fully-optimized. So its kind of a tradeoff between how fast your game runs and how optimized the pathfinding is.
|
# ? Apr 6, 2015 23:06 |
|
Some p good pathfinding here. https://www.youtube.com/watch?v=j_ekugPKqFw
|
# ? Apr 6, 2015 23:35 |
|
Dragon Age Origins.
|
# ? Apr 6, 2015 23:41 |
|
It's funny, Bioware did everything right when it came to AI pathing and camera in that game, but hosed everything else, and obsidian did the opposite.
|
# ? Apr 6, 2015 23:42 |
|
Doctor Goat posted:the reason for that is because people are huge fuckhead babies and didn't like the idea of not being able to do mutalisk/other air unit balls like in sc1 *woots softly*
|
# ? Apr 7, 2015 14:08 |
|
supreme commander 2 https://www.youtube.com/watch?v=jA2epda-RkM
|
# ? Apr 7, 2015 15:52 |
|
Busta Chimes.wav posted:supreme commander 2 this is beautiful
|
# ? Apr 7, 2015 16:41 |
|
Normal Adult Human posted:*woots softly*
|
# ? Apr 7, 2015 17:26 |
|
No.
|
# ? Apr 7, 2015 18:14 |
|
|
# ? May 18, 2024 13:03 |
|
Knuc U Kinte posted:It's funny, Bioware did everything right when it came to AI pathing and camera in that game, but hosed everything else, and obsidian did the opposite. yeah
|
# ? Apr 7, 2015 20:39 |