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Book of Hungry Names actually takes Werewolf 5E and makes it something I'd like to run but reading the core book that comes with some caveats. The biggest being harano and hauglosk which feel like planned obsolescence for a Garou and I don't think I want them in my game, especially with no way to lower them save maybe a one-shot relic so I'm wondering how much the game changes if I just strip them out. Certainly in my <cough> years of running Werewolf we never worried about harano.
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# ? May 4, 2024 04:18 |
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# ? May 5, 2024 01:07 |
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Dawgstar posted:Book of Hungry Names actually takes Werewolf 5E and makes it something I'd like to run but reading the core book that comes with some caveats. The biggest being harano and hauglosk which feel like planned obsolescence for a Garou and I don't think I want them in my game, especially with no way to lower them save maybe a one-shot relic so I'm wondering how much the game changes if I just strip them out. Certainly in my <cough> years of running Werewolf we never worried about harano. The design behind Hauglosk and Harano is incredibly lazy, so you can easily erase those two trackers from the sheet with little consequence. The only real effects, that I can tell, will be; 1) Your players will not have desperation buttons that allow them to refill Rage or Willpower. 2) Touchstones become less important since interaction with them could shift a point from one Track to another, and the threat of increased Harano/Hauglosk is the biggest risk that comes with failing to protect one. Otherwise the Trackers are completely benign until either one hits max. There's no other rules interactions that I can see.
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# ? May 4, 2024 05:01 |
Free Gratis posted:The design behind Hauglosk and Harano is incredibly lazy, so you can easily erase those two trackers from the sheet with little consequence. The only real effects, that I can tell, will be;
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# ? May 4, 2024 05:45 |
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Ferrinus posted:
You know a ST could easily say that this piacular spirit is fine with the pack using they power that way because they're desperate to survive, think the pack will use they power responsibly, just that nice, a total pushover, ect.
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# ? May 4, 2024 06:31 |
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It's true there are a lot of bricks in Holyoke
midwifecrisis fucked around with this message at 08:52 on May 4, 2024 |
# ? May 4, 2024 08:48 |
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More BoHN highlights:
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# ? May 4, 2024 10:24 |
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Free Gratis posted:The design behind Hauglosk and Harano is incredibly lazy, so you can easily erase those two trackers from the sheet with little consequence. The only real effects, that I can tell, will be; Having slept on it, I think I'll go with you fall to harano/hauglosk if you lose your all Touchstones - whichever one depending on how it happened. Keeps it as a thing without being so omnipresent or inevitable.
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# ? May 4, 2024 12:36 |
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in a better game your touchstones would be how you remove points. the fact that it's two 5 point tracks rather than one 9/10 point track is just there to make it easier to enter a fail state.
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# ? May 4, 2024 15:22 |
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The rule should be that if you can mark the last point in both tracks simultaneously they mutually annihilate and reset to zero so you can keep playing your character.
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# ? May 4, 2024 15:34 |
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Kurieg posted:in a better game your touchstones would be how you remove points. the fact that it's two 5 point tracks rather than one 9/10 point track is just there to make it easier to enter a fail state. A better game would also feature some kind of interesting effects as either tracker rose and fell instead of the Binary No Effect/The Worst Effect. From play reports from two separate friend circles, the Hauglosk/Harano rules have not come up at all. They're very disjointed from the experience unless you go out of your way to include them, and it doesn't sound like the players ever felt compelled to tap into the Desperation maneuvers they allow. Even if it weren't borderline offensive, it's dull and poorly integrated. Just garbage design all around.
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# ? May 4, 2024 15:57 |
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Kurieg posted:in a better game your touchstones would be how you remove points. the fact that it's two 5 point tracks rather than one 9/10 point track is just there to make it easier to enter a fail state. It's funny that looking into seeing if people had come up with their own house rules before I decided to tamper in God's domain myself how many people automatically assumed that was the case which is partially from just misreading the bit on how Touchstones let you shift points around which I guess is like "I spend time with my friend and instead of being depressed about Gaia I am now mad about Gaia" which in another, more interesting game could have been... well, interesting.
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# ? May 4, 2024 16:07 |
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Kurieg posted:in a better game your touchstones would be how you remove points. But enough about Deviant: The Renegades...
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# ? May 4, 2024 19:54 |
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# ? May 5, 2024 01:07 |
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Honestly If I was making Wod I would just use a simple call of Cthulhu style Santy meter for all splats and have splat specific "hang-ups" as added on as a secondary systems
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# ? May 5, 2024 00:44 |