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Back Hack
Jan 17, 2010


dr_rat posted:

New Vegas also has ghost whispering to you if you go to the cemetery at night.

To be fair that could just be because of all the drugs the courier is constantly on.

Or the bullet in their head.

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dr_rat
Jun 4, 2001

Back Hack posted:

Or the bullet in their head.

Nah, Doc Mitchell just gave them three stimpaks so they were 100% cured of that.

pseudorandom name
May 6, 2007

Reminder that the events of Fallout happened because the protagonist of Fallout 2 (who is a descendant of the protagonist of Fallout) traveled back in time and broke the water chip.

TIP
Mar 21, 2006

Your move, creep.



dr_rat posted:

While ghouls are the more radiationy ones, super mutants also are fine with radiation. Who knows how widely known that is though. Chicken fucker seem like a worldly sort, so may know this.

Ghoul does seem more likely with the specific mention about radation though. Seems like the type of line that's meant to be a strong hint. With one of the three main characters being a ghoul as well, also seems like it would be a good choice, as it would be pretty easy to through those two togther for a bit. Old ghoul and person just becoming ghoul.

I want him to be a super mutant just because that actor would look hilarious turned into one

Gnome de plume
Sep 5, 2006

Hell.
Fucking.
Yes.
He still needs to have the tiny moustache

Wingnut Ninja
Jan 11, 2003

Mostly Harmless
Honestly I wouldn't be surprised if they combined ghouls and super mutants conceptually for the show, like if they turn out to be two different branches of the same FEV tree. That's kind of in line with the somewhat fuzzy approach to lore and canon that they've been taking with this adaptation. They have some overlapping characteristics that could make sense to combine for the sake of a more streamlined narrative.

Entropic
Feb 21, 2007

patriarchy sucks
I expected to find the fanservice game references in this show cringey but somehow instead they're all really well done and I found myself smiling whenever they did something like have props / sets that exactly match the game models or showed the FO4 hacking minigame or lampshaded game tropes like getting distracted by sidequests. This show works better than it has any right to and I kind of loved it.

I did find Maximus kind of annoying, but Ella Purnell and Walton Goggins totally killed it in their roles.

Megillah Gorilla
Sep 22, 2003

If only all of life's problems could be solved by smoking a professor of ancient evil texts.



Bread Liar
Another question - who was the doctor working for that they had the cold fusion chip? Was it a straight up Vault Tec facility?

Why did a guy who apparently specialised in incinerating puppies have access to it? Also, given that it's now post-apocalypse, why weren't they using the chip to power everything?

Finally, when you have a fusion core the size of a drink bottle that is capable of powering an entire vault, is a cold fusion chip the size of a grain of rice really that bid a deal?

seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




Megillah Gorilla posted:

Another question - who was the doctor working for that they had the cold fusion chip? Was it a straight up Vault Tec facility?

Why did a guy who apparently specialised in incinerating puppies have access to it? Also, given that it's now post-apocalypse, why weren't they using the chip to power everything?

Finally, when you have a fusion core the size of a drink bottle that is capable of powering an entire vault, is a cold fusion chip the size of a grain of rice really that bid a deal?

He was working for the Enclave, a faction from the games. They had connections to Vault-Tec.

There's not a lot of scientists in the post-apocalypse, so having someone work on something in their spare time that they enjoy wouldn't be crazy. He had to escape, it's not like he's given free reign to come and go so really it wouldn't be a security risk. And for that particular faction, a lot of them are true believers and wouldn't want to leave.

The fusion core thing is kind of a misnomer. They call them that, but in reality it's just a really small fission reactor. Basically it's a corporation who promised way more than they could provide and propaganda in tandem. Besides, cold fusion is something many people have heard of and if it were real would be really, really useful compared to regular fusion.

Bussamove
Feb 25, 2006

Wingnut Ninja posted:

Honestly I wouldn't be surprised if they combined ghouls and super mutants conceptually for the show, like if they turn out to be two different branches of the same FEV tree. That's kind of in line with the somewhat fuzzy approach to lore and canon that they've been taking with this adaptation. They have some overlapping characteristics that could make sense to combine for the sake of a more streamlined narrative.

I always sort of figured ghouls were a result of the mutated FEV that got released into the environment when West Tek/The Glow got hit anyway. At least for west coast ghouls.

RangerKarl
Oct 7, 2013

seaborgium posted:

.

The fusion core thing is kind of a misnomer. They call them that, but in reality it's just a really small fission reactor. Basically it's a corporation who promised way more than they could provide and propaganda in tandem. Besides, cold fusion is something many people have heard of and if it were real would be really, really useful compared to regular fusion.

The lore setup goes that the fusion cores are absolutely miniaturized hot fusion reactors. The Mass Fusion thing muddled it up in fallout 4 with their plant actually being a big fission pile but it's never been disproven that the cores in power armor and energy weapons are not fusion devices of some nature.

It should be mentioned here that cold fusion is a whole different bag of beans from a thermonuclear fusion reaction. It may as well be shorthand for magic. I think some previous GECK lore had that device use cold fusion as well.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


RangerKarl posted:

The lore setup goes that the fusion cores are absolutely miniaturized hot fusion reactors. The Mass Fusion thing muddled it up in fallout 4 with their plant actually being a big fission pile but it's never been disproven that the cores in power armor and energy weapons are not fusion devices of some nature.

It should be mentioned here that cold fusion is a whole different bag of beans from a thermonuclear fusion reaction. It may as well be shorthand for magic. I think some previous GECK lore had that device use cold fusion as well.

Yeah, depending on the game a G.E.C.K. is either a handful of seeds and gardening implements or a cold fusion-powered matter replicator.

Megillah Gorilla
Sep 22, 2003

If only all of life's problems could be solved by smoking a professor of ancient evil texts.



Bread Liar
Thanks for this. I only played Fallout 3 with a tonne of mods, so I'm not really good with all the lore.

Gnome de plume
Sep 5, 2006

Hell.
Fucking.
Yes.

Bussamove posted:

I always sort of figured ghouls were a result of the mutated FEV that got released into the environment when West Tek/The Glow got hit anyway. At least for west coast ghouls.

this was definitely what I took mostly from what the Fallout Bible had to say about FEV, particularly the reason for including it in the first place: "science tells us high levels of radiation just kills things."

Rappaport
Oct 2, 2013

Megillah Gorilla posted:

Finally, when you have a fusion core the size of a drink bottle that is capable of powering an entire vault, is a cold fusion chip the size of a grain of rice really that bid a deal?

You can see an entire ruined city-scape lighting up once they get the rice-grain running, it's more like a Hoover dam equivalent or better than a power source for a power armor. I'm not gonna bother doing any fake math on a :techno: power source, but a fusion core seems to be a thing that runs a single generator in Fallout 4, for example. Or it gives you 500 shots on a gatling laser gun.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
If only someone had access to the real hoover dam...

LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

Wingnut Ninja posted:

Honestly I wouldn't be surprised if they combined ghouls and super mutants conceptually for the show, like if they turn out to be two different branches of the same FEV tree. That's kind of in line with the somewhat fuzzy approach to lore and canon that they've been taking with this adaptation. They have some overlapping characteristics that could make sense to combine for the sake of a more streamlined narrative.

I feel that 'mutants' were always going to be far more numerous than merely 'Super Mutants', 'Ghouls', and a standard explanation for why a regular animal is now ten times it's regular size and trying to eat you. Fallout 1 & 2 included sprites for NPCs with some form of dwarfism, etc. Harold wasn't a ghoul nor a super mutant. Theoretically the Vampires (?) in Fallout 3 are some sort of mutant.

FEV can make many things, the restrictions of the Bethesda games has just limited what can be shown due to the relative high definition of models compared to the older games where the difference of two NPCs was largely conveyed in text and not needing another couple hundred man-hours to create a brand new mesh, etc.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Mutants in general are more common than Super Mutants (tm). Remember that there's a lot of wasteland animals out there that have mutated. Not just the irradiated ones that are bigger versions of animals (roaches, scorpions and flies) or two-headed ungulates (brahmin and radstags). I'm talking stuff like Centaurs or the Vault 4 Gulpers or Deathclaws. Those would all technically be mutants.

Entorwellian
Jun 30, 2006

Northern Flicker
Anna's Hummingbird

Sorry, but the people have spoken.



Mylan posted:

Fallout 2 had a legitimate ghost too. Supernatural poo poo is plentiful in the setting, so magical stuff showing up doesn't really bother me much unless you get into literal "a wizard did it."

Fallout 2 had Pinky from Pinky and the Brain, who could be woo'ed over by eating Cheesy Poofs from the cartoon "South Park"

But yes, keep talking about lore and canon.

Son of a Vondruke!
Aug 3, 2012

More than Star Citizen will ever be.

Bussamove posted:

I always sort of figured ghouls were a result of the mutated FEV that got released into the environment when West Tek/The Glow got hit anyway. At least for west coast ghouls.

Some ghouls seem to pre-exist the war. Like the guy from Point Lookout in Fallout 3. And other people, most of whom seem to be test subjects of various sorts.

Entorwellian
Jun 30, 2006

Northern Flicker
Anna's Hummingbird

Sorry, but the people have spoken.



Bussamove posted:

I always sort of figured ghouls were a result of the mutated FEV that got released into the environment when West Tek/The Glow got hit anyway. At least for west coast ghouls.

I think Tim Cain talked about it a bit. He said that ghoulification was something that a tiny, tiny, tiny minority of people go through. It was like a statistical anomaly. Nearly everyone just dies of radiation poisoning or cancer later on, but statically there were millions that perished when the bombs fell and only small handful of people go through it for whatever reason. There were mutated FEV ghouls, like Harold in Fallout 1, but most are radiation induced.

Rappaport
Oct 2, 2013

Arc Hammer posted:

Mutants in general are more common than Super Mutants (tm). Remember that there's a lot of wasteland animals out there that have mutated. Not just the irradiated ones that are bigger versions of animals (roaches, scorpions and flies) or two-headed ungulates (brahmin and radstags). I'm talking stuff like Centaurs or the Vault 4 Gulpers or Deathclaws. Those would all technically be mutants.

Technically centaurs and floaters were made by the Master (Master! Master!), but I think at least Fallout 1 or 2 says Deathclaw are mutated chameleons.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Rappaport posted:

Technically centaurs and floaters were made by the Master (Master! Master!), but I think at least Fallout 1 or 2 says Deathclaw are mutated chameleons.

But the Deathclaws aren't natural mutations they were a lab experiment gone horribly right.

DarklyDreaming
Apr 4, 2009

Fun scary

Arc Hammer posted:

Mutants in general are more common than Super Mutants (tm). Remember that there's a lot of wasteland animals out there that have mutated. Not just the irradiated ones that are bigger versions of animals (roaches, scorpions and flies) or two-headed ungulates (brahmin and radstags). I'm talking stuff like Centaurs or the Vault 4 Gulpers or Deathclaws. Those would all technically be mutants.

And Fallout 3 made it clear almost everyone's got a little bit of Genetic Weirdness now because that's how mutation has always worked

Wingnut Ninja
Jan 11, 2003

Mostly Harmless

Bussamove posted:

I always sort of figured ghouls were a result of the mutated FEV that got released into the environment when West Tek/The Glow got hit anyway. At least for west coast ghouls.

Certainly possible, AFAIK there's never been a firm, solid explanation given for what makes ghouls ghouls, just a lot of speculation from different characters in-game. That's part of what makes Fallout lore so fun and flexible, and why I'm not particularly bothered by the show making changes - virtually everything we're told comes from unreliable narrators or is at best a partial picture, so stories being contradictory is more or less baked in to the setting.

RangerKarl posted:

The lore setup goes that the fusion cores are absolutely miniaturized hot fusion reactors. The Mass Fusion thing muddled it up in fallout 4 with their plant actually being a big fission pile but it's never been disproven that the cores in power armor and energy weapons are not fusion devices of some nature.

I was kind of surprised/impressed how the rarity of fusion cores became a semi-major plot point in the show. Maybe if they had done some more side quests they would have had a few spares and wouldn't have had to steal the one in Vault 4.

Actually, poo poo, you'd think those Squire Golf Bags would have at least a couple of spare cores in them.

Argas
Jan 13, 2008
SRW Fanatic




In Fallout 1, the Glow, the site of a West Tek facility responsible for the initial development of the FEV, was breached by multiple nukes during the Great War, which destroyed its FEV storage tanks and vaporized the now-irradiated virus. This is supposed to be the explanation for many of the mutated creatures in the California wasteland. Others were escaped FEV test subjects, and centaurs and floaters were the Unity's experiments. From this we can basically guess that FEV that leaked into the environment is responsible for the vast majority of mutations in combination with radiation exposure. That said, super mutants are still a distinct group since they're manufactured via heavy FEV exposure. The Unity and Institute's virus strains were in liquid form and subjects were submerged. Vault 87's was aerosolized. It's questionable how much FEV still exists in the air after two hundred years, nevermind post-war FEV leaks. But even if a modern surface dweller isn't breathing in FEV, I don't think it'd be wild to say there's trace amounts of dormant (or even active) FEV in the meat of every mutant. From all this, I'd theorize that trace amounts of FEV exposure makes people more likely to suffer from mutations, especially when exposed to radiation. Ghouls seem to be a relatively common outcome when exposed to high amounts of radiation, though most people probably die before developing mutations in those situations. Outside of abnormal radiation events though, humans don't seem to develop obvious mutations.

Harold stands out from other mutants because he's "FEV-based", which refers to his exposure at Mariposa. Presumably this exposed him to larger amounts of FEV all at once, as opposed to trace amounts over a longer amount of time. Either he's an edge case that didn't turn into a super mutant by some fluke (a failure, by Unity standards), or he wasn't exposed to enough to become a super mutant. We don't know exactly what happened to him since there's no records and he was unconscious at the time. However, it's unlikely he was submerged in FEV at any point based on his memories. The Unity's method of producing super mutants required dipping them though we don't know how long. Despite this being their successful method, it was only about 20% successful. We don't know what a failure looks like but afaik there's no ghouls in the Master's army in FO1. It certainly could be the case that a failure results in a FEV-ghoul and they were just destroyed for being a failure but given Harold's memory of the event, I'd lean on the side of that not being the case.

TheBlackVegetable
Oct 29, 2006

raverrn posted:

Yeah, depending on the game a G.E.C.K. is either a handful of seeds and gardening implements or a cold fusion-powered matter replicator.

Given Vault Tec, it could well be both as an experiment - give cold-fusion to one vault, a trowel and some seeds to another, see who comes out on top. Somehow it would be the ones with the trowel

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Arc Hammer
Mar 4, 2013

Got any deathsticks?
Results may vary

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