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dr_rat posted:New Vegas also has ghost whispering to you if you go to the cemetery at night. Or the bullet in their head.
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# ? May 4, 2024 00:53 |
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# ? May 5, 2024 01:19 |
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Back Hack posted:Or the bullet in their head. Nah, Doc Mitchell just gave them three stimpaks so they were 100% cured of that.
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# ? May 4, 2024 00:59 |
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Reminder that the events of Fallout happened because the protagonist of Fallout 2 (who is a descendant of the protagonist of Fallout) traveled back in time and broke the water chip.
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# ? May 4, 2024 02:13 |
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dr_rat posted:While ghouls are the more radiationy ones, super mutants also are fine with radiation. Who knows how widely known that is though. Chicken fucker seem like a worldly sort, so may know this. I want him to be a super mutant just because that actor would look hilarious turned into one
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# ? May 4, 2024 03:05 |
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He still needs to have the tiny moustache
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# ? May 4, 2024 03:21 |
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Honestly I wouldn't be surprised if they combined ghouls and super mutants conceptually for the show, like if they turn out to be two different branches of the same FEV tree. That's kind of in line with the somewhat fuzzy approach to lore and canon that they've been taking with this adaptation. They have some overlapping characteristics that could make sense to combine for the sake of a more streamlined narrative.
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# ? May 4, 2024 04:52 |
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I expected to find the fanservice game references in this show cringey but somehow instead they're all really well done and I found myself smiling whenever they did something like have props / sets that exactly match the game models or showed the FO4 hacking minigame or lampshaded game tropes like getting distracted by sidequests. This show works better than it has any right to and I kind of loved it. I did find Maximus kind of annoying, but Ella Purnell and Walton Goggins totally killed it in their roles.
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# ? May 4, 2024 06:33 |
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Another question - who was the doctor working for that they had the cold fusion chip? Was it a straight up Vault Tec facility? Why did a guy who apparently specialised in incinerating puppies have access to it? Also, given that it's now post-apocalypse, why weren't they using the chip to power everything? Finally, when you have a fusion core the size of a drink bottle that is capable of powering an entire vault, is a cold fusion chip the size of a grain of rice really that bid a deal?
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# ? May 4, 2024 07:44 |
Megillah Gorilla posted:Another question - who was the doctor working for that they had the cold fusion chip? Was it a straight up Vault Tec facility? He was working for the Enclave, a faction from the games. They had connections to Vault-Tec. There's not a lot of scientists in the post-apocalypse, so having someone work on something in their spare time that they enjoy wouldn't be crazy. He had to escape, it's not like he's given free reign to come and go so really it wouldn't be a security risk. And for that particular faction, a lot of them are true believers and wouldn't want to leave. The fusion core thing is kind of a misnomer. They call them that, but in reality it's just a really small fission reactor. Basically it's a corporation who promised way more than they could provide and propaganda in tandem. Besides, cold fusion is something many people have heard of and if it were real would be really, really useful compared to regular fusion.
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# ? May 4, 2024 07:56 |
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Wingnut Ninja posted:Honestly I wouldn't be surprised if they combined ghouls and super mutants conceptually for the show, like if they turn out to be two different branches of the same FEV tree. That's kind of in line with the somewhat fuzzy approach to lore and canon that they've been taking with this adaptation. They have some overlapping characteristics that could make sense to combine for the sake of a more streamlined narrative. I always sort of figured ghouls were a result of the mutated FEV that got released into the environment when West Tek/The Glow got hit anyway. At least for west coast ghouls.
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# ? May 4, 2024 08:00 |
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seaborgium posted:. The lore setup goes that the fusion cores are absolutely miniaturized hot fusion reactors. The Mass Fusion thing muddled it up in fallout 4 with their plant actually being a big fission pile but it's never been disproven that the cores in power armor and energy weapons are not fusion devices of some nature. It should be mentioned here that cold fusion is a whole different bag of beans from a thermonuclear fusion reaction. It may as well be shorthand for magic. I think some previous GECK lore had that device use cold fusion as well.
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# ? May 4, 2024 08:09 |
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RangerKarl posted:The lore setup goes that the fusion cores are absolutely miniaturized hot fusion reactors. The Mass Fusion thing muddled it up in fallout 4 with their plant actually being a big fission pile but it's never been disproven that the cores in power armor and energy weapons are not fusion devices of some nature. Yeah, depending on the game a G.E.C.K. is either a handful of seeds and gardening implements or a cold fusion-powered matter replicator.
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# ? May 4, 2024 08:24 |
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Thanks for this. I only played Fallout 3 with a tonne of mods, so I'm not really good with all the lore.
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# ? May 4, 2024 08:26 |
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Bussamove posted:I always sort of figured ghouls were a result of the mutated FEV that got released into the environment when West Tek/The Glow got hit anyway. At least for west coast ghouls. this was definitely what I took mostly from what the Fallout Bible had to say about FEV, particularly the reason for including it in the first place: "science tells us high levels of radiation just kills things."
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# ? May 4, 2024 10:07 |
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Megillah Gorilla posted:Finally, when you have a fusion core the size of a drink bottle that is capable of powering an entire vault, is a cold fusion chip the size of a grain of rice really that bid a deal? You can see an entire ruined city-scape lighting up once they get the rice-grain running, it's more like a Hoover dam equivalent or better than a power source for a power armor. I'm not gonna bother doing any fake math on a power source, but a fusion core seems to be a thing that runs a single generator in Fallout 4, for example. Or it gives you 500 shots on a gatling laser gun.
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# ? May 4, 2024 14:06 |
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If only someone had access to the real hoover dam...
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# ? May 4, 2024 14:22 |
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Wingnut Ninja posted:Honestly I wouldn't be surprised if they combined ghouls and super mutants conceptually for the show, like if they turn out to be two different branches of the same FEV tree. That's kind of in line with the somewhat fuzzy approach to lore and canon that they've been taking with this adaptation. They have some overlapping characteristics that could make sense to combine for the sake of a more streamlined narrative. I feel that 'mutants' were always going to be far more numerous than merely 'Super Mutants', 'Ghouls', and a standard explanation for why a regular animal is now ten times it's regular size and trying to eat you. Fallout 1 & 2 included sprites for NPCs with some form of dwarfism, etc. Harold wasn't a ghoul nor a super mutant. Theoretically the Vampires (?) in Fallout 3 are some sort of mutant. FEV can make many things, the restrictions of the Bethesda games has just limited what can be shown due to the relative high definition of models compared to the older games where the difference of two NPCs was largely conveyed in text and not needing another couple hundred man-hours to create a brand new mesh, etc.
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# ? May 4, 2024 14:33 |
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Mutants in general are more common than Super Mutants (tm). Remember that there's a lot of wasteland animals out there that have mutated. Not just the irradiated ones that are bigger versions of animals (roaches, scorpions and flies) or two-headed ungulates (brahmin and radstags). I'm talking stuff like Centaurs or the Vault 4 Gulpers or Deathclaws. Those would all technically be mutants.
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# ? May 4, 2024 14:36 |
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Mylan posted:Fallout 2 had a legitimate ghost too. Supernatural poo poo is plentiful in the setting, so magical stuff showing up doesn't really bother me much unless you get into literal "a wizard did it." Fallout 2 had Pinky from Pinky and the Brain, who could be woo'ed over by eating Cheesy Poofs from the cartoon "South Park" But yes, keep talking about lore and canon.
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# ? May 4, 2024 14:54 |
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Bussamove posted:I always sort of figured ghouls were a result of the mutated FEV that got released into the environment when West Tek/The Glow got hit anyway. At least for west coast ghouls. Some ghouls seem to pre-exist the war. Like the guy from Point Lookout in Fallout 3. And other people, most of whom seem to be test subjects of various sorts.
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# ? May 4, 2024 14:54 |
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Bussamove posted:I always sort of figured ghouls were a result of the mutated FEV that got released into the environment when West Tek/The Glow got hit anyway. At least for west coast ghouls. I think Tim Cain talked about it a bit. He said that ghoulification was something that a tiny, tiny, tiny minority of people go through. It was like a statistical anomaly. Nearly everyone just dies of radiation poisoning or cancer later on, but statically there were millions that perished when the bombs fell and only small handful of people go through it for whatever reason. There were mutated FEV ghouls, like Harold in Fallout 1, but most are radiation induced.
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# ? May 4, 2024 15:01 |
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Arc Hammer posted:Mutants in general are more common than Super Mutants (tm). Remember that there's a lot of wasteland animals out there that have mutated. Not just the irradiated ones that are bigger versions of animals (roaches, scorpions and flies) or two-headed ungulates (brahmin and radstags). I'm talking stuff like Centaurs or the Vault 4 Gulpers or Deathclaws. Those would all technically be mutants. Technically centaurs and floaters were made by the Master (Master! Master!), but I think at least Fallout 1 or 2 says Deathclaw are mutated chameleons.
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# ? May 4, 2024 15:15 |
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Rappaport posted:Technically centaurs and floaters were made by the Master (Master! Master!), but I think at least Fallout 1 or 2 says Deathclaw are mutated chameleons. But the Deathclaws aren't natural mutations they were a lab experiment gone horribly right.
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# ? May 4, 2024 15:30 |
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Arc Hammer posted:Mutants in general are more common than Super Mutants (tm). Remember that there's a lot of wasteland animals out there that have mutated. Not just the irradiated ones that are bigger versions of animals (roaches, scorpions and flies) or two-headed ungulates (brahmin and radstags). I'm talking stuff like Centaurs or the Vault 4 Gulpers or Deathclaws. Those would all technically be mutants. And Fallout 3 made it clear almost everyone's got a little bit of Genetic Weirdness now because that's how mutation has always worked
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# ? May 4, 2024 19:18 |
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Bussamove posted:I always sort of figured ghouls were a result of the mutated FEV that got released into the environment when West Tek/The Glow got hit anyway. At least for west coast ghouls. Certainly possible, AFAIK there's never been a firm, solid explanation given for what makes ghouls ghouls, just a lot of speculation from different characters in-game. That's part of what makes Fallout lore so fun and flexible, and why I'm not particularly bothered by the show making changes - virtually everything we're told comes from unreliable narrators or is at best a partial picture, so stories being contradictory is more or less baked in to the setting. RangerKarl posted:The lore setup goes that the fusion cores are absolutely miniaturized hot fusion reactors. The Mass Fusion thing muddled it up in fallout 4 with their plant actually being a big fission pile but it's never been disproven that the cores in power armor and energy weapons are not fusion devices of some nature. I was kind of surprised/impressed how the rarity of fusion cores became a semi-major plot point in the show. Maybe if they had done some more side quests they would have had a few spares and wouldn't have had to steal the one in Vault 4. Actually, poo poo, you'd think those Squire Golf Bags would have at least a couple of spare cores in them.
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# ? May 4, 2024 21:30 |
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In Fallout 1, the Glow, the site of a West Tek facility responsible for the initial development of the FEV, was breached by multiple nukes during the Great War, which destroyed its FEV storage tanks and vaporized the now-irradiated virus. This is supposed to be the explanation for many of the mutated creatures in the California wasteland. Others were escaped FEV test subjects, and centaurs and floaters were the Unity's experiments. From this we can basically guess that FEV that leaked into the environment is responsible for the vast majority of mutations in combination with radiation exposure. That said, super mutants are still a distinct group since they're manufactured via heavy FEV exposure. The Unity and Institute's virus strains were in liquid form and subjects were submerged. Vault 87's was aerosolized. It's questionable how much FEV still exists in the air after two hundred years, nevermind post-war FEV leaks. But even if a modern surface dweller isn't breathing in FEV, I don't think it'd be wild to say there's trace amounts of dormant (or even active) FEV in the meat of every mutant. From all this, I'd theorize that trace amounts of FEV exposure makes people more likely to suffer from mutations, especially when exposed to radiation. Ghouls seem to be a relatively common outcome when exposed to high amounts of radiation, though most people probably die before developing mutations in those situations. Outside of abnormal radiation events though, humans don't seem to develop obvious mutations. Harold stands out from other mutants because he's "FEV-based", which refers to his exposure at Mariposa. Presumably this exposed him to larger amounts of FEV all at once, as opposed to trace amounts over a longer amount of time. Either he's an edge case that didn't turn into a super mutant by some fluke (a failure, by Unity standards), or he wasn't exposed to enough to become a super mutant. We don't know exactly what happened to him since there's no records and he was unconscious at the time. However, it's unlikely he was submerged in FEV at any point based on his memories. The Unity's method of producing super mutants required dipping them though we don't know how long. Despite this being their successful method, it was only about 20% successful. We don't know what a failure looks like but afaik there's no ghouls in the Master's army in FO1. It certainly could be the case that a failure results in a FEV-ghoul and they were just destroyed for being a failure but given Harold's memory of the event, I'd lean on the side of that not being the case.
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# ? May 4, 2024 22:04 |
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raverrn posted:Yeah, depending on the game a G.E.C.K. is either a handful of seeds and gardening implements or a cold fusion-powered matter replicator. Given Vault Tec, it could well be both as an experiment - give cold-fusion to one vault, a trowel and some seeds to another, see who comes out on top. Somehow it would be the ones with the trowel
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# ? May 5, 2024 00:28 |
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# ? May 5, 2024 01:19 |
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Results may vary
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# ? May 5, 2024 01:06 |