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(Thanks to fellow goon Captain Swing for the gif banners) Quick! Give me the cheat sheet for Blacklist! -Releases on August 20 (NA)/August 23 (everywhere else), 2013 on PC, PS3, Xbox 360 and WiiU -Single player campaign, Sam Fisher returns as commander of Forth Echelon -Co-op campaign that spans over 14 original missions, many of them can be solo'ed -Spies vs. Mercs, the asymmetrical multiplayer mode introduced in Pandora Tomorrow is back under the helm of the original creator! What features should I hate? -Michael Ironside is no longer providing the voice of Sam Fisher -Airstrikes you can call in with Kinect! -Mark and Execute is back, but if you're still moving, it's called Killing in Motion now! Give me the infodump! PC features:
Wii U Features:
Overview:
Gameplay:
But is it stealth?
In regards to the AI: (note these are all observational from people who have played the game or from what can be gleaned from videos)
The three playstyles:
Perfectionist Mode:
Co-op/Deniable Ops
Spies Vs. Mercs
Big fat list of media:
Screenshots 06/10 - There is a free mobile companion game out on iOS (and soon to Android) called Spider-Bot. Sober fucked around with this message at 22:49 on Jul 7, 2013 |
# ? Feb 6, 2013 22:20 |
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# ? Jun 10, 2024 12:00 |
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(Thanks to fellow goon Captain Swing for the awesome gif banners) What is Splinter Cell? Splinter Cell is a stealth-action game series where you play Sam Fisher, the grumpiest old US spy. In the world of Splinter Cell, information warfare is everything, or so the cinematics between missions tell me, and it's all up to Sam Fisher to sneak around to places where no others can. In fact, you have the Fifth Freedom, which is basically permission to do whatever it takes to protect your country. For a lot of people, this poster included, Splinter Cell might be one of the first stealth games they were weaned on. Others may have come from other camps, such as the MGS ones, or the Thief series. For Splinter Cell, at least, stealth is encouraged and is used to help you get around levels to complete whatever objectives you have but the series relies on gadgets to help you get around. Things like remote cameras you can shoot onto a wall (that also can produce noise and distract) or being able to fire non-lethal things to incapacitate the enemy. Or you can use sneak up behind them and decide someone's fate, whether that be a knockout blow, a gunshot to the head, or something else. The first game come out in 2002 (2003 on PC), so now the franchise is 10 years old and I also feel old. The Games (This is post details the older releases) Splinter Cell Featuring:
If you are new to stealth, I might have to say no, unless you come in with a very open mind. This is especially true if you weren't much of a fan of games until the 360/PS3 generation, as the gameplay may be more aged than you might like. If you are intent on playing it, try finding the Splinter Cell HD Trilogy for consoles, or buy it on PC during a Steam sale or something. Splinter Cell: Pandora Tomorrow Featuring:
Sort of the same answer as SC1, as SCPT is basically more of the same. Comes included in the HD rerelease, but for PCs, apparently shadows or something are bugged on modern systems. Your only option seems to be to find a boxed copy, if you really want it, but I found nothing particularly memorable about it. Probably safe to skip. Splinter Cell: Chaos Theory Featuring:
If you weren't paying attention, not sure if this is the game for you. Like I said, this is the best SC game to date, and probably the best stealth game to date (tied with a few others). Most levels are multi-layered and take advantage of the fact you can manipulate the environment with your gadgets or if push comes to shove, you can viciously murder everyone with your knife. Probably the most accessible game as well, though you might be a bit more fragile than you would expect from guy with gun games. You can essentially ghost through all the levels, no one ever even knowing you were there, which is the most satisfying thing to do. Or again, you can viciously murder the hell out of everyone, which is a fun thing sometimes. Co-op is a blast but supposedly the servers for that and SvM are no longer online or something. The characters also fortunately don't take themselves too seriously even with a war on the horizon or whatever the story is about. Comes with the HD Trilogy rerelease or can be found on most DD outlets or Steam for usually 3.50$ during a sale. Whether you are new to stealth, or somehow never played Splinter Cell games, start here. Be warned though, it is a bit hard to go back once you do (to the older games). Splinter Cell: Double Agent Featuring:
If you enjoyed Chaos Theory, you might like it. It is the same thing as before, but you might not like it. The story takes some interesting twists and turns at times but not what you were expecting from a Splinter Cell game, though some of the double-agenting is fun at times. The hub building you return to between missions changes and you still have to sneak around it occasionally to do good-guy things. Unfortunately everything is overwrought and melodramatic because of the situation you're in. I have only played it once, so I might be wrong and it might be oodles of fun, but it comes off weak coming from Chaos Theory no matter what. You can find copies on 360/PS3/PC, though apparently the PC port is weak/inferior or something, but you should be able to brute force it. IMO, the weakest game of the series even though it's most like the previous, which is the best, and the following one which is nothing like it. Splinter Cell: Conviction Featuring:
If you like going on everyone, then you should. If for some reason Chaos Theory doesn't sit well with you, or you think the gameplay from it has aged too much to be fun, find someone to punch you in the junk, then try again. If it still doesn't appeal to you, I guess you could try Conviction, since it's basically Jack Bauer: The Game (not to be confused with 24: The Game on PS2). Certain elements like Last Known Position or going Black and White are supposed to make stealth more accessible somehow. Occasionally the work, but unlike stealth in the previous games, the whole point here is to sneak around mostly to figure out who to gently caress up, and then promptly gently caress them up. There may be an option to go loud with weapons, but that sounds suicidal regardless. The story/single player is meh, but the Deniable Ops mode (co-op or solo) is fun, or so I hear, as it plays more like Chaos Theory - get detected and you're done for/fail, featuring more sandboxy missions as well. Useful Links The official Splinter Cell site Splinter Cell on Wikipedia The Splinter Cell Wikia The Stealth Letters: Part 1 and Part 2, a talk with the designers on some stealth games ... about stealth. Featuring the designers on Mark of the Ninja, Monaco, Blacklist (which gives me hope they'll do stealth justice again) and Dishonored. Sober fucked around with this message at 18:01 on Jun 11, 2013 |
# ? Feb 6, 2013 22:20 |
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I really enjoyed Splinter Cell 1-3. Double Agent was an ok game, but as you said, the latter versions were supposedly very superior (I never played that version - only the 360 version which was underwhelming) and Conviction lost Merc Vs Spy multiplayer for a co-op story mode and turned Sam Fisher into Jason Bourne. I actually did my first and only midnight release pick up for conviction when it came out I was so fired up for it. All in all, it wasn't a bad game, just different for the series, but you could basically take Batman Arkham asylum, reskin it, and have Conviction. The highlight of this series for me was Pandora Tomorrow playing with Goons that I still keep in regular contact with today, which then progressed a tad into Chaos Theory. But folks like HardKarma, Dextor, Dvlos, Megaman Jockstrap, Wafflezone, Dogen, and others I am forgetting - is absolutely * The * best time I have ever had in a multiplayer Xbox game. They also would give maps out for free and expanded the game a bit. But really, it was an awesome and fresh take on multiplayer, and I really hope it returns in all it's Pandora Tomorrow glory in Blacklist. With that said, it is going to be weird controlling a Sam Fisher without Ironside voicing him directly. Utnayan fucked around with this message at 22:47 on Feb 6, 2013 |
# ? Feb 6, 2013 22:27 |
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Sober posted:The world's loving dumbest minigame that you probably want to just youtube or gamefaqs because it's not worth the trouble. I thought for sure you were going to link to the mine building minigame but drat I must have blocked out the hacking one. https://www.youtube.com/watch?v=couhcrdC7Qc&t=266s gently caress Double Agent. That was one of the first 360 games I owned and I hated every second of it. e: I remember Pandora Tomorrow being mostly good but the last level was buggy as gently caress for me for some reason. Maybe it got patched at some point but I distinctly remember having to run through that level murdering everyone because they could see me through walls and all kinds of other crap.
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# ? Feb 6, 2013 22:47 |
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Great timing since I've just started trying to get into Chaos Theory and I'm struggling a bit with getting used to the keyboard controls. Is is possible (or even recommended) to try and "ghost" through the game on a first playthrough or should I just take things as they come?
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# ? Feb 6, 2013 23:25 |
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Jerusalem posted:Great timing since I've just started trying to get into Chaos Theory and I'm struggling a bit with getting used to the keyboard controls. Is is possible (or even recommended) to try and "ghost" through the game on a first playthrough or should I just take things as they come? I would grab an Xbox USB Wired controller. It will play a lot better for you.
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# ? Feb 6, 2013 23:26 |
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Utnayan posted:I would grab an Xbox USB Wired controller. It will play a lot better for you. I had exactly the opposite reaction, I'd held off playing it for a year till I got a controller and when I finally got one, the game felt awful using it (plus not every action has an associated button). I actually prefer kb/m in most games anyway, I was just having trouble getting my head around all the various things you can do in the game, even after watching the video tutorials.
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# ? Feb 6, 2013 23:28 |
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I remember playing the Chaos Theory versus like mad. It was very fun initially, but after a while, people got super good and some of the problems with balance started appearing in the game. Like many of the maps were usually lovely for one side.
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# ? Feb 7, 2013 00:27 |
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Jerusalem posted:Great timing since I've just started trying to get into Chaos Theory and I'm struggling a bit with getting used to the keyboard controls. Is is possible (or even recommended) to try and "ghost" through the game on a first playthrough or should I just take things as they come?
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# ? Feb 7, 2013 01:42 |
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I'm super depressed about Ironside not being the voice of Fisher in the new game. I've grown so used to his gravelly sarcasm that it's going to be weird hearing someone else, it might not feel like Fisher any more
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# ? Feb 7, 2013 02:01 |
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One of the many great things about Chaos Theory is, like Deus Ex, the many different ways you can approach a mission.Also, I like my stealth games on the grandma side rather than the panther side - I like to take my time and either ghost through a level or knock everyone out. It's true that Deniable Ops is a bit closer to old-school SC...I quite like it. I even made some melee-only Deniable Ops walkthroughs starting here, but my approach is fairly slow and methodical (i.e., probably boring). I thought the single player campaign for Conviction was pretty terrible, though. I disliked Double Agent but the first time I played it, I don't think my computer could handle it because the framerate was pretty dismal. That aside, it lacked a lot of the freedom of Chaos Theory...it really felt like you were being shoehorned in the way they wanted you to play the game. The obstacle course at the beginning was pretty goofy too.
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# ? Feb 7, 2013 02:05 |
Thank you for reminding me how many hours of my high school years I burned on running around blindly as a merc and getting completely ruined by my best friend while screaming like a slasher flick victim.
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# ? Feb 7, 2013 02:08 |
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Plank posted:I'm super depressed about Ironside not being the voice of Fisher in the new game. I've grown so used to his gravelly sarcasm that it's going to be weird hearing someone else, it might not feel like Fisher any more I suppose the 'official' explanation is that Ironside is a pacifist and he doesn't like the gun-happy direction the games are taking: https://www.youtube.com/watch?v=LqDIDMqxH1o But the real reason probably has something to do with "gimme mo money!"
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# ? Feb 7, 2013 02:09 |
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Seventh Arrow posted:I suppose the 'official' explanation is that Ironside is a pacifist and he doesn't like the gun-happy direction the games are taking: Yeah, It's disappointing that he won't be in the new one, but on the other hand Blacklist still looks pretty good.
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# ? Feb 7, 2013 02:12 |
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I actually just bought a copy of Chaos Theory last night for Xbox from Amazon. I figure $3.50 was more than justifiable.
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# ? Feb 7, 2013 02:21 |
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One of my favorite parts of Chaos Theory is Sam loving with guards when he interrogates them. Some quality black humor, its too bad they kind of stopped doing that in Double Agent (maybe they didn't, that game is a blur to me) and completely stopped doing it in Conviction.
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# ? Feb 7, 2013 03:32 |
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Chaos Theory co-op over XBL (or split screen I GUESS) was the best thing in the entire world, forever. Just two spies dicking around, doing whatever. Walking up behind guards and whispering into the microphone so that they freak and turn around, only to get punched in the face or knifed. Good times.
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# ? Feb 7, 2013 03:50 |
ARACHNOTRON posted:Chaos Theory co-op over XBL (or split screen I GUESS) was the best thing in the entire world, forever. Just two spies dicking around, doing whatever. Walking up behind guards and whispering into the microphone so that they freak and turn around, only to get punched in the face or knifed. Good times. I never had friends patient enough for me. I could spend a couple hours on a particularly good mission, just so that I could soak in the ambiance and do absolutely everything right. Something about the way Chaos Theory depicted offices and other ordinary places in their brief abandonment by night coupled with that soundtrack are probably a big part of why I'm such a sucker for corporate espionage stories and other cyberpunkery.
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# ? Feb 7, 2013 03:55 |
I've played the first 3 at least 5 times. They are very good games. Just wish they didn't have the shadow bug on Pandora for PC. I don't feel like dusting off my PS2 just for that.
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# ? Feb 7, 2013 03:59 |
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Seventh Arrow posted:One of the many great things about Chaos Theory is, like Deus Ex, the many different ways you can approach a mission.Also, I like my stealth games on the grandma side rather than the panther side - I like to take my time and either ghost through a level or knock everyone out. That's the great thing I found about Conviction. I played the story once (God that Iraq segment was absolutely atrocious. Just horrible), but deniable Ops became a really nice drink beer and play after work thing for me. It was a hoot taking out baddies in sequence. Still, it doesn't make up for the change up in the game format. Edit: Also, those videos are great, well done! TyroneGoldstein fucked around with this message at 04:32 on Feb 7, 2013 |
# ? Feb 7, 2013 04:16 |
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In regards to Ironside not being the voice anymore though, from what I could glean from videos from the devs, he's still there: https://www.youtube.com/watch?v=qlUnTcjlkd8&t=10s I think it's more of him supervising the character of Sam Fisher if anything. It seems like he's heavily invested in Sam Fisher that he doesn't really want to see him turn into a generic action hero even if he can't really commit to doing the full mo-cap experience. Looks like they changed the voice actress for Grim as well too. Ah well, can't have everything I guess.
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# ? Feb 7, 2013 04:18 |
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Cinematic posted:One of my favorite parts of Chaos Theory is Sam loving with guards when he interrogates them. Some quality black humor, its too bad they kind of stopped doing that in Double Agent (maybe they didn't, that game is a blur to me) and completely stopped doing it in Conviction. https://www.youtube.com/watch?v=aM3Cl5wBgNU https://www.youtube.com/watch?v=qSBRvZz-0_o Best game ever
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# ? Feb 7, 2013 04:23 |
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I have no hope for Blacklist, the whole game just screams we want the Call of Duty audience. No Ironside is just the icing on the poo poo cake.
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# ? Feb 7, 2013 04:37 |
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Wow, the mouse-wheel adjustment for walking speed makes a big difference in Chaos Theory. I made it through the lighthouse and got what I felt was a fairly respectable 75% score. I enjoyed the little touches, especially the guy who tells the story about the thunder storm when he was a child, and tells Fisher (if you choose to interrogate him) that he's been waiting for him to come out of the storm for him all his life. In my end of level stats it said I killed somebody, when I made a conscious effort not to. Can people die if left out in the environment? Literally the only thing I can think of that might have killed somebody was that they were unconscious and left out in the rain with their mouth open!
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# ? Feb 7, 2013 11:12 |
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As someone who played through and beat every game up through Chaos Theory, I am so very, very excited about blacklist. I just couldn't play more than an hour of Double Agent, the gameplay seemed way too dated by the time I finally got around to it, and conviction was okay for a little while but I had way too much fun with MGS4 to really warrant more attention. I can't wait to knife through some more fools tents. BIPOLAR EDIT: I'm actually really not that interested in Blacklist, I guess I saw some cliff climbing or something? Those instakill chains look kinda cool, I dunno though it's probably gonna just go under my radar when it's released. Chafey fucked around with this message at 12:11 on Feb 7, 2013 |
# ? Feb 7, 2013 11:54 |
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I used to get the "Nighty-Night" button and the "Break the fool's neck" button mixed up sometimes. I guess that could have been it?
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# ? Feb 7, 2013 11:54 |
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I'm not sure about this one. Conviction took the Call of modern warfare approach. It felt very little like Splinter cell to me and I hated it. Pretty much every succesful series gets the OMG EPIC CINEMATIC experience these days and I really don't like it.
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# ? Feb 7, 2013 12:14 |
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I used to hate Pandora Tomorrow when it came out because I believe they swapped the jump and crouch buttons from the first game on Xbox so I would constantly gently caress up and get spotted. I do love all the games though, I even dug Double Agent. Chaos Theory reigns supreme. The choice with Shetland was badass.
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# ? Feb 7, 2013 12:18 |
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I'm sure Blacklist will be fun on its own, but the fact that in the previews they more or less said that they made all the shooty and killing features before the non-lethal ones says a bit about the direction they want the series to go. There was also one of the people involved in the game in the GiantBomb forums last year talking about how they want it to be a blockbuster that appeals to a large audience, so I'm expecting Conviction but with the ability to not kill people shoe-horned in. At the very least I hope they avoid making Sam a bloodthirsty red-blooded-American-kill-all-foreigners douchebag like the previews are making him look like.
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# ? Feb 7, 2013 12:26 |
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When the xbox came out Splinter Cell was one of the first games that actually felt next-gen. Plus it had that totally cringe-worthy "name of the game" opening. It was 2002's Dragula. But yeah, next gen. Lighting that affected gameplay, intricate character movements like wall jumping, so much attention to detail coupled with ridiculously high production values. Yeah it was on a bunch of platforms but if you really wanted to play it in all it's glory you needed it on Xbox. I gamefly'd the HD collection a couple months ago. Way more difficult than a modern gamer would think. I beat it as a young teenager but gave up after a few tries during the CIA mission (I think it was). Games today really do spoil us. Even on normal, the original Splinter Cell will gently caress your poo poo. I think most of it's difficulty came from it's linearity. There was really only one, maybe two at most, ways to get through the sections. I remember Chaos Theory's co-op was worse if you had the PS2 version. Man, all those sweet co-op moves you could do with a partner. Why don't we have that in gaming anymore? It had so many features that no one bothers with now-a-days. It's sad how advanced games got, only to have it recess. Last-generation was the golden age of games . Pupils looked around, faces contorted, enemies would writhe and suffer on the ground (Hitman Blood Money). You could even give voice commands to your A.I. Squad in Socom, and they were pretty drat competent about it too! You could do all that with a $30 headset that came with the game. You didn't need no poo poo tracking $150+ bullshit (gently caress you, Kinect and Move). Conviction is a fun game, but it's a bad Splinter Cell. It's the DMC of Devil May Cry. A good game on it's own, but a poo poo return. Splinter Cell had those Hollywood-climactic moments too, but they were always spread out, usually towards the end of the game. The contrast between stealth and wrecking fools was glorious. It's the rock show moment in Alan Wake, that big payoff. Plus it made the game's memorable. I remember reading the previews for Conviction. Ubisoft had all these ambitious ideas like melee weapons and whatnot. Someone should post that stuff if you can find it. I'd like to know I'm not the only one to remember. rizuhbull fucked around with this message at 13:07 on Feb 7, 2013 |
# ? Feb 7, 2013 12:57 |
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The Bank mission from Chaos Theory is still fantastic, which I played last night. Infiltrating it is a bit one-way (well you could go through a front door I suppose), but as soon as you step inside, you pretty much have free reign of the building and a ton of objectives to do, some in any order you wish, others are objectives of opportunity. Hell, I must've replayed this mission like 4, 5 times and I never realized there was another path to get around, even avoiding an entire wing that I used to always go through to get to an objective - you can skulk around through some vents I never found to get where you want, which blew my mind that I completely missed it (or at least forgot about it). Also the banter from Sam and the crew throughout the mission was just absolutely great. https://www.youtube.com/watch?v=f0902iSlnw0 one good playthrough, not too much commentary, all stealth on expert. The bank mission is so drat good.
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# ? Feb 8, 2013 19:14 |
rizuhbull posted:When the xbox came out Splinter Cell was one of the first games that actually felt next-gen. Plus it had that totally cringe-worthy "name of the game" opening. It was 2002's Dragula. But yeah, next gen. Lighting that affected gameplay, intricate character movements like wall jumping, so much attention to detail coupled with ridiculously high production values. Yeah it was on a bunch of platforms but if you really wanted to play it in all it's glory you needed it on Xbox. Thanks to you dweebs I popped Chaos Theory into my 360 last night, and you aren't kidding, I couldn't get through the Maria Narcissa without raising an alarm thanks to all those drat narrow corridors and fiddly angled lights. But it also reminded me why ever since this game I've always loved the stealth class in any game that gives you option, Sam Fisher. The man who can slip inside anyplace, anywhere, and not just accomplish a mission quietly, but so quietly that nobody even knew there was an infiltration. He's grim, nihilistic even (what else drives a guy with a daughter to go on one-man suicide missions?), but he makes his own fun. Much more fun than ROGUE MAN ON THE EDGE DEAD DAUGHTER Sam from the recent games. ...Also, it's set in the near future of 2007.
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# ? Feb 8, 2013 19:30 |
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I'm actually half way through the first game as we speak. I completely ignored these games when I played on consoles, it's only now that I have a decent PC that I'm playing through them. I agree that the first one is somewhat inaccessible. The keyboard controls are really clunky, it makes controlling Sam feel like a glass tank. The game itself is awesome though, which more than makes up for it. I really enjoy playing as a character who isn't a cold blooded killer. The non-lethal approach is emphasised in the tutorial, which just isn't something you see these days. I'll be very disappointed if I get all the way to Blacklist just to find out the gave SC the CoD treatment.
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# ? Feb 8, 2013 19:44 |
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There seem to be moments where you have to kind of shoot your way through, or the enemy knows you are there even in all the previous SC games when you cross a certain threshold in a mission. The same guy I linked earlier seemed to be very good about stealthing through everything but even the first game has moments where the enemy will always know you are there (he actually cheesed a script on an earlier mission to get by, but obviously not the intended effect). Obviously Chaos Theory is probably a lot better about being able to ghost it but it's not like them adding action moments to the games are the devs viciously raping the series or anything. https://www.youtube.com/watch?v=C6ILf8kxGpM&t=1342s - SC1 spoilers of course You got to shoot up fools here apparently as he said he spent hours trying to non-lethal his way through most of that mission, and no one else seemed to be able to figure a way out either.
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# ? Feb 8, 2013 20:59 |
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I think I spent roughly 4 hours total doing the bank mission in Chaos Theory trying to get it exactly right. Not because I felt I had to, but because I really wanted to. Getting through every objective without hurting anyone or alerting anyone (other than freaking out a couple of guards with whistles to lead them away from their workstations) or setting off any alarms was so satisfying. Are the other levels as good as the bank? Because that was a blast.
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# ? Feb 12, 2013 08:10 |
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I was just talking to a friend another day about Splinter Cell. It's a shame that Ubisoft doesn't do a kickstarter for old school Rainbow Six games and a Splinter Cell with a serious focus on stealth. I'd chip in $60 for each of them. Chaos Theory really is the gold standard for a stealth game. Maybe the next Thief won't be utter crap!...I hope. Probably my favorite moment of Splinter Cell Chaos Theory was in Kokubo Sosho. I always intentionally get captured so Sam can surprise his torturer. It's always a serious and hilarious moment. Imagine you were that guy, what utter terror you'd feel? I think what's even cooler is the fact you can avoid capture entirely. It really was just a good game. Nelson Mandingo fucked around with this message at 08:23 on Feb 12, 2013 |
# ? Feb 12, 2013 08:20 |
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Jerusalem posted:I think I spent roughly 4 hours total doing the bank mission in Chaos Theory trying to get it exactly right. Not because I felt I had to, but because I really wanted to. Getting through every objective without hurting anyone or alerting anyone (other than freaking out a couple of guards with whistles to lead them away from their workstations) or setting off any alarms was so satisfying. Are the other levels as good as the bank? Because that was a blast. I wouldn't always completely expect large open buildings in Splinter Cell, that was always more of a Hitman (Blood Money) thing. Most of the missions area still fairly linear in CT, but usually with tons of paths to get to where you need to go, which is what I hope they are going to do right with the next game. On a weird note, I did see there were ghosting videos of Conviction on Youtube, so it looks doable. (well, as far as it would let you ghost, there seem to be quite a few forced moments where you have to clear rooms to progress).
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# ? Feb 12, 2013 17:51 |
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Double post to bump because I found some recent news on Blacklist: http://www.digitaltrends.com/gaming/the-making-of-splinter-cell-blacklist/ Talks a bunch about stealth coming back, about the Mocap/VO actors they are using (Sam and Grim are both replaced much to probably most of our chagrin), there's a bit on why features in Ubi games seem to melt into one another, and they talk about how Ubi is in charge of the Splinter Cell movie and Tom Hardy is in it.
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# ? Feb 13, 2013 02:25 |
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Ugh, 85% on the Displace level in Chaos Theory because I didn't use the EEV to listen in on the two guards talking about Milan Nedich. I DID listen to their conversation, just not with the EEV, and kind of assumed that it was just the start of finding out more about him in the level otherwise. Does it change anything in the cutscene that follows or the Hokkaido level or is just extra added flavor to the game?
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# ? Feb 14, 2013 11:35 |
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# ? Jun 10, 2024 12:00 |
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As far as I know, it doesn't change any of the content at all.
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# ? Feb 14, 2013 17:28 |