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Endorph posted:and also have ownage stories and characters because anime loving rules What about video games that are based on animes? Are they even better than gone home or mass effect?
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# ? Jul 6, 2014 02:37 |
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# ? Jun 7, 2024 15:05 |
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Roger Tangerines posted:so you think The Last Of Us is a melodrama? zombie melodrama, lets use the right terms here. oh and the walking dead:the comic:the television series:the game too.
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# ? Jul 6, 2014 02:37 |
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I told Kenny off throughout most in Season 1. It made me cry later on when he saved me but left the group because it showed how much he wanted to protect me and because I am a giant baby with the emotional maturity of a 13 year old girl.
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# ? Jul 6, 2014 02:37 |
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Meow Tse-tung posted:What about video games that are based on animes? Are they even better than gone home or mass effect? yes they are
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# ? Jul 6, 2014 02:38 |
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Meow Tse-tung posted:What about video games that are based on animes? Are they even better than gone home or mass effect? play ghost trick you baka gajin
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# ? Jul 6, 2014 02:38 |
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My 9-year old cousin kept asking me if he could play Last of Us and I told him no because it's too deep and he wouldn't get anything out video gamings' Citizen Kane.
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# ? Jul 6, 2014 02:39 |
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Zoq-Fot-Pik posted:I've never heard of this. Can you provide any examples? http://www.nytimes.com/2013/09/29/books/review/are-we-too-concerned-that-characters-be-likable.html?pagewanted=all&_r=0 http://www.newyorker.com/online/blogs/books/2013/05/would-you-want-to-be-friends-with-humbert-humbert-a-forum-on-likeability.html A couple I dug up from a quick search.
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# ? Jul 6, 2014 02:39 |
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Stuntman posted:Exactly. If we wish to tell good stories within videogames, we must break away from the traditional, narrow mold of what defines a video game, and instead experiment with alternative methods of storytelling. In this case, the level of interactivity, while admittedly low, does wonders to keep you invested in the story. By making it so you're the one "doing" the actions (i.e. causing them to happen with your input), the game keeps you invested in the story. The protagonist being a stand-in for you also accomplishes this. I'm just going to play actual games with "good stories" instead of this awful tripe. This thread is ostensibly about writing in video games. Well, cheers.
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# ? Jul 6, 2014 02:39 |
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I like Half-Life's storytelling, and Fallout 1/2 are also good. even though half life is literally a steven king ripoff, it does a pretty good job of it
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# ? Jul 6, 2014 02:39 |
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Hey guys, making good progress on my latest game purchase, The Name of the Rose by Umberto Eco. It's interactive and a game because I have to press buttons on my ebook reader to make it go to the next page.
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# ? Jul 6, 2014 02:40 |
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I enjoyed Asura's Wrath's storytelling because it used QTEs in cool ways, used anime tropes in fun ways, and both of the main characters punched poo poo really hard. It's a shame about the actual game part.
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# ? Jul 6, 2014 02:40 |
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icantfindaname posted:I like Half-Life's storytelling, and Fallout 1/2 are also good. even though half life is literally a steven king ripoff, it does a pretty good job of it wetern vidcons, eh?
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# ? Jul 6, 2014 02:40 |
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Zoq-Fot-Pik posted:I'm just going to play actual games with "good stories" instead of this awful tripe. This thread is ostensibly about writing in video games. Well, cheers.
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# ? Jul 6, 2014 02:41 |
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Alright, well, this was a lot of fun.
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# ? Jul 6, 2014 02:41 |
hello
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# ? Jul 6, 2014 06:59 |
this thread is the citizen kane of imp zone topics
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# ? Jul 6, 2014 07:11 |
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Stuntman posted:Exactly. If we wish to tell good stories within videogames, we must break away from the traditional, narrow mold of what defines a video game, and instead experiment with alternative methods of storytelling. In this case, the level of interactivity, while admittedly low, does wonders to keep you invested in the story. By making it so you're the one "doing" the actions (i.e. causing them to happen with your input), the game keeps you invested in the story. The protagonist being a stand-in for you also accomplishes this. just wanna quote this because its probably the funniest post in the thread
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# ? Jul 6, 2014 07:18 |
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i prefer my games stories in item description form
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# ? Jul 6, 2014 07:23 |
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if we want games to be more like books we need more where we play as meek victorian era dental hygenists who get swept away by sensitive yet bulky time traveling vikings
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# ? Jul 6, 2014 07:29 |
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Dongslayer. posted:i prefer my games stories in item description form
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# ? Jul 6, 2014 07:46 |
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The Wu-Tang Secret posted:You kid, but Dark Souls is easily one of the strongest pieces of art to ever be produced in the 21st century, effortlessly weaving together setting, story, and gameplay into a single unified tapestry. Indeed, if Wagner were alive today, he himself would have readily crowned it a Gesamtkunstwerk, or "total work of art" This video is wonderful and a good break for my daily Ornstein and Smog runs. I legitimately kind of like this topic though. Some games have good stories. They're hard to find, and usually bogged down by random bullshit, and usually you can just read a book, but eh. Shlocky, goofy poo poo is usually pretty fun. Maybe we should have put Bowser's crippling racism in the title though, since it's like a Games mainstay now.
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# ? Jul 6, 2014 07:58 |
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No Such Thing posted:if we want games to be more like books we need more where we play as meek victorian era dental hygenists who get swept away by sensitive yet bulky time traveling vikings Please tell me what book this is so I can send it to all my professors, tia.
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# ? Jul 6, 2014 07:58 |
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The Wu-Tang Secret posted:You kid, but Dark Souls is easily one of the strongest pieces of art to ever be produced in the 21st century, effortlessly weaving together setting, story, and gameplay into a single unified tapestry. Indeed, if Wagner were alive today, he himself would have readily crowned it a Gesamtkunstwerk, or "total work of art" then he would've wrote about how it would've been better, but something something something kill all jews
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# ? Jul 6, 2014 12:41 |
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You could also read it as "gesamt kunstwerk" ie seeded, Spermed work of art
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# ? Jul 6, 2014 12:46 |
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Sometimes in Goldeneye I'd write things on the wall by shooting at it.
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# ? Jul 6, 2014 17:27 |
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The Wu-Tang Secret posted:You kid, but Dark Souls is easily one of the strongest pieces of art to ever be produced in the 21st century, effortlessly weaving together setting, story, and gameplay into a single unified tapestry. Indeed, if Wagner were alive today, he himself would have readily crowned it a Gesamtkunstwerk, or "total work of art" mr btongue is probably my favorite youtube GAme's commentator
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# ? Jul 6, 2014 17:33 |
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the wolfpack is back causing mass destruction
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# ? Jul 6, 2014 17:35 |
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chumbler posted:http://www.nytimes.com/2013/09/29/books/review/are-we-too-concerned-that-characters-be-likable.html?pagewanted=all&_r=0 lol I'm guessing you didn't read those articles very closely because neither of them condemn "likeable" characters they just say that flawed ones can be sympathetic too so shut the gently caress up about literature and go back to war ham human being
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# ? Jul 6, 2014 18:15 |
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This thread was hella gay when it was made and it is is still hella gay.
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# ? Jul 6, 2014 18:21 |
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Roger Tangerines posted:please ban me i am a terrible poster So, what should I look out for if I want to see some different ways in which games can have good writing? (This section is painfully incomplete because I am but a man. I will add good suggestions to this list as they are suggested and discussed in the thread.) Gone Home - If nothing else, this game certainly provokes a lot of debate. In Gone Home, you explore an empty house which is packed with detail - most everything can be picked up and examined, and further informs the story that you're being told. I like Gone Home, because it's a great example of a storytelling method that only videogames are capable of. Spec Ops: The Line - Another divisive game. Spec Ops starts off like any mediocre shooty war game, and then yanks the rug out from under you a couple of hours in and forces you to rethink things. The Stanley Parable - I'm just gonna stop saying that games are divisive because it seems like every game with a focus on writing splits people right down the middle. The Stanley Parable can be described as a collection of surreal comedic vignettes which explore and send up the mechanics and idiosyncracies of videogames. There's a lot to discover and think about, and behind the jokes the points being made are often pretty clever, even if the vignettes can be a little hit-and-miss. The Last Of Us - A good example of a well-written triple-A game. The Last Of Us is a solid enough action game, but the real draw is the development of the interpersonal relationship between Joel and Ellie, which is continually well-explored and has a powerful payoff. Mass Effect Trilogy - Whether Mass Effect is well-written is very debatable, but it's worth playing because the sheer amount of writing over the course of the three games is impressive, and keeping it reactive and influencable by the player (to whatever extent) is an impressive technical achievement. Alpha Protocol - The plot is your standard Hollywood spy thriller, but anyone who's played Alpha Protocol can tell you just how good the writing is. The whole game is massively reactive and Mike's decisions and attitudes can dramatically affect the outcome of the game. Every major character is well-realised with full backstories that you can discover, read up on, and even exploit. The Walking Dead - Some of the best videogame storytelling ever produced, Telltale's five-part Walking Dead series is the perfect zombie game - one with no shooting at all (well, almost none). Instead, the focus is on survival, decision-making and human relationships. The second season is in progress, and I haven't played it, but the first is almost universally critically acclaimed. Warning: this game will make you feel like poo poo and break your heart.
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# ? Jul 6, 2014 18:39 |
mentions mass effect, does not mention planescape torment
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# ? Jul 6, 2014 18:43 |
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good edit, op, its a shame that it was lost for all timequote:Writing!
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# ? Jul 6, 2014 18:43 |
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LordHippoman posted:Please tell me what book this is so I can send it to all my professors, tia. http://www.amazon.com/Viking-Unchained-Time-Travel-Sandra-Hill/dp/0425222950
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# ? Jul 6, 2014 18:46 |
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Roger Tangerines posted:please ban me i am a terrible poster Please come post with us, OP.
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# ? Jul 6, 2014 18:48 |
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Ekster posted:mentions mass effect, does not mention planescape torment Yeah but see Planescape doesn't span three games and a whole galaxy. It's thus less remarkable than Mass Effect's writing.
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# ? Jul 6, 2014 18:49 |
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Many more days went by, however, and that too came to an end. An overseer's eye fell on the cage one day and he asked the attendants why this perfectly good cage should be left standing there unused with dirty straw inside it; nobody knew, until one man, helped out by the notice board, remembered about the gaming artist. They poked into the straw with sticks and found him in it. "Are you still gaming?" asked the overseer, "when on earth do you mean to stop?" "Forgive me, everybody," whispered the gaming artist, only the overseer, who had his ear to the bars, understood him. "Of course," said the overseer, and tapped his forehead with a finger to let the attendants know what state the man was in, "we forgive you." "I always wanted you to admire my gaming," said the gaming artist. "We do admire it," said the overseer, affably. "But you shouldn't admire it," said the gaming artist. "Well then we don't admire it," said the overseer, "but why shouldn't we admire it?" "Because I have to game, I can't help it," said the gaming artist. "What a fellow you are," said the overseer, "and why can't you help it?" "Because," said the gaming artist, lifting his head a little and speaking, with his lips pursed, as if for a kiss, right into the overseer's ear, so that no syllable might be lost, "because I couldn't find the well written female character I liked. If I had found it, believe me, I should have made no fuss and lived IRL like you or anyone else." These were his last words, but in his dimming eyes remained the firm though no longer proud persuasion that he was continuing to game.
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# ? Jul 6, 2014 18:53 |
I agree, OP, Spec Ops is great because it constantly insults you for playing a bang bang shootey man game and rips off Heart of Darkness. Deep poo poo, man.
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# ? Jul 6, 2014 18:54 |
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Ekster posted:mentions mass effect, does not mention planescape torment planescape torment is not that well written sorry
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# ? Jul 6, 2014 19:05 |
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pretend i lolled at whoever said fallout games had good writing.
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# ? Jul 6, 2014 19:06 |
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# ? Jun 7, 2024 15:05 |
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As I closed my eyes, I blinked and re-opened them - my eyes were brimming with tears, and I was overcome with a terrible sensation of *drowning.* As the sensation rolled through me, there was a stirring in my breast, a *hunger,* poisonous like a serpent, BITING into my heart, until I felt as if my breast would *explode.* I wanted desperately to steady myself, focus, but all that came to my eye was tears... I raised my hand to wipe away my tears - my hands were soft, delicate woman's hands; they brushed the stray tears from my cheek, and I cupped them in my hands, each of the tears like jewels shimmering in the lights... The lights were cast by candle-globes that drifted through my sanctuary. I had come to this place to gather my thoughts, to reflect on the past with an eye toward the future, to cleanse the mind before the coming journey. Yet... I could not *concentrate!* My thoughts remained in the present, trapped there by the terrible feeling that writhed in my breast. What did he MEAN...?! I closed my eyes, but his words echoed in my mind, a hundred, a THOUSAND times. Would he EVER return?! The sound was a whisper, an echo: "Only you. ONLY you." Yet I HESITATED, at the brink of time's door, and he must have thought me AFRAID to go, but I was not, I was AFRAID to stay, and the fear... the serpent writhed in my breast again, its fangs biting into my heart, filling it to bursting with its *poison.* The tears came again, running down my cheeks in streams, his words echoing... Echo: "Only you. ONLY you." My eyes snapped open - it was HIS voice! I whirled, and I gasped; he stood, powerful, in the shadows, and he strode into the light of the drifting candled globes, and I felt the serpent writhing and DYING... he returned! His face, stern, but somewhere, in those features, I could almost see his pleasure at seeing me. After all, he returned for m- Echo: "Only you can help me, Deionarra. But it was wrong for me to ask you for your help..." I spoke... Deionarra... yet I, it was ME, gray-skinned like a statue, striding from the light - was I that *scarred?!* My body looked like it had been bathed in knife blades, the wounds, the tattoos, horrible - yet, I saw through DEIONARRA'S EYES, and she saw... how could she SEE me in such a way, she put a CLOAK over my features, she saw me in such *light,* such terrible longing, *light*... for she...how... could she FEEL such...? I felt my vision tearing, doubling until I was that man striding from the light, it WAS me, but NOT me... I felt myself being TORN; it was Deionarra's experience, but at the same time, it was also *mine,* and I... what... Echo: "I asked too much of you to accompany me, Deionarra. I have no right to place you in such danger for my sake..." It was my words, but they were a surgeon's words, chosen with cold skill, without a TRACE of emotion. With every word, I felt myself SNEERING inside, knowing what the (stricken) girl would see next through her (longing-stained) eyes, and who - was I THAT person, that man TWISTING her with my words, not KNOWING how powerful they were to her, like bolts from a ballista, piercing her breast, her... yet, she SAW only RELIEF at my return. How... how could she FEEL... and not know I meant to...? Echo: "I have come to ask your forgiveness, Deionarra. I shall return to you as soon as I am able -" My vision tore again, doubling and bleeding, until I was facing myself again, trying desperately to speak, to WARN Deionarra that this was not a man, but a creature that killed for his own needs, he didn't CARE about you, Deionarra, you were a TOOL to him, a TOOL he needed to - but Deionarra spoke, and I couldn't STOP her.... Echo: "I would place myself in a *thousand* dangers, embrace eternity for you, my Love! I am *not* afraid! Listen to me -- I will accompany you, though the Planes themselves should bar the way...." I felt myself shattering, relief and satisfaction - his SATISFACTION at her words, KNOWING she would say them, always KNOWING, and her admission of love was like the slamming of a portcullis across my heart. Trapped. She was mine, but I must be *certain,* so I drove the nail home. Echo: "The way is dangerous. You will have to be strong... *far* stronger than you are now." Swimming through her mind, relief, the wave of relief, the end of longing, yet LONGING for him more at his words, not noticing his manipulations... all I needed to be was strong, and his path would be as one with mine! My thoughts were like fires... for I could be strong, stronger than he knew, I knew no fear, I would DIE for him...! Echo: "I can be strong, my Love. I will -" Her words slid off of him like water. The serpent in her breast, the one piercing her heart with its poison had been replaced by this serpent in the flesh. She saw nothing of this, and his next words were planned, carefully, so carefully... Echo: "I can't say if we'll succeed, Deionarra, but I'll do my best to protect you. And I will expect nothing less of the same from you. You …" "… you may be required to make some *sacrifices.*" At that final, terrible, word, I felt myself being TORN apart; he meant her harm... he meant ME harm, for I was HER, and he meant to HURT her, yet I NEEDED her to be harmed, and - I wanted to SCREAM, SCREAM AT HER THAT SHE WAS IN DANGER, RUN, RUN, DEIONARRA, FOR HIS EYES UNMAKE ALL THINGS AND - Echo: "Of course, my Love. Life is sacrifice. This I have learned." I... she... her... I spoke the words, and in it, I felt myself dying inside. I was a spectator, and I had watched a woman die, for the words were a death sentence. Yet, still, still she spoke, unheeding, uncaring.... Echo: "I... left a legacy in my father's keeping, my Love; ask for the sixth, the third, the Kay and the 'S.' In it, I bequeathed everything to you; it's not much, but with it, I left..." I... him... a wave of *irritation* washed over me; I clenched my teeth to prevent the irritation from crossing my features. Must she *always* continue to prattle, even when I did not *prompt* her?! Must she - but no - no, kept the irritation inside, only a trace slipped out... Echo: "Come now, I cannot DIE, Deionarra. There is no NEED for such foolishness..." Her... I... she was overcome with FEAR, fear that revolted me, and the fear welled up inside her... I, I as I watched him frown, and I hastened to correct him! He must know the reasons and know the wisdom behind them so he was impressed with my planning! Speak! Speak, before he turned away... Echo: "I know I often act foolishly, my Love...but you said yourself that you CAN forget things if you are badly hurt. There are things in the legacy that could help you remember should you forget yourself." She... I coldly regarded her through my eyes, tracing my gaze along her furrowed brow, wrinkled with worry, desperation. She had acted as I *expected*... yet there was something in what she said... Echo: "Perhaps... yet I hope nothing in this legacy is of *value*...I do not want you to leave any things here in some safe that could be of some use on our journey." Her illusion was shattered, just for a moment - I watched, silent, as the emotion fell to the ground, splintering like silvered glass. "...of some use..." such a casual statement, yet even Deionarra SAW, and I hoped, just for a moment, I HOPED that she SAW him for what he was... the serpent, the SERPENT......and my hope died, as in Deionnara's eyes, the emotion was rebuilt, the slivers being drawn from the ground, the illusion rebuilt, but the slight sliver of pain remained. He thought I had done something foolish! Yet, I did it for HIM! I must... must make amends, but how?! I must convince him the legacy was unimportant, but it WASN'T, it WASN'T. It was EVERYTHING... Echo: "The legacy, my Love, it... it just has a few things to help you remem --" The scythe of words fell on Deionarra, so quick, so sharp, I could not follow its arcing path. Echo: "A legacy? The things you do, Deionarra... such... *romantic* gestures. No matter..." No! She... I... Deionarra... I had driven him away again, like I did the night before! I felt the serpent stirring again, reborn, curling around my heart. There was the softest of hisses, yet he did not hear... Echo: "Would... would you wish to leave a legacy, my Love? For yourself.. or for anyone you would want to. It might help you remember if you left something for yourself... or for the ones you loved..." The word scythe fell again, terrible and swift. Yet this time, the illusion held, and the serpent was cloaked. The serpent was cunning, and it would not reveal itself until it struck. Echo: "A legacy for myself? Not likely... the things I would leave for myself would not be safe in some advocate's office, Deionarra. But enough of this... I must leave." He was leaving! I must make him remain... and the experience SWIRLED around me, terrible, the spiraling toward the final scene... the QUESTION I... she... wanted to ask, don't ask it, Deionarra! Don't ASK IT BE SILENT BE SILENT Echo: "My Love, before you go..." HIS ANGER HIS IRRITATION WHAT *NOW* GIRL WHAT *NOW* YOU MEWLING BANSHEE Echo: "'Before I go?' It looks like I am in no danger of that. Come, Deionarra, can't these questions wait for the morn? There is much-" SHE... I... SHE WAS DESPERATE DROWNING SAY IT SAY IT SAY IT AND SHE... I... SPOKE IT Echo: "Do you *want* me to come with you, my Love?" The rush of emotion died in my mind. This was the end. The words he... I... were about to speak were true, but the truth was not the truth she saw. There were no lies, only cold calculations. Of *course* he wanted you to come with him, Deionarra. I understood it clearly, too clearly: He had invested too much in the poor girl to let her go. Echo: "Of course, Deionarra. I would not have asked you to come with me if I did not want your company. You *know* how I feel about you..." There was a cold silence in his mind, then a hissing of a thought, a response sharp and deadly, like a dagger blade. The lie came swiftly, unburdened by emotion. Echo: "I love you, Deionarra." And I wanted to SCREAM as I felt the lie wash over her like a RADIANCE, but it was a SHADOW of TRUTH, A SERPENT'S KISS, AND HE MEANT ME HARM AND SHE COULDN'T *SEE* I WANTED TO CALL OUT BUT SHE WAS CRYING WITH JOY EVEN AS - EVEN AS - I cried with joy... with frustration... with joy... with despair... The emotion washed over me, like I was drowning, DROWNING, and I needed to speak, I LONGED to speak, but I could not...and... I screamed, screamed as I tore my hands from the stone, bloody tears rushing from my eyes, running in streams down my arms, my hands, to coat the stone. Blood! Her blood! And... I couldn't WARN her... and I couldn't stop CRYING...... And suddenly, Fall-From-Grace was there, and her touch was gentle like silk, and she brushed the tears from my eyes, even as I felt the screams welling up within me. She *shhhhhhed* me, cradling my face through my bloody tears. "I... I... can't.... bear it... I... couldn't STOP her, I WANTED to, but I couldn't do *anything*...!" Fall-From-Grace looked into my eyes, and she nodded sadly, in understanding. "And that is the nature of *longing.* The desire for that which you cannot change or possess." She studied me, withdrawing her hand, now soaked in my blood. "Will you be all right?" "Yes... yes... I just need a moment..." I noticed Annah was looking at me, her hand half raised, un-moving, as if paralyzed, unsure what to do for me. "Very well…" Fall-From-Grace stepped back. "We will continue when you are ready."
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# ? Jul 6, 2014 19:07 |