|
Scruffpuff posted:Was that so hard? It's hard to believe that the show is recorded in advance. What is hard to believe about that? Imagine that you are there, are you going to be idiot who is going to tell the Boss' husband that the way he spoke was not perfect? gently caress NO! people have been skinned alive for much less. As for Croberts himself I bet he loathes doing that poo poo and would never do a second take anyways. All he cares about is SQ42.
|
# ? Jan 29, 2016 19:39 |
|
|
# ? Jun 9, 2024 08:12 |
|
Tijuana Bibliophile posted:you, sir, just got octopoded I don't always get your gimmick but I appreciate the effort it must take
|
# ? Jan 29, 2016 19:39 |
|
Octopode posted:There's almost no interdependence there that should have caused big issues between spatial positioning and render code and gameplay systems. this is why i'll never take you seriously you have absolutely no idea of what you're talking about and yet you're certain you're right if someone would ask you to source this you'd do some defensive "why don't you find it out yourself"
|
# ? Jan 29, 2016 19:42 |
|
Booblord Zagats posted:I don't always get your gimmick but I appreciate the effort it must take (also your boobs)
|
# ? Jan 29, 2016 19:44 |
|
|
# ? Jan 29, 2016 19:45 |
|
Tijuana Bibliophile posted:this is why i'll never take you seriously Authoritative Know-Nothing is my mental image of him. But then again, I sometimes watch Fox news so I'm used to that crap.
|
# ? Jan 29, 2016 19:45 |
|
aleksendr posted:But not totally insane. We have very little details on the "why" illfonic work was scraped. A scenario where "You can have the PU at 16 players or Star Marine at 16 players, not both because the server crash" could hold water. The idea that locational damage is enough to overwhelm the network is real dumb, and definitely not a reason to scrap millions of dollars of work with a "guess we can't deploy this code that works perfectly otherwise". Until there is some real proof the "code merger" hypothesis is by far the simplest explanation, because code mergers are no joke. You need some grade A project management to split your work in the way they did between CIG and Illfonic. Star Citizen doesn't deserve even a grade F for project management. It isn't even in the loving school.
|
# ? Jan 29, 2016 19:46 |
|
No self respecting Sci Fi anything should have an Episode I Jar-Jar toy on set
|
# ? Jan 29, 2016 19:47 |
|
i'm confused i thought star marine was originally gonna be it's own 'module' (so a separate game launched from the same menu) from the PTU, why would they have to merge code at all edit: and from that perspective it'd be a good thing to ditch star marine if you could actually integrate the mechanics into the PTU, but lol
|
# ? Jan 29, 2016 19:48 |
|
Scruffpuff posted:Sandi would be difficult to emulate, because you'd have to wrap your head around the "almost English" that they're written in.
|
# ? Jan 29, 2016 19:48 |
|
Booblord Zagats posted:No self respecting Sci Fi anything should have an Episode I Jar-Jar toy on set I bet it's there ironically. wyoak posted:i'm confused i thought star marine was originally gonna be it's own 'module' (so a separate game launched from the same menu) from the PTU, why would they have to merge code at all Because Star Marine was supposed to represent the FPS portion of Star Citizen. So if you have this super awesome FPS module then people would naturally expect that to be how FPS works for the rest of the game. Imagine how pissed people would be if they really had launched Star Marine as a standalone model and then the Baby PU still had the shallow FPS placeholder we have now.
|
# ? Jan 29, 2016 19:51 |
|
Beer4TheBeerGod posted:I bet it's there ironically. Yep. Can't wait for the female models to hit the PU.
|
# ? Jan 29, 2016 19:54 |
|
I have no clue how you do it, but could somebody add a more interesting image to the card?
|
# ? Jan 29, 2016 19:55 |
|
VenusRedux posted:My cattes want to be considered for inclusions in funny things:
|
# ? Jan 29, 2016 19:55 |
|
wyoak posted:i'm confused i thought star marine was originally gonna be it's own 'module' (so a separate game launched from the same menu) from the PTU, why would they have to merge code at all Because they wanted people to be able to get in and out of spaceships without having to have a super-long loading screen. Plus fill promises like boarding and being able to walk around the spaceships. Really, if they had just wanted to keep up the scam they totally could have pushed out something called "Star Marine" as a separate module. Players would need to quit to the main menu to go between AC and SM, the physics of on-foot movement and such would have been totally different between the SM module and PTU, and people would get hands-on time with a FPS that would never possibly make it into the final product. The fact that they just canned it instead was at least honest of them.
|
# ? Jan 29, 2016 19:55 |
|
Is there one of those shitfest livestreams about to start up today?
|
# ? Jan 29, 2016 19:55 |
|
|
# ? Jan 29, 2016 19:56 |
|
Tijuana Bibliophile posted:you, sir, just got octopoded Possible. Its the old "If you only have a hammer, every problem look like a nail" but due to the quality of management and technical expertise we have seen so far from CIG, "We gave illfonic incorrect information so we cant integrate the produced code in" is as possible as "We forgot to take into account the server resources for Illfonic code, so we cant run both right now". Maybe Illfonic was able to produce nearly nothing due to the constant re-design requested by Crobizzle and in the end they decided to scrap everything and do over. After all its just 20m in others people money. No biggie.
|
# ? Jan 29, 2016 19:57 |
|
blueberrysmith posted:Is there one of those shitfest livestreams about to start up today? In a few mins~
|
# ? Jan 29, 2016 19:57 |
Octopode posted:I think people are a little too up in arms about something that probably needs to happen if they want the game to ever actually come out; for all the wailing and gnashing of teeth over broken promises and un-lived up to hype, sacrificing what was, ultimately, an extraneous game mode largely disconnected from the core gameplay experience is a better project management decision than CIG has shown in the past. If they manage to stick out all the vitriol associated with it, it will say a lot about whether they are going to be able to run a functional game that appeals to more than whales in the face of inevitable outcry from the $15K+ backers or if they are going to cave to the very loud minority in the face of unpopular decisions that are better for the game. LOL @ you. "SM needs to go away so the game can come out, it's just a stupid extraneous mod, no connection to the game we want, and nuking it shows CIG is making good decisions." LOL AT YOU SO HARRRRRRD
|
|
# ? Jan 29, 2016 19:57 |
|
Daztek posted:In a few mins~ God damnit. I'm still permanently banned from chat in this twitch. Time to create some new accounts. I'm dying to hear more about this Star Marine module.
|
# ? Jan 29, 2016 19:58 |
|
Klyith posted:Because they wanted people to be able to get in and out of spaceships without having to have a super-long loading screen. Plus fill promises like boarding and being able to walk around the spaceships.
|
# ? Jan 29, 2016 19:58 |
Klyith posted:Most of the plausible reasons for this would come down to failure to integrate the 2 codebases in a way that doesn't produce an enormous screaming bugfests.
|
|
# ? Jan 29, 2016 19:59 |
|
blueberrysmith posted:God damnit. I'm still permanently banned from chat in this twitch. Time to create some new accounts. I'm dying to hear more about this Star Marine module. It's stupid easy and fast to make alt twitch accounts. I don't think they even verify.
|
# ? Jan 29, 2016 20:00 |
|
It's up! http://www.twitch.tv/cigcommunity
|
# ? Jan 29, 2016 20:01 |
|
Octopode posted:No, honestly. Knowing the likely areas that were worked on necessary for each set of implementations, the idea of the code merge being impossible, as seems to be the accepted collective vision here, is a bit ridiculous. There's almost no interdependence there that should have caused big issues between spatial positioning and render code and gameplay systems. I think it much more likely, based on what we've seen in the past, their network and server stack was overwhelmed with the addition of several new states being tracked and managed for every player (locational damage tracking, breathing system, etc.) and they decided whiz-bang ship simulation was a better use of resources within their current limitations. Once you remove those sorts of systems, there's little left to differentiate it from just another set of CryEngine maps, and not a whole lot of reason to highlight the sub-par feel of a CryEngine shooter with an entire game mode. Ok, assume for the moment all that is true, when do you think they realised this was an issue?
|
# ? Jan 29, 2016 20:02 |
|
Octopode posted:One hypothesis requires you to assume that the engineers who built and are intimately familiar with the engine at hand were incapable of integrating gameplay systems changes made to that engine with their own modifications, while the other requires some evidence that the current network implementation is near its capacity, such as trying and failing to recently increase player counts (not even ships) by a small amount. The network and server stack has also traditionally been both CIG and CryTek's biggest problem area, engineering-wise. I see where you're headed with this, but do we really have evidence that anyone at CIG is "intimately" familiar with the code, when their own developers, on a livestream no less, go on record stating "things didn't work, and we don't know why, so we changed some numbers, and then it worked, and we don't know why" etc. Can't both hypotheses be true? Let's not underestimate what CIG can't do.
|
# ? Jan 29, 2016 20:02 |
|
so when they said 'You are permanently banned from talking in cigcommunity.' they meant permanently for real apparently
|
# ? Jan 29, 2016 20:03 |
|
lol one unmelt token per 3 months and they don't stack
|
# ? Jan 29, 2016 20:04 |
|
The drat thing went off the rails. lmao
|
# ? Jan 29, 2016 20:04 |
|
For gently caress's sake, articulate
|
# ? Jan 29, 2016 20:04 |
|
Daztek posted:lol one unmelt token per 3 months and they don't stack I tried to ask if I could sell tokens.
|
# ? Jan 29, 2016 20:05 |
|
D_Smart posted:8? Surely you jest. I have mentioned on here how it works. Its not a con so much as unsavory money management. All the studios have key personnel close to Croberts They have share holdings. CIG buys this share holding for an undisclosed sum and his nearest and dearest get rich while the dev staff further down the food chain get dirisory bonuses far from what was promised. Meanwhile before the money gets used to buy out Chri's pals, Simon takes out a loan against the sudden large influx of cash before that cash goes into various private and quite legitimate bank accounts. I should imagine the likes of ortwin,Erin, Tony Z, Sandi and probably EP at some point have or have had significant holdings in one of the many companies just waiting for whatever money CIG buys them out at.... Of course this figure is decided by.... Yes you guessed it. If Derek can find evidence of this then.....game over man, game over
|
# ? Jan 29, 2016 20:06 |
|
Octopode posted:One hypothesis requires you to assume that the engineers who built and are intimately familiar with the engine at hand were incapable of integrating gameplay systems changes made to that engine with their own modifications, while the other requires some evidence that the current network implementation is near its capacity, such as trying and failing to recently increase player counts (not even ships) by a small amount. The network and server stack has also traditionally been both CIG and CryTek's biggest problem area, engineering-wise.
|
# ? Jan 29, 2016 20:06 |
|
which one of you court jesters is versecommando? SEE YOU IN THE VERSE!
|
# ? Jan 29, 2016 20:07 |
|
Octopode posted:One hypothesis requires you to assume that the engineers who built and are intimately familiar with the engine at hand were incapable of integrating gameplay systems changes made to that engine with their own modifications, while the other requires some evidence that the current network implementation is near its capacity, such as trying and failing to recently increase player counts (not even ships) by a small amount. The network and server stack has also traditionally been both CIG and CryTek's biggest problem area, engineering-wise. So the first hypothesis, in your opinion, requires massive amounts of incompetence, while the second is kind reasonable? This is CIG. Space-Occam's razor points to massive incompetence.
|
# ? Jan 29, 2016 20:08 |
|
quote:profess_4real: {Question} will there be brown coats for sale in the in game stores Wow, not even trying to hide the Malcolm Reynolds fantasy anymore.
|
# ? Jan 29, 2016 20:08 |
|
Happy Sisyphus posted:so when they said 'You are permanently banned from talking in cigcommunity.' they meant permanently for real apparently i got banned during citcon, and still am. lol.
|
# ? Jan 29, 2016 20:08 |
|
LastCaress posted:For gently caress's sake, articulate Stir Cizzizzen
|
# ? Jan 29, 2016 20:10 |
|
|
# ? Jun 9, 2024 08:12 |
|
blueberrysmith posted:which one of you court jesters is versecommando? SEE YOU IN THE VERSE! o7
|
# ? Jan 29, 2016 20:10 |