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Sekenr posted:I don't know what you mean by going back. When you complete a mission your "old" mission will pop back where you left off. I've been to orochi camp yesterday with no problems and there was also about 5 people screwing around there as well. Usually when I've paused a quest before I have to go back to where I got it to unpause it. I figured going back to the laptop in the camp would've worked but apparently not. And with the glyphs, I had an option to remove at the cost of some marks when I popped one in some gear.
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# ? Jul 9, 2017 09:01 |
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# ? Jun 10, 2024 12:10 |
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So here is a dumb question. do items (such as weapons) become character bound when you fuse them together? I've been leveling up Rifles, Swords, and stuff I cannot use figuring I would sell them on the AH when they hit blue but I just noticed that they are all character bound. Which, uh, makes me think they've always been character bound and I wasted a lot of time and ingame money... I am bad at video games.
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# ? Jul 9, 2017 09:25 |
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Siddhartha Glutamate posted:So here is a dumb question. do items (such as weapons) become character bound when you fuse them together? I've been leveling up Rifles, Swords, and stuff I cannot use figuring I would sell them on the AH when they hit blue but I just noticed that they are all character bound. Which, uh, makes me think they've always been character bound and I wasted a lot of time and ingame money... Empowering or equipping an item makes it character bound.
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# ? Jul 9, 2017 09:50 |
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Let me just mention here that the end game story dungeons are bugged to poo poo. Facility for example has a bug that the second to last boss puts a dot on you that lasts until you die. Same goes for the last boss but for the entire party. Our healer tried to keep us up but everybody constantly taking a hundred damage every second for no drat reason got us eventually. For gently caress's sake did anybody actually play test anything? I've been getting bugs in this I've never seen in my years of playing classic.
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# ? Jul 9, 2017 09:50 |
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Morglon posted:Let me just mention here that the end game story dungeons are bugged to poo poo. Facility for example has a bug that the second to last boss puts a dot on you that lasts until you die. Same goes for the last boss but for the entire party. Our healer tried to keep us up but everybody constantly taking a hundred damage every second for no drat reason got us eventually. For gently caress's sake did anybody actually play test anything? I've been getting bugs in this I've never seen in my years of playing classic. Welp. Kind of glad I'm not at your progression yet - only just killed the unbound.
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# ? Jul 9, 2017 10:20 |
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Have you progression-minded folks done all the quests in all the zones, or did you just zoom to the top of the level charts? (I'm just starting Blue Mountain, and I'm level 30; can't tell if that's high or not.)
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# ? Jul 9, 2017 10:43 |
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No i filled out all the quests before moving on. And it's not that hard to get to 50 and be confined to the last three dungeons, I hit 50 mid Egypt. And my point still stands, I encountered pretty much no bugs in classic and I've run into a hand full here. It's pretty baffling is all.
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# ? Jul 9, 2017 10:54 |
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Whoa, the voice of Sarge (military guy you meet at the start of Blue Mountain) is M1-4X from SWTOR.
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# ? Jul 9, 2017 11:06 |
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Meallan posted:Empowering or equipping an item makes it character bound. *sigh* Thanks... I guess I can spend some coin which I've yet to do and buy some stuff from the AH to dump into my shotgun and stuff. prefect posted:Whoa, the voice of Sarge (military guy you meet at the start of Blue Mountain) is M1-4X from SWTOR. Tim Russ, of Star Trek Voyager fame, is one of the voice actors in Kingsmouth (not to mention Jeffrey Combs in Innsmouth, though I assume everyone recognized his voice.)
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# ? Jul 9, 2017 12:43 |
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"No running in the halls, please! They are very slick with gore..."
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# ? Jul 9, 2017 12:51 |
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Was it ever determined if the +HP and stuff bubbles in passive are active regardless of weapon equipped? They appear to be, but I'm worried I'm missing something. If that's the case would there really be any downside to grabbing the cheap ones for each weapon type?
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# ? Jul 9, 2017 15:05 |
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I had never played far in tsw (stopped at savage coast) so I'm 100%ing all the zones as I go. That includes doing every investigation mission without a guide. Some of these are loving ridiculous.
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# ? Jul 9, 2017 15:13 |
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Richard M Nixon posted:I had never played far in tsw (stopped at savage coast) so I'm 100%ing all the zones as I go. That includes doing every investigation mission without a guide. Some of these are loving ridiculous. Yeah. Investigation missions are often the most praised parts of TSW but they can be pretty uneven. When they are well done though, it's honestly really incredible. I'm not far on my replay so I can't give too many specifics but some that come to mind are the ones that the priest in kingsmouth gives you.
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# ? Jul 9, 2017 16:44 |
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Meallan posted:Yeah. Investigation missions are often the most praised parts of TSW but they can be pretty uneven. When they are well done though, it's honestly really incredible. I'm not far on my replay so I can't give too many specifics but some that come to mind are the ones that the priest in kingsmouth gives you. I did the orochi investigation mission in BM yesterday (win-win) and while it didn't have me running all around and tracking down clues out of the game, doing nothing but solving "what comes next" math problems was loving annoying. Some of them took a stupid amount of time to come up with, like taking cube roots of things.
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# ? Jul 9, 2017 16:57 |
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I will never forget the text adventure investigation mission that refused to take obvious descriptors and syntaxes
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# ? Jul 9, 2017 18:27 |
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Richard M Nixon posted:I did the orochi investigation mission in BM yesterday (win-win) and while it didn't have me running all around and tracking down clues out of the game, doing nothing but solving "what comes next" math problems was loving annoying. Some of them took a stupid amount of time to come up with, like taking cube roots of things.
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# ? Jul 9, 2017 20:04 |
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Pilchenstein posted:Starting with the second console in Win-Win you can choose the "command line" option and follow the prompts to hack your way through and skip the puzzles. gently caress I only was able to do that on the last tier where it was just pressing 1 over and over until I got the notes.
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# ? Jul 9, 2017 20:38 |
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I honestly think their customer service people at illiterate. I mention having ONLY the killer chipmunk costume's mask and they somehow think that was the part I was missing. The wardrobe stuff is never getting fixed, is it?
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# ? Jul 9, 2017 20:58 |
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xanthan posted:I honestly think their customer service people at illiterate. I mention having ONLY the killer chipmunk costume's mask and they somehow think that was the part I was missing. There's definitely some wonky poo poo going on. Case in point, My sub's up around February and this morning I get multiple emails saying my payment didn't go through. I check everything and sub's still due February and I'm not showing any failed charges on my card, I'm still a Member/Patron so who knows what's going on.
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# ? Jul 9, 2017 21:04 |
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I'm still missing my red-white Cat Ears. The issue is that the items are still connected to you. Customer service can't do anything.
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# ? Jul 9, 2017 21:05 |
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Pilchenstein posted:Starting with the second console in Win-Win you can choose the "command line" option and follow the prompts to hack your way through and skip the puzzles. I only did a cursory attempt at the hacking before figuring it was a red herring, bummer. Win-win and short circuiting the amusement park are the only investigations I straight up cheated through (doesn't take an investigation to tell which subjects I hated in high school.) compsci was fun though, I may redo win-win at some point.
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# ? Jul 9, 2017 21:16 |
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I've made it to the Savage Coast and the League of Monster Slayers is amazing. I'm worried I don't understand gear: what I think is that each kind of gear has a both general stats (like damage) that increase with weapon level (gained by feeding trash weapons into them) and a passive ability, and that what distinguishes, say, different kinds of shotguns; these passive abilities are just set for each gun. In the case of armor the "passive ability" is what stats the armor boots. So what I'm doing, is I grind up weapons and items I don't want to level my current gear, and then I switch items if I find a new piece gear that has a higher tier passive ability than my current gear. Functionally this means soon after unlocking a gear slot I've looted a version with a passive ability set I like, and I grind up everything else until a higher tier version of that passive ability comes along. I've done that for a bit under 20 levels so far, and I'm doing this wrong I'd rather find out now than later.
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# ? Jul 9, 2017 21:45 |
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Jack B Nimble posted:I've made it to the Savage Coast and the League of Monster Slayers is amazing. If it makes you feel better I can almost guarantee that just like TSW you won't need to be a min/max sperg in SWL so long term it shouldn't matter.
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# ? Jul 9, 2017 22:07 |
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Jack B Nimble posted:I've made it to the Savage Coast and the League of Monster Slayers is amazing. Gear has two parts: inherent stats and affixes. Items always have phys/magic resistance and a 3rd stat (dmg, heal, or hp) which relate to the 3 parts of the class trinity and define the name of the weapon. Those stats scale based on the item lv (level and color) and will always go up. Affixes are the things on weapons that give them some flavor, like +speed in combat, +incoming heals, whatever. Whatever numbers are in there are either fixed (don't change with item lv) or will scale based on your combat power. The dots on an item will either change how much the stats grow (on talismans) or how powerful the affix is (for weapons).
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# ? Jul 9, 2017 22:49 |
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Man I hope they fix this bug. I did a doubletake.
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# ? Jul 9, 2017 22:57 |
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System Requ rements[sic posted:] I can't wait to see their response when people start asking tech questions after the steam launch. I really hope it's better than "TSW does not support Win X" like it was before.
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# ? Jul 9, 2017 22:59 |
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Richard M Nixon posted:Gear has two parts: inherent stats and affixes. Items always have phys/magic resistance and a 3rd stat (dmg, heal, or hp) which relate to the 3 parts of the class trinity and define the name of the weapon. Those stats scale based on the item lv (level and color) and will always go up. There's a third part - the base item. There are variants on the normal items (e.g. Heavy pistols vs the normal dual pistols, or any of the special dungeon weapon / talisman variants) which usually give an extra minor thing (e.g. Extra damage of you hit something three times in a row). These variants have the normal stats and affixes as well.
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# ? Jul 9, 2017 23:16 |
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No, dungeon items are not special, they just have a signet built in which I guess is nice for now but signets will come down in price eventually and having a dungeon item instead of a free form may severely limit you in the long run unless it's something like my sword that gives extra chi on crit which will probably remain best in slot forever.
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# ? Jul 10, 2017 00:32 |
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Morglon posted:No, dungeon items are not special, they just have a signet built in which I guess is nice for now but signets will come down in price eventually and having a dungeon item instead of a free form may severely limit you in the long run unless it's something like my sword that gives extra chi on crit which will probably remain best in slot forever. Dungeon items are always 1-dot too I think? At least all my drops are so far.
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# ? Jul 10, 2017 00:35 |
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Morglon posted:Let me just mention here that the end game story dungeons are bugged to poo poo. Facility for example has a bug that the second to last boss puts a dot on you that lasts until you die. Same goes for the last boss but for the entire party. Our healer tried to keep us up but everybody constantly taking a hundred damage every second for no drat reason got us eventually. For gently caress's sake did anybody actually play test anything? I've been getting bugs in this I've never seen in my years of playing classic. What kind of healer doesn't have a cleanse? Purges and Cleanses are super important. I did see that the Regeneration cleanse is not working but the ability is still the most powerful elite skill in the game hands down. With Regeneration you can clear everything in the game without issue. Hell I soloed four of the region bosses and a handful of lair mobs because of it.
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# ? Jul 10, 2017 00:36 |
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Morglon posted:No, dungeon items are not special, they just have a signet built in which I guess is nice for now but signets will come down in price eventually and having a dungeon item instead of a free form may severely limit you in the long run unless it's something like my sword that gives extra chi on crit which will probably remain best in slot forever. Dungeon items can't slot signets? Hmmmm
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# ? Jul 10, 2017 00:36 |
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Richard M Nixon posted:Man I hope they fix this bug. I did a doubletake. I had a few sub-1000 items mysteriously sell for 1,337 the other day, and I received the marks and everything. I couldn't even begin to guess what's going on behind the scenes.
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# ? Jul 10, 2017 00:40 |
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Morglon posted:No, dungeon items are not special, they just have a signet built in which I guess is nice for now but signets will come down in price eventually and having a dungeon item instead of a free form may severely limit you in the long run unless it's something like my sword that gives extra chi on crit which will probably remain best in slot forever. Capntastic posted:Dungeon items can't slot signets? Hmmmm We talked about this in guild chat today and it turns out that dungeon items DO also get a signet slot, so they are strictly better than normal items. Someone linked a purple and a yellow item that were both dungeon loot w/ signet slots.
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# ? Jul 10, 2017 01:04 |
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So it's just my sword then? loving hell. But still chi on crit is really good.
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# ? Jul 10, 2017 01:15 |
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Space Skeleton posted:Dungeon items are always 1-dot too I think? At least all my drops are so far. Right after I posted this I finally got a 2-dot dungeon drop. So I guess it's just rare.
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# ? Jul 10, 2017 01:19 |
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Capntastic posted:Dungeon items can't slot signets? Hmmmm That's incorrect. They can. Dungeon talismen are strictly better.
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# ? Jul 10, 2017 01:21 |
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Morglon posted:So it's just my sword then? loving hell. But still chi on crit is really good.
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# ? Jul 10, 2017 01:26 |
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It is purple. No slot. Morglon fucked around with this message at 01:39 on Jul 10, 2017 |
# ? Jul 10, 2017 01:27 |
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Richard M Nixon posted:We talked about this in guild chat today and it turns out that dungeon items DO also get a signet slot, so they are strictly better than normal items. Someone linked a purple and a yellow item that were both dungeon loot w/ signet slots. How big a difference in base stats is there between 2 pip dungeon and 3 pip regular? Enough to make a difference? I'm assuming dungeon stuff doesn't drop with 3 pips.
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# ? Jul 10, 2017 01:40 |
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# ? Jun 10, 2024 12:10 |
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I do not think weapons get signets at all, actually... Has anyone seen a weapon with one?
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# ? Jul 10, 2017 01:46 |