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Zeniel
Oct 18, 2013
Dark Messiah has great melee, although it mostly consists of you booting people off of cliffs and into random spike walls that shouldnt be where you find them.

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Palladium
May 8, 2012

Very Good
✔️✔️✔️✔️

Epsilon Moonshade posted:

Yup. 1-8 points constant effect on two rings and an amulet, a bit of fuckery to get the "8" effect from each item, and you're regenerating 24 health a second. You're functionally immune to anything that doesn't outright kill you.

And to think that is just skimming the surface of hilariously broken poo poo in this game.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

The one thing that sucks about datk messiah is that there is no kicking skill tree.
Your kick is as good as it will ever get.
I did like getting the cheap bastard shield that paralyzes on block and then just kicking everything.

Erwin the German
May 30, 2011

:3
Dark Messiah is the best bar fighting simulator ever made, and somehow it only features one bar.

Epsilon Moonshade
Nov 22, 2016

Not an excellent host.

ArchWizard posted:

I still do not, after all these years, know how to feel about the idea of having your body's movement determine what kind of attack you use. You could add all sorts of tactical depth to fighting and make players think about positioning and momentum, but you'd need a more complex movement system than Morrowind's to make it fun.

It's a neat concept, but I never liked it myself. I don't think I've turned "use best attack" off... probably since I started playing.

ArchWizard posted:

S'wit Bro and Hlaalu Jeff

I warned you about walking a fine line Bro!!! I told you dog!

:catstare:

Palladium posted:

And to think that is just skimming the surface of hilariously broken poo poo in this game.

Yup. IF you've beaten the game but haven't seen it yet, take a look at one of the speedruns of Morrowind. You can finish the game in something like 10 minutes by abusing a particular mechanic. If I remember right, it's something like 7 minutes of setup and 3 minutes of "doing stuff."

Epsilon Moonshade fucked around with this message at 18:02 on Mar 11, 2018

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

WR hovers around 3 minutes, with some clipping, icatian flight use, and rapid item switching so a certain thing wont kill you.

Metroixer
Apr 25, 2009

maddecent
finally there's a morrowind let's play that matches my playstyle: hit things until they are too hard, and then try to make a cocktail of whatever i happened to have picked up from looting that i would normally never use.

really though, this has been nice and accessible compared to other lets plays of the game and i have been enjoying it. so much so that i started playing my current character and jumped into the solthsteim dlc for the first time ever.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
On the best-feeling melee combat, honestly, I'd probably have to say Dead Island. Like, it's not a DEEP system or a COMPLEX system for the most part, but it's one of the few where it feels like your swings and hit have actual impact and effect, rather than just being a visual representation of dice being rolled.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?
Morrowind's combat ain't great but I gotta say that when you DO finally get a hit after a dozen whiffs the solid meaty THWACK is very satisfying

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
So if you have some ebony kit to flog, do you "fence" it by emptying out an entire weapon shop and then selling the lesser stuff piecemeal to slowly work vendors out of their coin?

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Glazius posted:

So if you have some ebony kit to flog, do you "fence" it by emptying out an entire weapon shop and then selling the lesser stuff piecemeal to slowly work vendors out of their coin?

Yeah, then either move on to a different vendor or loiter for 24 hours.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Glazius posted:

So if you have some ebony kit to flog, do you "fence" it by emptying out an entire weapon shop and then selling the lesser stuff piecemeal to slowly work vendors out of their coin?

vendors will keep the stuff you sell them indefinitely iirc, so you can sell them something/stuff worth all their gold, wait until their cash resets, repeat until the point where they have enough items in their inventory that when you buy it all back they have enough to afford the expensive poo poo you want to sell. Might take in-game weeks but w/e.

like if a vendor has 5k gold on hand, but you have a weapon worth 15k, you sell them 5k worth of good. Wait until they reset cash on hand. Sell them 5k worth of goods. Wait for reset. Buy back the 10k worth of goods you sold them. Now they have 15k on hand to afford the weapon you want to sell.
...
then wait again to sell back the 'transitory' stuff. Eventually you build up a massive inventory if you go to the same person repeatedly which makes it easier.

FactsAreUseless
Feb 16, 2011

Metroixer posted:

finally there's a morrowind let's play that matches my playstyle: hit things until they are too hard, and then try to make a cocktail of whatever i happened to have picked up from looting that i would normally never use.

really though, this has been nice and accessible compared to other lets plays of the game and i have been enjoying it. so much so that i started playing my current character and jumped into the solthsteim dlc for the first time ever.
Good! I loved your Pokemon Blue LP, btw.

FactsAreUseless
Feb 16, 2011

I haven't forgotten about this btw. I've just been distracted by some retro gaming stuff. I'm doing an extra-long recording session today so I can get a few updates of footage.

FactsAreUseless
Feb 16, 2011

Excellent fan Mazerunner sent me this wonderful piece of art:



It will become relevant... shortly.

Epsilon Moonshade
Nov 22, 2016

Not an excellent host.

FactsAreUseless posted:

Excellent fan Mazerunner sent me this wonderful piece of art:



It will become relevant... shortly.

:allears:

Promise us you'll show off what you get. Aim for Dagon Fel. :v:

RickVoid
Oct 21, 2010

FactsAreUseless posted:

Excellent fan Mazerunner sent me this wonderful piece of art:



It will become relevant... shortly.

They even included Jeb! Perfect in every way!

Epsilon Moonshade
Nov 22, 2016

Not an excellent host.

drat. Current run ended because of save corruption, if I can't figure out how to fix this.

Hopefully removing some changed NPCs with EE will let me continue.

Save early, save often kids! Don't be like me and just use quicksave! :v:

POsibr
Nov 14, 2017

These go to eleven, Keith.
This beautiful, beautiful piece of fanart reminded me of another one, made by someone on DeviantArt years ago.

I'm proud (is that the right word?) I got 99% the references portrayed. Since it also depicts things still to come, I'm posting it as a separate link:

Click me, n'wah, I'm a spoiler!

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
So, if the new TES game is gonna be in cat-land, does that mean you can play a house cat or pretty much a human looking dude and still be a catmans? Did they retcon all that whacky lunar birth poo poo, or is the next entry going to get us properly back to :catdrugs:? I don’t think Bethesda would do anything that cool, so we’ll probably get a different flavor of elf talking down at us instead of skooma addiction mechanics and quests to assassinate the Mane’s mane. If it gets set there in the first place.

Epsilon Moonshade
Nov 22, 2016

Not an excellent host.

POsibr posted:

This beautiful, beautiful piece of fanart reminded me of another one, made by someone on DeviantArt years ago.

I'm proud (is that the right word?) I got 99% the references portrayed. Since it also depicts things still to come, I'm posting it as a separate link:

Click me, n'wah, I'm a spoiler!

That is amazing, and holy poo poo spoilery - although it lacks context for a lot of the things that are spoilers (but not all - still a spoiler :v:)

But on a non-spoiler note, the broken mesh <!> diamond is the best thing in that picture.

I have a favorite of my own, but it really should wait until later in the game - we need to read a particular book and meet a particular person first so we can get proper context.

Nighthand
Nov 4, 2009

what horror the gas

POsibr posted:

This beautiful, beautiful piece of fanart reminded me of another one, made by someone on DeviantArt years ago.

I'm proud (is that the right word?) I got 99% the references portrayed. Since it also depicts things still to come, I'm posting it as a separate link:

Click me, n'wah, I'm a spoiler!

God, that thing really drives home just how much more character Morrowind has than Oblivion or Skyrim. What would Skyrim have there, a bunch of dragons, an arrow to the knee meme, some shouting, some white dudes fighting each other?

Epsilon Moonshade
Nov 22, 2016

Not an excellent host.

Nighthand posted:

God, that thing really drives home just how much more character Morrowind has than Oblivion or Skyrim. What would Skyrim have there, a bunch of dragons, an arrow to the knee meme, some shouting, some white dudes fighting each other?

I'm trying to imagine the same for Oblivion. You might be able to identify Marty, the Blades dude, and maybe the PC, but I'll be damned if any of the other characters in that game were memorable to me.

I love Morrowind, even if it ruins my savegames. :allears:

:argh:

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Epsilon Moonshade posted:

I'm trying to imagine the same for Oblivion. You might be able to identify Marty, the Blades dude, and maybe the PC, but I'll be damned if any of the other characters in that game were memorable to me.

I love Morrowind, even if it ruins my savegames. :allears:

:argh:

the annoying fan?

e; but you are 100% correct tho

Mazerunner fucked around with this message at 02:35 on Mar 14, 2018

C-Euro
Mar 20, 2010

:science:
Soiled Meat
Morrowind occupies this really narrow place in the evolution of games where the tech was good enough that you could make a game that was enjoyable to look at and play, but gaming was not so mainstream that you would scare away a lot of players by making your game text-heavy and open to player choice (especially as an RPG on PC). It also helps that they elected to have a ton of written dialogue rather than fewer lines of dialogue but having it all voice-acted.

RickVoid
Oct 21, 2010

POsibr posted:

This beautiful, beautiful piece of fanart reminded me of another one, made by someone on DeviantArt years ago.

I'm proud (is that the right word?) I got 99% the references portrayed. Since it also depicts things still to come, I'm posting it as a separate link:

Click me, n'wah, I'm a spoiler!

Hello new PC wallpaper. :allears:

Epsilon Moonshade
Nov 22, 2016

Not an excellent host.

Mazerunner posted:

the annoying fan?

Reeeeeally vaguely, but I couldn't picture them - just the "annoying" part.

C-Euro posted:

It also helps that they elected to have a ton of written dialogue rather than fewer lines of dialogue but having it all voice-acted.

I wonder if this would have made the Oblivion characters more memorable. In Morrowind for example, I know that <character> is batshit crazy - not only because I've talked to that particular character, but because everyone else talks about how nuts the character is as well. I probably know it before I meet the character, in fact.

In Oblivion, it seems like the only thing people talk about are the next quest target or certain "common" topics. Maybe a few town-specific topics - hell if I remember. By comparison, in Morrowind, you end up being able to talk about... well, a metric fuckton of stuff. Want an infodump? Go find a savant, ask about various topics, and you'll have a veritable lore dictionary at your fingertips - from Alit to Zergonipal. From there, you'll find a lot of NPCs that have something to say about the topics.

In fact, the only downside in Morrowind is that a lot of random town NPCs are pretty generic. Of course, that's what the LGNPC mods are for. They've got varying levels of quality, but the worst I can say about them is that some of them are poorly edited. None of the dialogue is truly terrible, at least from a readability standpoint. YMMV on the quality of the writing. :v:

raifield
Feb 21, 2005
Always glad to see another Morrowind LP!

I started my second play-through of Morrowind six years ago and enjoyed it enough to start a day-by-day blog journal of the adventure from my character's perspective. Then I did the same for Oblivion, same character, which wound up being hilariously short, having decided for RP reasons to concentrate on the main quest right away. I think I explored 15% of the game by the time I beat it.

I'm on Skyrim now, still as the same character, but the game is boring as all hell and I'm probably going to give up on it. Currently trying to slog through Dawnguard's main quest and it's just so painful.

There's something about Morrowind that was half-there in Oblivion and utterly gone by the time Skyrim rolled around. Part of the problem I have with Skyrim, in comparison with Morrrowind, is that the game is very copy-and-paste. Morrowind's bestiary is larger and far more varied than Skyrim's, which consists of wild animals, a dozen varieties of Bethesda Zombies, some Falmar, and hostile people. Oh, and Dragons, but they aren't any less methodical and predictable than anything else in the game.

Palladium
May 8, 2012

Very Good
✔️✔️✔️✔️
Oblivion is painfully generic and ugly. Skyrim is all around polished better in every way than Oblivion, and yet it still doesn't hold a candle to the uniquely alien setting and atmosphere Morrowind had. I got genuine goosebumps when I trekked to Ghostgate for the first time. In terms of main quest and interesting characters, Morrowind also wins by far.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

I would love a properly scaled and graphically modern morrowind
Which is my biggest gripe with the game, things arent as big as they should be.

Zeniel
Oct 18, 2013
A lot of the fun of morrowind for me back in the day came out of noticing tiny details of places on the physical map that the game came with and trying to locate it in the game and seeing what it was like. Usually ended up getting me killed most of the time but it was worth it.

cargohills
Apr 18, 2014

C-Euro posted:

It also helps that they elected to have a ton of written dialogue rather than fewer lines of dialogue but having it all voice-acted.

They don't really have a ton of written dialogue, though. The average quest-giver in Morrowind - let's say the head of Balmora Mages Guild for example - will have some unique lines when they give you a quest, but almost everything else she says is drawn from the generic dialogue topics for all citizens ("rumours", "background"), for her race ("Dunmer"), for citizens of that town ("Balmora", "services") and for members of the Mages Guild ("Mages Guild").

Although it's useful considering the limitations of the game - you can ask pretty much anyone around Balmora for basic directions to shops and points of interest, which isn't as easy with unique NPC dialogue - when it comes to unique dialogue the differences aren't really that vast. The real difference is simply the quality of the writing. If Morrowind was made for the first time now and was fully voice-acted, it'd still be just as good. Equally, Jauffre from Oblivion would not become as interesting as Caius Cosades just because the words were written down instead of spoken aloud.

FactsAreUseless
Feb 16, 2011

9. In which our hero gets into the slave trade

We've just returned to Balmora after doing some work for the Mage's Guild. We'll start out with a bit more. Ranis Athrys wants us to shut down some unsanctioned magical training out of the South Wall Cornerclub.



The magic teacher in question is Only-He-Stands-There, which is correct. He does. If we lie to the Mage's Guild, he'll teach us magic. Sounds good to me.



Next we need to get this rear end in a top hat's notes on magic. Itermerel will give us his notes if we escort him to Pelagiad, because apparently despite being a perfectly capable magic caster he's terrified of some rats and scribs. I silt-stride over to Seyda Neen, which is a bit faster. I also sell the ebony spear from Marandus before I go, turning it into some other, cheaper items that I can sell piecemeal to other vendors. You don't get anywhere near the full value of what you're selling, but nobody has the money to buy expensive items outright.



I take him with me to the Andrano tomb to get this skull for Sharn gra-Muzgob. This is the next step in the main quest. I thought Itermerel might be useful - he can cast a pretty strong lightning spell - but he was completely useless. Fortunately, I'm almost to Pelagiad.



Unfortunately, Itermerel had a terrible accident just outside Pelagiad. He turns out to be a pinata full of scrolls and potions, and I grab his notes too. Next we need to go to Hla Oad, a small fishing town not far off of Seyda Neen. The Thieves Guild wants us to retrieve some stolen Dwemer artifacts. That is, they want us to steal them from someone else who stole them from someone else.



Hla Oad: my kinda town! We need to go to Fat-Leg's Dropoff.



The artifacts we need are in a chest right next to Fat-Leg. It's locked. Fat-Leg has the key, but trying to pickpocket goes badly. The Dropoff contains a trapdoor to a cave beneath, occupied by the Cammona Tong.



We can charm them, but they won't help us get the artifacts. The Redguard in Fat-Leg's tells us that he can only talk about the artifacts with someone he trusts. Charming him reveals that he doesn't know anything about the artifacts. Same thing with Fat-Leg himself, who will still lie to us even if he's our friend. Thank you, game. We're going to need to get rid of Fat-Leg to get the chest. If we just attack him, that's a crime, plus the other guy in the room will attack us. But we have another option.



I mentioned earlier that Speechcraft is useless. That's true. Persuasion gives us a few options: Admire, Intimidate, Taunt, and Bribe. Admire has a chance to increase how much someone likes us. Bribe has a higher chance to succeed, but it costs a ton of gold quickly. Unfortunately, Speechcraft math works out such that even with a decent Speechcraft score, you're inevitably going to end up making people like you less if you try it. Intimidate reduces how much our target likes us, and eventually they break and run away (IIRC). Taunt does the same, but it makes people attack us. This use requires no Speechcraft points, because we can just perform them over and over until the target reaches the breaking point and tries to kill us. So if Goon here stands near Fat-Leg and informs him that "[he is] not touching [Fat-Leg]," sooner or later Fat-Leg will try to murder us.



It's legal under Imperial and Tribunal laws to kill someone who attacks you first. We grab the Dwemer artifacts and some gold from the chest. But before we go, we have some business to take care of.



In the cave underneath the Dropoff, we can get a job from the Cammona Tong. We need to deliver the slave Rabinna to someone in Balmora. Hey, I did say Morrowind is morally ambiguous. Let's go trade a slave!



I encounter my first Nix Hound on the way. No idea why I haven't seen one until now, they're super common. They're bug-dogs.



Quest complete! Rabinna flies away with her beautiful new wife, this cliff racer. Wow. True love is so beautiful. I stop into a cave called Zainsipilu. You'd think Rabinna would use these opportunities to run away, but she's quite happy to fight alongside me, despite refusing to talk to me.



I free a bunch of slaves, but Rabinna isn't interested.

And now, this:

https://www.youtube.com/watch?v=FF0Hnhbc6pw

When we reach Vorar Helas' house, he immediately attacks us.



He fires a paralysis spell at me, but it hits Rabinna again. It only lasts a few seconds. I stab Helas, who doesn't have any other tricks. I grab the Medusa's Ring off of him, which paralyzes for 5 seconds on target.



Rabinna asks that we take her to Ebonheart, where the Argonian Mission rescues slaves and gets them out of Morrowind. I've never tried killing her to see if you can pick the drugs up off her corpse. I kind of hope so, it would be a great detail. Before we do that, I stop in at the South Wall Cornerclub and turn in those artifacts. Sugar-Lips Habasi wants us to steal some vintage brandy from Hlaalo Manor now, but we'll do it later.

I silt-stride over to Vivec, then walk to Ebonheart. Vivec is huge, and this area is pretty gorgeous, so I made a video. I don't go into Vivec yet, but you can see it from outside.

https://www.youtube.com/watch?v=vgDOtKAOd6I

With Rabinna saved, there's just one last thing to do: use those Scrolls of Icarian Flight we got.

https://www.youtube.com/watch?v=Qd9DA0XRo2Y

AIIIIIIIIIEEEEEEEEE!

Epsilon Moonshade
Nov 22, 2016

Not an excellent host.

FactsAreUseless posted:

With Rabinna saved, there's just one last thing to do: use those Scrolls of Icarian Flight we got.

https://www.youtube.com/watch?v=Qd9DA0XRo2Y

AIIIIIIIIIEEEEEEEEE!

Wait, what?

Are you using some sort of weird patch or something that gimps acrobatics? Or changes those scrolls from "Fortify Acrobatics 1000 points"? I seem to recall being able to launch myself right into the middle of the map from Balmora using those.

Dammit, now I need to go try that again and see if I'm misremembering.

Edit: Well, browsing a few of the .esp files (since I'm not home, so I can't fire up MW directly) shows that Icarian Flight is 500 points, not 1000 (note that acrobatics runs on an exponential scale - trust me when I say 1000 will get you halfway across the island.) I must've had something that tweaked it, but hosed if I know which mod it is. :confused:

Epsilon Moonshade fucked around with this message at 21:53 on Mar 14, 2018

FactsAreUseless
Feb 16, 2011

That's definitely the normal distance. They're actually pretty useful if you can launch yourself into a body of water. Or, hypothetically, from a lower height to a greater one.

I reloaded, so I'll still have three scrolls to use for poo poo later. PM suggestions!

Commander Keene
Dec 21, 2016

Faster than the others



I'm pretty sure you can also use items or spells of levitation/feather falling right before you land to survive using one of the scrolls.

FactsAreUseless
Feb 16, 2011

Commander Keene posted:

I'm pretty sure you can also use items or spells of levitation/feather falling right before you land to survive using one of the scrolls.
This is also a good point. The spell is "slowfall." There's a separate spell, "feather," that reduces carry weight temporarily.

Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.
The distance of the Scroll of Icarian Flight likely seemed a lot larger back in the day because of the much shorter draw distance. By default there's no way to really see Ebonheart from Vivec and vice versa, which actually makes the two cities seem a lot further apart than they are.

Maybe it was just my crap computer back then but I do distinctly remember Icarian Flight usage harrowing since there was really only a split-second window on which you'd be able to see the ground.

double nine
Aug 8, 2013

wait what? I swear a scroll of icarean flight would jump you from balmora to caldera or similar distances. Is ... is it because of the fog? Did the fog really obscure how small the distance traveled was?






I've been living a LIE!

Maybe the horizontal distance is different when cast/jumping while sprinting? IDK.

edit: in this video it looks a lot faster but there's also fog going on so I'm stil at :idk:

https://www.youtube.com/watch?v=iJq0iXOwb9Y

double nine fucked around with this message at 23:10 on Mar 14, 2018

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FactsAreUseless
Feb 16, 2011

Hm. I'm watching some videos of other people using it, and it looks like it launches you about two cells on a vanilla install? At least in this video: https://www.youtube.com/watch?v=yUw49U9FXf0

The fog does make it seem like a greater distance. The fact that my version lets you see longer distances, and it doesn't have to load cells when you cross them might be throwing things are off. We are jumping from Ebonheart to midway through the bottom-most Vivec cantons, and each one is like a full cell by itself. Vivec is massive. I'll take some videos jumping from other places and see what we can figure out. It's also possible that it's interacting with a mod or an MCP change or something. I actually don't remember what all is running on this install, I set it up like a year ago and just ran it as it was for this LP. I've watched a few others and it does seem like they might be going farther and faster.

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