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I found a second glyph from a traveler's grave but I still only have the first one. What gives?
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# ? Aug 14, 2018 07:17 |
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# ? Jun 10, 2024 02:44 |
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This is a doctored screenshot right? We don't live in a good enough world for this to be real.
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# ? Aug 14, 2018 07:32 |
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Are "Scorched worlds" just barren planets? Can't find any scorched planets from scanning, and the wiki doesn't list them as a biome, whereas barren planets are listed as scorched environments. Also, I did my first courier mission, jumped to the target system, approached the terminal where I was supposed to deposit the item, and the game tells me "I misplaced" the item, and could probably deposit an appropriate forgery, so now I need to find some specific single-use module to return to the terminal. Bug or feature?
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# ? Aug 14, 2018 07:40 |
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Fojar38 posted:This is a doctored screenshot right? There are a lot of dicks in NMS A lot
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# ? Aug 14, 2018 07:40 |
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Duzzy Funlop posted:Are "Scorched worlds" just barren planets? Can't find any scorched planets from scanning, and the wiki doesn't list them as a biome, whereas barren planets are listed as scorched environments. It's referring to the "hot" biome where the regular day temp is 110+ F. They aren't any more or less common than other planets but you may need to warp several times to find one.
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# ? Aug 14, 2018 07:52 |
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Thundarr posted:It's referring to the "hot" biome where the regular day temp is 110+ F. They aren't any more or less common than other planets but you may need to warp several times to find one. So when scanning planets, I need to look for "hot", then? I recall one or two of my previously discovered planets where my thermal protection was required because poo poo was too hot and I'm currently trying to find them again by teleporting from station to station, undocking, re-scanning planets, re-docking, and then teleporting to the next station. If there's a less dumb way to do this, please let me know, but I can't seem to be able to access planet criteria from the galaxy map.
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# ? Aug 14, 2018 08:03 |
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Duzzy Funlop posted:So when scanning planets, I need to look for "hot", then? I recall one or two of my previously discovered planets where my thermal protection was required because poo poo was too hot and I'm currently trying to find them again by teleporting from station to station, undocking, re-scanning planets, re-docking, and then teleporting to the next station. If you click the planets in the discoveries tab it might give you that info. I'm not at my pc right now so cant check
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# ? Aug 14, 2018 08:14 |
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For the purposes of photo quests I believe the worlds are sorted by the general biome/rare metal. Scorched/firey/etc worlds have Solanium and Phosphorus, desert has cactus and Pyrite, et cetera.
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# ? Aug 14, 2018 08:39 |
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Fojar38 posted:This is a doctored screenshot right? It is definitely not edited. And there's so much to it. I truly hope things I discover/name persist to others' games if they ever stumble on this world later. Penpal posted:There are a lot of dicks in NMS In my limited experience, this is 100% true.
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# ? Aug 14, 2018 08:57 |
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Today's weird bug (not even annoying or a problem, just weird). Once, just once, when I teleported in a station, before it did the standard wooshing teleport effect animation it paused for a second and then did the scanner tansition where it shoots the camera up in the air for a few seconds. So I was looking down on a cutaway of the space station interior for a few seconds, than the camera came back and it teleported as normal. What the hell is going on behind the scenes in this game is totally baffling some times. Like how does that even happen? And how does that happen and then the game just goes on as normal afterwards without crashing or anything? Oh and an annoying bug which is actually annoying, assuming it's not supposed to be that way. If I'm driving my buggy, there seems to be an additional noise other than the what I'd consider normal driving noises. A really grating constant grinding noise, a bit like the refiners. It's constant whenever I'm in the buggy whether it's moving or not, so I don't think it's intentional. I haven't had a chance to reset so don't know if that will fix it. I hope so because it was such a grating noise I abandoned my buggy in the middle of nowhere and ran back to base instead!
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# ? Aug 14, 2018 09:33 |
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Everyone loves procedural generation
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# ? Aug 14, 2018 10:02 |
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Penpal posted:There are a lot of dicks in NMS I have lots of planets with those multi dick ones. They have flowers or umbrellas sprouting out of the top. But how about this boy, about 10' tall and bouncing on his 4 balls like a champ.
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# ? Aug 14, 2018 11:43 |
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Ratzap posted:I have lots of planets with those multi dick ones. They have flowers or umbrellas sprouting out of the top. But how about this boy, about 10' tall and bouncing on his 4 balls like a champ. Hey I got one of those!
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# ? Aug 14, 2018 11:48 |
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Some of you must have some weird dicks.
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# ? Aug 14, 2018 12:24 |
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John F Bennett posted:Some of you must have some weird dicks. Don't be jealous.
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# ? Aug 14, 2018 12:30 |
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Gravy Jones posted:Oh and an annoying bug which is actually annoying, assuming it's not supposed to be that way. If I'm driving my buggy, there seems to be an additional noise other than the what I'd consider normal driving noises. A really grating constant grinding noise, a bit like the refiners. It's constant whenever I'm in the buggy whether it's moving or not, so I don't think it's intentional. I haven't had a chance to reset so don't know if that will fix it. I hope so because it was such a grating noise I abandoned my buggy in the middle of nowhere and ran back to base instead! I figured that was supposed to be the sound of rain on the canopy or maybe dirt scattering against the hull. But yeah, it's weird and probably wrong that it plays constantly no matter what the environment is like or what else is happening.
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# ? Aug 14, 2018 13:07 |
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John F Bennett posted:I found a second glyph from a traveler's grave but I still only have the first one. The correct way to unlock the glyphs now is to finish the Artemis/Apollo questline.
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# ? Aug 14, 2018 13:12 |
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Duzzy Funlop posted:Since someone asked earlier, but mentioned it in connection with a bug, can I deconstruct my different terminals (along with their overseer/scientist/mad weapons dude), reconstruct them on a different planet, and not lose the base mission progress? Yes you can do this.
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# ? Aug 14, 2018 14:06 |
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I'm on that farm mission right now. Prepare for the the plant to grow two days real time. Also when looking for the resources what I do is just go to whichever planet, scan the plants or minerals and mine until I have a stack of the secondary resource. Takes a little while but I have a ton of ferrite for basebuilding.
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# ? Aug 14, 2018 14:15 |
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It's worth noting that you don't specifically have to gather from the flower to complete the farmer quests. You can plant the flower, then just give the farmer the same material that the flower would have given you but that you collected elsewhere. I really recommend doing that because otherwise it's going to take you forever to finish his quests. And to clarify further on the scorched world question, every biome has a long list of adjectives that it picks from to describe the planet in a scan, but they all mean the same thing. Scorched, boiling, incandescent etc all refer to the same planet type. The real tell is if the scan reports the presence of solanium and phosphorous. It's the same way that there are lots of different descriptions for sentinel activity but they all boil down to "agro" or "not agro".
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# ? Aug 14, 2018 14:21 |
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Good point on the plants. Going to need to do that.
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# ? Aug 14, 2018 14:25 |
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A scan from space should give you the world's biome variant in the popup (as in it'll actually say "Gjujhfsliufkh Beta, Scorched Planet"). At least it does on PS4, unless this is another one of those weird inexplicable differences like identifying resource deposits was.
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# ? Aug 14, 2018 15:08 |
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The_Doctor posted:Hey I got one of those! Yours still has his hood though. I unlocked the rovers now and they're another great thing that NMS fucks up. They're really fun to drive around BUT they eat fuel like crazy, the weapon/miner is worthless, not enough slots to carry anything after adding upgrades and worst of all: if you tag something in the visor it deletes the tag as soon as you get in the rover to go there.
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# ? Aug 14, 2018 16:42 |
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Ratzap posted:I unlocked the rovers now and they're another great thing that NMS fucks up. They're really fun to drive around BUT they eat fuel like crazy, the weapon/miner is worthless, not enough slots to carry anything after adding upgrades and worst of all: if you tag something in the visor it deletes the tag as soon as you get in the rover to go there. There needs to be a way to lock certain tags on so they never let go until you tell them to or you leave the system.
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# ? Aug 14, 2018 16:51 |
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Thundarr posted:It's worth noting that you don't specifically have to gather from the flower to complete the farmer quests. You can plant the flower, then just give the farmer the same material that the flower would have given you but that you collected elsewhere. I really recommend doing that because otherwise it's going to take you forever to finish his quests. Okay, that's actually a huge help. However, I have discovered one incandescent and one boiling planet, and neither list Solanium as resources. On the upside, I guess I just have to look for Solanium on the available resources. I'm having a similar issue with missions that ask me to kill predatory creatures. Nothing I've killed so far counts, and I haven't found another infested outpost, where I assume at least the biological horrors should count as predatory.
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# ? Aug 14, 2018 17:00 |
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Predatory creatures have a few different tells: they usually look kind of cat-like if they have four legs or raptor-like if they have two legs. They won't run away if you come close, unlike regular animals, and may bite you unprovoked. They also sometimes chase other animals and kill them, if they spawn close enough together. Not every world has a predator species and there's no way to tell until you start hunting down animals to scan.
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# ? Aug 14, 2018 17:07 |
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haveblue posted:A scan from space should give you the world's biome variant in the popup (as in it'll actually say "Gjujhfsliufkh Beta, Scorched Planet"). At least it does on PS4, unless this is another one of those weird inexplicable differences like identifying resource deposits was. It does on PC too, though if you're trying to target a distant moon it can be a bit finicky about hovering your drunk boat's cursor over the thing long enough before hitting C. Duzzy Funlop posted:Okay, that's actually a huge help. However, I have discovered one incandescent and one boiling planet, and neither list Solanium as resources. On the upside, I guess I just have to look for Solanium on the available resources. What do they list, cactus? Only planets I've seen without a plant are the dead/weird ones. And sadly the biohorrors aren't predators, some people have said they counted but they definitely don't for me so that was patched out or something. Predators are rare, unfortunately. Don't go by looks, the nastiest looking son of a bitch could have a diet of algae or gravatino balls (so why do the sentinels care when *I* take em?). Look for a critter chasing other ones around or standing still next to a corpse, and a diet of "meat" or "organs" or the like. Don't make it a hunting goal to break yourself over, just keep an eye out when scanning fauna anyway.
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# ? Aug 14, 2018 17:09 |
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Duzzy Funlop posted:... I assume at least the biological horrors should count as predatory. Wrong, they're considered Biological Horrors or something similar. Predators are legit just bigger animals that you can actually see preying on the herd animals. If I'm walking around a planet it's usually not long until I see one. They will chase down a little animal and kill it. Half of the ones I've run into look like mutated bigcats Thundarr posted:...they usually look kind of cat-like if they have four legs or raptor-like if they have two legs. haha tbh I've never seen this thread move as fast as it is since next and I've been posting for a while, I shouldn't bother phone posting because other helpful peeps will usually make my reply redundant Who is using mods on PC? I've got a couple installed, including horizontal exotic wings. Just have to find an exotic forest spirit fucked around with this message at 17:13 on Aug 14, 2018 |
# ? Aug 14, 2018 17:09 |
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Ratzap posted:Yours still has his hood though. Well, I am European. Predators used to be easier to spot because you’d get the red pawprint show up a hell of a lot more. I definitely had the biological horrors count as predator kills the other day.
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# ? Aug 14, 2018 17:21 |
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Yeah in old NMS, preds would have the red marker as soon as you got close enough because they would aggro. Now, even when they attack me, they don't seem to show the marker. But yeah, look for raptors or cats in general. Every predator I have found has been a raptor or cat like creature. Are there shark like creatures? Ocean creatures so far have been pretty boring, just fish or squid that swim away or sometimes just flat out vanish. Would be cool to see sea monsters and sharks and rays, etc. And whales I guess. But flying animals are also super boring and samey I guess so it makes sense. Would be cool if there were rare massive flying creatures. And predator flying creatures that swooped down and hunted. I did find a huge flying squid crab similar to one that someone else posted, but it was less flying and more hovering. Bio horrors still never count as preds for me, every time that I have tried.
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# ? Aug 14, 2018 17:27 |
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ToastyPotato posted:Bio horrors still never count as preds for me, every time that I have tried. They don't since 1.55, I checked it yesterday killing some horrors with a fresh 'kill 1 predator' mission. They definitely used to work but not any more. The easiest solution is go on a murder rampage. Kill everything that moves and if the sentinels get upset, kill them too.
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# ? Aug 14, 2018 17:41 |
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Do the blueprints for mods sold by the vendors at the space stations or in the settlements ever change? I'm not talking about the pre-made mods that you just buy at the station and then install (those are always different), I mean the blueprints that you buy from the same vendors and then can craft at any time. Those mod blueprints have been exactly the same at every station I've ever been to, although I'm probably only about 4k light years from the my starting point. The settlement vendors never updated their blueprints either after I bought them all. I think that finding and grinding out blueprints and salvage modules all over the planets is the part of this game that I like the least. I'm just trying to progress in this game, and it insists that I gamble with my time.
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# ? Aug 14, 2018 18:10 |
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They all have the same blueprints because those are meant to be basic starter blueprints essentially. To my knowledge, there are no better mod blue prints than those. You have to buy or find mods beyond that. The blueprints from the analyzer are for base building parts, and the blueprints you get from almost every where else are for items.
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# ? Aug 14, 2018 18:16 |
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ToastyPotato posted:Yeah in old NMS, preds would have the red marker as soon as you got close enough because they would aggro. Now, even when they attack me, they don't seem to show the marker. But yeah, look for raptors or cats in general. Every predator I have found has been a raptor or cat like creature. Are there shark like creatures? Ocean creatures so far have been pretty boring, just fish or squid that swim away or sometimes just flat out vanish. Would be cool to see sea monsters and sharks and rays, etc. And whales I guess. But flying animals are also super boring and samey I guess so it makes sense. Would be cool if there were rare massive flying creatures. And predator flying creatures that swooped down and hunted. I did find a huge flying squid crab similar to one that someone else posted, but it was less flying and more hovering. I've seen shark-like fish for sure, a few times. People have posted screenshots of really large ocean animals (not blue whale size, but big) but I've not found any. Copper Vein posted:Do the blueprints for mods sold by the vendors at the space stations or in the settlements ever change? Not that I've seen. It's very strange. My only guess is that NEXT is actually primarily a foundational update. See also: Tech slots on Freighters. There does not currently even exist Freighter Tech.
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# ? Aug 14, 2018 18:16 |
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precision posted:Not that I've seen. It's very strange. My only guess is that NEXT is actually primarily a foundational update. See also: Tech slots on Freighters. There does not currently even exist Freighter Tech. Aren't Freighter tech mods the ones you win at the frigate mission slot machine? Also spaceship customisation when?
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# ? Aug 14, 2018 18:53 |
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They're less freighter mods than they are one time bonuses you can use in frigate missions. Currently nothing can actually be equipped in freighter tech slots other than the hyperdrive that's already there (and you can't upgrade it so the range sucks). Aren't the base number of slots for ships determined by the bits and pieces the ship is made up of? IE a skinny noodle hauler will have less base slots than one with four forcefield pods. If that's the case then ship customization might unleash some terrifying inventory apocalypse. If they can make it work I'd love to fiddle with the look of my ships though.
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# ? Aug 14, 2018 19:19 |
precision posted:I've seen shark-like fish for sure, a few times. People have posted screenshots of really large ocean animals (not blue whale size, but big) but I've not found any. There used to be freighter warp engine upgrades, they even still exist (and work) in game for legacy saves. They just pulled them out of the shop lists and left the tech slots in.
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# ? Aug 14, 2018 19:25 |
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Thundarr posted:They're less freighter mods than they are one time bonuses you can use in frigate missions. Currently nothing can actually be equipped in freighter tech slots other than the hyperdrive that's already there (and you can't upgrade it so the range sucks). At least let us change the paint jobs.
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# ? Aug 14, 2018 19:33 |
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John F Bennett posted:I found a second glyph from a traveler's grave but I still only have the first one. Happy Noodle Boy posted:The correct way to unlock the glyphs now is to finish the Artemis/Apollo questline. My first portal gave me sunset, my first grave gave me nothing, and the next two graves gave me the next two glyphs in order. Without finishing the Artemis/Apollo questline. So that's weird.
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# ? Aug 14, 2018 19:51 |
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# ? Jun 10, 2024 02:44 |
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Maybe the internal counter says "well he only has one grave so he gets one glyph"
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# ? Aug 14, 2018 19:58 |