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John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

I found a second glyph from a traveler's grave but I still only have the first one.

What gives?

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Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

This is a doctored screenshot right?

We don't live in a good enough world for this to be real.

Duzzy Funlop
Jan 13, 2010

Hi there, would you like to try some spicy products?

Are "Scorched worlds" just barren planets? Can't find any scorched planets from scanning, and the wiki doesn't list them as a biome, whereas barren planets are listed as scorched environments.

Also, I did my first courier mission, jumped to the target system, approached the terminal where I was supposed to deposit the item, and the game tells me "I misplaced" the item, and could probably deposit an appropriate forgery, so now I need to find some specific single-use module to return to the terminal. Bug or feature?

forest spirit
Apr 6, 2009

Frigate Hetman Sahaidachny
First to Fight Scuttle, First to Fall Sink


Fojar38 posted:

This is a doctored screenshot right?

We don't live in a good enough world for this to be real.

There are a lot of dicks in NMS

A lot

Thundarr
Dec 24, 2002


Duzzy Funlop posted:

Are "Scorched worlds" just barren planets? Can't find any scorched planets from scanning, and the wiki doesn't list them as a biome, whereas barren planets are listed as scorched environments.

Also, I did my first courier mission, jumped to the target system, approached the terminal where I was supposed to deposit the item, and the game tells me "I misplaced" the item, and could probably deposit an appropriate forgery, so now I need to find some specific single-use module to return to the terminal. Bug or feature?

It's referring to the "hot" biome where the regular day temp is 110+ F. They aren't any more or less common than other planets but you may need to warp several times to find one.

Duzzy Funlop
Jan 13, 2010

Hi there, would you like to try some spicy products?

Thundarr posted:

It's referring to the "hot" biome where the regular day temp is 110+ F. They aren't any more or less common than other planets but you may need to warp several times to find one.

So when scanning planets, I need to look for "hot", then? I recall one or two of my previously discovered planets where my thermal protection was required because poo poo was too hot and I'm currently trying to find them again by teleporting from station to station, undocking, re-scanning planets, re-docking, and then teleporting to the next station.

If there's a less dumb way to do this, please let me know, but I can't seem to be able to access planet criteria from the galaxy map.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Duzzy Funlop posted:

So when scanning planets, I need to look for "hot", then? I recall one or two of my previously discovered planets where my thermal protection was required because poo poo was too hot and I'm currently trying to find them again by teleporting from station to station, undocking, re-scanning planets, re-docking, and then teleporting to the next station.

If there's a less dumb way to do this, please let me know, but I can't seem to be able to access planet criteria from the galaxy map.

If you click the planets in the discoveries tab it might give you that info. I'm not at my pc right now so cant check

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

For the purposes of photo quests I believe the worlds are sorted by the general biome/rare metal. Scorched/firey/etc worlds have Solanium and Phosphorus, desert has cactus and Pyrite, et cetera.

18 Character Limit
Apr 6, 2007

Screw you, Abed;
I can fix this!
Nap Ghost

Fojar38 posted:

This is a doctored screenshot right?

We don't live in a good enough world for this to be real.

It is definitely not edited. And there's so much to it. I truly hope things I discover/name persist to others' games if they ever stumble on this world later.



Penpal posted:

There are a lot of dicks in NMS

A lot

In my limited experience, this is 100% true.

Gravy Jones
Sep 13, 2003

I am not on your side
Today's weird bug (not even annoying or a problem, just weird). Once, just once, when I teleported in a station, before it did the standard wooshing teleport effect animation it paused for a second and then did the scanner tansition where it shoots the camera up in the air for a few seconds. So I was looking down on a cutaway of the space station interior for a few seconds, than the camera came back and it teleported as normal.

What the hell is going on behind the scenes in this game is totally baffling some times. Like how does that even happen? And how does that happen and then the game just goes on as normal afterwards without crashing or anything?

Oh and an annoying bug which is actually annoying, assuming it's not supposed to be that way. If I'm driving my buggy, there seems to be an additional noise other than the what I'd consider normal driving noises. A really grating constant grinding noise, a bit like the refiners. It's constant whenever I'm in the buggy whether it's moving or not, so I don't think it's intentional. I haven't had a chance to reset so don't know if that will fix it. I hope so because it was such a grating noise I abandoned my buggy in the middle of nowhere and ran back to base instead!

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat


Everyone loves procedural generation

Ratzap
Jun 9, 2012

Let no pie go wasted
Soiled Meat

Penpal posted:

There are a lot of dicks in NMS

A lot

I have lots of planets with those multi dick ones. They have flowers or umbrellas sprouting out of the top. But how about this boy, about 10' tall and bouncing on his 4 balls like a champ.

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

Ratzap posted:

I have lots of planets with those multi dick ones. They have flowers or umbrellas sprouting out of the top. But how about this boy, about 10' tall and bouncing on his 4 balls like a champ.



Hey I got one of those!

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Some of you must have some weird dicks.

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

John F Bennett posted:

Some of you must have some weird dicks.

Don't be jealous.

haveblue
Aug 15, 2005



Toilet Rascal

Gravy Jones posted:

Oh and an annoying bug which is actually annoying, assuming it's not supposed to be that way. If I'm driving my buggy, there seems to be an additional noise other than the what I'd consider normal driving noises. A really grating constant grinding noise, a bit like the refiners. It's constant whenever I'm in the buggy whether it's moving or not, so I don't think it's intentional. I haven't had a chance to reset so don't know if that will fix it. I hope so because it was such a grating noise I abandoned my buggy in the middle of nowhere and ran back to base instead!

I figured that was supposed to be the sound of rain on the canopy or maybe dirt scattering against the hull. But yeah, it's weird and probably wrong that it plays constantly no matter what the environment is like or what else is happening.

Happy Noodle Boy
Jul 3, 2002


John F Bennett posted:

I found a second glyph from a traveler's grave but I still only have the first one.

What gives?

The correct way to unlock the glyphs now is to finish the Artemis/Apollo questline.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Duzzy Funlop posted:

Since someone asked earlier, but mentioned it in connection with a bug, can I deconstruct my different terminals (along with their overseer/scientist/mad weapons dude), reconstruct them on a different planet, and not lose the base mission progress?
I cannot, for the life of me, find a scorched planet to find solanium for the refiner-unlock from the overseer, and figured I'd just rebuild entirely on a different base before getting serious about refining.

Yes you can do this.

GrumpyGoesWest
Apr 9, 2015

I'm on that farm mission right now. Prepare for the the plant to grow two days real time. Also when looking for the resources what I do is just go to whichever planet, scan the plants or minerals and mine until I have a stack of the secondary resource. Takes a little while but I have a ton of ferrite for basebuilding.

Thundarr
Dec 24, 2002


It's worth noting that you don't specifically have to gather from the flower to complete the farmer quests. You can plant the flower, then just give the farmer the same material that the flower would have given you but that you collected elsewhere. I really recommend doing that because otherwise it's going to take you forever to finish his quests.

And to clarify further on the scorched world question, every biome has a long list of adjectives that it picks from to describe the planet in a scan, but they all mean the same thing. Scorched, boiling, incandescent etc all refer to the same planet type. The real tell is if the scan reports the presence of solanium and phosphorous.

It's the same way that there are lots of different descriptions for sentinel activity but they all boil down to "agro" or "not agro".

GrumpyGoesWest
Apr 9, 2015

Good point on the plants. Going to need to do that.

haveblue
Aug 15, 2005



Toilet Rascal
A scan from space should give you the world's biome variant in the popup (as in it'll actually say "Gjujhfsliufkh Beta, Scorched Planet"). At least it does on PS4, unless this is another one of those weird inexplicable differences like identifying resource deposits was.

Ratzap
Jun 9, 2012

Let no pie go wasted
Soiled Meat

The_Doctor posted:

Hey I got one of those!



Yours still has his hood though.

I unlocked the rovers now and they're another great thing that NMS fucks up. They're really fun to drive around BUT they eat fuel like crazy, the weapon/miner is worthless, not enough slots to carry anything after adding upgrades and worst of all: if you tag something in the visor it deletes the tag as soon as you get in the rover to go there.

Kenshin
Jan 10, 2007

Ratzap posted:

I unlocked the rovers now and they're another great thing that NMS fucks up. They're really fun to drive around BUT they eat fuel like crazy, the weapon/miner is worthless, not enough slots to carry anything after adding upgrades and worst of all: if you tag something in the visor it deletes the tag as soon as you get in the rover to go there.
Yeah the location tagging in this game in general is super hosed up.

There needs to be a way to lock certain tags on so they never let go until you tell them to or you leave the system.

Duzzy Funlop
Jan 13, 2010

Hi there, would you like to try some spicy products?

Thundarr posted:

It's worth noting that you don't specifically have to gather from the flower to complete the farmer quests. You can plant the flower, then just give the farmer the same material that the flower would have given you but that you collected elsewhere. I really recommend doing that because otherwise it's going to take you forever to finish his quests.

And to clarify further on the scorched world question, every biome has a long list of adjectives that it picks from to describe the planet in a scan, but they all mean the same thing. Scorched, boiling, incandescent etc all refer to the same planet type. The real tell is if the scan reports the presence of solanium and phosphorous.

It's the same way that there are lots of different descriptions for sentinel activity but they all boil down to "agro" or "not agro".

Okay, that's actually a huge help. However, I have discovered one incandescent and one boiling planet, and neither list Solanium as resources. On the upside, I guess I just have to look for Solanium on the available resources.

I'm having a similar issue with missions that ask me to kill predatory creatures. Nothing I've killed so far counts, and I haven't found another infested outpost, where I assume at least the biological horrors should count as predatory.

Thundarr
Dec 24, 2002


Predatory creatures have a few different tells: they usually look kind of cat-like if they have four legs or raptor-like if they have two legs. They won't run away if you come close, unlike regular animals, and may bite you unprovoked. They also sometimes chase other animals and kill them, if they spawn close enough together.

Not every world has a predator species and there's no way to tell until you start hunting down animals to scan.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

haveblue posted:

A scan from space should give you the world's biome variant in the popup (as in it'll actually say "Gjujhfsliufkh Beta, Scorched Planet"). At least it does on PS4, unless this is another one of those weird inexplicable differences like identifying resource deposits was.

It does on PC too, though if you're trying to target a distant moon it can be a bit finicky about hovering your drunk boat's cursor over the thing long enough before hitting C.


Duzzy Funlop posted:

Okay, that's actually a huge help. However, I have discovered one incandescent and one boiling planet, and neither list Solanium as resources. On the upside, I guess I just have to look for Solanium on the available resources.

I'm having a similar issue with missions that ask me to kill predatory creatures. Nothing I've killed so far counts, and I haven't found another infested outpost, where I assume at least the biological horrors should count as predatory.

What do they list, cactus? Only planets I've seen without a plant are the dead/weird ones.

And sadly the biohorrors aren't predators, some people have said they counted but they definitely don't for me so that was patched out or something. Predators are rare, unfortunately. Don't go by looks, the nastiest looking son of a bitch could have a diet of algae or gravatino balls (so why do the sentinels care when *I* take em?). Look for a critter chasing other ones around or standing still next to a corpse, and a diet of "meat" or "organs" or the like. Don't make it a hunting goal to break yourself over, just keep an eye out when scanning fauna anyway.

forest spirit
Apr 6, 2009

Frigate Hetman Sahaidachny
First to Fight Scuttle, First to Fall Sink


Duzzy Funlop posted:

... I assume at least the biological horrors should count as predatory.

Wrong, they're considered Biological Horrors or something similar.

Predators are legit just bigger animals that you can actually see preying on the herd animals. If I'm walking around a planet it's usually not long until I see one. They will chase down a little animal and kill it. Half of the ones I've run into look like mutated bigcats

Thundarr posted:

...they usually look kind of cat-like if they have four legs or raptor-like if they have two legs.

haha tbh I've never seen this thread move as fast as it is since next and I've been posting for a while, I shouldn't bother phone posting because other helpful peeps will usually make my reply redundant

Who is using mods on PC? I've got a couple installed, including horizontal exotic wings. Just have to find an exotic

forest spirit fucked around with this message at 17:13 on Aug 14, 2018

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

Ratzap posted:

Yours still has his hood though.

Well, I am European.

Predators used to be easier to spot because you’d get the red pawprint show up a hell of a lot more.

I definitely had the biological horrors count as predator kills the other day.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
Yeah in old NMS, preds would have the red marker as soon as you got close enough because they would aggro. Now, even when they attack me, they don't seem to show the marker. But yeah, look for raptors or cats in general. Every predator I have found has been a raptor or cat like creature. Are there shark like creatures? Ocean creatures so far have been pretty boring, just fish or squid that swim away or sometimes just flat out vanish. Would be cool to see sea monsters and sharks and rays, etc. And whales I guess. But flying animals are also super boring and samey I guess so it makes sense. Would be cool if there were rare massive flying creatures. And predator flying creatures that swooped down and hunted. I did find a huge flying squid crab similar to one that someone else posted, but it was less flying and more hovering.


Bio horrors still never count as preds for me, every time that I have tried.

Ratzap
Jun 9, 2012

Let no pie go wasted
Soiled Meat

ToastyPotato posted:

Bio horrors still never count as preds for me, every time that I have tried.

They don't since 1.55, I checked it yesterday killing some horrors with a fresh 'kill 1 predator' mission. They definitely used to work but not any more.
The easiest solution is go on a murder rampage. Kill everything that moves and if the sentinels get upset, kill them too.

Copper Vein
Mar 14, 2007

...and we liked it that way.
Do the blueprints for mods sold by the vendors at the space stations or in the settlements ever change? I'm not talking about the pre-made mods that you just buy at the station and then install (those are always different), I mean the blueprints that you buy from the same vendors and then can craft at any time. Those mod blueprints have been exactly the same at every station I've ever been to, although I'm probably only about 4k light years from the my starting point. The settlement vendors never updated their blueprints either after I bought them all.

I think that finding and grinding out blueprints and salvage modules all over the planets is the part of this game that I like the least. I'm just trying to progress in this game, and it insists that I gamble with my time.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
They all have the same blueprints because those are meant to be basic starter blueprints essentially. To my knowledge, there are no better mod blue prints than those. You have to buy or find mods beyond that. The blueprints from the analyzer are for base building parts, and the blueprints you get from almost every where else are for items.

precision
May 7, 2006

by VideoGames

ToastyPotato posted:

Yeah in old NMS, preds would have the red marker as soon as you got close enough because they would aggro. Now, even when they attack me, they don't seem to show the marker. But yeah, look for raptors or cats in general. Every predator I have found has been a raptor or cat like creature. Are there shark like creatures? Ocean creatures so far have been pretty boring, just fish or squid that swim away or sometimes just flat out vanish. Would be cool to see sea monsters and sharks and rays, etc. And whales I guess. But flying animals are also super boring and samey I guess so it makes sense. Would be cool if there were rare massive flying creatures. And predator flying creatures that swooped down and hunted. I did find a huge flying squid crab similar to one that someone else posted, but it was less flying and more hovering.

I've seen shark-like fish for sure, a few times. People have posted screenshots of really large ocean animals (not blue whale size, but big) but I've not found any.

Copper Vein posted:

Do the blueprints for mods sold by the vendors at the space stations or in the settlements ever change?

Not that I've seen. It's very strange. My only guess is that NEXT is actually primarily a foundational update. See also: Tech slots on Freighters. There does not currently even exist Freighter Tech.

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

precision posted:

Not that I've seen. It's very strange. My only guess is that NEXT is actually primarily a foundational update. See also: Tech slots on Freighters. There does not currently even exist Freighter Tech.

Aren't Freighter tech mods the ones you win at the frigate mission slot machine?

Also spaceship customisation when?

Thundarr
Dec 24, 2002


They're less freighter mods than they are one time bonuses you can use in frigate missions. Currently nothing can actually be equipped in freighter tech slots other than the hyperdrive that's already there (and you can't upgrade it so the range sucks).

Aren't the base number of slots for ships determined by the bits and pieces the ship is made up of? IE a skinny noodle hauler will have less base slots than one with four forcefield pods. If that's the case then ship customization might unleash some terrifying inventory apocalypse. If they can make it work I'd love to fiddle with the look of my ships though.

GruntyThrst
Oct 9, 2007

*clang*

precision posted:

I've seen shark-like fish for sure, a few times. People have posted screenshots of really large ocean animals (not blue whale size, but big) but I've not found any.


Not that I've seen. It's very strange. My only guess is that NEXT is actually primarily a foundational update. See also: Tech slots on Freighters. There does not currently even exist Freighter Tech.

There used to be freighter warp engine upgrades, they even still exist (and work) in game for legacy saves. They just pulled them out of the shop lists and left the tech slots in.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Thundarr posted:

They're less freighter mods than they are one time bonuses you can use in frigate missions. Currently nothing can actually be equipped in freighter tech slots other than the hyperdrive that's already there (and you can't upgrade it so the range sucks).

Aren't the base number of slots for ships determined by the bits and pieces the ship is made up of? IE a skinny noodle hauler will have less base slots than one with four forcefield pods. If that's the case then ship customization might unleash some terrifying inventory apocalypse. If they can make it work I'd love to fiddle with the look of my ships though.

At least let us change the paint jobs.

parabolic
Jul 21, 2005

good night, speedfriend

John F Bennett posted:

I found a second glyph from a traveler's grave but I still only have the first one.

What gives?

Happy Noodle Boy posted:

The correct way to unlock the glyphs now is to finish the Artemis/Apollo questline.

My first portal gave me sunset, my first grave gave me nothing, and the next two graves gave me the next two glyphs in order. Without finishing the Artemis/Apollo questline. So that's weird.

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Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat
Maybe the internal counter says "well he only has one grave so he gets one glyph"

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