Turn 38 OK! First off Thaumaturgy 5, home of the soul slay. This dude can now make +1s booster crystal coins with boosters. Perpetual Storm is up! Phaecia pings a coastal throne. He has plans! Well, had. I push into the sea, kicking out some Ctis dudes. That random stack of trash kicks us off the TC cap zone land. I THE LAND SUCKS NOW ANYWAY I DON'T CARE! But now! PHAECIA! He has noone patrolling right now so it is just cap PD. Their cap PD is not intimidating. And I kind of brought a lot of water elementals. So this feels like overkill. All those floating numbers used to be Phaecians but then someone cast acid rain RIP. It is overwhelming. One fatality. Imagine being that one loser. Jotunheim is finally slain. RIP to a real one. I am pretty sure this requires a TC unit that we do not have. Uh... ok this is in the province I just took from C'tis. gubbermint Free gems. I never get tired of ravines. Marignon went AI huh sounds like they killed Ulms god though? quote:how are u Teleporting monolith absolute legend. Overview. I am collecting the survivors from getting kicked off that fort and I am bringing them back to Pelagia. Phaecia stormed that TC fort so good for them now they have a home away from home. Isolation! We will see if he can muster a force to kick me off. His god is in there and probably a pile of orichalcum guards and wizards so maaaaaaybe depending on research and paths. We'll see what he tries as we work on the walls. We have eyes on another throne and we also see Phaecia has some UW stuff over here. Overview. We are continuing to kick C'tis out of undersea. Oh hey they have a costal throne fort too that must be Creation that is GOOD TO KNOW.
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# ? May 1, 2019 11:27 |
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# ? Jun 7, 2024 12:59 |
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this turn through the extremely powerful diplomacy of saying "hey give me your stuff before you die" i was given a big pile of gems by jotunhams
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# ? May 1, 2019 11:34 |
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The real question now is would Sea of Ice (that stops people walking into the water from the surface and vice versa) be good for you or bad for you?
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# ? May 1, 2019 13:30 |
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gonadic io posted:The real question now is would Sea of Ice (that stops people walking into the water from the surface and vice versa) be good for you or bad for you? It'd keep him safe for a while but also render him unable to win, as I don't think there's enough available underwater Thrones. OTOH since it'd keep his own lands safe from outright attack there'd be no really effective way to stop him from amassing a terrible zerg rush to unleash the turn he got the global dispelled, so...
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# ? May 1, 2019 13:55 |
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There should really be a global to boil away the seas and let land units just straight up invade. Of course, if the global gets dispelled then they all die instantly.
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# ? May 1, 2019 13:58 |
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Pharnakes posted:There should really be a global to boil away the seas and let land units just straight up invade. Thetis' Blessing gives every single unit in the world water breathing. And of course, all units that gained water breathing and went underwater immediately drown if the global is dispelled.
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# ? May 1, 2019 14:04 |
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Pharnakes posted:There should really be a global to boil away the seas and let land units just straight up invade. There's a global that allows everyone to breathe underwater and lets land units just straight up invade. Of course, if the global gets dispelled then they all die instantly.
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# ? May 1, 2019 14:04 |
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Ramc, around how much research per turn were you pulling in around this time?
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# ? May 1, 2019 14:20 |
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my dad posted:There's a global that allows everyone to breathe underwater and lets land units just straight up invade. That's not nearly as thematically badass though. Plus it doesn't kill all the aquatic units first and presumably keeps rusting and other penalties for land units underwater.
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# ? May 1, 2019 14:55 |
Pharnakes posted:That's not nearly as thematically badass though. One of the bigger Dom magic mods has a spell called "Acid Seas". Requires like 7 water 5 fire paths or something. It is quite a gently caress you spell. Sets income to zero for seas and coastals, popkills and randomly diseases sea units. Horrifically unbalanced in a game about unbalance, but drat it felt good to watch those sea Nations thrash and the slowly stop moving.
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# ? May 1, 2019 15:31 |
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Hot dropping your supposedly immobile pretender into places is always fun as long as they don’t die
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# ? May 1, 2019 16:07 |
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Phaecia
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# ? May 1, 2019 17:34 |
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How are u posted:Phaecia
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# ? May 1, 2019 17:52 |
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How are u posted:Phaecia The thing I love about Dominions is how clearly it illustrates "the enemy gets a vote." There's only a couple of other games I can think of where your own plans can go so dramatically off-script if you gently caress up something tiny, or where your entire strategy can be blown up if you overlook something in your estimates about what the opponents' capabilities are. Not to rub salt in the wound, but what was it like getting that turn report?
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# ? May 1, 2019 17:59 |
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Notahippie posted:
Very aggravating. Perp storm is not a global I have seen cast in many games, I was not planning for it. That said: we are now under siege in our capitol where just a few turns ago we sent most of our Orichalcum Guard sailing across the sea to beat up China. We have maybe 20-25 Orichalcum Guard and 10-15 Gigantes spartans to defend the fort, so the first order of business is summoning some chaff to slow down the siege and buy us time to think this out. Help isn't coming, the island of Phaecia is on its own.
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# ? May 1, 2019 18:12 |
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Newbie question: can you survive after your capital is captured ?
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# ? May 1, 2019 18:21 |
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TacoNight posted:Newbie question: can you survive after your capital is captured ? You survive until one of three things happen: you own zero provinces, zero provinces in the world have any candles of your dominion, or someone else fulfills whatever victory conditions are set up ahead of time. Since Phaecia still has candles and still owns provinces even if their capital gets ganked here, they'll be able to keep going. However, it'll be rough because capitals are the richest provinces in the game in terms of both gold and gems, and they are also the only place you can recruit your best commanders and troops (usually). Losing your capital isn't fatal but it hurts.
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# ? May 1, 2019 18:22 |
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TacoNight posted:Newbie question: can you survive after your capital is captured ? Yes, but most nations can recruit their very best troops and commanders/mages only in their capital. Also, capitals generate a lot of gems and gold. Losing your capital is a huge blow, and regaining it is a big priority.
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# ? May 1, 2019 18:24 |
TravelLog posted:Ramc, around how much research per turn were you pulling in around this time? I don't remember numbers but I would say a moderate to high amount. C'tis probably had a lot more than me though. I have lots of researchers but did not have the fire gem income to make lightless lanterns and my air income was for the storm, not quills.
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# ? May 1, 2019 18:24 |
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Torrannor posted:Yes, but most nations can recruit their very best troops and commanders/mages only in their capital. Which also means that taking capitals is often a good way to wipe out a bunch of good mages in one big fight, and those losses are a lot harder to bounce back from. They can reconquer their capital and get all the income back, but replacing mage losses is way harder.
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# ? May 1, 2019 18:56 |
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Yeah, each capital only mage is 1-2 turns of recruitment by itself, and if your god gets killed (immobile or was just caught in the capital and can't teleport out), you either have to waste a bunch of priest turns (which may also be mage turns depending on your nation and indie access) to get back a god with less magic than it started with or go the rest of the game without your god. Capitals are very much the basket with many of your eggs in it. Not all your eggs unless it's super early, but a large proportion of them. Unless you're MA Ermor, then it really doesn't matter since as long as you still have a single D2 mage somewhere you can get all your mages back in short order and really your god is more of a figurehead or early expansion helper than anything else.
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# ? May 1, 2019 19:11 |
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Straight White Shark posted:Which also means that taking capitals is often a good way to wipe out a bunch of good mages in one big fight, and those losses are a lot harder to bounce back from. They can reconquer their capital and get all the income back, but replacing mage losses is way harder. It also means you're going to be running into a lot of cap mages when you storm the fort. You usually have to be ready to protect against serious battle magic.
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# ? May 1, 2019 19:16 |
Turn 39 Whew. Conjuration 6 - home of the bishop fish and a key part of our victory push plans. There are some ok buffs here. +1 air gem. It floats. +2 water spell ritual range. Famously almost useless. A new prophet for Ulm and I don't think he renamed it. Phaecia takes some of my TC land zone holdings and I won't fight it for now. MAKE YOURSELVES AT HOME ITS A LONG WALK BACK TO PHAECIA Attacking into that other Ctis UW province here. Not a lo- oh hey whats that in the back. Look at this handsome fellow! Lets take a closer look. He has some nifty weapons. That greater fear lash could be trouble. Also he is holding one or more of Ctis' globals! Mother Oak and/or Wild Hunt. Normally if you kill a global holder, the spell falls. In this case he is an immortal though. If he is killed he will revive back in his home province in a few months, global untouched. Still. He buffs with quicken self and regen and then uh it turns out he is tanky as heck my dudes can't get the hits in enough and he doesn't seem to eat a stun what the heck... We manage to tag him with a chest wound but the fear proves too much. cowards!! Elsewhere more indies fall. Oh hello! An Ulm vs Phelegra fight! Ulm has a cool line setup with some dudes screening his wizards. Phelgra looks a bit more chaotic but there are a lot of wizards back there too... and hey why is that guy up front on fire? We got a thuuuuuuuug He has a frost brand and a shield that grants him the fire shield around him and some other misc good stuff but lol I love him look at him. I love this hat. It shoots a lightning bolt every turn. As the first wave of projectiles flies Phlegra earthquakes the map dealing damage to all and sundry. The hard rain falls but it isn't... that bad? Wait what is that shade of blue tint on the slave troops? :holds hand to earpiece: we are getting reports that... bad news for ulm Projectiles pour but only 1 in 5 do any damage when they hit as Air Shield provides an 80% chance to null them so uh The helotes catch up and start shredding the line. And the smiths nope out. That oppressor earthquake had 60 kills and they were probably mostly his own dudes so you gotta respect the ruthlessness. Elsewhere AI Marignon trash hits 1 PD so whatever. In the prov where the big dustup happened Phelgra, unrepulsed by Ulm, storms the fortress- the thug <3 A.... block of leaderless troops. Yeah that's pretty much how it was gonna be. I start to clear that island south of the Throne of Splendor. Events are, uh, not off to a great start. I'll try not to think less of him. Overview. Phaecia hasn't tried to kick me off yet but I got some work to go to break the gate. I kit out a s2 pearl mage to mind hunt with one of those eyes of the void from the beach. He is going to try to zorch that saurowraith. Normally- as I said- if an immortal is killed he revives in his home province in a few turns and keeps the global besides, but recently the game was changed so soul slay (the spell mind hunt casts remotely if you have thaum 5) super kills immortals so here is hoping. My god made one of these to pass around because old age is kicking our asses and giving lots of dudes Disease. Elderly units make a check every winter to see if they get an affliction, including disease. Overview. I am assing some water elemental casters for the saurowraith in case. I am also moving more stuff onto Phaecia. We are summoning a bishop fish on the south throne for Later Use. I hope the surfacers are getting used to the new normal in weather.
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# ? May 2, 2019 11:29 |
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This feels like the first time anyone's actually fought back meaningfully.
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# ? May 2, 2019 12:14 |
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should be noted that saurowraith lords are a mod only thing. in this game we are playing with a mod called spilt, which is a variation of silt, which stands for strategic immortal limitation treaty. the mod makes the spells which in vanilla summon an immortal commander instead transform a mage into that immortal chassis, which lets you have immortals with different paths but removes the ability to have one mage poo poo out an ever increasing pile of them.
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# ? May 2, 2019 12:39 |
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also those items came with all of jotunhams gems and gold that they gave me after their tree died
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# ? May 2, 2019 12:39 |
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So that's it for Phaecia? Even if they dispel Perpetual Storm this turn, the walls of it's capital will be breached once the turn rolls over. Then Ramc will storm the fort and kill everything in it, and then Phaecia's armies will lay siege to the just stormed fort. It will be cold comfort for Phaecia, since they will have lost a lot of hard to replace mages, and maybe even their pretender.violent sex idiot posted:also those items came with all of jotunhams gems and gold that they gave me after their tree died I was about to ask where C'tis got the item that requires blood to forge.
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# ? May 2, 2019 13:35 |
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ctis is a cool nation gotta love nature necromancer lizard folks
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# ? May 2, 2019 13:36 |
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How are u posted:Phaecia
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# ? May 2, 2019 13:38 |
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Torrannor posted:So that's it for Phaecia? Even if they dispel Perpetual Storm this turn, the walls of it's capital will be breached once the turn rolls over. Then Ramc will storm the fort and kill everything in it, and then Phaecia's armies will lay siege to the just stormed fort. It will be cold comfort for Phaecia, since they will have lost a lot of hard to replace mages, and maybe even their pretender. Even if Ramc does break the walls next turn that definitely doesn't mean he can just waltz in there. I mean HowAreU is kind of implying that's exactly what happens but its hardly a given, if he's done the right battlemagic research he ought to be able to give as good as he gets.
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# ? May 2, 2019 13:50 |
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This game reminds me a lot of Talisman in terms of broken and spiteful dicking with people, I love it
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# ? May 2, 2019 14:16 |
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okay so it should be said that ramc has a slight little teensy weensy history with the spell "perpetual storm", dating all the way back to the halcyon days of dominions 4 of course, what that history is? none remain now who know........... and who cast it that game? jbrereton? pretty sure it was jbrereton.
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# ? May 2, 2019 15:54 |
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Phaecia With my big dumb mageless army in China properly stuck there I decide to use them to at least rampage around and take all of Pelagia's newly acquired territories. I'm also going to start brainstorming ways to get guys under the water for real. It looks like that, if I survive, I'm going to have to be able to project power underwater if I ever want to have peace so I can get around to taking Thrones! e: That's not very hilarious for me!! vvvvv How are u fucked around with this message at 16:57 on May 2, 2019 |
# ? May 2, 2019 16:41 |
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Let's just imagine the most hilarious scenario possible: Perpetual Storm gets dispelled the turn Ramc storms Phaecia's capital. Where all those Air 2 casters that Phaecia has are scripted to cast Summon Storm Power, giving them +1 Air if there's a storm over the battlefield. That will fizzle because Perpetual Storm has been dispelled. Then the mages were scripted to cast Thunder Strike for the next 4 turns, which requires the caster to be an Air 3 mage. Since they couldn't empower themselves to Air 3, this won't work and the scripting will go haywire, resulting in an easy win by Ramc's forces.
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# ? May 2, 2019 16:49 |
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Out of curiosity what about the game makes it take weeks/months to play? Is it play by email only? Are the turns just that complex to sort out?
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# ? May 2, 2019 16:56 |
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RBA Starblade posted:Out of curiosity what about the game makes it take weeks/months to play? Is it play by email only? Are the turns just that complex to sort out? Yeah, its only PBEM. Also turns can start being an hours long slog in the late game.
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# ? May 2, 2019 16:57 |
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RBA Starblade posted:Out of curiosity what about the game makes it take weeks/months to play? Is it play by email only? Are the turns just that complex to sort out? If you make it into the 30+ turns you'll probably end up spending 20-40 minutes on each turn, yep. It's a lot to ask for 8-10 people to coordinate schedules to do live play with a time commitment like that, so it's easier to do a turn every one or two days and more easily schedule the game into your life.
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# ? May 2, 2019 17:05 |
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RBA Starblade posted:Out of curiosity what about the game makes it take weeks/months to play? Is it play by email only? Are the turns just that complex to sort out? There's also a *ton* of diplomacy happening in the background, and you need time between turns for the backroom deals to be sorted out. IIRC the Discord Crew does periodically run live games where everyone's online, but mostly it's PBEM once daily (with turn timers often being extended to 48 hours come lategame, where turns can start taking no-poo poo hours to complete) Voyager I fucked around with this message at 17:11 on May 2, 2019 |
# ? May 2, 2019 17:08 |
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Eriu We try to forge and stockpile magic stuff, but the work is slow going because every once in a while, some dumbass Elf noble walks into the forges and steals some random poo poo, mumbling something about "proper outfitting for our hunt" What the hell is up with those guys? What hunt?? You're supposed to fight on the battlefields for our God, you chucklefucks! Is that alcohol I'm smelling? You guys are drunk, aren't you! Elves are the worst.
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# ? May 2, 2019 18:18 |
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# ? Jun 7, 2024 12:59 |
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RBA Starblade posted:Out of curiosity what about the game makes it take weeks/months to play? Is it play by email only? Are the turns just that complex to sort out? Just for clarity’s sake, you can do a direct connection blitz game, but god help you when multiple players start watching battles. The only sop to your sanity is the new turn sound when the turn posts. I hope you didn’t turn off those classy dom5 sounds.
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# ? May 2, 2019 18:18 |