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I felt like I could keep going, but this was like 10k+ indium an hour or something silly. Edit: Whoops, new page. One of the better looking worlds I found. HexiDave fucked around with this message at 19:11 on Sep 5, 2019 |
# ? Sep 5, 2019 19:09 |
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# ? Jun 10, 2024 05:40 |
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HexiDave posted:
are they all merged together, or are there separate silos per harvester?
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# ? Sep 5, 2019 19:11 |
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evilweasel posted:are they all merged together, or are there separate silos per harvester? I have all the harvesters wired one to the next (with electric wire and pipe) in a chain, with the last one connecting to one silo, which connects in a chain with pipes to other silos. So, they're all linked up - you can go to any silo and get the material out, and all the harvesters mine to the silo series. Edit: Actually, if you look at the picture you can see the single pipe running from the harvesters to the silo series.
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# ? Sep 5, 2019 19:14 |
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Found a nice hot rod of an S-class fighter. I decided keep it, despite it only being 29+5 slots. I like fighters much better than haulers while in the cockpit in VR. I'm currently using it to find S-class frigates, so very nice to have for the inevitable pirate attacks.
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# ? Sep 5, 2019 20:18 |
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evilweasel posted:You can't mine gold deposits (and a few other kinds of minerals) with the new mining/silo stuff. The miner just bugs out and has a pipeline error, no matter how you set it up (this may be fixed in a patch today) I didn't know you can't mine gold (rip the S class gold deposit I found) but someone mentioned making money with a "cobalt bug" and I'm confused.
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# ? Sep 5, 2019 20:21 |
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The "cobalt bug" may have been the market manipulation trick, which isn't related to mining.
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# ? Sep 5, 2019 20:21 |
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Blindeye posted:I didn't know you can't mine gold (rip the S class gold deposit I found) but someone mentioned making money with a "cobalt bug" and I'm confused. Sell ten thousand cobalt in one transaction. All sell for a normal price. Since you crashed the market, the market price is now 25% of what you sold the cobalt for. Buy it all back in one transaction. Presto, you’ve got 75% of the value of the cobalt and you still have your cobalt stack. Repeat.
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# ? Sep 5, 2019 20:24 |
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found a super cool planet. lots of lush greenery, orange water (that turns blue at night), flying fish (like in the air), and a green nebula night sky. https://clips.twitch.tv/AbstruseOptimisticStapleKeepo I nominate it for GoonWorld if I can figure out how to share its location
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# ? Sep 5, 2019 21:48 |
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why the gently caress does using the storage rooms in a freighter teleport me onto the roof. Why does interacting with it affect my position in any way. Why is there no way for me to get back into the freighter without dying. This sucks. Is there a good way of getting lots of getting lots of freighter fuel, or the dihydrogen to craft it? I enjoy having a fleet but running around lasering blue crystals is getting very tedious.
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# ? Sep 5, 2019 22:04 |
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After friend A gifted my NMS, I mentioned to friend B that I particularly enjoyed the base building aspect of it, and friend B turned me on to Space Engineers: https://store.steampowered.com/app/244850/Space_Engineers/ I am absolutely loving it, but don't see a thread for it. Any other goons play this?
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# ? Sep 5, 2019 22:11 |
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Cicadalek posted:why the gently caress does using the storage rooms in a freighter teleport me onto the roof. Why does interacting with it affect my position in any way. Why is there no way for me to get back into the freighter without dying. This sucks. Decompose dihydrogen jelly in a refiner at 50 per. Ideally you park in a system that's on market, but you can also craft it for 40, or 30 in a refiner with time. On an unrelated note, I finally did the armorer's last task after buying some exosuit shield upgrades and plasma launcher upgrades. Bullseying sentinels with plasma is pretty effective when you can take a few hits.
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# ? Sep 5, 2019 22:22 |
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Cicadalek posted:why the gently caress does using the storage rooms in a freighter teleport me onto the roof. Why does interacting with it affect my position in any way. Why is there no way for me to get back into the freighter without dying. This sucks. Turn dihydro into jelly in a refiner and then turn the jelly back into dihydro. The end result is more dihydro than what you started with.
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# ? Sep 5, 2019 23:04 |
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Mr. Bad Guy posted:After friend A gifted my NMS, I mentioned to friend B that I particularly enjoyed the base building aspect of it, and friend B turned me on to Space Engineers: I don't know about a thread but I didn't play this one in a couple of years I think. It was pretty good back then but your ships kept exploding because of physics and the objects used to put it together. I also recommend Stationeer https://store.steampowered.com/app/544550/Stationeers/ for base building. I didn't play in months but it was pretty great base building thing with circuits and stuff. You can make complicated stuff... People figured out a way to automatically make solar panel follow the sun for optimal performance and reset at the end of the day so they're ready for next day. You used a bunch of controls and basically do logic circuits with processors you craft and set up. If you like NMS base building and Space Engineers, there's no chance you won't like Stationeers.
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# ? Sep 6, 2019 00:19 |
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ToastyPotato posted:Turn dihydro into jelly in a refiner and then turn the jelly back into dihydro. The end result is more dihydro than what you started with. You can also refine tritium into dihydro at 5:1 in a pinch, if you run out of jelly etc
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# ? Sep 6, 2019 00:29 |
I'm sure answer is yes but just to check buying a new freighter keeps your ship collection/frigate collection? I have enough money now for 2 of them but haven't out of sheer blind panic one of my two favourite ships will poof out of existence. Don't want to lose my frigates either I painstakingly levelled up to S class from a years worth of 1 star missions. The game can keep the exotic I managed to pick up though. Good god is that thing awful, it has fewer slots than my c-class starter and I literally only use it to park it in the anomaly for e-cred. It's one of these: Also after searching high & low for an 'earth like' planet with no sentinels & no storms I found one, built a base & was bored in minutes. I now only build bases on proper "alien" planets & it's far more interesting. My latest 'acquisitions' at least make for more interesting desktop wallpapers. ('mega' exotic' planets are groovy) Stuck doing the mission thing where you have to find all the animals on one planet?! - Find one of these planets, there's 1 animal type on it! Easiest achievement ever! (edit: 'cabled' planet)
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# ? Sep 6, 2019 00:56 |
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I'm not trying to poo poo on anyone's sightseeing antics but am I the only person here who has seen all the dozen or so exotic planets and finds them all to be an incredibly boring waste of time to visit anymore?
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# ? Sep 6, 2019 01:00 |
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ToastyPotato posted:Turn dihydro into jelly in a refiner and then turn the jelly back into dihydro. The end result is more dihydro than what you started with. Or instead of the tedious cycling there, notice that while stations and traders don't sell dihydrogen, they DO sell jelly. Just buy a bunch of it and go feed that all into the refiner.
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# ? Sep 6, 2019 01:01 |
DaveKap posted:I'm not trying to poo poo on anyone's sightseeing antics but am I the only person here who has seen all the dozen or so exotic planets and finds them all to be an incredibly boring waste of time to visit anymore? I'll probably get there eventually too. I'd like if there was more than 1 biome a planet because the interplay where they intersect could be fun at least. Not sure how many more changes they're likely to make to the planet generation if they're worried about ppl losing their bases.
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# ? Sep 6, 2019 01:07 |
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Lord Awkward posted:You can also refine tritium into dihydro at 5:1 in a pinch, if you run out of jelly etc
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# ? Sep 6, 2019 01:33 |
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Glazius posted:On an unrelated note, I finally did the armorer's last task after buying some exosuit shield upgrades and plasma launcher upgrades. Bullseying sentinels with plasma is pretty effective when you can take a few hits. I guess on the bright side I'm really rolling in Pugneum now.
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# ? Sep 6, 2019 01:46 |
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Mr. Bad Guy posted:After friend A gifted my NMS, I mentioned to friend B that I particularly enjoyed the base building aspect of it, and friend B turned me on to Space Engineers: drat, I haven't played Space Engineers since like, the very first Early Access version. Seems like they've improved it a lot! From memory you could crash your ship into things and it'll try and realistically have your ship torn apart, right? (Or did I dream that?) I should really try that again - especially since NMS doesn't like my xbone controller anymore.
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# ? Sep 6, 2019 01:49 |
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Major Isoor posted:drat, I haven't played Space Engineers since like, the very first Early Access version. Seems like they've improved it a lot! From memory you could crash your ship into things and it'll try and realistically have your ship torn apart, right? (Or did I dream that?)
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# ? Sep 6, 2019 02:04 |
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Libluini posted:In my case, I settled on Cadmium for building materials. Because I get more building materials faster and because I like the sound of the name "Cadmium" How did you manage to turn "see landscapes, meet squirrels the game" into an addiction?
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# ? Sep 6, 2019 04:24 |
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SubponticatePoster posted:Oh god gently caress that quest. I had 1 death prior from clipping through some part of my freighter and getting launched into space, but I died a good 10+ times trying to get that fuckin' thing done. Because my base was basically cantilevered over a hill, the damned sentinels kept getting stuck underneath where I couldn't shoot them but they could shoot through solid walls/floors to get me and the walker was clipping through the buildings and if I ducked out of sight for .5 seconds to reload or regain some shields they lost sight of me and the mission would reset. Killing sentinels with a 24 slots with fully upgraded boltcaster and shotgun is easy, you just have to follow the ABC. Always be cstrafing. If you can also use a factory or a minor outpost to outmaneouver them that's better.
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# ? Sep 6, 2019 05:07 |
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limaCAT posted:see landscapes, meet squirrels the game New thread title?
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# ? Sep 6, 2019 08:52 |
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limaCAT posted:How did you manage to turn "see landscapes, meet squirrels the game" into an addiction? I may have been a bit overly dramatic there. But now that the new SNES-App on my Switch has unlocked, I'm spending my freetime playing Mario and Zelda instead Apparently I was never addicted at all!
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# ? Sep 6, 2019 09:02 |
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limaCAT posted:Killing sentinels with a 24 slots with fully upgraded boltcaster and shotgun is easy, you just have to follow the ABC. Always be cstrafing. If you can also use a factory or a minor outpost to outmaneouver them that's better.
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# ? Sep 6, 2019 09:21 |
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the Armoror's challenge kicked my dick to shreds a few times, because, somehow, after killing 4-5 sentinels, then one of the big walker things on two legs, my count would randomly reset, the second 2 legged one managing to murk me quite soundly, still, got plenty of their robot blood and stuff so eh. The "cobalt" thing is more; anything a station sells that you sell to it, in stacks of a thou or more, drops the price 5 fold or so, so, yeah, Cobalt is one of the first decently selling, easily and safely available mineral so that's what the "working as intended" market glitch is, (I guess to simulate supply and demand, however, seeing as you immediately buy it back at a redic price, and it slowly recovers back to its original level, its easy to exploit), if you find a station/terminal/whatever apart from rando fella next to ship, selling a bunch of things you have multiple thousand stacks of: Groovy. E: Bonus Shreck/Donky buggery staberind fucked around with this message at 11:31 on Sep 6, 2019 |
# ? Sep 6, 2019 10:41 |
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# ? Sep 6, 2019 13:31 |
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Normally this would irk me but the low detail LOD tree models kinda look cool there.
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# ? Sep 6, 2019 13:43 |
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Mr. Bad Guy posted:After friend A gifted my NMS, I mentioned to friend B that I particularly enjoyed the base building aspect of it, and friend B turned me on to Space Engineers: Yeah space engies is great, there have been some recent patches I've been meaning to try out https://forums.somethingawful.com/showthread.php?threadid=3724257
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# ? Sep 6, 2019 13:59 |
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Oh thank god https://www.nomanssky.com/2019/09/beyond-patch-2-11/ quote:Increased the speed at which text in alien interactions prints out after clicking to move the interaction on.
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# ? Sep 6, 2019 14:58 |
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I mean, I am glad that is finally in the game after so many patches (years?) but it is kind of funny that the "push button to make text faster" feature has been a thing in games since at least the 90s, if not the 80s (can't remember if any NES games with dialog had that feature.) But this patch also has: quote:Allowed players to exchanged multiple pieces of navigation data at a time at the Cartographer. Which is probably the much bigger deal here.
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# ? Sep 6, 2019 17:34 |
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ToastyPotato posted:Which is probably the much bigger deal here. I got a mod that just lets you convert them directly from your inventory. It's one of those random mods that doesn't seem to require updating after patches, so I say go hog wild.
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# ? Sep 6, 2019 17:38 |
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ToastyPotato posted:But this patch also has:
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# ? Sep 6, 2019 20:15 |
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ToastyPotato posted:I mean, I am glad that is finally in the game after so many patches (years?) but it is kind of funny that the "push button to make text faster" feature has been a thing in games since at least the 90s, if not the 80s (can't remember if any NES games with dialog had that feature.) The exchanging stuff doesn't work if you want to buy maps with nanites, by the way. The vendor still only sells you one at a time. Which means if you are like me and always carry a giant stack of nanites but not much nav data, this is like a personal insult and makes you swear death by laser to the developer who decided this. On the other hand, I made this work for me by buying at first a map with nanites and only committing my stack of nav data if it's the type I want. And I don't know if it is a bug or an undocumented change, but my plasma launcher doesn't work on automatic anymore: Until the new patch, I could just hold down the trigger to launch one grenade after another. Today I was almost killed because I noticed too late there weren't any more grenades coming after the first one. Really weird change if this is on purpose. What's also almost killing me are the new manufacturing riddles added in Beyond. Turns out I have a marvelous sense for always taking the option the devs don't want me to take. They're also sometimes really cheeky with their failure messages, my newest failure today told me something along the lines of "Yeah sure, you solved our riddle, but logically this makes the factory shut down, so gently caress you! Next time, please be stupider and take one of the wrong options, thanks." Nothing is more infuriating then being told you were right but because you were right, you get nothing. Who even thinks this is good game design??? Edit: I may be also bad at riddles Libluini fucked around with this message at 20:50 on Sep 6, 2019 |
# ? Sep 6, 2019 20:46 |
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This is the most exotic thing I have found so far.
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# ? Sep 6, 2019 21:20 |
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It looks like it only accepts stacks of 5 or 10 navigation data so if you have 4 then you're still stuck doing it one at a time. I also can't seem to stack the maps so I have a stack of 2 that I can't combine with a stack of 3. It doesn't seem to matter much because the maps aren't super exciting anyway. Even though I have upgraded my ship and inventory, I'm still starved for space so I'll need to start selling these items.
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# ? Sep 6, 2019 21:22 |
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Libluini posted:The exchanging stuff doesn't work if you want to buy maps with nanites, by the way. The vendor still only sells you one at a time. Which means if you are like me and always carry a giant stack of nanites but not much nav data, this is like a personal insult and makes you swear death by laser to the developer who decided this. Atlas v1 pass canisters and the various save points and those canisters you find on your freighter just poo poo out nav datas. Also check out the small orange cubes you find on tables in space stations and around buildings.
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# ? Sep 6, 2019 21:40 |
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# ? Jun 10, 2024 05:40 |
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limaCAT posted:Atlas v1 pass canisters and the various save points and those canisters you find on your freighter just poo poo out nav datas. Also check out the small orange cubes you find on tables in space stations and around buildings. Dude, I've been playing this dumb game for 100+ hours, I know this. It's just that I in most cases rather have the empty slots instead of carrying all those stacks of nav data. I mean that's what the option to just buy the drat maps is for: So I don't have to carry nav data! Fake edit: I'm already up to 9 nav data again just by walking around a couple factories and failing the mini games again. I guess at least I can now fail some more when I walk into the next cartographer selling secure maps. I mean as long as buying multiple maps doesn't work and I already have these stacks in my inventory
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# ? Sep 6, 2019 23:06 |