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Tias posted:Rimefeller users: I had the same issue. Click on the resource console and you may need to set your production targets. It won't make anything till you tell it to make X synthylene or whatever. Also does anyone have any recommendations for mod collections which are more medieval / low tech focused? I've been using immersion+ for the last few runs and want to try something different. Mr.Sloth fucked around with this message at 23:53 on Dec 17, 2019 |
# ? Dec 17, 2019 23:50 |
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# ? Jun 10, 2024 17:26 |
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I forgot to put one tile of piping into the synthylene plant Anyway, how do y'all do napalm traps? I just tried a spark pan, but it appears they just light stuff constantly and immediately, which napalmed half my driveway and couple pawns
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# ? Dec 17, 2019 23:54 |
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So got back from work and was able to download that Android Tiers fix that made everything work again. Is there any way to stop Steam from downloading any updates like that unless I want it to? The update options I see for it under Steam properties are "yes, always, super always, and before everything always!" which is...not what I want.
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# ? Dec 18, 2019 01:56 |
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bird food bathtub posted:So got back from work and was able to download that Android Tiers fix that made everything work again. Is there any way to stop Steam from downloading any updates like that unless I want it to? The update options I see for it under Steam properties are "yes, always, super always, and before everything always!" which is...not what I want. There is no way to stop Steam from updating
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# ? Dec 18, 2019 02:09 |
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Tias posted:I forgot to put one tile of piping into the synthylene plant You connect it to a switch on the other side of the wall and leave it off until its time.
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# ? Dec 18, 2019 06:39 |
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I just place a peice of unconnected power conduit near them, so you can manually switch things on and off using the re-connect button.
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# ? Dec 18, 2019 20:53 |
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How far will pawns travel to use a table ? I have my fridge set on one side of a small valley, then farms, then my factory / rec center on the other side/. Everyone goes to the fridge and just eats a meal, and ignores the table setup. Its it too far to walk? is it not set up exclusively as a eating spot because i might have a research table there too ? its really one of the only bad thoughts we are getting and its driving me nuts Also , auto turrets, any good set up ideas so they aren't rushed and killed asap? adding sandbags in front ? multiple layers ?
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# ? Dec 20, 2019 14:14 |
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They won't travel very far, no. So you should put a fridge somewhere next to your dining room.
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# ? Dec 20, 2019 14:25 |
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I've been getting a lot of mileage out of making meal storage just on the other side of a wall from the dining table, and then filling that one room with all the recreational furniture. One room gives both dining room and recreation room mood bonuses.
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# ? Dec 20, 2019 14:32 |
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Having a dual purpose rec and dining room is a good idea because yeah, they don't interfere, they are used in the same time block, and you get the quality bonus for both. I also recommend a fridge mod that makes freestanding container fridges for meals, makes live much easier.
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# ? Dec 20, 2019 14:46 |
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OwlFancier posted:Having a dual purpose rec and dining room is a good idea because yeah, they don't interfere, they are used in the same time block, and you get the quality bonus for both. This post right here. My kitchen is right across the hall from a giant community room with chairs, tables, pool, and other entertainment options. I don't actually have refrigerators in the same room, but because the kitchen is so close, pawns can just dip in and grab a meal, then go straight to the beautiful community room. Make sure you put your table seating in the effective area of the TV.
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# ? Dec 20, 2019 15:42 |
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Kitchen as effectively an add-on to the dining room is also a good idea yes. I usually put them across the hall or in a cafeteria style arrangement. If you use the mod that adds wall fridges this works even better because you can literally make the adjoining wall into meal storage and access it from both sides.
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# ? Dec 20, 2019 17:15 |
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I actually tend to put my TV in the hospital. Whatever dumbass got himself shot, stabbed, burned and caught the plague will watch TV without leaving their medical bed and nobody needs to use more pawn labor to cheer up patients.
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# ? Dec 20, 2019 17:37 |
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OwlFancier posted:Kitchen as effectively an add-on to the dining room is also a good idea yes. I usually put them across the hall or in a cafeteria style arrangement. If you use the mod that adds wall fridges this works even better because you can literally make the adjoining wall into meal storage and access it from both sides. After I made my post, I realized I needed to do this in my game. I just have to work up the to load it back up and make the change. I've been waiting until I build a new computer to go back into it, because on my aging 3570k the game slows to a crawl once you're big. It's a bit better since I swapped in a new heatsink and overclocked, but until I get a beefy modern processor, I'm going to be eating poo poo at 50+ pawns.
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# ? Dec 20, 2019 18:00 |
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So with the new version of Prison Labour, it keeps more track of how you treat your prisoners, leading to them committing suicide if you treat them too poorly. This also includes while inside a battery pod apparently I dont know if that means they'll commit suicide in a crypto sleep pod too but either way it seems like a bug. Also a raid came in with a high level surrogate android that I managed to destroy, and upon disassembling, the AI core was still intact flashbacks to Dwarf Fortress and using enemy raids as a tertiary source of raw materials
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# ? Dec 20, 2019 22:40 |
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Roundboy posted:How far will pawns travel to use a table ? I have my fridge set on one side of a small valley, then farms, then my factory / rec center on the other side/. Everyone goes to the fridge and just eats a meal, and ignores the table setup. Its it too far to walk? is it not set up exclusively as a eating spot because i might have a research table there too ? its really one of the only bad thoughts we are getting and its driving me nuts Also you can try storing your prepared meals in a shelf next to the dining table, unrefrigerated - you only really need to worry about refrigeration if you are making more meals in one batch than your colony consumes in 4 days.
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# ? Dec 20, 2019 23:07 |
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Texture pack! Also, wall/floor tile pack. https://steamcommunity.com/sharedfiles/filedetails/?id=1771295228 https://steamcommunity.com/sharedfiles/filedetails/?id=1882432197 I'm enjoying it thus far, adds a nice RPG style look to things, and it's a nice change of pace from vanilla art. Also makes the water look really good. I like also that it takes advantage of the difference between hewn and regular rough stone, the stuff you dig out actually looks quarried while the difference in vanilla is virtually unnoticeable. Makes the map look quite nice and bleak/gloomy. OwlFancier fucked around with this message at 00:15 on Dec 21, 2019 |
# ? Dec 21, 2019 00:11 |
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Roundboy posted:How far will pawns travel to use a table ? I have my fridge set on one side of a small valley, then farms, then my factory / rec center on the other side/. Everyone goes to the fridge and just eats a meal, and ignores the table setup. Its it too far to walk? is it not set up exclusively as a eating spot because i might have a research table there too ? its really one of the only bad thoughts we are getting and its driving me nuts Check out the mod RimFridge. It gives you fridges that can be standalone or installed as a wall. I use the wall fridges in my kitchens, dining rooms, and rec rooms because it allows two way access (haulers deposit from the hallway, consumers withdraw from inside the room). Also keeps meals frozen so they wont spoil. It feels balanced too because they require power and components
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# ? Dec 21, 2019 03:21 |
Be careful, wild animals can eat out of wall fridges.
Negative Entropy fucked around with this message at 04:21 on Dec 21, 2019 |
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# ? Dec 21, 2019 04:19 |
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Negative Entropy posted:Be careful, wild animals can eat out of wall fridges. So true. Learned this lesson the hard way during my first winter. As soon as all of the wild grass disappeared every wild animal on the map zerg rushed my base.
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# ? Dec 21, 2019 04:57 |
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But why have a wall fridge in an exterior wall
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# ? Dec 21, 2019 05:25 |
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Hauling pets and pawns can deposit stuff without ever having to enter a building. Then the animals or cooks or whatever can use the food without ever leaving their building Also I'm rich af
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# ? Dec 21, 2019 05:31 |
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Honestly an unrefrigerated wall hatch would be a pretty useful mod.
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# ? Dec 21, 2019 06:21 |
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Corpse hatch into your stone burning room where you chuck a molotov onto the corpse pile.
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# ? Dec 21, 2019 06:22 |
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I'll tend to micromanage is too much trying to make a base that is cool in the summer, then i flip the vents closed and now all the coolers are heating up the base. But it takes so much effort then to just plop a heater down
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# ? Dec 21, 2019 13:57 |
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Was electric smelting removed as a tech? I have slag everywhere and can't seem to find it in my research tree Also, does napalm light up when struck by lightning, or can it spontaneously self-combust?
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# ? Dec 21, 2019 14:03 |
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Lightning sparks fires if it hits anything flammable, so yeah napalm will go up.
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# ? Dec 21, 2019 14:34 |
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Tias posted:Was electric smelting removed as a tech? I have slag everywhere and can't seem to find it in my research tree Don't know which mod it is exactly but one of the ones I'm using adds a search box to the research tree which is really helpful for this kind of problem.
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# ? Dec 21, 2019 14:43 |
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Tias posted:Was electric smelting removed as a tech? I have slag everywhere and can't seem to find it in my research tree In vanilla I thought it was unlocked by smithing? Not sure, seems like its always available to build by the time I have slag building up. On base design, a larger room naturally adds impressiveness too so tearing down a wall and combining dining plus rec helps both bonuses for the same amount of space. My new favorite is to make a 4-5 wide main hallway connecting the early bedrooms and kitchen/rec/dining. Use that area for storage very early and eventually as the main workshop. Put all the heating/cooling in that "room" with vents to everything else. Hallway is maybe a strong word, just a contiguous space between the other rooms, you can tetris workbenches and stockpiles quite a bit in irregular spaces.
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# ? Dec 21, 2019 20:33 |
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I know it looks like a target but it's not a suggestion...
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# ? Dec 23, 2019 01:40 |
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I don't think I've ever had anything (meteorites, ship parts etc) land in my base. Is the game coded to avoid this cos I think it would be pretty hilarious.
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# ? Dec 23, 2019 19:52 |
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Incoming Chinchilla posted:I don't think I've ever had anything (meteorites, ship parts etc) land in my base. Is the game coded to avoid this cos I think it would be pretty hilarious. Yeah that stuff won't land within a certain radius of any active pawns or any of your constructions
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# ? Dec 23, 2019 20:11 |
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A meteor definitely landed on a raid that was engaging at my outer walls, took out two of them. Didn't hit the walls, just the enemy pawns.
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# ? Dec 23, 2019 20:15 |
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I had a meteorite land on my fields inside my walls in like B18 or something. It was annoying because back then it turned my fertile soil to stone permanently.
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# ? Dec 23, 2019 20:18 |
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A meteor landed on a turkey in one of my bases. We call that day Thanksgiving now.
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# ? Dec 23, 2019 20:23 |
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I recently had my first poison ship land inside my walls. On my farm, just a few tiles from my rec room and kitchen
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# ? Dec 23, 2019 20:44 |
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I had a meteor land right in front of my entrance, heavily damaging the nearby geothermal generator but miraculously not damaging the power cables it landed directly on top of. Very polite
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# ? Dec 23, 2019 21:04 |
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I had meteors smash a herd of muffalo once, solving all my food problems for a while
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# ? Dec 23, 2019 21:10 |
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The mod that provides crash landings will drop ship sections anywhere and anywhere, including on top of your hospital/barracks/mortar shell magazine
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# ? Dec 23, 2019 21:45 |
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# ? Jun 10, 2024 17:26 |
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I had a drop pod smash through the just-finished roof of my freezer onto the head of a pawn, killing him instantly, on day three of a five-person embark with tribal supplies but spacer tech. The pawns were named after my roommates and friends.
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# ? Dec 23, 2019 21:49 |