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blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

Nullsmack posted:

So far the times that I've played the game I only ever messed around in the basic survival missions at the start of the game. How long does it take until you get into getting other ships or the freighter that the mech update talks about? How do you get it? Or is there a mission or something that explains all this?

Not sure the number of hours, but in short order after getting a ship, you'll be instructed to build a warp drive and start hopping from solar system to solar system. after a few hops, a scripted encounter with a freighter thats being attacked by pirates will occur as you come out of warp. Once you kill all the pirates, you are asked to board the freighter, and the captain hands you the keys. Its yours now.

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blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

GreatGreen posted:

So I watched the hour long video a few posts up, and I have one more question.

What's moving around in the game like? Most of the appeal is going to be exploration

Galaxy Map>Starship>exocraft>jump pack>legs

Exploration "scales" in a really incredible way, in my opinion. From MACRO where you are in the galaxy map, gliding past hundreds of solar systems, to in-system travel between planets with random encounters and asteroids, and planets and space stations and random fleets of ships, to flying through the atmosphere of planets in your starship, looking at interesting terrain and vegetation miles below you, to roaming around in an exocraft, on the surface, jumping hills and bluffs, to diving into the water and exploring underwater flora and fauna, to hopping out and walking around, where you can walk right up to animals, plants, buildings, and hunt down minute details, or even search out underground cave systems with totally indepedent ecosystems from the surface of their worlds.

Its really brilliant, imo

Edit: In terms of "fun" to pilot, I'd say

Waterbug Exocraft
Rover Exocraft
Motorcycle Exocraft
Fighter/Unique Starships
Other Starships
Your dumb feet
The new mechs (decidedly not fun, need upgrades stat)

blarzgh fucked around with this message at 20:03 on Apr 9, 2020

Talkc
Aug 2, 2010

Mizuki! Mizuki! Mizuki!
***DEVASTATINGLY HANDSOME***
I jumped back in this game for new mech and uh....

I like the rovers a lot heh. Mech was kinda a big bitchy pain in the rear end to pilot without upgrades in and out of VR. Out of VR less so, In VR its a claustrophobic jump nightmare that fights what im doing. Of course it had been years since i played so, the game is a wonderful joy to discover in vr and all the changes. Taking off in a spaceship is absolutely a joy. Honestly Boneworks pales compared to No Man's Sky, and honestly every other VR experience so far has too other than Elite Dangerous. The feel of flying is so carefree and joyous in No Man's Sky though that i dont feel the near heart attack level of panic i do in Elite. I have VR legs, its more the "Trying to remember what buttons on my controller do in mid spaceflight" sorta thing in Elite when im still garbage at the game that doesnt help.

But No Man's Sky is wonderful. Being a strange little gek person wondering the universe is going to be a neat experience.

MShadowy
Sep 30, 2013

dammit eyes don't work that way!



Fun Shoe
It's pretty chill. Been kinda getting a little too into this as a way of dealing with stress lately but there's just something soothing about wandering around these rolling sort of alien environments.

Anyway, not much too it so far, but my second and ultimately probably gonna remain primary base; hopefully I can make it into something a little less utilitarian eventually but I always seem to be short on basic materials.



Also finally managed to find an exotic ship earlier today; I would've liked it to have the beak as well as that particular engine cowling but so it goes. The two part ventral wing would also be pretty cool I think, though the giant dorsal wing looks kinda silly. I'm sure I can find a replacement eventually, regardless.

MShadowy fucked around with this message at 06:17 on Apr 11, 2020

haveblue
Aug 15, 2005



Toilet Rascal
Finally got my living ship, after also grinding out all the portal glyphs. I guess to upgrade this I just fly around a lot?

Gwamp
Apr 18, 2003

Pedicabo ego vos et irrumabo,

haveblue posted:

Finally got my living ship, after also grinding out all the portal glyphs. I guess to upgrade this I just fly around a lot?

Yep, lots of flying around. Not every star system is good for getting the parts though. You may have switch systems.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

haveblue posted:

Finally got my living ship, after also grinding out all the portal glyphs. I guess to upgrade this I just fly around a lot?

Once you find. Solar system that spawns the upgrades you need, the sequence repeats on reload in my experience; I found a couple of systems that would give me three different upgrades in a row, so I would get all three, save reload get them again, save reload.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
I've jumped back into this (again) for the first time since, Beyond or something, is there a consensus on the best multitool/ship weapons? I only really wanna have one for each. And plasma grenades. All the plasma grenades.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

This really is a great quarantine game.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

AirRaid posted:

I've jumped back into this (again) for the first time since, Beyond or something, is there a consensus on the best multitool/ship weapons? I only really wanna have one for each. And plasma grenades. All the plasma grenades.

Best ship weapon in my opinion is the shotgun one. Just sit and wait for enemy ships to strafe you and BLAMBLAMBLAM they're dead.

Lord Awkward
Feb 16, 2012

blarzgh posted:

Best ship weapon in my opinion is the shotgun one. Just sit and wait for enemy ships to strafe you and BLAMBLAMBLAM they're dead.

Hard agree, and if you're doing an anti pirate mission and reorient fast enough/get lucky as the wave(s) jump in, you can pop several at once.
Also pretty decent for strafing planetary depots.

haveblue
Aug 15, 2005



Toilet Rascal
I still use the phase beam but I think that's because I used it a lot in the pre-Next version when it had a very strong target tracking feature. You could lock onto a pirate and still be doing damage to him even after he's mostly flown past you and isn't visible any more.

Then the pirate would die and it would accidentally blast a random part of the freighter you're trying to defend and now you're wanted :sigh:

Sydney Bottocks
Oct 15, 2004

John F Bennett posted:

This really is a great quarantine game.

I've been dealing with some family health-related issues recently (not coronavirus-related, thankfully (pre-emptive knock on wood here)), and I have to say the mostly chill vibe of the game has been very helpful in allowing me some moments of distraction here and there. I started out on "acid rain world" and then moved on to "lush African savannah with oceans world". I did explore "dead airless world", but I usually don't stay on there for longer than it takes to get some resources since it's kinda bleak and depressing to explore sometimes. But yeah, it's definitely helped me take my mind off of things at times.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

blarzgh posted:

Best ship weapon in my opinion is the shotgun one. Just sit and wait for enemy ships to strafe you and BLAMBLAMBLAM they're dead.

OK Sweet but what's that one actually called?

And any recommendations for multi-tool weaponry?

Jenny Agutter
Mar 18, 2009

AirRaid posted:


And any recommendations for multi-tool weaponry?

Scatter blaster with three s-rank upgrades. Shotgun again, it just makes sense since sentinel’s like to get up in your face anyway

Lord Awkward
Feb 16, 2012

AirRaid posted:

OK Sweet but what's that one actually called?


Positron ejector

Talkc
Aug 2, 2010

Mizuki! Mizuki! Mizuki!
***DEVASTATINGLY HANDSOME***

Lord Awkward posted:

Positron ejector

Can't not rename your "tool" after putting on mods like that.

cheesetriangles
Jan 5, 2011





Was having a good time coming back to NMS until it deleted everything I had in my two refineries. Just like a total of 20,000 stack of mats deleted for no reason?

I swear this game is so god drat buggy.

VectorSigma
Jan 20, 2004

Transform
and
Freak Out



Sick of walking around to get materials that you can't slap an extractor on? Want to build a really huge base but your mining laser finger got tired after the first 2000 ferrite?

Just use the Positron Ejector. I have three S-Class upgrades. Protip: airless worlds have a lot of tiny rocks and you will fill your entire hold to 9999 whatever in minutes.

Watch what happens in under two minutes:

https://www.youtube.com/watch?v=P0866grXQsM

Speedball
Apr 15, 2008

God I remember the launch version of this game had giant pillars of material you were expected to laser-mine to progress. How far we've come....

And speaking of launching, if you want to remove a big headache, you should get your hands on a "launch thruster recharger" technology module. The blueprints will be in the Space Anomaly.

What's the Space Anomaly? It's a thing that you gain access to not far into the story mission, you can summon it to wherever you are in space. It's a big sphere that's bigger on the inside and has (now) been transformed into basically a multiplayer meet-up hub that also has vendors who sell you upgrades for base-building, vehicle-building, you name it.

The vendors on the Space Anomaly trade in Nanites instead of Units (units are usually cash for generic merchants) but a couple guys on the Space Anomaly give you a bunch of nanites for free every day and you can find plenty out in the wild or as quest rewards. There is an entire chain of quests relating to base-building, hiring technicians and doing quests for them to learn blueprints for all the goodies you can build, but the Space Anomaly vendors allow you to just bypass most of that. Which is pretty cool of the developers, if you're sick of having to do their fetch quests.

Many higher-end materials require a variety of poo poo that you can obtain from growing certain plants. Your freighter doubles as a mobile base (minus certain accoutremants) and you can build a huge hydroponic farm for all your crafting needs up there.

The "storage units" you can build on your base and on your freighter are linked by magic. A "Storage Unit 1" will have the same items in it as another "Storage Unit 1" you have built somewhere else, in another system even. There's ten total, which *usually* should be enough to contain most of your most precious poo poo.

edit: it is comical to think back on how tiny the interior of the Space Anomaly was originally. It was just...two guys, one or two rooms, that's it.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
The Teleport module in the Freighter upgrade tree (same place the hyperdrive upgrades are) is a game changer too. Transfer poo poo to your freighter inventory from anywhere! I'm pretty sure it works when your freighter isn't even in the same solar system.

I think I am going to struggle to replace my pre-order bonus ship this time around. It's slightly low on cargo space, but that's upgradable to 25, but it has SEVENTEEN technology slots, meaning all my tech upgrades are in there and the hold is free for actual stuff. Might actually try and get the 85K nanites required to bump it to S class.

cheesetriangles
Jan 5, 2011





Are you required to do the whole Artemis storyline or can you skip it?

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



The best thing is to do what you want when you want.

That said, there are base pieces with NPCs you may or may not want daily quests from unlocked about a third of the way through. Past that it's all lore with a small health boost item at the very end.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
You’re not really required to do anything. The early parts give you some blueprints but once you get to the nexus I don’t think it gives you much more that you can’t get elsewhere.

Weavered
Jun 23, 2013

cheesetriangles posted:

Are you required to do the whole Artemis storyline or can you skip it?

You can skip everything really. Pretty much all the quests are just tutorials/ guidance to starting your base etc.

cheesetriangles
Jan 5, 2011





The thing is I've done it before and am just restarting because my old save bugged out. I've done it multiple times.

Sexual Aluminum
Jun 21, 2003

is made of candy
Soiled Meat
Man I cannot find the planet this dumb egg wants me to go to. None of these planets have anomalies or strange colors!

doingitwrong
Jul 27, 2013

VectorSigma posted:

Sick of walking around to get materials that you can't slap an extractor on? Want to build a really huge base but your mining laser finger got tired after the first 2000 ferrite?

Just use the Positron Ejector. I have three S-Class upgrades. Protip: airless worlds have a lot of tiny rocks and you will fill your entire hold to 9999 whatever in minutes.

Watch what happens in under two minutes:

https://www.youtube.com/watch?v=P0866grXQsM

You just sold me a positron injector.

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

I think I might have to start a new game of this with all the updates over the past year. Last time I played I had an Artemis quest that wouldn’t complete (any holoterminal I was directed to wouldn’t work), and digging out my base after the terrain changed after an update was no fun.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

Sexual Aluminum posted:

Man I cannot find the planet this dumb egg wants me to go to. None of these planets have anomalies or strange colors!

Are you sure you're in the right solar system?

FreelanceSocialist
Nov 19, 2002
How are you guys keeping your inventory/storage organized? I only have two storage containers so far and it's already annoying remembering what stuff is where.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
"Organised" is such a strong word.

Lord Awkward
Feb 16, 2012
Stuff I need lots of constantly lives in exosuit high capacity storage, or in the ship (tritium, etc).
Everything else gets dumped into storage containers asap straight from the exosuit menu, and when I need something back out I pull it through the same menu and just kinda scroll until I find it.
My containers live in a three deep stack under my bases and I don't even bother building ladders to them anymore.

basically,

AirRaid posted:

"Organised" is such a strong word.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

AirRaid posted:

"Organised" is such a strong word.

Speedball
Apr 15, 2008

Man, one of the Quality of Life things they added that changed everything around was just how the mining beam works. Before it would just overheat and you'd basically be playing like those old games where you squirt water into a balloon to make it pop. Now the mining laser heats up as it fires so it mines *faster* as it gets hot (and it takes longer to fully overheat). Plus they differentiated mining plants/rocks with that and digging up the ground deposits with the Terrain Manipulator (which is, itself, also really easy to recharge now because you can just feed it with dirt.)

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
Agree, the terrain manipulator not overheating and being rechargable with the "waste" byproduct of mining ores is great.


VectorSigma posted:

Sick of walking around to get materials that you can't slap an extractor on? Want to build a really huge base but your mining laser finger got tired after the first 2000 ferrite?

Just use the Positron Ejector. I have three S-Class upgrades. Protip: airless worlds have a lot of tiny rocks and you will fill your entire hold to 9999 whatever in minutes.

Watch what happens in under two minutes:

https://www.youtube.com/watch?v=P0866grXQsM

I just tried this out finally and holy hell it is super effective, even with only 2 Positron upgrades. For best results make sure you scan the minerals and plants first so you get the secondary resource as well. I'm no longer worried about the millions of Ferrite I'll need for a proper base.

Speedball
Apr 15, 2008

I like that you can kill armored Sentinels by shooting them right in the eye, between the plates, if you're very precise and/or lucky. I'm still pretty bad at figuring out which parts of quadrupeds and Walkers I should kill first (and I do need to kill a few, a walker brain is an ingredient I need)

RealityWarCriminal
Aug 10, 2016

:o:
A guy on the Anomaly was giving out high end items and they sold for over 600,000,000 units. That was nice of them.

Are the station dailies the only source for Quicksilver? the few missions I've done there so far have been pains in the rear end.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



quadrapeds have a really useful weak spot where you fire a SSS plasma bomb directly into their face and they instantly die.

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haveblue
Aug 15, 2005



Toilet Rascal

eric ciaramella posted:

Are the station dailies the only source for Quicksilver? the few missions I've done there so far have been pains in the rear end.

Yeah. They randomly change pretty often so if a mission sounds like a pain in the rear end just look again after a while. There are also longer, more involved missions on weekends that give way more quicksilver.

I think you also get quicksilver from doing the storyline quests (not base building, the apollo/artemis/etc stuff).

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