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American McGay posted:That’s awesome, your husband is a lucky man. L-.... lol
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# ? Sep 26, 2022 15:58 |
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# ? Jun 9, 2024 05:01 |
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Arrhythmia posted:I really liked Going Down mouldy released some new maps a month ago, very nice https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/overboard
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# ? Sep 26, 2022 18:43 |
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American McGay posted:That’s awesome, your husband is a lucky man. Lol
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# ? Sep 26, 2022 18:56 |
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I should play going down. i discovered the worst wad I had downloaded when I rolled for the next adventure this weekend, dead.wire. what a pile. ZDoom only level that had this eye searing TV static for F_SKY, you could fall off most of the level and instantly die, and all monster noises were disabled + every enemy has the specter effect so you would just be triggering silent teleport traps and suddenly be hit with 4 cacoballs behind you that you didn't see or hear. Just terrible poo poo. Can't believe it won a cacoward
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# ? Sep 26, 2022 18:59 |
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the sequel dead.air is a lot better iirc, very different beast
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# ? Sep 26, 2022 19:17 |
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started playing Double Impact, a doom E1 replacement on the switch port and kinda not feeling it after 2 levels. It reminds me of some other E1 replacements I've played like Phobos Revisited that don't have enough imagination, there's too many segments that were straight callbacks that's it's not super exciting. Maybe it gets better I think people like this WAD.
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# ? Sep 29, 2022 00:52 |
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The Kins posted:the sequel dead.air is a lot better iirc, very different beast Word I'll have to check it out
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# ? Sep 29, 2022 00:52 |
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i made some maps for a few doomworld community wads if you wanna' give those wads a shot! they revolved around imposed limits and there's some real good maps that came out of them. i'll mention my specific maps below, but definitely give them a full run to see how creative people got. The 64kb Challenge: Limitless Selection - each map is no bigger than 64kb, and this one needs a limit-removing doom sourceport. mine's MAP09: Blood River Base 3x3: Take Two - the limits were three wall textures, three floor/ceiling textures, and three monsters per map. will work on any boom-compatible sourceport, mine is MAP17: 3TEK
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# ? Sep 29, 2022 01:40 |
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Dieting Hippo posted:i made some maps for a few doomworld community wads if you wanna' give those wads a shot! they revolved around imposed limits and there's some real good maps that came out of them. i'll mention my specific maps below, but definitely give them a full run to see how creative people got. Awesome, I'm gonna check out your maps tonight!
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# ? Sep 29, 2022 03:02 |
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forgot to record a demo of 64kb, but i UV maxed it first try i swear. I really liked the look of the imposing flat tech base in the beginng, had a good doom 1 vibe going for a few minutes and then BAM two cybies out of freaking nowhere was a nice surprise. i didnt find the 2 secrets in the first room until i was already done with the level and only missing one monster...woulda been helpful goodies. here's my demo for 3x3, check it out! im gonna finish it later but wanted to share my first crack. https://we.tl/t-pZwzs3jvMb
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# ? Sep 29, 2022 03:39 |
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In Training posted:forgot to record a demo of 64kb, but i UV maxed it first try i swear. I really liked the look of the imposing flat tech base in the beginng, had a good doom 1 vibe going for a few minutes and then BAM two cybies out of freaking nowhere was a nice surprise. i didnt find the 2 secrets in the first room until i was already done with the level and only missing one monster...woulda been helpful goodies. hell yea! that's a good run for the 64kb map, the cyberdemon trap i've seen get a few people just because of the explosive barrels placed around their maze. and those first two secrets were a bit more punishing at first, i didn't have enough free space to add in teleporters until i started sacrificing other level geometry also oof, i felt that revenant rocket that got you on 3TEK, what a turn radius it had to swing around and clip you. you did find the rocket secret though, that's one i haven't seen people get often! that'll be handy to grab on the second run.
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# ? Sep 29, 2022 04:15 |
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In Training posted:forgot to record a demo of 64kb, but i UV maxed it first try i swear wow dude youre so loving cool. absolute bad rear end, drat.
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# ? Sep 29, 2022 04:37 |
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quake maps are good go play some today
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# ? Sep 29, 2022 15:37 |
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ArfJason posted:wow dude youre so loving cool. absolute bad rear end, drat. Thanks man I appreciate it.
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# ? Sep 29, 2022 15:40 |
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played a fun map today, "Escape from Castle Chezcrea", very heavily themed like a prison break from a demonic castle. limited weaponry, early map requires some infighting to deal with the baron and caco prison guards before you get a RL, etc. it was neat, kinda annoying finale where you trudge through sewers that actually slow your movement and then you have to fight 3 pain elementals in 1/3rd movespeed in a square with minimal geometry to avoid lost souls...brutal poo poo, had only reached it on my 3rd attempt and didnt know what to expect and crawled out to the exit like this. extremely sick next up is Tremor from 2004. hope its fun
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# ? Oct 1, 2022 19:02 |
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playing another ancient aliens inspired map pack that actually kicks rear end, Alienated. really awesome looking visuals + a nice blend of regular doom action levels and some slaughter so far. digging it
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# ? Oct 2, 2022 16:50 |
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that's fully sick
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# ? Oct 2, 2022 16:56 |
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In Training posted:playing another ancient aliens inspired map pack that actually kicks rear end, Alienated. really awesome looking visuals + a nice blend of regular doom action levels and some slaughter so far. digging it That looks awesome
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# ? Oct 2, 2022 17:06 |
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IT what source port(s) do you use
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# ? Oct 2, 2022 17:07 |
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Pablo Nergigante posted:IT what source port(s) do you use i recently switched to DSDA doom, which is like a update to prBoom+. gives you a nice unobtrusive hud that tracks time, kills, secrets right above the regular doom hud, and one button level restart and a rewind feature. its really good and theres more stuff in there for speedrun recording which i might dabble in eventually, speedrunning shorter levels seems like fun.
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# ? Oct 2, 2022 17:09 |
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alienated though is Zdoom only, its got bridges and dynamic lighting. i have DSDA, eternity, ZDOom & chocolate doom all configured in case certain wads have compatibility issues.
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# ? Oct 2, 2022 17:10 |
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"Which Doom source port do you use?" "All"
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# ? Oct 2, 2022 18:03 |
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there are way more than 4 source ports. topic locked
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# ? Oct 2, 2022 18:13 |
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If you're not using doomsday engine with hd models and colored lightimg are you really playing doom?
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# ? Oct 2, 2022 19:36 |
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Squeezy Farm posted:If you're not using doomsday engine with hd models and colored lightimg are you really playing doom? you aren't because you can't play it the way romero does, with breutal doom, full mouselook, jumping, and crouching
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# ? Oct 2, 2022 20:44 |
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mysterious loyall X posted:you aren't because you can't play it the way romero does, with breutal doom, full mouselook, jumping, and crouching + hackable sentry guns
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# ? Oct 2, 2022 22:51 |
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Frenz posted:+ hackable sentry guns Lmao
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# ? Oct 3, 2022 01:29 |
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...and epic brutal doom heroes!
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# ? Oct 3, 2022 03:41 |
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been playing Back to Saturn X on switch and it seems fine...the texture overhaul looks great and it's impressive how cohesive the project is level to level considering how many mappers contributed to the set but its not really grabbing me. I guess at the end of the day the levels aren't really more involved than fairly basic tech base layouts, I guess since they spent so much effort on showcasing the new art.
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# ? Oct 4, 2022 22:43 |
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In Training posted:been playing Back to Saturn X on switch and it seems fine...the texture overhaul looks great and it's impressive how cohesive the project is level to level considering how many mappers contributed to the set but its not really grabbing me. I guess at the end of the day the levels aren't really more involved than fairly basic tech base layouts, I guess since they spent so much effort on showcasing the new art. Honestly I want to like BTSX but it leaves me totally cold. I feel like I'm supposed to enjoy it because most of the Doomworld community does, but...
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# ? Oct 4, 2022 22:51 |
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it looks really cool and has sick music but the maps are boring and too long
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# ? Oct 4, 2022 23:12 |
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run it on a 1994 era 486 and marvel at how will run in vanilla dos doom. probalby really poorly tho.
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# ? Oct 5, 2022 01:26 |
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still been having a lot of fun with Alienated, these levels kick rear end. had to use saves on MAP06 bc it was an absolute behemoth
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# ? Oct 5, 2022 05:13 |
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In Training posted:still been having a lot of fun with Alienated, these levels kick rear end. had to use saves on MAP06 bc it was an absolute behemoth those maps look loving awesome
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# ? Oct 5, 2022 05:40 |
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i played the ribbiks + grain of salt short halloween themed wad "Wormwood: Expanded Universe" from a few years ago. u may have heard about it because it uses boom trickery to make "bouncy walls." pretty good wad. maps 1 and 3 are puzzles/gimmicks using the bouncy walls. the 4th map "stabbed, with a sword," is a really good ribbiks map but doesn't make much use of the "bouncy walls," except for the end. play it on hmp or less if your a newb like me. theres also 3 bonus maps in slots 31-33 that are more normal ribbiks maps. grain of salts map kind of sucks but he says so as well in the doomworld thread so i can say it too, its like 15 seoncds long tho so w/e. it also has the lowhealth cyberdemons that die in like 6 ssg blasts or w/e. they also will infight with normal cybers, which i didn't know. nice set of 4 maps + 3 bonus ones anyway check it out: https://www.doomworld.com/forum/topic/117856-wormwood-expanded-universe-boom-comp-halloween-maps-by-ribbiks-and-me/. the other wormwood/halloween maps they've done are cool too so check em out also. well i haven't played wormword 3 yet. don't worry in this room you just have to do some "bouncy wall" dodging and everything dies to a crusher when the exit opens. don't worry in this room and this room only rockets pass through doom guy the titular sword
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# ? Oct 7, 2022 03:08 |
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Arrhythmia posted:I really liked Going Down its so cool htough i got truly Filtered in the last third
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# ? Oct 7, 2022 22:48 |
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i had "software exclusive full screen" set to off for some reawson in dsda which was making me lose precious frames in software redering mode. but i turned it on and now i am freed from opengl doom 3 level dark lighting. except on really big maps that will make software lighting chug. prais john doom and john id software
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# ? Oct 8, 2022 23:19 |
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started playing REKKR since I got bored of back to Saturn X after 12ish maps. Seems pretty cool but it's the first total conversion I've played so maybe it's just the novelty of seeing weird poo poo in this engine.
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# ? Oct 8, 2022 23:33 |
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mysterious loyall X posted:i had "software exclusive full screen" set to off for some reawson in dsda which was making me lose precious frames in software redering mode. but i turned it on and now i am freed from opengl doom 3 level dark lighting. except on really big maps that will make software lighting chug. prais john doom and john id software Bro, PM me a link to dads.
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# ? Oct 9, 2022 02:00 |
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# ? Jun 9, 2024 05:01 |
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Dsda*
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# ? Oct 9, 2022 02:00 |