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KPC_Mammon posted:Last I heard subclasses are out. Everything is considered its own discrete class. I really hope they don't force me to grind up a second Ogryn to use interesting weapons but I'm not optimistic. First I'm hearing of this. Link?
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# ? Jun 10, 2024 23:05 |
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Internet Explorer posted:First I'm hearing of this. Link? The class blog from shortly before release doesn’t really have any answers on this front. Subclasses are clearly going to be “Veteran: X” or “Ogryn: Y” but they haven’t said a word about how levels or anything will be handled.
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I honestly dont know what they were thinking with this class thing. Theres no way id want to level another vet to 30
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Looking forward to cosmetics not transferring between subclasses for the same character.
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don't be silly, they'll be transferrable between subclasses but if you have it equipped on two classes at the same time it will cause you to crash to desktop any time you open the matchmaking menu. fatshark will fix the problem a year from its introduction.
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Jerkface posted:I honestly dont know what they were thinking with this class thing. Theres no way id want to level another vet to 30 My extremely vain hope is that the lack of character slots means when added they’ll work like VT2 classes and share levels but I expect them to at least initially gently caress it up. Also got confirmation for whoever was asking that height does effect hit box now.
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Orv posted:The class blog from shortly before release doesn’t really have any answers on this front. Subclasses are clearly going to be “Veteran: X” or “Ogryn: Y” but they haven’t said a word about how levels or anything will be handled.
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My extremely cynical take is that we're not gonna get subclasses at all. We're getting completely new characters, which means having to level from scratch, and having to buy new cosmetics. It really feels like that's the direction they're taking this game, to me. Broken Cog fucked around with this message at 20:24 on Dec 1, 2022 |
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i feel like people aren't really encapsulating the precise way fatshark's stuff is typically broken or hosed up. they'll give us switchable subclasses, but it'll accidentally delete your inventory every time you do. they're going to fix the toughness bug, but some bizarre knock-on effect will make it so every time you lose toughness it interrupts any action you're performing. they're going to trickle out new weapons for free for the first couple of weeks, but wielding one will have your character pull out a giant transparent "ASSET MISSING" placeholder.
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Broken Cog posted:My extremely cynical take is that we're not gonna get subclasses at all. We're getting completely new characters, which means having to level from scratch, and having to buy new cosmetics. It's weird that the classes have names though like Ogryn brute and veteran sharpshooter. It does suggest there's gonna be something else but who knows.
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I have beat a man to death with an error texture before and I shall again if necessary.
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Cowcaster posted:i feel like people aren't really encapsulating the precise way fatshark's stuff is typically broken or hosed up. they'll give us switchable subclasses, but it'll accidentally delete your inventory every time you do. they're going to fix the toughness bug, but some bizarre knock-on effect will make it so every time you lose toughness it interrupts any action you're performing. they're going to trickle out new weapons for free for the first couple of weeks, but wielding one will have your character pull out a giant transparent "ASSET MISSING" placeholder. Basically like Overkill in the really hosed up Payday 2 days.
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NoEyedSquareGuy posted:Wasn't impressed with the lightning hammer until I started spamming the heavy attack over and over. Ragdolling poxwalkers left and right then activating the hammer and charging in to one-shot a special has made the Zealot my new favorite class. The thunder hammer also seems to chunk terror health bars nicely if you're activating it between heavy swings. My fireteam did two back to back missions last night and fought a daemonhost both times (bless the ogryn shield for dealing with them). The only loadout change between the runs was my swapping from the 1h sword to the hammer. On the second run we managed to score the 'kill a terror in under 20s' chievo.
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Broken Cog posted:Is there a way to see which missions you need to do with a specific class on malice/heresy to get the penances for doing every mission on that difficulty? I know im super late and a few pages back but here you go for what you need for it. Almost done with it myself. ![]()
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hemale in pain posted:It's weird that the classes have names though like Ogryn brute and veteran sharpshooter. It does suggest there's gonna be something else but who knows. Again though, I could be absolutely wrong. On another note, I don't think even Vermintide 2 has released all their DLC subclasses yet, so we might be in for the long haul. TwatHammer posted:I know im super late and a few pages back but here you go for what you need for it. Almost done with it myself. Yeah, I'm on the same stage myself, but I was wondering if there was a way to see which mission types on Heresy I was missing.
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Broken Cog posted:On another note, I don't think even Vermintide has released all their DLC subclasses yet, so we might be in for the long haul. Yeah they are missing one, the difference there is Vermintide launched with 3 subclasses per class and then they sold one per class after the fact which felt reasonably fair to me. I think if they tried charging in this one and if you have to level them separately as you're theorising, that'd be a breaking point for folks. Personally I hope they add at least 1 for free per class and they're just shared level wise. If they want to add some really weird exotic new class then and charge for it once they've released some other stuff and fixed all the issues that's cool but they'd be taking the piss a bit trying to charge more when the base game has a fair bit less than Vermintide 2 did at launch.
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Broken Cog posted:On another note, I don't think even Vermintide 2 has released all their DLC subclasses yet, so we might be in for the long haul.
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Yes VT2 has still not done a DLC class for sienna and hasn't really had any sort of announcement or teaser. The new FLC level that is the first of a two part mission series has Sienna's sister as a necromancer or dark mage but who knows if that's what they are going to do for her class
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Jerkface posted:I honestly dont know what they were thinking with this class thing. Theres no way id want to level another vet to 30 I mean, hopefullytm any new (sub)class based on veteran would play so substantially differently that it wouldn't feel like leveling another vet at all.
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wedgie deliverer posted:Default low setting. I take it you're using FSR 2.0 and the Sharpening filter? Works wonders.
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Perestroika posted:I mean, hopefullytm any new (sub)class based on veteran would play so substantially differently that it wouldn't feel like leveling another vet at all. Disgraced former Commissar with power fist and bolt pistol and special move to res dying or downed allies.
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marshmallow creep posted:Disgraced former Commissar with power fist and bolt pistol and special move to
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Execute downed allies for 30s of +50% aspd and damage
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I just want to be Yarrick is that too much to ask
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That's how the animation will work, but it'll respawn the player as a "reinforcement" slightly behind the party. "You have failed us for the last time!" *POW* "Bring us another reject!"
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I played a quick match solo queue game where my zealot was grouped up with three ogryn. It played out exactly like it would have for real where they did the most stupid poo poo like punching a daemonhost and getting lost constantly. I loved it. They were roleplaying so hard on accident and I was having so much fun.
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They should have a special modifier where you have a commissar servo skull following you and yelling at you to go faster all the time, I don't know what the negative or hard part of it would be, maybe it has a bolt pistol hanging down and shoots at you if you go too slow.
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Perestroika posted:I mean, hopefullytm any new (sub)class based on veteran would play so substantially differently that it wouldn't feel like leveling another vet at all. yea thats the dream (though more op slots please) but if i see Veteran: Sniper or some poo poo and its basically the same poo poo but now they get a long las im gonna lose my mind it would make sense if there is a veteran: catachan devil class or sometjing and its more melee focused with a different ultimate and poo poo, but honestly id rather i just be able to swap over to that so i can mix it up rather than need to level another class to 30 Im hoping any new classes are just entirely different experiences and there are no more veteran: X type deals
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Isn’t there an achievement for leveling all classes to 30? I would think that would support the assumption that sub-classes will launch as a respec and not a completely separate character.
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my brother was disappointed that there's not an option to be a kasrkin but i think that's just because he likes saying the word "kasrkin"
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Cowcaster posted:my brother was disappointed that there's not an option to be a kasrkin but i think that's just because he likes saying the word "kasrkin" I like being a hive ganger vet that shits on Cadia
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marshmallow creep posted:Disgraced former Commissar with power fist and bolt pistol and special move to res dying or downed allies. Heavily modified Mechanicus Skitarii soldier with lightning guns and integrated cyborg weapons ![]()
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hemale in pain posted:I think fatshark probably saw the stats and realised that most people were gonna jump on veteran cause of the imperial guard/soldier aesthetic so ehhh maybe let it do everything. If you made them crap at melee you'd end up with teams getting wiped when they ended up with 3/4 veterans. You don't need to make them crap at melee. You just need to not make them literally have the best melee weapon in the game. This isn't rocket science.
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Captain Oblivious posted:You don't need to make them crap at melee. You just need to not make them literally have the best melee weapon in the game. This isn't rocket science. I like my meat cleaver but it shouldn't be the best melee option for Ogryn in a setting with chain and power weapons. At least give me something big enough to require two hands to swing!
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I like to imagine the Fatshark office being in a state of constant shananigans. Water buckets precariously balanced over doors, identical twins leading to romcom misunderstandings, Custard pies being thrown, people standing on the edge of preciptious drops, arms flailing, going 'whoop-whoop-whoop', and occasionally some light coding.
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Captain Oblivious posted:You don't need to make them crap at melee. You just need to not make them literally have the best melee weapon in the game. This isn't rocket science. dont get me wrong i agree but there's always gonna be a dev favourite.
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God, I love those moments when you get an ![]() https://i.imgur.com/VbogHSG.mp4
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Reddit has a bunch of pics of the grimoires and scriptures spawning in walls and other inaccessible places. Gonna go ahead and replace those challenges for this week. No wonder I was making so little progress.
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Kaysette posted:Reddit has a bunch of pics of the grimoires and scriptures spawning in walls and other inaccessible places. "Pick up 6 grimoires" *pay 2500 gold to replace* "Pick up 9 grimoires"
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# ? Jun 10, 2024 23:05 |
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Kaysette posted:Reddit has a bunch of pics of the grimoires and scriptures spawning in walls and other inaccessible places. Is there some sort of tell for the scriptures? You can see a green glow from the grimoires if you look closely, for scriptures it seems like you just need to know all the possible places they can spawn.
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