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Sab Sabbington
Sep 18, 2016

In my restless dreams I see that town...

Flagstaff, Arizona

S.J. posted:

Honestly the dog mode sucks poo poo. They could've had it spawn more of almost any other enemy type and it would've been more interesting.

I would be so impossibly loving down for an oops all mutants mode called like Smackdown or Air Time or some poo poo

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juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


why is the male judge voice so loving bad? the female judge voice is actually funny, i don't know why the male one isn't performed in the same snooty way. it's just epic purge man voice

LazyMaybe
Aug 18, 2013

oouagh

Ra Ra Rasputin posted:

Of special note, with risk of fanning the flames of veteran envy:
Veteran gets doubled base crit chance of 10% everyone else 5%.
...
Veteran replenishes more toughness in melee than the other characters.
lol

Typical Pubbie
May 10, 2011

Legit Businessman posted:

Let us consult the Holy Text! (https://steamcommunity.com/sharedfiles/filedetails/?id=2894619510)

They are all elites.

Specialists are as follows:
Hound
Mutant
Burster
Pox Flamer
Trapper
Bomber
Sniper
Flamer

Thanks!

megane
Jun 20, 2008



Utterly hilarious that Zealot - the melee class that lives on toughness regen - has to spend an entire feat to get +50% toughness on melee kill, and the Veteran - the ranged class that can kill anything from a mile away - just gets that built into their class for free

e: Oh and it's a percentage, so I guess what this really means is:
  • Baseline Zealot gets 5 toughness on melee kill
  • Zealot with perk gets 7.5
  • Veteran gets 15, no need to spend a perk

megane fucked around with this message at 21:59 on Dec 21, 2022

BombiTheZombie
Mar 27, 2010
Wouldnt be a Fatshark game without crucial info like "These enemies are considered X for damage bonus purposes" or "If you sprint you take extra damage, unless you are X class" and "X class gains invulnerability frames on slide".

Goddamn, what a clownshow.

Chainclaw
Feb 14, 2009

Zzulu posted:

I miss the PvP aspects of Left4Dead, it was a lot of fun

Vermintide's got a PvP mode so maybe it will come to Darktide, too?

https://www.youtube.com/watch?v=7rYRGu9ImjE

Vargs
Mar 27, 2010

Chainclaw posted:

Vermintide's got a PvP mode

lol

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

Chainclaw posted:

Vermintide's got a PvP mode so maybe it will come to Darktide, too?

https://www.youtube.com/watch?v=7rYRGu9ImjE

Can’t wait!!!!1

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

megane posted:

Utterly hilarious that Zealot - the melee class that lives on toughness regen - has to spend an entire feat to get +50% toughness on melee kill, and the Veteran - the ranged class that can kill anything from a mile away - just gets that built into their class for free

e: Oh and it's a percentage, so I guess what this really means is:
  • Baseline Zealot gets 5 toughness on melee kill
  • Zealot with perk gets 7.5
  • Veteran gets 15, no need to spend a perk

you could consider that the classes are balanced around these things rather than being some weird mistake. Like if zealots had the toughness and regen of veterans and vice versa the zealot would be op op and the vet would be dog.

Zzulu
May 15, 2009

(▰˘v˘▰)
Was the pvp mode of vermintide bad?

Internet Explorer
Jun 1, 2005





It doesn't exist. They're linking a video that is advertising a feature that was never implemented.

Owl Inspector
Sep 14, 2011

Zzulu posted:

Was the pvp mode of vermintide bad?

I think it’s the best possible implementation of pvp in vermintide.

Typical Pubbie
May 10, 2011

Jerkface posted:

you could consider that the classes are balanced around these things rather than being some weird mistake. Like if zealots had the toughness and regen of veterans and vice versa the zealot would be op op and the vet would be dog.

The thing that bugs me about class balance are the shared ranged weapons. All of them have to be balanced with the veteran in mind, which I suspect makes them weaker overall when used by the zealot or psyker. You can't even transfer weapons between characters, so what's the point of shared weapon types?

Sab Sabbington
Sep 18, 2016

In my restless dreams I see that town...

Flagstaff, Arizona

Jerkface posted:

you could consider that the classes are balanced around these things rather than being some weird mistake. Like if zealots had the toughness and regen of veterans and vice versa the zealot would be op op and the vet would be dog.

Yeah, this is definitely the reasoning for it, but given how punishing getting shot in melee is versus how many options Vets have to avoid ranged damage even if they're drawing attention with their shooting in practice it means that Zealots are constantly walking an extremely thin tightrope where one small mistake (or unregistered hit, or getting knocked out of a dash for no discernable reason) means either they proc invuln or go down.

Vet would still be extremely strong if that toughness situation was swapped, while Zealot would go from Middling to Good.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...
Guys i datamind the filezz and it turns out that although every other class in Vermintide 2 uses ammo but the wizard doesn't even have to worry about that? She can totally an ignore an entire category of map pickups? She can just shoot at range infinitely in a game that's mean to be about melee? AND she gets melee weapons on top of that AND a 30% damage reduction talent? Fatshark how is any of this balaaaaannncceeeeddddd? :argh:

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

Zephro posted:

Guys i datamind the filezz and it turns out that although every other class in Vermintide 2 uses ammo but the wizard doesn't even have to worry about that? She can totally an ignore an entire category of map pickups? She can just shoot at range infinitely in a game that's mean to be about melee? AND she gets melee weapons on top of that AND a 30% damage reduction talent? Fatshark how is any of this balaaaaannncceeeeddddd? :argh:

why are psykers defaulted to female pronouns?

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

I think zealot is better than middling, keep in mind 2 zealots duo'd damnation difficulty and i think youd be hardpressed for 2 vets to do the same since they dont have the same survival ability and ways to control melee. The powersword is awesome but its the most OP at like malice and below, on heresy and up you dont really want to be in melee. You have dogshit dodge, stamina, and stamina recovery. You want to be positioning to avoid that if possible.

I think vet is the clear cut strongest class overall and the best class in a 4 man setting but they don't have the CC that psykers have or escape\melee survivability ogryn and zealot have.

If vets had 100 toughness theyd get shredded at range and melee with no way to ever escape it. Theyd have to change the sprint damage and other stuff for sure to rebalance.

id rather they buff or change around some of the feats and stuff to make the other classes stronger in their identity.

Mr E
Sep 18, 2007

I know from VT2 that pubbies can be really dumb but some of the poo poo I'm seeing just in difficulty 3 are some of the stupidest plays I've ever seen in a 4 player PVE game. Just incapable of staying even a little close to the team or shooting specials instead of spending 5 minutes attacking a normal enemy and somehow not killing them.

Zzulu
May 15, 2009

(▰˘v˘▰)
I don't feel like my zealot brings anything at all to the table. I guess having invulnerability every 90 seconds is nice

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Zzulu posted:

I don't feel like my zealot brings anything at all to the table. I guess having invulnerability every 90 seconds is nice

There's a feat that let's you Push Button on maps without being knocked out of it. And makes you faster if you get hit.

It's at level 20, and is competing with "regen health based on damage done during invuln" and "regain 25% of damage taken as health after a bit".

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Zzulu posted:

I don't feel like my zealot brings anything at all to the table. I guess having invulnerability every 90 seconds is nice

you're effectively invuln in melee, can regen health, and have huge ability to control hordes. Can also get huge single target with dagger bleed.

Squatch Ambassador
Nov 12, 2008

What? Never seen a shaved Squatch before?

CuddleCryptid posted:

Good to hear. It was one of those bugs was made more infuriating by the fact that it only happened *sometimes*. If it was constant at least then I would be able to just stop trying.

I didn't even realize that was a bug until now, I just assumed there was a game mechanic where letting peril hit 100% had a low chance of killing you instantly. :dumbgun:

Cowcaster
Aug 7, 2002



Zephro posted:

Guys i datamind the filezz and it turns out that although every other class in Vermintide 2 uses ammo but the wizard doesn't even have to worry about that? She can totally an ignore an entire category of map pickups? She can just shoot at range infinitely in a game that's mean to be about melee? AND she gets melee weapons on top of that AND a 30% damage reduction talent? Fatshark how is any of this balaaaaannncceeeeddddd? :argh:

except none of the things you mentioned are hidden. it's more like if you datamined the files and found out that psykers all take 20% damage from mauler swings. "why" you might ask. also "wouldn't that be good information to know up front" you might also ask.

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

Mr E posted:

I know from VT2 that pubbies can be really dumb but some of the poo poo I'm seeing just in difficulty 3 are some of the stupidest plays I've ever seen in a 4 player PVE game. Just incapable of staying even a little close to the team or shooting specials instead of spending 5 minutes attacking a normal enemy and somehow not killing them.

I want to say it's stupidity but honestly the game does not do a great job of telling you that you are bad and need to do better. The meta elements of surviving in DT (and even VT2 imo) are difficult to intuit just from playing the game. I really think you need to be interested enough to either look up forums and youtube videos about getting better, or play with someone who shows you the ropes, or you just won't get enough insight into your play to correct fundamental errors. How is a newbie supposed to know that we wiped because they didn't help kill specials, or because they chose the wrong group of enemies to focus down out of their four possible options? Their weapon says it is strong against hordes, and he's a zealot with melee talents so why wouldn't he charge into the horde with a hundred gunners behind it? Must just be a tough map, or someone else's fault.

The first time I see a pubbie running off alone to take a ton of damage, I give em a casual and friendly tip that their shield regens better the closer they are to the team. That helps a lot, though you do get oppositionally-defiant people who find a sudden, vigorous lust for death after being told that.

Hell, I've been playing with my buddy since launch, and he found out just the other night that Coherence stacks with more people. He thought it was an on-or-off switch. He's got a hundred hours in the game and pulls his weight in Heresy with me. It's a fundamental survival mechanic and there was just no way he was ever going to learn it intuitively from gameplay.

Cease to Hope
Dec 12, 2011

Typical Pubbie posted:

The thing that bugs me about class balance are the shared ranged weapons. All of them have to be balanced with the veteran in mind, which I suspect makes them weaker overall when used by the zealot or psyker. You can't even transfer weapons between characters, so what's the point of shared weapon types?

it's easier to design them that way and easier to learn which weapons you like

garfield hentai
Feb 29, 2004
On one hand, I feel like Eviscerator and Flamethrower isn't a great combo because they're kind of redundant with short range horde clearing. On the other, they're objectively the coolest weapons in the game, so what are you gonna do.

S.J.
May 19, 2008

Just who the hell do you think we are?

Sab Sabbington posted:

I would be so impossibly loving down for an oops all mutants mode called like Smackdown or Air Time or some poo poo

Space Jam

Cowcaster
Aug 7, 2002



not to mention the level of balance schizophrenia on display with the thought process "ok, veterans secretly take double toughness damage while sprinting. but also, we'll tell everyone we're giving them double toughness. but also, we'll secretly make them recover more toughness from being in melee". what kind of loving iterative process have you got going where that's a better idea than "ok, veteran has 100 toughness like everyone else"

Cowcaster fucked around with this message at 23:31 on Dec 21, 2022

Mr E
Sep 18, 2007

big cummers ONLY posted:

I want to say it's stupidity but honestly the game does not do a great job of telling you that you are bad and need to do better. The meta elements of surviving in DT (and even VT2 imo) are difficult to intuit just from playing the game. I really think you need to be interested enough to either look up forums and youtube videos about getting better, or play with someone who shows you the ropes, or you just won't get enough insight into your play to correct fundamental errors. How is a newbie supposed to know that we wiped because they didn't help kill specials, or because they chose the wrong group of enemies to focus down out of their four possible options? Their weapon says it is strong against hordes, and he's a zealot with melee talents so why wouldn't he charge into the horde with a hundred gunners behind it? Must just be a tough map, or someone else's fault.

The first time I see a pubbie running off alone to take a ton of damage, I give em a casual and friendly tip that their shield regens better the closer they are to the team. That helps a lot, though you do get oppositionally-defiant people who find a sudden, vigorous lust for death after being told that.

Hell, I've been playing with my buddy since launch, and he found out just the other night that Coherence stacks with more people. He thought it was an on-or-off switch. He's got a hundred hours in the game and pulls his weight in Heresy with me. It's a fundamental survival mechanic and there was just no way he was ever going to learn it intuitively from gameplay.

I don't disagree with any of this and Fatshark is awful at actually explaining much of anything. It just doesn't help that even the things they do explain, sticking together to have shield recharge, is also something people seem to ignore. I'm finding the 3rd difficulty in this way, way, way easier than starting out Veteran in VT2 but even then I think a lot of people see that it's a "middle" difficulty and assume it's like DRG or something else and where you're expected to go earlier than they might normally. Also sucks that the 2nd difficulty is kind of boring a lot of times so there's an incentive to go up to 3 ASAP just to get any challenge.

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

Mr E posted:

I don't disagree with any of this and Fatshark is awful at actually explaining much of anything. It just doesn't help that even the things they do explain, sticking together to have shield recharge, is also something people seem to ignore. I'm finding the 3rd difficulty in this way, way, way easier than starting out Veteran in VT2 but even then I think a lot of people see that it's a "middle" difficulty and assume it's like DRG or something else and where you're expected to go earlier than they might normally. Also sucks that the 2nd difficulty is kind of boring a lot of times so there's an incentive to go up to 3 ASAP just to get any challenge.

For sure, I didn't mean to make it sound like I was countering your post, just building on it. Even when I'm trying to give newbies grace, it is frustrating

Red Mundus
Oct 22, 2010

big cummers ONLY posted:

I want to say it's stupidity but honestly the game does not do a great job of telling you that you are bad and need to do better. The meta elements of surviving in DT (and even VT2 imo) are difficult to intuit just from playing the game. I really think you need to be interested enough to either look up forums and youtube videos about getting better, or play with someone who shows you the ropes, or you just won't get enough insight into your play to correct fundamental errors. How is a newbie supposed to know that we wiped because they didn't help kill specials, or because they chose the wrong group of enemies to focus down out of their four possible options? Their weapon says it is strong against hordes, and he's a zealot with melee talents so why wouldn't he charge into the horde with a hundred gunners behind it? Must just be a tough map, or someone else's fault.

The first time I see a pubbie running off alone to take a ton of damage, I give em a casual and friendly tip that their shield regens better the closer they are to the team. That helps a lot, though you do get oppositionally-defiant people who find a sudden, vigorous lust for death after being told that.

Hell, I've been playing with my buddy since launch, and he found out just the other night that Coherence stacks with more people. He thought it was an on-or-off switch. He's got a hundred hours in the game and pulls his weight in Heresy with me. It's a fundamental survival mechanic and there was just no way he was ever going to learn it intuitively from gameplay.

Agreed. Bosses with shields are a perfect example of this. Nowhere does the game mention that shooting the shield is a bad idea so you get pubbies shooting it and getting shotgunned to death without ever really understanding why.

Mr E
Sep 18, 2007

big cummers ONLY posted:

For sure, I didn't mean to make it sound like I was countering your post, just building on it. Even when I'm trying to give newbies grace, it is frustrating

Oh you're good! I'm just I think a bit more frustrated then usual cause I expect something like this buggy and feature wise from Fatshark but it compounds my frustration when I lose a mission due to poorly explained everything or to a server disconnect because when I'm actually playing the game it's a ton more fun than VT2, and I love VT2. Would be nice to only have to be annoyed by how the shop works or continue to baffled that the hub is a multiplayer area where you can't interact with anyone.

Kaddish
Feb 7, 2002
Sometimes I give people the benefit of the doubt and assume they are using a controller, or perhaps a trackball.

Owl Inspector
Sep 14, 2011

The number of stats and build-related crap in the game can also give people the impression that they (or their team) just aren’t statistically powerful enough for a difficulty instead of the fact that they are never pressing the dodge button.

SplitSoul
Dec 31, 2000

There's already PvP in the game, it's called playing Ogryn and having no spatial awareness.

Internet Explorer
Jun 1, 2005





Kaddish posted:

Sometimes I give people the benefit of the doubt and assume they are using a controller, or perhaps a trackball.

I had a friend who played VT2 with a touchpad. Granted, he quit after a few days, but loving touchpad.

I have another friend who is insistent on continuing to play DT on the Steam Deck.

So, yeah..

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



megane posted:

Utterly hilarious that Zealot - the melee class that lives on toughness regen - has to spend an entire feat to get +50% toughness on melee kill, and the Veteran - the ranged class that can kill anything from a mile away - just gets that built into their class for free

e: Oh and it's a percentage, so I guess what this really means is:
  • Baseline Zealot gets 5 toughness on melee kill
  • Zealot with perk gets 7.5
  • Veteran gets 15, no need to spend a perk

:lol:

Well you see it is intentional that zealots have low toughness because otherwise they wouldn't be able to easily lose health to use their martyr mechanic.

dogstile
May 1, 2012

fucking clocks
how do they work?

Cowcaster posted:

not to mention the level of balance schizophrenia on display with the thought process "ok, veterans secretly take double toughness damage while sprinting. but also, we'll tell everyone we're giving them double toughness. but also, we'll secretly make them recover more toughness from being in melee". what kind of loving iterative process have you got going where that's a better idea than "ok, veteran has 100 toughness like everyone else"

If you give the veteran 100 toughness like everyone else you'd have to do something sensible like give them a class perk that say's they take 50% less damage from shooters or w/e to have them fill their niche.

Fatshark tho lol

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Phlegmish
Jul 2, 2011



How are you supposed to deal with Ragers as a Zealot with an Eviscerator? Nothing I do seems to stun them, so I just trade hits and hope for the best. Turns out that doesn't really work when you're fighting three of them plus a horde.

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