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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yeah unless SCS changes something I was definitely able to rest.

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Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
The cult of Aec'Letec never really made sense to me. They're too weak to go through Durlag's and fetch the Soultaker, but they say you're too weak to stop them from performing the ritual. Zuh??

Do you become an idiot before of after you start worshipping demons?

Fruits of the sea
Dec 1, 2010

I hated the initial cultist ambush in Ulgoth. Beaten it a couple times but the thieves have a seemingly endless supply of invisibility potions. It was an annoying game of whack a mole which took way too long, even with true sight.

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe

Fruits of the sea posted:

I hated the initial cultist ambush in Ulgoth. Beaten it a couple times but the thieves have a seemingly endless supply of invisibility potions. It was an annoying game of whack a mole which took way too long, even with true sight.

Detect Illusion is an underrated skill there. Worth having a Thief who dumps a lot of points into it imo.

Man with Hat
Dec 26, 2007

Open up your Dethday present
It's a box of fucking nothing

Exciting Lemon

Ginette Reno posted:

Detect Illusion is an underrated skill there. Worth having a Thief who dumps a lot of points into it imo.

It never even occurred to me that Detect Illusion would find invisible people, always learning something new

Zeniel
Oct 18, 2013
Yeah I only learned the utility of detect illusion recently too. I mean for the longest time I didn't even know it existed since I didn't know you could scroll down on the theif skills.

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe
I learned to appreciate it on my Shadowdancer because with their timestop ability you can't attack but you can detect illusions during it. So stopping time and then detecting illusions was a pretty nice tactic for dealing with enemy thieves and mages.

wizard2
Apr 4, 2022

Ginette Reno posted:

I learned to appreciate it on my Shadowdancer because with their timestop ability you can't attack but you can detect illusions during it. So stopping time and then detecting illusions was a pretty nice tactic for dealing with enemy thieves and mages.

thats a very good strategy Ive never heard of before!

Vargatron
Apr 19, 2008

MRAZZLE DAZZLE


Man Durlag's Tower is such a good dungeon. It's everything I enjoy about a megadungeon, traps and all.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Bout to start Durlags this run and it's wild that this is the bit in BG1 I look forward to the most lol

cheesetriangles
Jan 5, 2011





I've decided I hate Beamdog and all their combat encounter designs. They always feel designed to be as annoying as possible.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Well, I tried to be nice on Werewolf Island but I guess maybe I killed too many werewolves while trying to escape and didn't get an option to be peaceful? Supposedly you can get off the island without killing Kaishas Gan but it wasn't available for me.

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe

marshmallow creep posted:

Well, I tried to be nice on Werewolf Island but I guess maybe I killed too many werewolves while trying to escape and didn't get an option to be peaceful? Supposedly you can get off the island without killing Kaishas Gan but it wasn't available for me.

That option is not available in default bg or bgee iirc. I believe Fixpack or one of the mods has a setting where you can make peace with her, although I can't remember for sure.

Dillbag
Mar 4, 2007

Click here to join Lem Lee in the Hell Of Being Cut To Pieces
Nap Ghost
I believe you can, I've done it. The only mods I use is the tweak pack and I don't think it's part of that mod. You have to be 100% nice and pure in the dialog options, horny is forbidden, and IIRC bring her the belladonna flower she asks for before you finish the ship.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
Never heard of a peaceful resolution to werewolf island. You can be nice to a couple of villagers and they will help you escape, but aggroing the rest of the village and killing Mendas' mate on the escape ship then Mendas himself back on the mainland is unavoidable AFAIK.

Rythian
Dec 31, 2007

You take what comes, and the rest is void.





I've never heard of a peaceful ending to werewolf island, that has to be a mod thing. I ran a fairly heavily modded run last time and it was still normal. So either the mod is not one of the standard questmods or I still missed it. I saw no new dialogue options.

Interested to hear what it is if you figure it out, though! Sounds like a cool idea.

EDIT: It's apparently "Peaceful Werewolf Isle Resolution" by The Calling. I also found a thread that implied it is or was also part of SCS "Improved Balduran's Isle" component.

Rythian fucked around with this message at 14:54 on Dec 22, 2022

docbeard
Jul 19, 2011

It's SCS that adds the peaceful option as part of the Improved Balduran's Isle component.

From the readme:

quote:

In addition, it is now possible to talk your way past Kaishas and on to the boat. Your protagonist needs either Intelligence 14+, or Wisdom 14+ and good alignment, and you need to have saved Maralee's baby and befriended Durlayle or Delainy. (This was an aspect of the original game that's always infuriated me - I liked Kaishas.

Other mods may well do so as well, I don't recall exactly but I think there's at least one other that offers the option.

e:

quote:

EDIT: It's apparently "Peaceful Werewolf Isle Resolution" by The Calling.

Ah yes, that's the other one I was thinking of.

Jay Rust
Sep 27, 2011

What's really weird is, it was called werewolf island even before there were any werewolves there

docbeard
Jul 19, 2011

Jay Rust posted:

What's really weird is, it was called werewolf island even before there were any werewolves there

There's that one guy at Werewolf Island City Council meetings who keeps petitioning to have it renamed Wolfwere Isle but he keeps getting voted down.

Rythian
Dec 31, 2007

You take what comes, and the rest is void.





Nominative determinism in action.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


it was actually a misunderstanding, someone said "where, wolf island???"

Dillbag
Mar 4, 2007

Click here to join Lem Lee in the Hell Of Being Cut To Pieces
Nap Ghost
Oh poo poo, sorry I meant you can keep Delainy/Durlyle alive. I mixed them up with Kaishas Gan. And I misunderstood, you can't keep the whole village alive, just a select number of NPCs depending on who you've helped before you finish the ship.

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


lol ffs beholders can keep shooting you even when they're held

Rythian
Dec 31, 2007

You take what comes, and the rest is void.





Beholders are such bullshit I feel no guilt whatsoever cheesing them with the Shield of Balduran.

Randallteal
May 7, 2006

The tears of time

Rythian posted:

Beholders are such bullshit I feel no guilt whatsoever cheesing them with the Shield of Balduran.

That's fine for some, but I choose to fight with honor (casting animate dead and cloudkill and retreating to a safe distance).

docbeard
Jul 19, 2011

I installed SCS Improved Beholders once.

Once.

Rappaport
Oct 2, 2013

Ratios and Tendency posted:

lol ffs beholders can keep shooting you even when they're held


Rythian posted:

Beholders are such bullshit I feel no guilt whatsoever cheesing them with the Shield of Balduran.

That's part of what makes the shield fun! The bastards will just keep shooting themselves with paralyzation rays, or whatever the gently caress, and be stuck there, but because of their eye magic, they will also keep spamming hurtful spell effects on themselves, and die.

That said, the Elder Orb in the beholder dungeon in the Underdark can just gently caress right off. At least if you have Korgan along, I think his berserk ability makes it not able to instantly murder him? I'm not sure on this one.

cheesetriangles
Jan 5, 2011





Rappaport posted:

That's part of what makes the shield fun! The bastards will just keep shooting themselves with paralyzation rays, or whatever the gently caress, and be stuck there, but because of their eye magic, they will also keep spamming hurtful spell effects on themselves, and die.

That said, the Elder Orb in the beholder dungeon in the Underdark can just gently caress right off. At least if you have Korgan along, I think his berserk ability makes it not able to instantly murder him? I'm not sure on this one.

Yeah, his berserk protects him from imprison (also against demi liches). It only lasts 1 turn, so you better move quick.

Mr. Lobe
Feb 23, 2007

... Dry bones...


cheesetriangles posted:

Yeah, his berserk protects him from imprison (also against demi liches). It only lasts 1 turn, so you better move quick.

Too mad to go to space jail

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe

docbeard posted:

I installed SCS Improved Beholders once.

Once.

I use it. I don't fight them honorably though because gently caress them. I just summon skeleton warriors and sit off screen. They can't do poo poo to skeletons and their 90% MR. A wall of those will clear out any beholder hive.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
Beholders are bullshit. There's no real strategy to them that isn't game-y and unrealistic, inasmuch as anything in fantasy is realistic. My attitude is that, if the only strategies are unrealistic then they don't break any of the unwritten rules.

Ratios and Tendency posted:

lol ffs beholders can keep shooting you even when they're held

How do they aim if they can't move their eyestalks?

HackensackBackpack
Aug 20, 2007

Who needs a house out in Hackensack? Is that all you get for your money?

JustJeff88 posted:

How do they aim if they can't move their eyestalks?

I think the conceit is that enough of their eyestalks are probably already pointed in the right direction when you hold them, plus *waves hands* magic, etc.

Fruits of the sea
Dec 1, 2010

docbeard posted:

I installed SCS Improved Beholders once.

Once.

I don’t know how they do it but they can unequip and drop the shield of balduran to the ground if you try and melee them :v:

Mr. Lobe
Feb 23, 2007

... Dry bones...


JustJeff88 posted:

Beholders are bullshit. There's no real strategy to them that isn't game-y and unrealistic, inasmuch as anything in fantasy is realistic. My attitude is that, if the only strategies are unrealistic then they don't break any of the unwritten rules.

How do they aim if they can't move their eyestalks?

Can a held person move their extraoccular muscles?

... does a beholder eyestock have extraoccular muscles, for that matter? It'd be impressive if they were aiming just using the muscular hydrostats in their stalks


Edit: I do not expect there to be a Canon, biologically pat explanation for how the evil magic floating eyeballs work, to be clear

Arivia
Mar 17, 2011

Mr. Lobe posted:

Can a held person move their extraoccular muscles?

... does a beholder eyestock have extraoccular muscles, for that matter? It'd be impressive if they were aiming just using the muscular hydrostats in their stalks


Edit: I do not expect there to be a Canon, biologically pat explanation for how the evil magic floating eyeballs work, to be clear

Would you like the 2e, 3e, or 5e version of beholder biology

Torquemada
Oct 21, 2010

Drei Gläser

Mr. Lobe posted:

Edit: I do not expect there to be a Canon, biologically pat explanation for how the evil magic floating eyeballs work, to be clear

Opposite. I have never seen a question more likely to have an answer. I’ll go further; not only is there beholder porn out there, there’s almost definitely porn of a beholder having carnal knowledge of everything in the monster manual.

Rappaport
Oct 2, 2013

Arivia posted:

Would you like the 2e, 3e, or 5e version of beholder biology

I'm going off of BG2 imagery here, but it doesn't seem like there's enough space in there to be able to digest things. They're a huge mouth, sure, but one needs a lot of intestines to do anything with what goes into the mouth. I'm sure the answer to this is "magic", and that's good enough for me, but if there is lore about it, I am interested!

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
We had a beholder ally in our 2e games in the 90s. He has an excentric mage sort who we would trade items and spells to, but he was terribly near sighted and had to wear a giant contact lens.

One theme that we liked to play with in our long 2e campaigns was that ínherently good/evil/lawful/chaotic creatures only came from the planes. For anything native to the prime material, anything could be any alignment. That's how we ended up with a green dragon druid who was mayor of a large forest gnome community.

docbeard
Jul 19, 2011

I'd really love to live in the parallel universe where they actually went through with making the Spectator a joinable NPC.

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Mr. Lobe
Feb 23, 2007

... Dry bones...


Arivia posted:

Would you like the 2e, 3e, or 5e version of beholder biology

Yes

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