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Yeah unless SCS changes something I was definitely able to rest.
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# ? Dec 21, 2022 01:06 |
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# ? Jun 2, 2024 09:32 |
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The cult of Aec'Letec never really made sense to me. They're too weak to go through Durlag's and fetch the Soultaker, but they say you're too weak to stop them from performing the ritual. Zuh?? Do you become an idiot before of after you start worshipping demons?
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# ? Dec 21, 2022 01:20 |
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I hated the initial cultist ambush in Ulgoth. Beaten it a couple times but the thieves have a seemingly endless supply of invisibility potions. It was an annoying game of whack a mole which took way too long, even with true sight.
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# ? Dec 21, 2022 05:47 |
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Fruits of the sea posted:I hated the initial cultist ambush in Ulgoth. Beaten it a couple times but the thieves have a seemingly endless supply of invisibility potions. It was an annoying game of whack a mole which took way too long, even with true sight. Detect Illusion is an underrated skill there. Worth having a Thief who dumps a lot of points into it imo.
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# ? Dec 21, 2022 06:10 |
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Ginette Reno posted:Detect Illusion is an underrated skill there. Worth having a Thief who dumps a lot of points into it imo. It never even occurred to me that Detect Illusion would find invisible people, always learning something new
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# ? Dec 21, 2022 08:52 |
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Yeah I only learned the utility of detect illusion recently too. I mean for the longest time I didn't even know it existed since I didn't know you could scroll down on the theif skills.
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# ? Dec 21, 2022 13:06 |
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I learned to appreciate it on my Shadowdancer because with their timestop ability you can't attack but you can detect illusions during it. So stopping time and then detecting illusions was a pretty nice tactic for dealing with enemy thieves and mages.
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# ? Dec 21, 2022 19:45 |
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Ginette Reno posted:I learned to appreciate it on my Shadowdancer because with their timestop ability you can't attack but you can detect illusions during it. So stopping time and then detecting illusions was a pretty nice tactic for dealing with enemy thieves and mages. thats a very good strategy Ive never heard of before!
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# ? Dec 22, 2022 01:11 |
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Man Durlag's Tower is such a good dungeon. It's everything I enjoy about a megadungeon, traps and all.
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# ? Dec 22, 2022 04:42 |
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Bout to start Durlags this run and it's wild that this is the bit in BG1 I look forward to the most lol
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# ? Dec 22, 2022 05:07 |
I've decided I hate Beamdog and all their combat encounter designs. They always feel designed to be as annoying as possible.
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# ? Dec 22, 2022 07:09 |
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Well, I tried to be nice on Werewolf Island but I guess maybe I killed too many werewolves while trying to escape and didn't get an option to be peaceful? Supposedly you can get off the island without killing Kaishas Gan but it wasn't available for me.
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# ? Dec 22, 2022 07:23 |
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marshmallow creep posted:Well, I tried to be nice on Werewolf Island but I guess maybe I killed too many werewolves while trying to escape and didn't get an option to be peaceful? Supposedly you can get off the island without killing Kaishas Gan but it wasn't available for me. That option is not available in default bg or bgee iirc. I believe Fixpack or one of the mods has a setting where you can make peace with her, although I can't remember for sure.
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# ? Dec 22, 2022 07:38 |
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I believe you can, I've done it. The only mods I use is the tweak pack and I don't think it's part of that mod. You have to be 100% nice and pure in the dialog options, horny is forbidden, and IIRC bring her the belladonna flower she asks for before you finish the ship.
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# ? Dec 22, 2022 07:42 |
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Never heard of a peaceful resolution to werewolf island. You can be nice to a couple of villagers and they will help you escape, but aggroing the rest of the village and killing Mendas' mate on the escape ship then Mendas himself back on the mainland is unavoidable AFAIK.
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# ? Dec 22, 2022 13:20 |
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I've never heard of a peaceful ending to werewolf island, that has to be a mod thing. I ran a fairly heavily modded run last time and it was still normal. So either the mod is not one of the standard questmods or I still missed it. I saw no new dialogue options. Interested to hear what it is if you figure it out, though! Sounds like a cool idea. EDIT: It's apparently "Peaceful Werewolf Isle Resolution" by The Calling. I also found a thread that implied it is or was also part of SCS "Improved Balduran's Isle" component. Rythian fucked around with this message at 14:54 on Dec 22, 2022 |
# ? Dec 22, 2022 14:43 |
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It's SCS that adds the peaceful option as part of the Improved Balduran's Isle component. From the readme: quote:In addition, it is now possible to talk your way past Kaishas and on to the boat. Your protagonist needs either Intelligence 14+, or Wisdom 14+ and good alignment, and you need to have saved Maralee's baby and befriended Durlayle or Delainy. (This was an aspect of the original game that's always infuriated me - I liked Kaishas. Other mods may well do so as well, I don't recall exactly but I think there's at least one other that offers the option. e: quote:EDIT: It's apparently "Peaceful Werewolf Isle Resolution" by The Calling. Ah yes, that's the other one I was thinking of.
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# ? Dec 22, 2022 14:52 |
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What's really weird is, it was called werewolf island even before there were any werewolves there
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# ? Dec 22, 2022 15:00 |
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Jay Rust posted:What's really weird is, it was called werewolf island even before there were any werewolves there There's that one guy at Werewolf Island City Council meetings who keeps petitioning to have it renamed Wolfwere Isle but he keeps getting voted down.
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# ? Dec 22, 2022 15:02 |
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Nominative determinism in action.
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# ? Dec 22, 2022 15:58 |
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it was actually a misunderstanding, someone said "where, wolf island???"
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# ? Dec 22, 2022 16:45 |
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Oh poo poo, sorry I meant you can keep Delainy/Durlyle alive. I mixed them up with Kaishas Gan. And I misunderstood, you can't keep the whole village alive, just a select number of NPCs depending on who you've helped before you finish the ship.
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# ? Dec 22, 2022 17:33 |
lol ffs beholders can keep shooting you even when they're held
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# ? Dec 23, 2022 11:57 |
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Beholders are such bullshit I feel no guilt whatsoever cheesing them with the Shield of Balduran.
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# ? Dec 23, 2022 13:35 |
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Rythian posted:Beholders are such bullshit I feel no guilt whatsoever cheesing them with the Shield of Balduran. That's fine for some, but I choose to fight with honor (casting animate dead and cloudkill and retreating to a safe distance).
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# ? Dec 23, 2022 15:42 |
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I installed SCS Improved Beholders once. Once.
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# ? Dec 23, 2022 16:09 |
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Ratios and Tendency posted:lol ffs beholders can keep shooting you even when they're held Rythian posted:Beholders are such bullshit I feel no guilt whatsoever cheesing them with the Shield of Balduran. That's part of what makes the shield fun! The bastards will just keep shooting themselves with paralyzation rays, or whatever the gently caress, and be stuck there, but because of their eye magic, they will also keep spamming hurtful spell effects on themselves, and die. That said, the Elder Orb in the beholder dungeon in the Underdark can just gently caress right off. At least if you have Korgan along, I think his berserk ability makes it not able to instantly murder him? I'm not sure on this one.
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# ? Dec 23, 2022 16:35 |
Rappaport posted:That's part of what makes the shield fun! The bastards will just keep shooting themselves with paralyzation rays, or whatever the gently caress, and be stuck there, but because of their eye magic, they will also keep spamming hurtful spell effects on themselves, and die. Yeah, his berserk protects him from imprison (also against demi liches). It only lasts 1 turn, so you better move quick.
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# ? Dec 23, 2022 19:16 |
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cheesetriangles posted:Yeah, his berserk protects him from imprison (also against demi liches). It only lasts 1 turn, so you better move quick. Too mad to go to space jail
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# ? Dec 23, 2022 19:37 |
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docbeard posted:I installed SCS Improved Beholders once. I use it. I don't fight them honorably though because gently caress them. I just summon skeleton warriors and sit off screen. They can't do poo poo to skeletons and their 90% MR. A wall of those will clear out any beholder hive.
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# ? Dec 23, 2022 19:42 |
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Beholders are bullshit. There's no real strategy to them that isn't game-y and unrealistic, inasmuch as anything in fantasy is realistic. My attitude is that, if the only strategies are unrealistic then they don't break any of the unwritten rules.Ratios and Tendency posted:lol ffs beholders can keep shooting you even when they're held How do they aim if they can't move their eyestalks?
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# ? Dec 23, 2022 19:56 |
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JustJeff88 posted:How do they aim if they can't move their eyestalks? I think the conceit is that enough of their eyestalks are probably already pointed in the right direction when you hold them, plus *waves hands* magic, etc.
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# ? Dec 23, 2022 19:58 |
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docbeard posted:I installed SCS Improved Beholders once. I don’t know how they do it but they can unequip and drop the shield of balduran to the ground if you try and melee them
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# ? Dec 23, 2022 19:59 |
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JustJeff88 posted:Beholders are bullshit. There's no real strategy to them that isn't game-y and unrealistic, inasmuch as anything in fantasy is realistic. My attitude is that, if the only strategies are unrealistic then they don't break any of the unwritten rules. Can a held person move their extraoccular muscles? ... does a beholder eyestock have extraoccular muscles, for that matter? It'd be impressive if they were aiming just using the muscular hydrostats in their stalks Edit: I do not expect there to be a Canon, biologically pat explanation for how the evil magic floating eyeballs work, to be clear
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# ? Dec 23, 2022 20:00 |
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Mr. Lobe posted:Can a held person move their extraoccular muscles? Would you like the 2e, 3e, or 5e version of beholder biology
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# ? Dec 23, 2022 20:41 |
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Mr. Lobe posted:Edit: I do not expect there to be a Canon, biologically pat explanation for how the evil magic floating eyeballs work, to be clear Opposite. I have never seen a question more likely to have an answer. I’ll go further; not only is there beholder porn out there, there’s almost definitely porn of a beholder having carnal knowledge of everything in the monster manual.
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# ? Dec 23, 2022 20:55 |
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Arivia posted:Would you like the 2e, 3e, or 5e version of beholder biology I'm going off of BG2 imagery here, but it doesn't seem like there's enough space in there to be able to digest things. They're a huge mouth, sure, but one needs a lot of intestines to do anything with what goes into the mouth. I'm sure the answer to this is "magic", and that's good enough for me, but if there is lore about it, I am interested!
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# ? Dec 23, 2022 21:16 |
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We had a beholder ally in our 2e games in the 90s. He has an excentric mage sort who we would trade items and spells to, but he was terribly near sighted and had to wear a giant contact lens. One theme that we liked to play with in our long 2e campaigns was that ínherently good/evil/lawful/chaotic creatures only came from the planes. For anything native to the prime material, anything could be any alignment. That's how we ended up with a green dragon druid who was mayor of a large forest gnome community.
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# ? Dec 23, 2022 21:50 |
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I'd really love to live in the parallel universe where they actually went through with making the Spectator a joinable NPC.
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# ? Dec 23, 2022 22:03 |
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# ? Jun 2, 2024 09:32 |
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Arivia posted:Would you like the 2e, 3e, or 5e version of beholder biology Yes
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# ? Dec 23, 2022 22:06 |