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Stanley Pain
Jun 16, 2001

by Fluffdaddy

Mendrian posted:

I'm a little disappointed and surprised that the community feels like it's crystalized around Malice. It's not a big deal on weekends but during troughs you really feel it.

Malice to me feels easier than VT2's Champion difficulty, which is where that community sort of settled. Granted, there was like a year long period of 'speed run Veteran' and maybe that's where we are now. Malice is incredibly easy by level 30, it's basically a free victory outside of the odd really terrible group that can't handle a High Intensity or whatever.

I think you give the players too much credit here. I've seen players almost tank at lower difficulties.

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ijyt
Apr 10, 2012

Mendrian posted:

I'm a little disappointed and surprised that the community feels like it's crystalized around Malice. It's not a big deal on weekends but during troughs you really feel it.

Malice to me feels easier than VT2's Champion difficulty, which is where that community sort of settled. Granted, there was like a year long period of 'speed run Veteran' and maybe that's where we are now. Malice is incredibly easy by level 30, it's basically a free victory outside of the odd really terrible group that can't handle a High Intensity or whatever.

Malice seems to be the upper limit for my group of 3 too, Heresy and Damnation just can't happen for us :(

Vargs
Mar 27, 2010

Mendrian posted:

I'm a little disappointed and surprised that the community feels like it's crystalized around Malice. It's not a big deal on weekends but during troughs you really feel it.

Malice to me feels easier than VT2's Champion difficulty, which is where that community sort of settled. Granted, there was like a year long period of 'speed run Veteran' and maybe that's where we are now. Malice is incredibly easy by level 30, it's basically a free victory outside of the odd really terrible group that can't handle a High Intensity or whatever.

There is negative mechanical incentive to go past Malice. For any sort of progression you want do do your weeklies and to collect crafting mats. Higher difficulties take longer and are much more likely to fail, especially if you're doing weekly grims. 25 missions is bad enough when you're speedrunning them with a 95% success chance.

You get more crafting mats on Heresy/Damnation but it's still less efficient since that mostly just skews your resource count heavily in favor of Diamantine without enough Plasteel to support it, in addition to that extra length/failure chance. The additional exp and ordo dockets are worthless.

I prefer the higher difficulties but I feel like I'm shooting myself in the foot by playing them, unlike Legend in VT2 which was not only tough enough to be fun but was ideal for gear.

Vargs fucked around with this message at 17:45 on Jan 31, 2023

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

VT2 legend still has a really healthy population, too. I see some of the same names but I usually have no problem filling a game

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Malice is way too easy so I only play it if I'm trying to do something like grimoires but still want some kind of enemy resistance. Other than that I just play heresy/damnation because I'm playing for challenge. If I have some annoying weekly and I want to clear it I'll run level 1s solo.

I also do heresy/damnation for the credits because accounts are not shared so I need money on all my characters and I'd rather have fun playing 1 damnation and get 50k dockets than do 5 malice missions.

skaianDestiny
Jan 13, 2017

beep boop

Edmond Dantes posted:

Curios got the 'Toughness Regen Speed' bumped by 50%, this is the Tier 4 now:



That means with the nerf the max you can get is 1.9x base toughness regen, as opposed to 3.6x while bugged. Which, tbh, is still fairly good, almost double your regular regen speed while not being as ridiculous as having over three times the speed.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


its kind of a bummer that they stopped the paid cosmetics because that was the only new content we were getting

edgar_
Sep 4, 2003

kampen mot gud og hvite krist er i gang
Grimey Drawer
The weekly contracts are so badly designed. I rerolled away all the worst ones (25 scrips, 25 missions, something else), and got stuck with one for 12 grims, meaning I need 6 successful runs or ??? unsuccessful ones. Obviously I'm going to try this on level 3, because you only get credit for delivering grims rather than "picking up" grims (which is how it's incorrectly worded). I went to run one, and there were no missions with grims available for either level 3 or 4!

It would be better if the individual contracts gave more, and the weekly completion bonus was a lot less. It would also be good if you got partial credit, and if you had shared resources/contracts between characters so I don't go, "well I want to play my vet but I guess I have to play my zealot because he still has contracts to complete"

Legit Businessman
Sep 2, 2007


edgar_ posted:

The weekly contracts are so badly designed. I rerolled away all the worst ones (25 scrips, 25 missions, something else), and got stuck with one for 12 grims, meaning I need 6 successful runs or ??? unsuccessful ones. Obviously I'm going to try this on level 3, because you only get credit for delivering grims rather than "picking up" grims (which is how it's incorrectly worded). I went to run one, and there were no missions with grims available for either level 3 or 4!

It would be better if the individual contracts gave more, and the weekly completion bonus was a lot less. It would also be good if you got partial credit, and if you had shared resources/contracts between characters so I don't go, "well I want to play my vet but I guess I have to play my zealot because he still has contracts to complete"

Grinding contracts on all 4 characters leads to madness. The system is badly designed, agreed. Engaging with a bad system is just going to lead to you burning out on the game.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

For grim missions I pick up ~1 on heresy or damnation missions if they're available (sometimes the squad is very good and we grab 2) otherwise I try to grab 2 on malice or run level 1 missions so I can speed through and grab 1 or 2 depending on if teammates join. I've actually liked them more than scriptures cuz they are slightly easier to find due to the green glow and you don't need as many.

Re-rolling blows every single character this week had a "secondary objectives" and one of the 25 scrips/missions weeklies, so I had to waste minimum 2 re-rolls trying to get rid of them. All of my characters ended up with 12 grims.

Kaddish
Feb 7, 2002
I haven’t played in a bit but high intensity malice felt like a sweet spot for me.

ijyt
Apr 10, 2012

Legit Businessman posted:

Grinding contracts on all 4 characters leads to madness. The system is badly designed, agreed. Engaging with a bad system is just going to lead to you burning out on the game.

Would be very happy with a unified weeklies system. Keep the stores and inventory different for each character if they must but I can barely find the time for finishing one set of contracts.

sushibandit
Feb 12, 2009

Separate inventory/wallet/whatever for each character has killed my interest in working on a second dead in the water. It seems unnecessarily player-hostile, just like the awful timegated shop.

Stanley Pain
Jun 16, 2001

by Fluffdaddy

Legit Businessman posted:

Engaging with a bad system is just going to lead to you burning out on the game.

:yeah:

Haven't bothered to do the weekly since like the 1st week of launch. I'll end up getting some of them completed, organically, by just playing. I haven't found that this has hampered my ability to get/upgrade gear.

My QoL dream patch would be merging all inventories and currencies across all characters.

Frog Act
Feb 10, 2012



So I tried this game during the beta and thought it sucked rear end. All my fears seem to have been borne out by the actual release. I love the basic formula though, and I played both VT games back in the day. Mostly VT1, I played 2 at launch and ended up frustrated by the jank, and then when I tried to come back the DLC had proliferated so much I just took a look at it and said gently caress it this is too much effort. Darktide being garbage has made me want to play some VT2 though, how is it without the DLC?

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

Stanley Pain posted:

:yeah:

Haven't bothered to do the weekly since like the 1st week of launch. I'll end up getting some of them completed, organically, by just playing. I haven't found that this has hampered my ability to get/upgrade gear.

Melkbucks are allegedly going to be required for at least one of the upcoming crafting features, so...

I'm waiting for changes to be made to come back. I'm confident they will make amendments to crafting, including increasing the ease of material acquisition. How long it takes for those amendments to be made, though... who knows?

Frog Act posted:

So I tried this game during the beta and thought it sucked rear end. All my fears seem to have been borne out by the actual release. I love the basic formula though, and I played both VT games back in the day. Mostly VT1, I played 2 at launch and ended up frustrated by the jank, and then when I tried to come back the DLC had proliferated so much I just took a look at it and said gently caress it this is too much effort. Darktide being garbage has made me want to play some VT2 though, how is it without the DLC?

The DLC is entirely ancillary, hop in and have fun. There's a roguelite game mode now that is super popular and it's free

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

I'd have maybe 20k melk bucks if they combined across all my characters but my 2 favorites (vet/zealot) have around ~8k each. Unless there was some slamdunk pick in his shop (lol) I've just been saving them for crafting or if they make the shop better.

Honestly no real point to getting anything from there unless a particularly godlike curio shows up.

these are all the guns in there rn lol:

quote:

Modifiers
293

Modifiers
316

Modifiers
319

Modifiers
322

Like who thought having guns with insanely low stat rolls for a premium shop currency would be good lol

Jerkface fucked around with this message at 20:28 on Jan 31, 2023

Frog Act
Feb 10, 2012



big cummers ONLY posted:

Melkbucks are allegedly going to be required for at least one of the upcoming crafting features, so...

I'm waiting for changes to be made to come back. I'm confident they will make amendments to crafting, including increasing the ease of material acquisition. How long it takes for those amendments to be made, though... who knows?

The DLC is entirely ancillary, hop in and have fun. There's a roguelite game mode now that is super popular and it's free

Oh dope I'm gonna get that reinstalled then, thanks! It was so nice to play a game that seemed genuinely fond of the setting. Darktide doesn't evince that same familiarity, really, outside of the environments (which owned), and I think that's a big part of what made VT better for me.

apostateCourier
Oct 9, 2012


disbest posted:

Just feel lucky they tried to hang on to it. If my teammates are dumb enough to let me pick up a grim I'm going to eat it immediately.

Please don't do this. Run non-grim missions instead.

haldolium
Oct 22, 2016




just LMAO how fast they can deploy a hotfix for one accidential positive bug but cannot be arsed to deploy hotfixes for all the actual annoying things they broke like subtitles not remaining off.

skaianDestiny
Jan 13, 2017

beep boop

haldolium posted:

just LMAO how fast they can deploy a hotfix for one accidential positive bug but cannot be arsed to deploy hotfixes for all the actual annoying things they broke like subtitles not remaining off.

By all means it seems their version control is hosed given their track record with Vermintide 2.

apostateCourier
Oct 9, 2012


haldolium posted:

just LMAO how fast they can deploy a hotfix for one accidential positive bug but cannot be arsed to deploy hotfixes for all the actual annoying things they broke like subtitles not remaining off.

those are load bearing subtitles

toasterwarrior
Nov 11, 2011
from "wow they're patching faster than in VT2" to "no content updates, lazy socialist devs" to "they're now patching too fast, which means they're incompetent", smdh

Enjoy
Apr 18, 2009

toasterwarrior posted:

from "wow they're patching faster than in VT2" to "no content updates, lazy socialist devs" to "they're now patching too fast, which means they're incompetent", smdh

???

Sab Sabbington
Sep 18, 2016

In my restless dreams I see that town...

Flagstaff, Arizona

apostateCourier posted:

Please don't do this. Run non-grim missions instead.

Do you have a particular reason for wanting to finish out the mission with the grim? Like is it just for the extra dockets? Because the whole squad gets weekly progression from just picking it up, even if you immediately destroy it afterwards.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Sab Sabbington posted:

Do you have a particular reason for wanting to finish out the mission with the grim? Like is it just for the extra dockets? Because the whole squad gets weekly progression from just picking it up, even if you immediately destroy it afterwards.

This is not true, someone said this on reddit but it doesnt give you credit

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

that's definitely incorrect lol

edgar_
Sep 4, 2003

kampen mot gud og hvite krist er i gang
Grimey Drawer

Sab Sabbington posted:

Do you have a particular reason for wanting to finish out the mission with the grim? Like is it just for the extra dockets? Because the whole squad gets weekly progression from just picking it up, even if you immediately destroy it afterwards.

Absolutely not true, I even checked it last week doing weeklies. I had two left to complete it, we picked up two, guy carrying one died, only got credit for 1 at end of mission.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


toasterwarrior posted:

from "wow they're patching faster than in VT2" to "no content updates, lazy socialist devs" to "they're now patching too fast, which means they're incompetent", smdh

it's really cool how you totally owned that completely made-up post that doesn't exist

Mendrian
Jan 6, 2013

Man I rolled a pretty much perfect Evisc tonight, probably going to reroll the block.


Also how did I sleep on the Graia, on Zealot you hit F and crushers disappear.

Only registered members can see post attachments!

deep dish peat moss
Jul 27, 2006

Sab Sabbington posted:

Do you have a particular reason for wanting to finish out the mission with the grim? Like is it just for the extra dockets? Because the whole squad gets weekly progression from just picking it up, even if you immediately destroy it afterwards.

There's 100% definitely something that does or used to make picking up grims but not finishing the mission with them count, but I am 100% sure that if you die while carrying one or deliberately drop it, it does not count. So it either got fixed, or it's something like picking it up then disconnecting (when you become a bot the grim despawns, lol)

I only noticed it in the very first week of launch personally so I'm guessing it got fixed, but I also stopped paying attention to weeklies a week or two later.

deep dish peat moss fucked around with this message at 08:46 on Feb 1, 2023

Nehru the Damaja
May 20, 2005

For the next 35 minutes I guess, there's a beautiful Kantrael XII available for Psyker with 380 base stats. Why would you want it on your Psyker? I dunno. I picked it up in case we ever get shared inventory.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Nehru the Damaja posted:

For the next 35 minutes I guess, there's a beautiful Kantrael XII available for Psyker with 380 base stats. Why would you want it on your Psyker? I dunno. I picked it up in case we ever get shared inventory.

Annoyingly, the shop is per character per account - it is completely random , so no one else has that gun

Bad Munki
Nov 4, 2008

We're all mad here.


Jerkface posted:

Annoyingly, the shop is per character per account - it is completely random , so no one else has that gun

GOTY

Nehru the Damaja
May 20, 2005

Jerkface posted:

Annoyingly, the shop is per character per account - it is completely random , so no one else has that gun

I had heard that it was the same per class across accounts. This just reinforces my chief complaint about Darktide: Everything you learn about this game has to filter through loving folklore. The weapon inspect screen is the only exception, and it's insanely useful because of it.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:
Is this a design decision that makes sense and increases quality of life? Then no, it doesn't work like that.

Nehru the Damaja
May 20, 2005

I mean, to be honest, the same lineup available to every player in a certain class is definitely not how I expected it to run. I had just heard it enough that I thought it might be true.

Cognac McCarthy
Oct 5, 2008

It's a man's game, but boys will play

You couldn't have universal shop inventory because that would mean allowing low-level characters to buy 380-rated weapons, which would basically defeat the purpose of leveling up outside of a few specific weapon unlocks and feats. You could have shared inventory across characters, though.

Demiurge4
Aug 10, 2011

Cognac McCarthy posted:

You couldn't have universal shop inventory because that would mean allowing low-level characters to buy 380-rated weapons, which would basically defeat the purpose of leveling up outside of a few specific weapon unlocks and feats. You could have shared inventory across characters, though.

Weapons have level requirements.

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skaianDestiny
Jan 13, 2017

beep boop

Demiurge4 posted:

Weapons have level requirements.

I mean it would still suck if you started a new character and all the items in the shop required you to be level 25+. :v

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