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Mendrian posted:I'm a little disappointed and surprised that the community feels like it's crystalized around Malice. It's not a big deal on weekends but during troughs you really feel it. I think you give the players too much credit here. I've seen players almost tank at lower difficulties.
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# ? Jan 31, 2023 17:36 |
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# ? Jun 2, 2024 12:38 |
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Mendrian posted:I'm a little disappointed and surprised that the community feels like it's crystalized around Malice. It's not a big deal on weekends but during troughs you really feel it. Malice seems to be the upper limit for my group of 3 too, Heresy and Damnation just can't happen for us
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# ? Jan 31, 2023 17:36 |
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Mendrian posted:I'm a little disappointed and surprised that the community feels like it's crystalized around Malice. It's not a big deal on weekends but during troughs you really feel it. There is negative mechanical incentive to go past Malice. For any sort of progression you want do do your weeklies and to collect crafting mats. Higher difficulties take longer and are much more likely to fail, especially if you're doing weekly grims. 25 missions is bad enough when you're speedrunning them with a 95% success chance. You get more crafting mats on Heresy/Damnation but it's still less efficient since that mostly just skews your resource count heavily in favor of Diamantine without enough Plasteel to support it, in addition to that extra length/failure chance. The additional exp and ordo dockets are worthless. I prefer the higher difficulties but I feel like I'm shooting myself in the foot by playing them, unlike Legend in VT2 which was not only tough enough to be fun but was ideal for gear. Vargs fucked around with this message at 17:45 on Jan 31, 2023 |
# ? Jan 31, 2023 17:38 |
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VT2 legend still has a really healthy population, too. I see some of the same names but I usually have no problem filling a game
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# ? Jan 31, 2023 17:52 |
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Malice is way too easy so I only play it if I'm trying to do something like grimoires but still want some kind of enemy resistance. Other than that I just play heresy/damnation because I'm playing for challenge. If I have some annoying weekly and I want to clear it I'll run level 1s solo. I also do heresy/damnation for the credits because accounts are not shared so I need money on all my characters and I'd rather have fun playing 1 damnation and get 50k dockets than do 5 malice missions.
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# ? Jan 31, 2023 17:54 |
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Edmond Dantes posted:Curios got the 'Toughness Regen Speed' bumped by 50%, this is the Tier 4 now: That means with the nerf the max you can get is 1.9x base toughness regen, as opposed to 3.6x while bugged. Which, tbh, is still fairly good, almost double your regular regen speed while not being as ridiculous as having over three times the speed.
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# ? Jan 31, 2023 18:08 |
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its kind of a bummer that they stopped the paid cosmetics because that was the only new content we were getting
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# ? Jan 31, 2023 18:40 |
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The weekly contracts are so badly designed. I rerolled away all the worst ones (25 scrips, 25 missions, something else), and got stuck with one for 12 grims, meaning I need 6 successful runs or ??? unsuccessful ones. Obviously I'm going to try this on level 3, because you only get credit for delivering grims rather than "picking up" grims (which is how it's incorrectly worded). I went to run one, and there were no missions with grims available for either level 3 or 4! It would be better if the individual contracts gave more, and the weekly completion bonus was a lot less. It would also be good if you got partial credit, and if you had shared resources/contracts between characters so I don't go, "well I want to play my vet but I guess I have to play my zealot because he still has contracts to complete"
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# ? Jan 31, 2023 18:56 |
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edgar_ posted:The weekly contracts are so badly designed. I rerolled away all the worst ones (25 scrips, 25 missions, something else), and got stuck with one for 12 grims, meaning I need 6 successful runs or ??? unsuccessful ones. Obviously I'm going to try this on level 3, because you only get credit for delivering grims rather than "picking up" grims (which is how it's incorrectly worded). I went to run one, and there were no missions with grims available for either level 3 or 4! Grinding contracts on all 4 characters leads to madness. The system is badly designed, agreed. Engaging with a bad system is just going to lead to you burning out on the game.
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# ? Jan 31, 2023 18:57 |
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For grim missions I pick up ~1 on heresy or damnation missions if they're available (sometimes the squad is very good and we grab 2) otherwise I try to grab 2 on malice or run level 1 missions so I can speed through and grab 1 or 2 depending on if teammates join. I've actually liked them more than scriptures cuz they are slightly easier to find due to the green glow and you don't need as many. Re-rolling blows every single character this week had a "secondary objectives" and one of the 25 scrips/missions weeklies, so I had to waste minimum 2 re-rolls trying to get rid of them. All of my characters ended up with 12 grims.
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# ? Jan 31, 2023 19:15 |
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I haven’t played in a bit but high intensity malice felt like a sweet spot for me.
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# ? Jan 31, 2023 19:42 |
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Legit Businessman posted:Grinding contracts on all 4 characters leads to madness. The system is badly designed, agreed. Engaging with a bad system is just going to lead to you burning out on the game. Would be very happy with a unified weeklies system. Keep the stores and inventory different for each character if they must but I can barely find the time for finishing one set of contracts.
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# ? Jan 31, 2023 20:01 |
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Separate inventory/wallet/whatever for each character has killed my interest in working on a second dead in the water. It seems unnecessarily player-hostile, just like the awful timegated shop.
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# ? Jan 31, 2023 20:06 |
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Legit Businessman posted:Engaging with a bad system is just going to lead to you burning out on the game. Haven't bothered to do the weekly since like the 1st week of launch. I'll end up getting some of them completed, organically, by just playing. I haven't found that this has hampered my ability to get/upgrade gear. My QoL dream patch would be merging all inventories and currencies across all characters.
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# ? Jan 31, 2023 20:09 |
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So I tried this game during the beta and thought it sucked rear end. All my fears seem to have been borne out by the actual release. I love the basic formula though, and I played both VT games back in the day. Mostly VT1, I played 2 at launch and ended up frustrated by the jank, and then when I tried to come back the DLC had proliferated so much I just took a look at it and said gently caress it this is too much effort. Darktide being garbage has made me want to play some VT2 though, how is it without the DLC?
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# ? Jan 31, 2023 20:14 |
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Stanley Pain posted:
Melkbucks are allegedly going to be required for at least one of the upcoming crafting features, so... I'm waiting for changes to be made to come back. I'm confident they will make amendments to crafting, including increasing the ease of material acquisition. How long it takes for those amendments to be made, though... who knows? Frog Act posted:So I tried this game during the beta and thought it sucked rear end. All my fears seem to have been borne out by the actual release. I love the basic formula though, and I played both VT games back in the day. Mostly VT1, I played 2 at launch and ended up frustrated by the jank, and then when I tried to come back the DLC had proliferated so much I just took a look at it and said gently caress it this is too much effort. Darktide being garbage has made me want to play some VT2 though, how is it without the DLC? The DLC is entirely ancillary, hop in and have fun. There's a roguelite game mode now that is super popular and it's free
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# ? Jan 31, 2023 20:21 |
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I'd have maybe 20k melk bucks if they combined across all my characters but my 2 favorites (vet/zealot) have around ~8k each. Unless there was some slamdunk pick in his shop (lol) I've just been saving them for crafting or if they make the shop better. Honestly no real point to getting anything from there unless a particularly godlike curio shows up. these are all the guns in there rn lol: quote:Modifiers Like who thought having guns with insanely low stat rolls for a premium shop currency would be good lol Jerkface fucked around with this message at 20:28 on Jan 31, 2023 |
# ? Jan 31, 2023 20:26 |
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big cummers ONLY posted:Melkbucks are allegedly going to be required for at least one of the upcoming crafting features, so... Oh dope I'm gonna get that reinstalled then, thanks! It was so nice to play a game that seemed genuinely fond of the setting. Darktide doesn't evince that same familiarity, really, outside of the environments (which owned), and I think that's a big part of what made VT better for me.
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# ? Jan 31, 2023 20:50 |
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disbest posted:Just feel lucky they tried to hang on to it. If my teammates are dumb enough to let me pick up a grim I'm going to eat it immediately. Please don't do this. Run non-grim missions instead.
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# ? Jan 31, 2023 21:00 |
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just LMAO how fast they can deploy a hotfix for one accidential positive bug but cannot be arsed to deploy hotfixes for all the actual annoying things they broke like subtitles not remaining off.
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# ? Jan 31, 2023 21:04 |
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haldolium posted:just LMAO how fast they can deploy a hotfix for one accidential positive bug but cannot be arsed to deploy hotfixes for all the actual annoying things they broke like subtitles not remaining off. By all means it seems their version control is hosed given their track record with Vermintide 2.
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# ? Jan 31, 2023 21:27 |
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haldolium posted:just LMAO how fast they can deploy a hotfix for one accidential positive bug but cannot be arsed to deploy hotfixes for all the actual annoying things they broke like subtitles not remaining off. those are load bearing subtitles
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# ? Jan 31, 2023 21:30 |
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from "wow they're patching faster than in VT2" to "no content updates, lazy socialist devs" to "they're now patching too fast, which means they're incompetent", smdh
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# ? Jan 31, 2023 21:35 |
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toasterwarrior posted:from "wow they're patching faster than in VT2" to "no content updates, lazy socialist devs" to "they're now patching too fast, which means they're incompetent", smdh ???
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# ? Jan 31, 2023 22:12 |
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apostateCourier posted:Please don't do this. Run non-grim missions instead. Do you have a particular reason for wanting to finish out the mission with the grim? Like is it just for the extra dockets? Because the whole squad gets weekly progression from just picking it up, even if you immediately destroy it afterwards.
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# ? Jan 31, 2023 22:51 |
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Sab Sabbington posted:Do you have a particular reason for wanting to finish out the mission with the grim? Like is it just for the extra dockets? Because the whole squad gets weekly progression from just picking it up, even if you immediately destroy it afterwards. This is not true, someone said this on reddit but it doesnt give you credit
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# ? Jan 31, 2023 23:01 |
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that's definitely incorrect lol
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# ? Jan 31, 2023 23:03 |
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Sab Sabbington posted:Do you have a particular reason for wanting to finish out the mission with the grim? Like is it just for the extra dockets? Because the whole squad gets weekly progression from just picking it up, even if you immediately destroy it afterwards. Absolutely not true, I even checked it last week doing weeklies. I had two left to complete it, we picked up two, guy carrying one died, only got credit for 1 at end of mission.
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# ? Jan 31, 2023 23:28 |
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toasterwarrior posted:from "wow they're patching faster than in VT2" to "no content updates, lazy socialist devs" to "they're now patching too fast, which means they're incompetent", smdh it's really cool how you totally owned that completely made-up post that doesn't exist
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# ? Feb 1, 2023 08:24 |
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Man I rolled a pretty much perfect Evisc tonight, probably going to reroll the block. Also how did I sleep on the Graia, on Zealot you hit F and crushers disappear.
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# ? Feb 1, 2023 08:34 |
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Sab Sabbington posted:Do you have a particular reason for wanting to finish out the mission with the grim? Like is it just for the extra dockets? Because the whole squad gets weekly progression from just picking it up, even if you immediately destroy it afterwards. There's 100% definitely something that does or used to make picking up grims but not finishing the mission with them count, but I am 100% sure that if you die while carrying one or deliberately drop it, it does not count. So it either got fixed, or it's something like picking it up then disconnecting (when you become a bot the grim despawns, lol) I only noticed it in the very first week of launch personally so I'm guessing it got fixed, but I also stopped paying attention to weeklies a week or two later. deep dish peat moss fucked around with this message at 08:46 on Feb 1, 2023 |
# ? Feb 1, 2023 08:44 |
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For the next 35 minutes I guess, there's a beautiful Kantrael XII available for Psyker with 380 base stats. Why would you want it on your Psyker? I dunno. I picked it up in case we ever get shared inventory.
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# ? Feb 1, 2023 19:24 |
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Nehru the Damaja posted:For the next 35 minutes I guess, there's a beautiful Kantrael XII available for Psyker with 380 base stats. Why would you want it on your Psyker? I dunno. I picked it up in case we ever get shared inventory. Annoyingly, the shop is per character per account - it is completely random , so no one else has that gun
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# ? Feb 1, 2023 19:33 |
Jerkface posted:Annoyingly, the shop is per character per account - it is completely random , so no one else has that gun GOTY
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# ? Feb 1, 2023 19:49 |
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Jerkface posted:Annoyingly, the shop is per character per account - it is completely random , so no one else has that gun I had heard that it was the same per class across accounts. This just reinforces my chief complaint about Darktide: Everything you learn about this game has to filter through loving folklore. The weapon inspect screen is the only exception, and it's insanely useful because of it.
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# ? Feb 1, 2023 19:51 |
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Is this a design decision that makes sense and increases quality of life? Then no, it doesn't work like that.
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# ? Feb 1, 2023 19:57 |
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I mean, to be honest, the same lineup available to every player in a certain class is definitely not how I expected it to run. I had just heard it enough that I thought it might be true.
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# ? Feb 1, 2023 19:58 |
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You couldn't have universal shop inventory because that would mean allowing low-level characters to buy 380-rated weapons, which would basically defeat the purpose of leveling up outside of a few specific weapon unlocks and feats. You could have shared inventory across characters, though.
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# ? Feb 1, 2023 20:03 |
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Cognac McCarthy posted:You couldn't have universal shop inventory because that would mean allowing low-level characters to buy 380-rated weapons, which would basically defeat the purpose of leveling up outside of a few specific weapon unlocks and feats. You could have shared inventory across characters, though. Weapons have level requirements.
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# ? Feb 1, 2023 20:15 |
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# ? Jun 2, 2024 12:38 |
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Demiurge4 posted:Weapons have level requirements. I mean it would still suck if you started a new character and all the items in the shop required you to be level 25+. :v
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# ? Feb 1, 2023 21:48 |