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Sab669 posted:Surely art generators are able to create a series of portraits/poses for each "character", no? I haven't used Midjourney or anything nearly as much as I have GPT, and even that's mostly just to help with code, but I would've assumed it could generate like a full range of "head shots" starting with the same face as the source, as opposed to 3 similar-looking people. it's possible, but as with anything in AI generation the more specific you want the results to be, the more you have to fight the generator to get what you want the path of least resistance is to generate exactly one image of a character, so that you can just roll with whatever random detailing it comes up with without having to care about it being consistent across multiple images repiv fucked around with this message at 13:20 on Jun 30, 2023 |
# ? Jun 30, 2023 13:04 |
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# ? Jun 10, 2024 12:53 |
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repiv posted:lol at using AI writing for a game, the quality of prose you get out of even the best LLMs is absolutely dire For me it's specifically stuff like item descriptions and some simple lore snippets, not any actual plot or anything like that. AI is quite good at making those.
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# ? Jun 30, 2023 13:06 |
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repiv posted:there's no surefire way to know but there's giveaways even in the absence of errors like too many fingers, an otherwise low budget game that has 500 detailed character portraits (but only one portrait for each character) is almost certainly churning them out with AI for example Somewhat notable game High on Life openly used AI art for some background posters. We'll see how much Valve actually cares about this, and whether they enforce changes in higher profile games as well. Although, I'd like to see examples of what got flagged by Valve, because this seems uncharacteristically proactive of them.
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# ? Jun 30, 2023 13:06 |
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The supposed message received made it clear that it's less about the actual use of 'AI'-driven image generation and more a question of licenses and rights. If you own the original work used in the data set to train the 'AI'-driven generation, or have a license for it, then it's not going to get flagged. It's wholly about using something without the appropriate license, or rights. Just as you would for pretty much any other asset. I don't know how they intend to enforce this, and it is most likely a whole lotta nothing, though.
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# ? Jun 30, 2023 13:10 |
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nm, misread, sorry
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# ? Jun 30, 2023 13:12 |
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Rinkles posted:That's how I read it first, but not how people seem to be generally interpreting it. It is somewhat ambiguous, because if it was just a copyright concern, there would be no need to bring up AI. I think because it's expressly within the context of people using 'AI'-driven generation techniques, but yeah. I believe it's wholly a copyright / license concern issue.
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# ? Jun 30, 2023 13:14 |
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iGestalt posted:I think because it's expressly within the context of people using 'AI'-driven generation techniques, but yeah. I believe it's wholly a copyright / license concern issue. i misread your post anyway, sorry
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# ? Jun 30, 2023 13:14 |
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I guess if a game doesn't credit any artists or licenses for artwork that would be a red flag. I wonder if the solution is requiring developers to submit that information in order to be listed would work.
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# ? Jun 30, 2023 13:14 |
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Using upscaling on your own art is obviously and completely unlike using generative AI art
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# ? Jun 30, 2023 13:16 |
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Tiny Timbs posted:Using upscaling on your own art is obviously and completely unlike using generative AI art Not really, the process is the same. You can make a rough sketch and use AI upscaling to turn it into artwork, the only difference is how rough it is and how the parameters are set up. AI upscaling it still trained on and using features from a vast library of copyrighted art.
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# ? Jun 30, 2023 13:19 |
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That's not what DLSS does
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# ? Jun 30, 2023 13:20 |
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I wasn't talking about DLSS specifically, I was talking more about AI upscaling used in FF:Crisis Core and Persona 3 remake. But I remember reading the newer versions of DLSS are also trained on generic copyrighted data, only the old ones are trained on your game.
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# ? Jun 30, 2023 13:22 |
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Private Speech posted:I doubt they are banning e.g. the Persona 3 or Final Fantasy: Crisis Core rereleases for using AI-upscaled art. DLSS is trained on the game itself and AI upscaling is so far removed from generative AI that nobody could earnestly make that comparison. I think valves policy, which is inspired by legal fears, survives your little logic trap
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# ? Jun 30, 2023 13:23 |
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The problem with generative AI art currently is that the current models that people are using are trained in an extremely unethical way. If there were a model that could generate high quality image with a publicly available and properly licensed data set, then I don't think there would be much of an issue.
Volte fucked around with this message at 13:30 on Jun 30, 2023 |
# ? Jun 30, 2023 13:27 |
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A lot of people just hate the idea of AI seemingly, without understanding technical details. https://www.nvidia.com/en-gb/geforce/news/nvidia-dlss-2-0-a-big-leap-in-ai-rendering/ NVIDIA posted:One Network For All Games - The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalised network that works across games. This means faster game integrations, and ultimately more DLSS games. And yes, generative AI and AI upscaling are practically identical from a technical perspective.
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# ? Jun 30, 2023 13:27 |
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Hashy posted:AI upscaling is so far removed from generative AI that nobody could earnestly make that comparison. It might come up if there's ever a legal challenge (in the context of how AI learns, and what it's output really represents). As far as I know, these are uncharted waters legally speaking, and our ethical intuitions aren't necessarily yet represented by the law.
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# ? Jun 30, 2023 13:30 |
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Private Speech posted:And yes, generative AI and AI upscaling are practically identical from a technical perspective. DLSS 2.0 doesn't generate detail out of thin air the way that AI image upscalers do, it's a fancy TAA algorithm that pulls detail from previous frames using an ML heuristic to guess when that history data is valid or not DLSS 1.0 was closer to how generative AI works, in that the ML model actually tried to infer extra details by itself
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# ? Jun 30, 2023 13:41 |
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Private Speech posted:A lot of people just hate the idea of AI seemingly, without understanding technical details. I expect Nvidia licensed its training library
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# ? Jun 30, 2023 13:45 |
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You know that copyright law exists to allow artists to protect their incomes from their works and not to win inane technical arguments about how generative AI is just squinting harder than upscaling is. Any ruling is ultimately going to come down in the spirit of the law and upscaling is atomising its training input so much it's like smashing plates to make a mosaic
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# ? Jun 30, 2023 13:46 |
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repiv posted:DLSS 2.0 doesn't generate detail out of thin air the way that AI image upscalers do, it's a fancy TAA algorithm that pulls detail from previous frames using an ML heuristic to guess when that history data is valid or not I was talking about SRGAN upscaling when I said it's practically identical, not DLSS. I was commenting on two things: a) DLSS 2.0 is trained on data from outside of the game (which it is) b) generative AI (like stable diffusion et. al.) is technically practically identical to AI 2d image ("photo") upscaling like SRGAN Private Speech fucked around with this message at 13:50 on Jun 30, 2023 |
# ? Jun 30, 2023 13:47 |
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Tiny Timbs posted:I expect Nvidia licensed its training library for the problem they're solving (training a model to act as a TAA heuristic) they would have to make their own training data or acquire it from game developers, that's not a problem you can solve by scraping images from the internet
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# ? Jun 30, 2023 13:48 |
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Beve Stuscemi posted:Is there a good beginners guide for elden ring from the perspective of someone who has never played a souls game or even watched a video on them? Or do I just go for it. I'd personally just go into the game blind. There are tutorial messages that spell out all the major concepts and controls, and nudging forward while trying to figure stuff out and experiment with your playstyle is a big part of the appeal. If anything is particularly difficult to grasp I'm sure the Elden Ring thread would love to hear from a new player.
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# ? Jun 30, 2023 13:50 |
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going in blind is fantastic, but do not skip the tutorial jump down the cave, unlike many other things that is not a trap
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# ? Jun 30, 2023 13:57 |
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Key to Elden Ring is if something seems too hard or is just kicking your rear end too much, go somewhere else. It's a very large game.
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# ? Jun 30, 2023 14:00 |
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Ghost Trick still owns
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# ? Jun 30, 2023 14:18 |
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kazil posted:Key to Elden Ring is if something seems too hard or is just kicking your rear end too much, go somewhere else. It's a very large game. The chest pretty close to the start of the game laughs at this.
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# ? Jun 30, 2023 14:18 |
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Elden Ring has 1000 different bullshit ways to die and you will find each and every single one of them as you play.
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# ? Jun 30, 2023 14:24 |
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fez_machine posted:Duck Tales Remastered
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# ? Jun 30, 2023 14:31 |
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Jordan7hm posted:The chest pretty close to the start of the game laughs at this. yeah, in that one particular instance, you gotta git gud
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# ? Jun 30, 2023 14:31 |
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Goa Tse-tung posted:going in blind is fantastic, but do not skip the tutorial jump down the cave, unlike many other things that is not a trap Letting yourself be baited into traps always makes these games better so just jump anyway
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# ? Jun 30, 2023 14:41 |
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around half my deaths in souls games are preceded by a thought like “wonder if this’ll work”
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# ? Jun 30, 2023 14:49 |
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FutureCop posted:Maybe Grapple Dog? Not sure whether games like Sonic Mania or Bloodstained Curse of the Moon or Pizza Tower would be a bit too unchill? Timespinner is a decent game with pretty hacky writing. The time travel mechanics are also reminiscent of Chrono Trigger and it's not as good as that, but not much is. Little Noah is basically Dead Cells with the difficulty traded off for cuteness. It's not for everyone but if you like it you'll probably like it a lot.
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# ? Jun 30, 2023 15:01 |
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Oxxidation posted:around half my deaths in souls games are preceded by a thought like “wonder if this’ll work” For me one of the biggest reasons they're so great is that even if your dumb ideas only work 1/10th of the time it makes all the deaths & failures worth it, and that's not even considering the many hilarious & entertaining ways to fail.
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# ? Jun 30, 2023 15:35 |
You gotta learn to love death to love souls. Death is just a part of the game, like a big jump in mario or reforming the papacy in Crusader Kings.
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# ? Jun 30, 2023 15:51 |
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The dock is on sale along with the Steam Deck. It sounds like the official dock is the best way to go as it continues to receive updates and has a dual screen option. Is that still accurate?
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# ? Jun 30, 2023 16:04 |
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I would not pay 80 bux for something you can get off amazon with similar features for 20-40 bux depending if you want 4k etc. I have a JSAUX one that has worked just fine for my needs.
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# ? Jun 30, 2023 16:14 |
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Jack Trades posted:https://www.dexerto.com/tech/valve-quietly-banning-games-that-use-ai-generated-art-2193830/ it also doesn't stop the asset flip games which i imagine are far more prevalent
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# ? Jun 30, 2023 16:31 |
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Gollum was so bad they aren't making games anymore, just publishing. Rip https://twitter.com/Knoebelbroet/status/1674811115040129026
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# ? Jun 30, 2023 17:09 |
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Wiltsghost posted:Gollum was so bad they aren't making games anymore, just publishing. Rip Does twitter now block non-users from going on the site anymore? It seems to ask for me to log in.
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# ? Jun 30, 2023 17:17 |
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# ? Jun 10, 2024 12:53 |
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don't go on Twitter
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# ? Jun 30, 2023 17:20 |