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Zokari
Jul 23, 2007

did people sincerely think these 1000 planets were going to be individually handmade and the size of actual planets

am i going insane

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Chillmatic
Jul 25, 2003

always seeking to survive and flourish

TheDeadlyShoe posted:


like that its all procgen is not exactly in its favor. they didn't have to procgen, they chose this.


This is what’s blowing my mind about people saying “who cares about boundaries; there’s no reason to spend more than 10 minutes in any one place, there’s only more procgen over that hill anyway!”

I don’t think that’s quite as appealing as it’s supposed to sound lol

Captain Scandinaiva
Mar 29, 2010



Earwicker posted:

wait i think i missed where it's all procgen? i thought there were quite a large number of hand-crafted locations, and the procgen only happened if you chose to land in some other random spot

Yeah, the will be plenty of hand-crafted areas. What they meant is outside those, everything on planets will be procgen. Which, yeah, always becomes boring after a while. I'm never gonna explore from one end of a map to the other, not when there are 999 other planets to take a look at.

netizen
Jun 25, 2023

TheDeadlyShoe posted:

like that its all procgen is not exactly in its favor. they didn't have to procgen, they chose this.

There's a thousand planets and you can land anywhere on them. How else would you do it besides procgen?

Earwicker
Jan 6, 2003

netizen posted:

There's a thousand planets and you can land anywhere on them. How else would you do it besides procgen?

i mean i think a great way to do an open world space game would be to not have 1000 planets, instead focusing on like two or three specific solar systems that get a lot more attention to detail on every single planet. but even then you'd probably have to do some procgen to fill in areas - planets are huge.

that said, hand-crafted cities and plot locations surrounded by a lot of procgen stuff is pretty much how daggerfall works, and i still love that game

steinrokkan
Apr 2, 2011



Soiled Meat

netizen posted:

There's a thousand planets and you can land anywhere on them. How else would you do it besides procgen?

Use data from 1000 real planets.

Earwicker
Jan 6, 2003

steinrokkan posted:

Use data from 1000 real planets.

pretty sure the vast majority of exoplanets we've detected irl are gas giants that you couldnt land on anyway. and for the rocky ones all we know are rough ideas of their size and composition we don't have like, maps of them or anything, the actual terrain would still have to be made up somehow. we dont even know whether they have oceans or not, or what kind of gasses the atmosphere is made of, etc.

DaysBefore
Jan 24, 2019

I'm gonna play the game and have fun (actionable threat)

steinrokkan
Apr 2, 2011



Soiled Meat

Earwicker posted:

pretty sure the vast majority of exoplanets we've detected irl are gas giants that you couldnt land on anyway. and for the rocky ones all we know are rough ideas of their size and composition we don't have like, maps of them or anything, the actual terrain would still have to be made up somehow. we dont even know whether they have oceans or not.

Anybody can come up with an excuse...

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot

DaysBefore posted:

I'm gonna play the game and have fun (actionable threat)

I'm going to play the game, have fun, but pretend I'm not having fun because that's the cool narrative online.

Nyan Bread
Mar 17, 2006

If I may momentarily interject into Betheba's choice of procgen circlejerk that will inevitably get fixed with a few mods, the full list of character skills is now transcribed into text format by a hard-working Redditor in case anyone wants to save some time in the character editor.
https://pastebin.com/nz4HGM6i

e: Ship loving skill confirmed:
Astrodynamics
Advanced technology is one thing, but it takes skill, patience, and a little bit of love to coax even more capability out of a ship’s grav drive.

Nyan Bread fucked around with this message at 20:23 on Aug 27, 2023

Flowing Thot
Apr 1, 2023

:murder:
I’m going to hate the game and then play it for 1000 hours anyway.

VanillaGorilla
Oct 2, 2003

Flowing Thot posted:

I’m going to hate the game and then play it for 1000 hours anyway.

See also Oblivion, Skyrim, Fallout 3, Fallout 4

I can’t remember if people bitched about Morrowind at launch because we barely had internet at that point.

Daggerfall was and is a mess but I love it unconditionally always

Collateral
Feb 17, 2010

steinrokkan posted:

Use data from 1000 real planets.

They have base building baked in to the game, and I assume modding is supported, so take it a step further. Allow players to create their own hand crafted systems/planets with their own scripted stories/missions that are available to be downloaded, played through and rated.

Each month take the top 10 to 100 rated systems/planets, do a bit of qc, and put those that are good (and where the ratings haven't been gamed) into the base game. Available after the main story has been completed of course.

The galaxy is a big place after all.

VanillaGorilla
Oct 2, 2003

Collateral posted:

They have base building baked in to the game, and I assume modding is supported, so take it a step further. Allow players to create their own hand crafted systems/planets with their own scripted stories/missions that are available to be downloaded, played through and rated.

Each month take the top 10 to 100 rated systems/planets, do a bit of qc, and put those that are good (and where the ratings haven't been gamed) into the base game. Available after the main story has been completed of course.

The galaxy is a big place after all.

They have said that players can mod in planets. It was in one of the gamescom interviews they did.

Alchenar
Apr 9, 2008

I don't see how people can read 'the map takes 40 minutes to walk across' and not realise there's an incoming fedex quest where they are expected to make that walk.

smoobles
Sep 4, 2014

VanillaGorilla posted:

They have said that players can mod in planets. It was in one of the gamescom interviews they did.

giant boob planet with a nipple volcano you can land on

afflictionwisp
Aug 26, 2003

Alchenar posted:

I don't see how people can read 'the map takes 40 minutes to walk across' and not realise there's an incoming fedex quest where they are expected to make that walk.

Spaceship Stranding.

99pct of germs
Apr 13, 2013

I feel like people don't actually want to trek hours upon hours across some procedurally generated planet they just want to use it as some weird cudgel to complain about the game instead.

As a grown adult with children, I really appreciate when developers don't waste my time or at least give me the option to not waste my time on fluff.

CAPT. Rainbowbeard
Apr 5, 2012

My incredible goodposting transcends time and space but still it cannot transform the xbone into a good console.
Lipstick Apathy

DaysBefore posted:

I'm gonna play the game and have fun (actionable threat)

Not without permission from Digital Foundry and installing mods, you're not.

netizen
Jun 25, 2023
I was planning on going stealth archer for originality points but I was rewatching the direct and the boost pack combat in low gravity looks kinda bonkers. Maybe I'll be a shooty guy after all.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


I'm going to play on PC so I can just set iCellsToGenerate = 69 instead of the default 4 or whatever and then never have a problem with running out of space, until somebody releases a mod to dynamically do it in the background (somehow in half the usual time due to fixing an engine bug)

steinrokkan
Apr 2, 2011



Soiled Meat

Alchenar posted:

I don't see how people can read 'the map takes 40 minutes to walk across' and not realise there's an incoming fedex quest where they are expected to make that walk.

"You ingrates, you absolute motherfuckers, you don't think my game is immersive enough? How's this for immersion?" - Todd Howard, foaming at mouth, adding an unskippable main mission to escort a Mars Rover moving at 1 mph across 20,000 miles of featureless rocky landscape

BlankSystemDaemon
Mar 13, 2009




The_White_Crane posted:

Speaking personally, I find the "You reached A Videogame Boundary, please return to your ship!" thing a bit offputting in a general "heavy-handed breaking of kayfabe rubs me the wrong way" sense, but I can't find it in me to get outraged about it.

As many people have said, it's not something which is gonna really come up much in actual play for 99.9% of people.

But I do wish they could have found a more elegant solution.
I think it might be that they wanted to implement streaming loading in the game, but found it impossible to retrofit into a game-engine that was started in 1997, and which still exhibits bug-for-bug-compatibility with games made using it from 2003.

Zokari posted:

did people sincerely think these 1000 planets were going to be individually handmade and the size of actual planets

am i going insane
Turns out, most people don't understand how hard programming is.

It's almost as if SALAMI based coding won't actually improve development in any meaningful way.

steinrokkan posted:

Use data from 1000 real planets.
Elite Dangerous did this, and it doesn't matter if it's 1000 planets or 100000000 planets.

It's boring either way.

steinrokkan
Apr 2, 2011



Soiled Meat

BlankSystemDaemon posted:


Elite Dangerous did this, and it doesn't matter if it's 1000 planets or 100000000 planets.

It's boring either way.

Elite dangerous used map data from 1000 real world planets? Has NASA been notified?

Opioid
Jul 3, 2008

<3 Blood Type ARRRRR

Chillmatic posted:

This is what’s blowing my mind about people saying “who cares about boundaries; there’s no reason to spend more than 10 minutes in any one place, there’s only more procgen over that hill anyway!”

I don’t think that’s quite as appealing as it’s supposed to sound lol

I like the progression over a day from:
‘40 minutes walking to get to a boundary’
To
‘10 minutes full sprinting to reach a boundary’
To
‘Each area only has 10 minutes of content’

I can’t believe Todd would do this. Apparently you can’t move after landing!?

Haptical Sales Slut
Mar 15, 2010

Age 18 to 49

VanillaGorilla posted:


And we’re not even to the TOTK / Pikmin 4 / BG3 / Starfield GOTY slugfest yet!

Earwicker
Jan 6, 2003

steinrokkan posted:

Elite dangerous used map data from 1000 real world planets? Has NASA been notified?

again there's no "map" data but Elite uses the data we do have, which is like mass and orbital time. NASA makes the data public, you can check it out yourself: https://exoplanetarchive.ipac.caltech.edu/cgi-bin/TblView/nph-tblView?app=ExoTbls&config=PS

Profanity
Aug 26, 2005
Grimey Drawer

Opioid posted:

I like the progression over a day from:
‘40 minutes walking to get to a boundary’
To
‘10 minutes full sprinting to reach a boundary’
To
‘Each area only has 10 minutes of content’

I can’t believe Todd would do this. Apparently you can’t move after landing!?

Places like ResetEra normally suck on the best of days, but this game has just completely broken people's brains over there, it's loving insufferable.

Chillmatic
Jul 25, 2003

always seeking to survive and flourish

Opioid posted:

I like the progression over a day from:
‘40 minutes walking to get to a boundary’
To
‘10 minutes full sprinting to reach a boundary’
To
‘Each area only has 10 minutes of content’

People are legit hypesick. It sucks when this happens because the backlash is quick and fierce, and basically takes over all discussion of the thing itself.

Zokari
Jul 23, 2007

if you die in starfield todd howard personally comes to your house and kills you

VanillaGorilla
Oct 2, 2003

It’s going to be the same progression as BG3 where internet cynicism will ramp up to a fever pitch ahead of launch because all the people actually playing the game aren’t saying much or are weird randos who boosted a truck and are dribbling out 6.4 second videos of them running into a corner.

Then we’ll hit Thursday and it’ll get a mix of 8-10’s and the discourse will re-regulate itself.

For what it’s worth the guy reviewing for IGN France has logged over 110 hours since the review period started and the vague comments from other reviewers seem pretty positive. If nothing else, pretty much everybody who has said anything has indicated that BGS actually polished the game this time and it’s not going to be a Fallout 4 situation again.

Scott Forstall
Aug 16, 2003

MMM THAT FAUX LEATHER
Didn’t read any of that but hey, 100 hours to go nerdos

MarcusSA
Sep 23, 2007

Yeah game is going to be real good

Zachack
Jun 1, 2000




steinrokkan posted:

Elite dangerous used map data from 1000 real world planets? Has NASA been notified?

NASA's dad said NASA had already spent their allowance on a new telescope so they have to wait until next year to buy the E:D expansion.

Eiba
Jul 26, 2007


Chillmatic posted:

This is what’s blowing my mind about people saying “who cares about boundaries; there’s no reason to spend more than 10 minutes in any one place, there’s only more procgen over that hill anyway!”

I don’t think that’s quite as appealing as it’s supposed to sound lol
There are presumably reasons to spend more than 10 minutes exploring a place, but I have no idea why you'd spend 10 uninterrupted minutes sprinting in a straight line over procedurally generated nothing. If running in a line for 10 minutes was all you had to do you should get bored of that way before you hit a border.

I don't know how big Skyrim was, but I bet if you sprinted for 10 minutes from most locations you'd reach a map edge. But why would you ever do that?

The people getting worked up about this are getting worked up over a theoretical idea. And, fine, okay, maybe that theoretical idea is very important to some people. "See that mountain, you can go there" is a cool idea. But we've all played these games, right? If there's nothing on that mountain, well, maybe you'll climb one just to see what it's like, but when you see a dozen other functionally identical featureless mountains, you are not going to climb each and every one of them as a matter of principle.

Seems like the system they have is big enough that you'd never notice there are barriers unless you make a point of looking for them. Even if you just love turning over procedurally generated rocks, just... don't do it in a straight line for an hour? Or just get in your ship every now and then?

The barrier is no practical limitation for any actual gameplay.


I don't know why I bothered writing all that. I don't think there are any people getting seriously worked up about this issue in this thread. But in any case that's why this whole controversy feels silly.

Dramicus
Mar 26, 2010
Grimey Drawer

Opioid posted:

I like the progression over a day from:
‘40 minutes walking to get to a boundary’
To
‘10 minutes full sprinting to reach a boundary’
To
‘Each area only has 10 minutes of content’

I can’t believe Todd would do this. Apparently you can’t move after landing!?

You can't leave the ship, you just get a text description of the outside generated by ChatGPT.

steinrokkan
Apr 2, 2011



Soiled Meat

Earwicker posted:

again there's no "map" data but Elite uses the data we do have, which is like mass and orbital time. NASA makes the data public, you can check it out yourself: https://exoplanetarchive.ipac.caltech.edu/cgi-bin/TblView/nph-tblView?app=ExoTbls&config=PS

Thanks, but I'll wait for this data to be available as playable content in Starfield in the coming weeks. I don't want to be spoiled.

Alchenar
Apr 9, 2008

MarcusSA posted:

Yeah game is going to be real good

Here's the tipper: Microsoft have silently turned off the $1 Game Pass trial month offer.

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ZeeBoi
Jan 17, 2001

Alchenar posted:

Here's the tipper: Microsoft have silently turned off the $1 Game Pass trial month offer.

They changed it to 2 weeks :newlol:

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