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Star Trek: Infinite is developed by Nimble Giant Entertainment (known for the Master of Orion reboot) and published by Paradox Interactive. At first glance it is a Stellaris clone but the developers say they have diverged from Stellaris' core systems and the game should be an unique experience with an emphasis on role-play in the Star Trek universe. The developers say they are drawing inspiration from Birth of the Federation and the Armada series. The creators of the Star Trek total conversion mods for Stellaris have been given early access to the game and have given gameplay feedback to the developers. The game has been in development for around 3 years. Story Trailer https://www.youtube.com/watch?v=6T0DtcZu1jU Gameplay Overview https://www.youtube.com/watch?v=Adebhvd_u2Q Aspec Starting Guide https://www.youtube.com/watch?v=YZzTbbMr1vs The stand out features that have been added are:
Dev Logs Dev Log #1 - The Genesis Dev Log #2 - A Matter of Perspective Dev Log #3 - The Artistic Vision Dev Log #4 - A Trek Story Dev Log #5 - Ad astra per aspera Released Oct. 12 2023 Buy on Steam ($29.99/$39.99) Offical Discord (Devs are active here and answer questions) Official Forums Steam Forums Subreddit Screenshots Previews PC Gamer - I've played the Star Trek game of my dreams, and it's a grand strategy game PC Gamer posted:Every time I turned a corner in Star Trek: Infinite, I ran into something that reinforced how much Nimble Giant loves the source material. For example, there's a narrative event after you build the Enterprise where Wesley Crusher brings something to your attention and you can tell him to shut up. Wargamer posted:Who else is Star Trek Infinite for? Well, according to Holm, it’s for fans of Stellaris who like to roleplay. “I believe there are more people out there who want to play a Star Trek game that potentially are a bit scared of Stellaris,” he says “It’s a pretty big and chunky and crunchy game”. But he says Star Trek Infinite doesn’t have the same min-maxing potential of base Stellaris, and is instead more roleplay heavy. Socialbites posted:In the beginning, the player receives a fully developed empire “in its prime” Polygon posted:The things that make Star Trek: Infinite hard to put down are mainly inherited from Stellaris; however, producer Mats Holm flatly rejects the notion that Star Trek: Infinite is a mere branded module. IGN posted:My favorite part of Star Trek: Infinite, however, is how differently each faction plays. When I was the Federation, I tried to do things the way they would, which meant diplomacy and exploration first. I would only get into shooting fights as a last resort. I kept a couple of fleets around for defense, but mostly I explored strange new worlds, sought out new life and new civilizations, and boldly went where no one had gone before. And the crazy part was, it worked. I built relationships with other cultures and once we got along well enough, I brought them into the Federation. Meanwhile, the Klingons were starting wars every other week, the Cardassians were trying to bully and/or conquer the less advanced civilizations, and the Romulans were mostly trying to be left alone. That is, when they weren’t sneaking into our territory. God Is a Geek posted:Star Trek Infinite is, fittingly, huge. Imagine all this, but with things like trading and diplomacy on top. Relationships with other factions must be maintained at all times, or the simplest matter can escalate to all-out war. And this isn’t Civiliasation where you can pump out soldiers from a barracks building at a rate of knots. Constructing everything takes ages in Infinite, even when you speed up the game time. Of course, research projects unlock new buildings, bases, projects, weapons, and technologies, sometimes speeding up processes. Not to mention, you can go out and explore the galaxy for rare resources, finding abandoned terraforming projects, or primitive species to study from afar. Steam Store Page posted:
Thom12255 fucked around with this message at 16:37 on Oct 12, 2023 |
# ? Sep 23, 2023 19:02 |
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# ? Jun 10, 2024 10:50 |
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Dev Blog 1 posted:Developer Log #1: The Genesis Dev Blog 2 posted:
Thom12255 fucked around with this message at 03:35 on Sep 30, 2023 |
# ? Sep 23, 2023 19:07 |
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As I said when it was announced, it will take a lot to make me buy what is in effect a Stellaris mod. But that's not the same as saying I won't buy what amounts to a Stellaris mod. If they really manage to succeed in this and create a fun Star Trek strategy game I think that's awesome. I'm just in the "wait and see and don't get my hopes up" stage.
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# ? Sep 23, 2023 20:46 |
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Bremen posted:As I said when it was announced, it will take a lot to make me buy what is in effect a Stellaris mod. But that's not the same as saying I won't buy what amounts to a Stellaris mod. If they really manage to succeed in this and create a fun Star Trek strategy game I think that's awesome. I'm just in the "wait and see and don't get my hopes up" stage. I think that's fair. My favorite Star Trek game was Elite Force which was a straight up Quake 3 reskin so if this is going to be in that vein and be fun and immersive then for $30 I think that's an okay deal.
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# ? Sep 23, 2023 21:02 |
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Bremen posted:As I said when it was announced, it will take a lot to make me buy what is in effect a Stellaris mod. But that's not the same as saying I won't buy what amounts to a Stellaris mod. If they really manage to succeed in this and create a fun Star Trek strategy game I think that's awesome. I'm just in the "wait and see and don't get my hopes up" stage. At the very least, it'll probably run better than the Stellaris mod.
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# ? Sep 23, 2023 21:06 |
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Ardryn posted:At the very least, it'll probably run better than the Stellaris mod. It'll likely run better than Stellaris in general - the scale of both the map and fleets is much smaller.
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# ? Sep 23, 2023 21:13 |
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Thom12255 posted:I think that's fair. My favorite Star Trek game was Elite Force which was a straight up Quake 3 reskin so if this is going to be in that vein and be fun and immersive then for $30 I think that's an okay deal. If there's one thing that dev blog got right it's that Birth of the Federation was indeed a lot of fun. So there's potential here. Ardryn posted:At the very least, it'll probably run better than the Stellaris mod. I actually kind of hope if this game is a success it might result in some cross pollination that goes back and improves Stellaris (or a potential Stellaris 2).
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# ? Sep 23, 2023 21:13 |
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they got plenty of dlc potential if this goes right
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# ? Sep 23, 2023 21:55 |
I'm really looking forward to this, and not just because I've got a friend who did some work on it. I really hope they get to do some DLC!
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# ? Sep 23, 2023 23:12 |
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Eiba posted:I'm really looking forward to this, and not just because I've got a friend who did some work on it. What role were they in? I'm impressed by all the work the artists have done.
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# ? Sep 23, 2023 23:13 |
Stellaris mods are still captive to the core game functions - a new release that can modify the core game should be able to deliver a better experience. I’ll still wait to see the reviews at launch but I’m a sucker for Star Trek garbage so I’ll buy if the reviews are decent.
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# ? Sep 24, 2023 01:21 |
Thom12255 posted:What role were they in? I'm impressed by all the work the artists have done. He didn't know a ton about Star Trek before he got hired, so I got to nerd out about what was cool about the setting while he was preparing for his interview. Now he's quoting In the Pale Moonlight at me out of the blue, so I think it went well. Sounds like the work culture has real fans behind it.
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# ? Sep 24, 2023 04:00 |
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Eiba posted:I think he ended up doing some writing and UI stuff. Sounds like a lot of fun.
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# ? Sep 24, 2023 15:52 |
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Updated OP with a FAQ that was posted on Steam. Main highlight is that the map is 500 systems large and that exploration is intended to last til the late game.
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# ? Sep 24, 2023 18:26 |
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Huh, I had no idea release was that close. I look forward to hearing/seeing some hands on impressions.
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# ? Sep 24, 2023 22:04 |
Can't wait for someone to port the borg crisis to the main stellaris branch.
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# ? Sep 24, 2023 23:45 |
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IGN has a preview video with some new looks at the game: https://www.youtube.com/watch?v=dWgU9vbHXgk Can hear some of the OST and sound effects too which sound good. However, it seems like - at least for this preview build - they're using the base Stellaris advisor voices which seem really out of place? Edit: Another new thing over Stellaris is that hyperlanes will still exist in small amounts but they are used to bypass the main empire's region of space so that you can still explore and not end up boxed in within 25-50 game years. Thom12255 fucked around with this message at 01:28 on Sep 25, 2023 |
# ? Sep 25, 2023 00:08 |
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I would hope they recorded new advisors for the factions, but isn't one of the stellaris advisors literally a star trek lady?
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# ? Sep 25, 2023 02:51 |
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Dramicus posted:I would hope they recorded new advisors for the factions, but isn't one of the stellaris advisors literally a star trek lady? I don't think so, but the militarist advisor is basically doing a Klingon voice and I think the authoritarian one is a pretty good Romulan adjacent.
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# ? Sep 25, 2023 03:09 |
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Ardryn posted:I don't think so, but the militarist advisor is basically doing a Klingon voice and I think the authoritarian one is a pretty good Romulan adjacent. https://www.youtube.com/watch?v=Y0mQfo0h3PE I could be wrong, but I think this is the psychic lady who advises Picard.
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# ? Sep 25, 2023 03:17 |
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Dramicus posted:https://www.youtube.com/watch?v=Y0mQfo0h3PE It's very close, but no it's not Marina Sirtis, who plays Dianna Troi. I don't blame you though, she had me going for a while too. IMDb says it's the same person who does the militarist advisor too. Ardryn fucked around with this message at 03:40 on Sep 25, 2023 |
# ? Sep 25, 2023 03:35 |
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I was only kinda interested before, but as a life long casual trek fan that's been drawn in further than I've ever been because of Lower Decks and Strange New Worlds, the preorder bonuses kinda make this a no brainer preorder for me. I was probably gonna get it anyway, 30 bucks doesn't seem like too much for a more bespoke rp experience Stellaris.
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# ? Sep 25, 2023 03:43 |
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Ardryn posted:It's very close, but no it's not Marina Sirtis, who plays Dianna Troi. I don't blame you though, she had me going for a while too. Well, drat. She's good.
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# ? Sep 25, 2023 03:44 |
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Saw that a dev posted in the Discord that they had planned to include the Dominion in the game but had to cut it due to time so DLC opportunity there. Edit: Also I asked on their Discord about the advisor voices and the devs said that they had asked IGN not to include those voice overs as they didn't have the new ones in the preview build yet due to the writers strike. Thom12255 fucked around with this message at 14:17 on Sep 25, 2023 |
# ? Sep 25, 2023 14:02 |
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yeah theres plenty of dlc content they can do adding in all the quadrants borg dominion etc
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# ? Sep 25, 2023 14:16 |
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i really like stellaris but for quite some time now i've felt that they made a major mistake with having custom races and an indistinct universe, that the game would've been better with something more concrete (and, seemingly smaller-scale.) i'm not much of a star trek fan, but i'm interested in this to see if it feels better than stellaris.
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# ? Sep 25, 2023 14:24 |
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Horizon Burning posted:i really like stellaris but for quite some time now i've felt that they made a major mistake with having custom races and an indistinct universe, that the game would've been better with something more concrete (and, seemingly smaller-scale.) i'm not much of a star trek fan, but i'm interested in this to see if it feels better than stellaris. Same. I think this game might not be as fun for someone who doesn't care about the Trek set dressing though - it seems that is a huge emphasis for the devs. Another tidbit I've discovered is that instead of leaders commanding the whole fleet they instead are put onto the individual starships in the fleet.
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# ? Sep 25, 2023 14:43 |
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I just want andorians with their cute little antennae that moves based on their mood.
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# ? Sep 25, 2023 14:45 |
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I really don't see how this is going to compete with the main mod for Stellaris which is so absurdly detailed I can play as rubber forehead alien species #4519 and get a unique gameplay experience with all sorts of crazy events that fit them alongside a custom fleet system that this game seems to be outright cribbing at least some notes off of. Some stuff like captains being assigned as military leaders to ships are ripped straight out of mechanics from the mod, in fact. And never mind with them basically putting in every minute detail as a playable element. The mod's basically a Star Trek universe sim at this point, complete with various AU's and even a functional mirror universe that you can choose to interact with, play in, or not. It's giving me "Why are people going to buy the Command and Conquer remake except for nostalgia or future modding purposes when the mod scene has done most of what they're doing over the years for free?" vibes. There's a case where the community just knocks it out of the park and it's hard for a corporation to compete. Archonex fucked around with this message at 15:25 on Sep 25, 2023 |
# ? Sep 25, 2023 15:21 |
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Archonex posted:I really don't see how this is going to compete with the main mod for Stellaris which is so absurdly detailed I can play as rubber forehead alien species #4519 and get a unique gameplay experience with all sorts of crazy events that fit them alongside a custom fleet system that this game seems to be outright cribbing at least some notes off of. Some stuff like captains being assigned as military leaders to ships are ripped straight out of mechanics from the mod, in fact. The mod is great - it's also a lagfest after only a few decades and I've never been able to get close to finishing a game. I'm all here for the smaller polished scale of this game. I think they're trying to do different things and the New Civilizations mod lead is pretty supportive of them coexisting.
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# ? Sep 25, 2023 15:27 |
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Thom12255 posted:The mod is great - it's also a lagfest after only a few decades and I've never been able to get close to finishing a game. I'm all here for the smaller polished scale of this game. I think they're trying to do different things and the New Civilizations mod lead is pretty supportive of them coexisting. Unfortunately this not going to change with this game since the lag comes from how poorly optimized the base game they're building off of it is. From the sounds of it they're using Stellaris's code as a base which has it's own issues. It's been fairly terrible ever since they changed pops to be more resource intensive the more there are in the game world. Something about the tracking of them seems to crater performance, especially once automated migration factors in. Granted, they improved it in recent years but it's still pretty obvious the game has all sorts of optimization issues. A glorified paid mod is only going to avoid that if they scale down the functionality of the game itself. Which means avoiding displaying stuff that the more expansive content elsewhere has. There's probably a niche for a more scaled down game that tightly focuses on a few things though. However I honestly have to wonder how many people are going to be buying this for a scaled down experience when compared to the mod (if they know of it and aren't just coming in fresh without awareness of Stellaris) or are buying it to mod the game into another expansive universe simulation. Archonex fucked around with this message at 15:38 on Sep 25, 2023 |
# ? Sep 25, 2023 15:32 |
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Archonex posted:I really don't see how this is going to compete with the main mod for Stellaris which is so absurdly detailed I can play as rubber forehead alien species #4519 and get a unique gameplay experience with all sorts of crazy events that fit them alongside a custom fleet system that this game seems to be outright cribbing at least some notes off of. Some stuff like captains being assigned as military leaders to ships are ripped straight out of mechanics from the mod, in fact. I get the concern and wondering why someone would buy this, but there are things this can do that the New Civilizations and New Horizons mods can't: actual warp travel, the fleet supply system, exploration that doesn't need something artificial to slow it down, hoi-like focuses, the global balance of power. One thing that does irk me about the NH mod's milky way map in particular is it's basically impossible to prevent the entire galaxy from knowing about everyone before even the Kirk era and infinite might solve that.
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# ? Sep 25, 2023 16:28 |
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One of the central gameplay features I like about this game as opposed to Stellaris is the increased emphasis on diplomacy and relative empire strength, as opposed to Stellaris' implicit goal of "conquer everyone else to win". Judging from everything I've seen it should be pretty rare for one of the main factions to disappear entirely through most or all of an average game, which is already a huge departure from the Stellaris standard. Even New Horizons can't change the core gameplay that much.
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# ? Sep 25, 2023 16:31 |
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McSpanky posted:One of the central gameplay features I like about this game as opposed to Stellaris is the increased emphasis on diplomacy and relative empire strength, as opposed to Stellaris' implicit goal of "conquer everyone else to win". Judging from everything I've seen it should be pretty rare for one of the main factions to disappear entirely through most or all of an average game, which is already a huge departure from the Stellaris standard. Even New Horizons can't change the core gameplay that much. Yeah, the balance of power and intrigue systems should make this play quite a bit differently from a typical Stellaris campaign. From the looks of it, war is going to be a much more dramatic affair that is preceded by negotiations and talks failing and so forth. They also mentioned that wars will destabilize the entire quadrant by impacting trade, production, raw materials, etc and the longer they go on, the more severe the effects. Infinite looks to be very TNG in that war is the absolute last resort and to be avoided at all costs. Since there is omni-directional warp travel, I could see it being really hard to stop raiding fleets that can go to systems and inflict severe economic maluses that persist for years.
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# ? Sep 25, 2023 16:34 |
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Dramicus posted:Yeah, the balance of power and intrigue systems should make this play quite a bit differently from a typical Stellaris campaign. From the looks of it, war is going to be a much more dramatic affair that is preceded by negotiations and talks failing and so forth. They also mentioned that wars will destabilize the entire quadrant by impacting trade, production, raw materials, etc and the longer they go on, the more severe the effects. Fleet warp range is limited by supply so if you want to hit deep into someone's territory you will first have to take over systems on the borders so that will help give wars a frontline.
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# ? Sep 25, 2023 20:21 |
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Thom12255 posted:Fleet warp range is limited by supply so if you want to hit deep into someone's territory you will first have to take over systems on the borders so that will help give wars a frontline. It could be limited, but my experience with how warp worked in Stellaris when it first launched leads me to think the range will be decently far at first and made significantly farther with research. I wouldn't be surprised if the base range lets you reach half-way into the territory of other powers.
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# ? Sep 28, 2023 22:55 |
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Dramicus posted:It could be limited, but my experience with how warp worked in Stellaris when it first launched leads me to think the range will be decently far at first and made significantly farther with research. I wouldn't be surprised if the base range lets you reach half-way into the territory of other powers. This is the only picture I've seen showing it: Comparing it to a wider view of the map it is a fairly small area in total: New dev diary tomorrow. Thom12255 fucked around with this message at 23:06 on Sep 28, 2023 |
# ? Sep 28, 2023 22:57 |
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Thom12255 posted:This is the only picture I've seen showing it: Looks like range might start with 1/3rd the way into neighboring territory and techs would likely boost it to 1/2 or more. But It remains to be seen how galaxy size will scale alongside that. Could be that larger map sizes change things dramatically.
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# ? Sep 28, 2023 23:10 |
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my guess is the larger maps come in dlc or if they allow mod support modders
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# ? Sep 29, 2023 00:16 |
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# ? Jun 10, 2024 10:50 |
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HallelujahLee posted:my guess is the larger maps come in dlc or if they allow mod support modders It has full mod support, same as Stellaris. Only thing I've seen the devs say is they will be more strict with what is allowed on the workshop - no Star Wars mods for this game for instance as Paramount wouldn't like it.
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# ? Sep 29, 2023 04:09 |