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Camel Pimp
May 17, 2008

This poster survived LPing Lunar: Dragon Song. Let's give her a hand.
Yeah, I said I'd never do this, but you all really shouldn't trust me. And if I don't do it, some other poor schmuck will. So let's do this poo poo.



Lunar: Dragon Song (or Lunar Genesis in Japan and PAL regions) is not a good game. The reason why it's not a good game will be evident in the first update, but suffice it to say it's not a game I'd recommend. Even if you have zero vested interest in the Lunar series, Lunar DS is a waste of your time and money. If you are a long-time Lunar fan, well, this game is pretty much a direct slap in the face. Considering that I did LPs for the first and the second game, you may assume that I am, in fact, a huge fan of the Lunar series and I too loathe this game. You'd be right. To explain why requires a bit of a history lesson, so strap in for a brief history of Lunar.



Lunar: The Silver Star was a 1992 Sega-CD RPG made by GameArts, and later localized and released in America by Working Designs. The Sega-CD is kind of a punchline nowadays, and it's not known for good games, but the Lunar series is an exception. What set it apart was its cutscenes and voice acting, which in 1992 was very noteworthy, and the translation by Working Designs. It's been said that Working Designs made Lunar, and Lunar made Working Designs. Their pop-culture laden translations are often looked down on nowadays, but at the time video game translations just didn't have that much effort put into them. The very first Lunar game didn't age particularly well in some aspects, but it's considered a classic for a reason, and there really was nothing like it at the time.



Lunar: Eternal Blue came out two years later, and for my money, it's a superior game to the original. Many of the flaws have been ironed out, and the things that were good about the original are even better. It's not a revolutionary game, but it's a drat solid JRPG. It's one of my favorite games of all time.



When the next console generation came, GameArts decided to remake these two games for the Sega Saturn. Later those remakes were ported to the Playstation, and the PSX versions are the ones that Working Designs released in the States. Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue Complete aren't just lazily emulated ports of the Sega-CD originals; these two games were pretty much rebuilt from the ground up. Lunar SSSC, in particular, is almost an entirely different game. Some old school fans have problems with the remakes, but they're solid games that people have many fond memories of. Most people who've played these games played these remakes.



There is another game in the series that a lot of people don't know about : Lunar Walking School, released on the Game Gear in 1995 and remade as Magic School Lunar for the Saturn in 1997. These games never left Japan, and having played the fan translation of Walking School, I can see why. I had thought about LPing Walking School, but honestly it's so uninteresting that there's little point. I'm not familiar with Magic School, maybe it's a vastly superior game, but there's no fan translation for it and I can't read Japanese so I couldn't tell you.

Lunar 1 went on to get three more remakes, but apart from Walking School (which is more of a "gaiden" game anyway) the series couldn't produce a third installment. Talks of a Lunar 3 date back from 1996, but no Lunar 3 came. Fans waited and waited, and soon a decade had passed between the last release of an original Lunar title. The writing was on the wall: there won't be another Lunar game.

So when we heard that there was a new Lunar game being developed, that's exciting news. The series isn't dead! This new game may not be Lunar 3, but perhaps it'll pave the way. Right?

Right?

Wrong.

Spoiler Policy

Please don't spoil plot or gameplay mechanics, not even in spoiler tags. Lunar Dragon Song should be experienced with gobsmacked, dumbfounded horror, just like the person playing the game is experiencing it.

Table of Contents
Chapter 1: Starting On a Promising Note
Chapter 2: The Word for Today Is: Tedious
Chapter 3: A Forest
Chapter 4: It Gets Worse
Chapter 5: Gronk and the Deuces
Chapter 6: STOP loving TALKING
Chapter 7: Please Stop Pretending This is a Lunar Game
Chapter 8: Make it Stop
Chapter 9: Does Nobody Know How to Use a Sword?
Chapter 10: Awful Dialogue Train Toot Toot
Chapter 11: Lunar DS hosed Up the Dragon Caves Too
Chapter 12: I Love the Thieves' Woods
Chapter 13: Zzzzzzzz
Chapter 14: The Game Does Something Right?!
Chapter 15: Levers
Chapter 16: Shine On You Beautiful Mess

Other Stuff



SystemLogoff is mean :(



And so is Edward_Tohr

Magic Fanatic attempted to see if a level 1 run is possible. 1, 2, 3, 4

Yours truly decided to improve a certain scene.(Referencing this. Spoilers for Chapter 9.)

I also tweaked the ending a bit.

Jenner had some involvement with a fan group that did consulting on the game (Some spoilers): 1, 2, 3, 4, 5, 6, 7, 8 & 9(about Negri Lab in chapter 15)

And Jenner took some pictures of the scripts and documents the fan group recieved.

Camel Pimp fucked around with this message at 02:12 on Jan 20, 2015

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Camel Pimp
May 17, 2008

This poster survived LPing Lunar: Dragon Song. Let's give her a hand.
Chapter 1: Starting On a Promising Note



What am I doing to myself?



Why am I doing this to myself?



:sigh:


Althena's magical power gave moisture to the earth and transformed the desert of death into a lush paradise. The world became aware of life, and embraced it. This reborn planet became the home of countless people, living under the watchful gaze and blessed by the Goddess Althena. The Dragonmaster vowed eternal loyalty to the Goddess, and was appointed as Master of the Four Dragons to protect the harmony of the world.


And mirroring them, the 'Humans'. Blessed with intellect and the ability to use complex tools, but with smaller, weaker bodies. As time passed... the relationship between these two races began to lean in the favor of the 'Beastmen'. The dynamic 'Beastmen' built a magnificent castle and lived a luxurious, rich lifestyle. The 'Humans', desiring quieter surroundings, moved away from the cities. These opposing lifestyles placed reasonable distance between the two races, creating a balance and ultimately aiding the maintenance of lasting peace.





...there is no script dump of this game online. Oh goodie...

But yeah, you may have already noticed a few things. First off, instead of a voiced cutscene or an exciting intro, we get a static, rambling text dump explaining the backstory. Get used to that; there are no animated cutscenes or voice acting in this game.

Keep in mind, Lunar was famous in the day for having cutscenes and voice acting back when that was rare.



And now we begin with the most original of JRPG intros.



I can't necessarily say that this game looks good, especially since the visual design is so bland, but there are some nice animations and decent touches here and there. It's not terrible to look at. I might as well get that out of the way because that's one of the few nice things I will ever say about this game.


But that's all part of the fun! I love acrobatics and standing on my head, and I do have quite a soft spot for Lucia... maybe!

You know how Lunar games were also known for their translations? Yeah. Working Designs no longer existed by this point, and even if they did they wouldn't touch this, so instead this translation was handled by Ubisoft. They... clearly didn't care much about it, as I think you can tell by now. (Although it's obvious the source material wasn't Shakespeare.)

And yes, we do appear to have a female lead named Lucia. I'm going to tell you now: no, not the same one. For those of you who don't know, Lunar 2 also has a heroine called Lucia. In Japanese their names are not exactly the same, but they're drat similar. Eternal Blue's Lucia is ルーシア (Ruushia) and Dragon Song's Lucia is ルシア (Rushia). Yup, totally different names.



And now we gain control.



First off, the status screen we get on the bottom is kind of confusing at first glance. Most of it is unimportant right now, but two things to note is the button to pull up the menu (which you can also pull up with X) and a party chat function, represented by the banner with the two heads (it can also be toggled with the Y button.) Frankly, party chat usually just exists to remind you where to go, and it's rarely interesting. I'll show it off when it is.

We'll get into the nitty-gritty a bit later. For now, we'll just walk around and gather info.



There's an unassuming umbrella in the room that we can check out for some text. Also, it's one of the few bits of backstory we've gotten for our protagonist.



By the way, Lucia and Jian here are apparently living in a hotel rather than a house or something. Why is not explained. I can't imagine it's economically optimal.









Unlike previous Lunar games, NPC dialogue isn't... particularly... good.


And if you're looking for Lucia, she already left.

But we have to talk to them. If we don't talk to this guy, we'll never find her. Not that this is obvious. It's like Lunar 1 all over again.



Lunar Dragon Song does not allow you to explore towns freely, but instead just has you select locations from a list. Not only is this lazy, it's oddly clunky. The D pad will move you on the map on the top screen, but you can't easily tell what building is what until you move onto the square. You can also move to locations via the list on the bottom, but it only gives four areas at a time and there are almost always more than four on the screen. You can't shuffle through the list with any of the buttons; however, if you look carefully, there are three tabs above the list. You scroll through the list by tapping those tabs. I actually just realized this as I wrote this update. It's not the most intuitive set-up.




One of my worst nightmares come true! I cannot take much more of this!

Not much to say about the town, other than to confirm that, yes, one of the major thrusts of the plot will be ~~fantasy racism~~, one of my favorite JRPG tropes.





But at least occasionally this game can still make me laugh.



To progress, we need to find Jack at, coincidentally, Jack's house to finally trigger Lucia to show up. If you haven't talked to the innkeeper guy, Jack will point you to him. And when do you do speak to the innkeeper (I guess that's who he is?), you have to go back to speak to Jack because she will not show up until you see this message.

No, scratch that, this is worse than any of the stupid dialogue trigger chains in Lunar 1.



You remember because somebody told you numbnuts.



Fade to black.

Come on...



Yeah, the graphic of Lucia (yes you know it's her don't play dumb) is one of those DS effects that looks OK on an actual DS but odd on a computer. Sorry.


Oh, Jian, honestly... Will you ever be able to wake up at a reasonable time?
Sorry...
I told you yesterday, didn't I? We have to take this package to Perit Village today, remember?
Of course I remember... No need to get so worked up about it! Your cute face will get all wrinkled if you don't watch out.


Ah, of course. You don't like being outside at night, do you?
I think that's perfectly reasonable! Anyway, forget that for now... We had better get over to Gad's Express and pick up that package! We must not delay this delivery any longer!
Just calm down, Lucia. Take a deep breath. Seriously, you really do worry too much! That package isn't going to up and run off!
Enough talk, already! Especially if you have nothing nice to say. Come on, let's go!

Now that's we've got a second party member, let's actually take a look at the menu.



The menu is fairly typical stuff.





First off, our characters' stats. Jian's a little different from most Lunar heroes, since he doesn't wield swords. Also Lucia uses umbrellas as weapons.

Hm, Jian doesn't have full HP. That's odd.



So Lucia's a healer. In addition to Healing Water, Lucia also gets Escape, which costs 5 MP, and Cure Squall, which makes FF8 tolerable. Er, it cures status ailments for one ally and costs 8 MP. I'm mentioning MP cost because holy poo poo look at those MP costs. Lucia can cast her healing spell once before running out of MP.



We start with 10 Healing Gums, our basic HP restoring item, and 4 Mental Gums, for MP restoration, so we're okay for healing without Lucia's spells. This still raises the question of why give us a mage who can't cast her spells.

The only function on the menu we can't do anything with yet is Job, but what that does probably isn't too hard to guess.



If Lunar DS has learned nothing from its predecessors, it at the very least gives you unlimited ability to save.



The town square has a Statue of Althena. It does the same thing as the statues do in every Lunar game past the first: full heal. That does remind me, though: why didn't Jian have full HP? Seems a bit odd, doesn't it?

There's an answer to that. If you press start, the game displays some hints.





Ah, there we go. This, right here, is one of the most infamous, loathed features of this game. Running costs HP. Let me repeat: Running. Costs. HP.

There is a reason (sort of) why this is in place. Now, in pretty much all the Lunar games from the remakes onward have visible enemies rather than random encounters. This is true here, as well. Running costs HP to discourage you from running past all the enemies. Now this still a bad idea, Lunar 2: Eternal Blue had limited dash in dungeons which worked just fine, but it's a still a reason. Here's the thing, though: running drains HP all the time. Even in towns, which is why Jian doesn't have full HP. At least in the Lunar 2 remake your walking speed was faster whenever there wasn't enemies on screen.

And how fast do you walk normally?



You wanna go faster than that? Prepare to consume HP.

In all fairness, you don't drop HP that quickly, like once every two seconds. But the thing is, you'll wanna run everywhere, because you're so damned slow. If are running all the time, you'll run out of HP pretty quickly. And as the screen mentioned, at less than 1/3 HP you can't run anymore. At least they don't let you run yourself to death.

I guess not being able to freely walk around town is a mercy.



Enough harping that aspect of the game's shittiness, let's move onto another aspect (which is also lovely, but that's not readily apparent.)





Gad's Express will later offer jobs we can take on for money, but at this moment all we have is the plot-relevant one.


That means we'll have to go through the Thieves' Woods, though... do you think our current gear is up for it?

Lucia helpfully reminds you to check out the shops before you go.



Not that you can afford much of anything. The two cheapest items we already start with, and with the exception of the sneakers everything is out of our price range.



The armor shop is even worse. Again, the two cheapest items we already have. The only new thing we can buy are the sneakers, so that's what I get.

All right, guess I've put it off long enough. To the Thieves' Woods we go.



Like with the towns, there is no real "world map", instead we just select locations.



All right, dungeon time.



Right away we're perplexed with a blue chest we can't open. If you try, it doesn't open and no message displays. Fortunately, the game does provide a new set of hints if you press start.



Oookay, so here's another universally reviled mechanic. (The game front-ends its shittiness.) Althena Conduct(s?) is just another term for experience. So what this means is that you can't get experience and items in one battles, it's one or the other. It's as annoying as it sounds.

Believe it or not, you generally never want to be on Virtue Mode unless there is a blue chest. But because of that, we're going on Virtue Mode. Here's where the stopwatch (or... "clock&check") comes in. Basically once you kill a monster you've got about a minute to kill another before one revives. Defeating a monster always resets the timer. Kill all the monsters in time and you get the reward.



To toggle Virtue Mode on and off, you tap that little picture of Jian, or you can press R. When Virtue Mode is on, it shines.



By the way, there are regular chests lying around, too.






Its worse than bad! Jian, what should we do? If Gad finds out about this... Our careers are finished!
Fired, for sure.
How can you be so calm? Get with it, Jian! If we don't get that package back...
I'm with it, I'm with it! Ok, so, we can't go back to Port Searis. Then let's try Perit Village. Ask around, see what we can learn.
Yeah, that sounds good... but... one thing... We can't let anyone know what has happened! If this gets out, our reputations are finished!
Yes, yes, I know. You really do worry too much, you know!

And the thrilling plot thickens.



All right, now that's out of the way, let's discuss combat.



You know how I said the game wasn't awful to look at? I have to amend that. Yes, the characters do in fact look that badly scaled in game.



Battles are very simple. You do run with the mic, which is an odd choice. This also means you can accidentally run if there's enough noise going on around you, as once happened to me on the bus.



But yes, quite simple. Fight, magic, item. So simple as a matter of fact, that you can't choose which target you attack. The game chooses for you, and for the most part everyone will attack the same monster.



And here's the fun part: nearly action everyone ally or monster makes is accompanied by a "dramatic" camera rotation.



Note that Jian has a three hit combo. But he doesn't have three attacks; in other Lunar games characters with multiple attacks will target another monster if the first one dies before the character runs out of attacks. Not the case here. He will only ever target one monster a round.

I haven't read these interviews myself, but the article on Lunar DS on Hardgaming101's Kusoge column says that the developers decided not allow you to choose your target to speed up battles. I doubt it would have made the battles any slower than they already are. Still, the inability to choose a target, you can't even choose an enemy group like in old Dragon Quest games, is utterly baffling. One of the aims of the game was to update Lunar's gameplay, but this choice makes the gameplay feel older than even the first Lunar.



I suppose it doesn't matter, since Lucia is completely inept at physical combat. And no, she doesn't get a multi-part combo. The fact that she has no MP to do anything, and no offensive spells, makes her dead weight. Jian at least one-shots enemies at this point, even if one of his three attacks misses, making the Sneakers a decent investment. Anything that makes this go faster.

In the end, there is no reason to do anything else but put the battles on auto and occasionally heal out of battle when you need to. In a small mercy, the R/L buttons will speed up combat for you, but I have to say I'm still glad for the fast forward option on emulators. It's going to get used a lot.



We don't really want to level up, but it's unavoidable. Lucia at least gets some MP, so now she can cast her healing spell twice. Woo. She gets a spell, Quick, which is 20 MP (meaning she can cast it exactly once) and increases speed of all allies. However, I'm not sure if she got it on level 2 or level 3 because the game does not tell you.



One unpleasant bit about clearing out monsters on Virtue is that if you can't find where one of the monsters are, you're a bit poo poo out of luck. What happened, I imagine, is that one of the monsters spawned after the monkey mob stole the package. No monsters spawn before you cross the bridge, but I guess one spawns immediately after, while the rest spawn further up. The point is, now you have to dash over to find what you missed, and with the whole running takes HP this is a task made harder than it should be. Now the game is actually rather forgiving about this; if you exit this screen, but remain in the dungeon, if you come back the timer remains how it was. Moreover, if you run out of time only one check is removed and one monster respawns, although it's not like the game will tell you where the new enemy spawned in. In the end, I actually reset and did this again.



In any case, I eventually managed to beat all the enemies, get the chest, and reached level 4. Lucia got another spell, Grand Weapon, which increases attack for all allies and, again, she barely has MP for.

Well, whatever. What's in the chest?



A weapon that's worse than the one I bought earlier. :sigh:



Oh right we're searching for thieves. The fact that there are locations listed here that we don't have to go to might key you in that we'll be back in these woods. Yay.

But let's just get to the stupid village. Next screen.



So a monster confused Lucia. At first I didn't understand what was going on, as it didn't seem to effect anything, but confusion doesn't do what you think it does. Instead, confusion makes the character occasionally skip their turn. Thankfully, only Lucia ever got confused in this dungeon. Who cares.



I switched from Virtue Mode to Combat Mode, as you can see from the fact we're getting items and not experience. One thing to note is that we never get money, not directly. You might be wondering how we get money. The answer is actually more complicated than "sell stuff" and... well, you'll see later.

So what items did we get?



Other than the dried grass, which is vendor/delivery trash, we got three cards. Cards are the method by which we break the game. We got Shreeker, pictured above, as well as Gloomwing, which recovers MP on the map for a brief period, and Bealzebub (and yes, that's how it's spelled. Poor Beez gets no respect), which guarantees that an attack will hit. More accurately, it increases accuracy. The faulty translation sometimes makes it hard to tell what the cards do.



Unlike Virtue Mode, there is no timer. Enemies just respawn over time, no matter what. So there's no point in hunting everyone down. Just pass through.



We're going to be coming back here a lot, aren't we? But, hey, a Lunar-related thing! That's promising at least.

Yeah, and that's all there really is to say about that. There's two more chests with Healing Gum and I got some more vendor trash. That's about it.



As you can see, there's only two locations listed here: the one we came from, and a new one. The world map in this game doesn't just let us go to any location we've been to before, so if when we return to Port Searis, we gotta run through the Thieves' Woods.



All right, new village.



We can't do anything with Gad's Express here, obviously.


The legendary giant has awoken! Oh my! Spewing fire, red eyes aflame... he's coming to eat us all. I know it!

Uh, okay.


Well... odd things have been happening there recently.
Odd things...? Actually, just now, we did...
Jian?! Yes! Right! We did! We did... make it safely through!
Well, that's good to hear. You're quite a... lively girl, aren't you?
I shall take that as a compliment.
As it was intended, I assure you. If you want to know more, anyway, ask the village head. He lives in the biggest house in the village.

I think this was supposed to be humorous but the jury seemed to be out on that one.

Anyway, we're supposed to find the "biggest house in town." Only one house has a "1F" after it, so I guess it's that one.



Yup. The game wastes no time in shoving us right back into the Thieves Woods.



Before we go, let's look at the weapons and armor. It's even more unaffordable. There's an upgrade we can buy for Lucia in armor, though.



Or we can buy a weapon upgrade for her. You'd think this would be a good idea, since her attack power is so low, but since you can't choose your target, all of your characters will attack the same target, Jian one-shots everything, and this new umbrella will not let Lucia one-shot enemies, buying Lucia a new weapon is pointless right now. Or possibly ever.

Also, that claw is a weapon that none of the characters can equip. How odd.



Oh there's a field. There's absolutely nothing here. Woo.

All right, that's all we do in town. Next time, the Thieves Woods. Again.

Camel Pimp fucked around with this message at 05:56 on Feb 25, 2015

Seraphic Neoman
Jul 19, 2011


I got this game for my friend on his birthday. On a scale 1 to Hitler how bad of a friend am I?

I legitimately didn't know it was so drat awful. :sigh:

Endorph
Jul 22, 2009

'I love standing on my head. :downs:'

Yapping Eevee
Nov 12, 2011

STAND TOGETHER.
FIGHT WITH HONOR.
RESTORE BALANCE.

Eevees play for free.
So the big unanswered question from that update was "Why do you not want to gain experience?" If the answer turns out to be something about enemies scaling with your party level... :cripes:

Being completely unable to choose a target in combat is one of the strangest design decisions I've ever seen. :psyduck: Add on a healer who starts off barely able to cast spells and ugly sprite scaling, and we're onto a real winner already.

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
NPCs named Moses and Ezra huh? :allears:

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
The only thing I remember about this game is that it was incredibly easy to get stuck if you actually bothered to follow the plot without grinding for better gear, as there were several places where the monsters would just plain murder you without the proper footwear and you weren't able to go back.

Also, Jeesus Jumpin Jehosephat I forgot this game didn't let you target dudes. How the hell do you throw away conventions established in the freakin' NES days?!

Camel Pimp
May 17, 2008

This poster survived LPing Lunar: Dragon Song. Let's give her a hand.

Yapping Eevee posted:

So the big unanswered question from that update was "Why do you not want to gain experience?" If the answer turns out to be something about enemies scaling with your party level... :cripes:

Hey, don't give away all of my material already!

Actually, I should mention: I'd rather people not spoil anything, especially game mechanics. Lunar Dragon Song should be experienced like the person playing the game is experiencing it; with a sense of upcoming dread and befuddlement.

Bellmaker
Oct 18, 2008

Chapter DOOF



Running = losing HP is making me froth at the mouth just thinking about it. Thank goodness I grabbed Magical Starsign over this turd a while back.

Yapping Eevee posted:

Being completely unable to choose a target in combat is one of the strangest design decisions I've ever seen. :psyduck: Add on a healer who starts off barely able to cast spells and ugly sprite scaling, and we're onto a real winner already.

Doesn't 4 Heroes of Light not let you target either? Certain spells/weapons have different targeting moves but at least you could plan around it?

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Oh this game.

When it first came out I had never heard of the series and a friend came up to me saying "It's just like Golden Sun! You'd love it!" and he let me borrow it. He then went on to say I could keep it because I gave him a couple games in the past. I wasn't planning on doing it but was thrilled to play a new fun RPG none-the-less. I started up his file (he wanted me to see how "fun" the later combat can be and I didn't care about the story then) and I was instantly baffled by literally everything and all he could say is "iunno I think it's fun not targeting enemies it makes it kind of exciting."

I then started a fresh save because maybe I missed something and the game would explain itself. When it was just as terrible as I thought I tried to give the game back and he just straight up told me that no, it's mine now and left. I think it got lost shortly after that.

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!

Bellmaker posted:

Doesn't 4 Heroes of Light not let you target either? Certain spells/weapons have different targeting moves but at least you could plan around it?

4HoL doesn't let you target enemies, but the enemies the game chooses are consistent. Like, Black Mages start from the right and work their way left and Knights do the opposite or something like that and they always work that way so you can plan around what the game's going to do.

Anyway, this looks like something...special, although I've never played any of the Lunar games so I can only judge it on its own merits.

D3m3
Feb 28, 2013

Why do birds suddenly appear every time you are near?
I cannot decide if I'm happy to see someone else playing this game or not.
On the one hand, I finally get to see what was behind the veil of awful gameplay that surrounded what had been one of my favorite and formative series. I'd bought the game in a heady, eager joy (Oh boy, I'm sure I must have said to myself, a new Lunar game! I never thought the day would come! Just having the GBA remake of Silver Star was enough!) and then... Well, and then I played for the first several areas, and not even nostalgic joy could save me. My will was not strong enough to deal with 100% pure bullshit.

On the other hand, I'd been willing to, especially after I lost my copy, pretend the whole thing never happened. What Lunar: Dragon Song? I have no idea what you're talking about, surely, sir, you must be mad. No such massive disappointment could possibly exist. Now it's all coming back to me. There were a lot of things I never put together properly, which probably made the whole thing even more miserable.

For your courage to committing to spend time with this wretched thing, I salute you, Camel Pimp.

Edward_Tohr
Aug 11, 2012

In lieu of meaningful text, I'm just going to mention I've been exploding all day and now it hurts to breathe, so I'm sure you all understand.
Jesus, I've heard the rumors of how bad this game gets but...

It's only going downhill from here, isn't it?

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself

Hitlers Gay Secret posted:

NPCs named Moses and Ezra huh? :allears:

Hagar, Jacob, and Malachi, too. If CP hadn't gone for the... trenchant summation, she could've made the title riff on "Old [Testament] School." :v:

I'm astounded at how bland this game is. It's like they surgically extracted all the humor and charm from Lunar 2.

Camel Pimp posted:

Actually, I should mention: I'd rather people not spoil anything, especially game mechanics.

Yeah, definitely. I've never played this, and my inner game designer is agape at Lunar DS already. It's like fractal failure, everything you zoom in on is just as atrocious as the whole.

resurgam40
Jul 22, 2007

Battler, the literal stupidest man on earth. Why are you even here, Battler, why did you come back to this place so you could fuck literally everything up?
Ye gods... I ducked in here because Camel Pimp was LPing a game I'd never heard of, and now... Now I just can't look away. It's one of those things that are really fascinatingly terrible, in the "how in the hell did ANYBODY think this was a good idea" way. I salute the OP for attempting this, because I don't want to.

closeted republican
Sep 9, 2005
You need to do a video of you grinding just to show how loving dreadful the gameplay is. The game has none of the soul of the original game, but it's the awful and slow gameplay that seals the deal.

Ardeem
Sep 16, 2010

There is no problem that cannot be solved through sufficient application of lasers and friendship.
This is one of the few games that I regret owning and will probably never beat. The terrible has just begun.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

Who the hell decided that using the Mic for 'escape battle' was a good idea? That will make the game almost impossible to play when you're traveling.

which is a thing you do.

with a DS.

a machine design for portable gaming.

And HP for Running, just - did they decide to make the most incompetent but still technically playable game ever?

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
A friend of mine described this as "The Lufia 4 of Lunar". 5 minutes in, I can already tell he's right.

Ozdhaka
Oct 20, 2012
What the hell, you spend HP to run? I hope there's a cheat to match walk speed with run speed, at least.

...I honestly don't know how to rate this game's design decisions. No choice of who to attack? Really? :psyduck:

Crystalgate
Dec 26, 2012
Is the HP loss from running based on a percentage of maximum HP or is it constant? If it's the latter, it will become less of an issue as the game goes. Or more accurately, it would have been if it wasn't for the "you don't want to level up" thing.

Snorb
Nov 19, 2010
I sold this game to Gamestop for a buck. I got the better end of the deal.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Crystalgate posted:

Is the HP loss from running based on a percentage of maximum HP or is it constant? If it's the latter, it will become less of an issue as the game goes. Or more accurately, it would have been if it wasn't for the "you don't want to level up" thing.

I think it scales up to make sure it's always devastating, but thats going off my own lovely memory.

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?

The title of this thread sums up how I feel about this game. It starts bad, and gets worse and worse, having absolutely no redeeming factors. I can't believe I finished it.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!
Althena help us all.

closeted republican
Sep 9, 2005
Goddamn the game's beginning is boring as hell. SSSC starts off with anime cutscenes and Alex meeting one of the most important characters in the story, while EBC has anime cutscenes, a goofy sequence with Hiro and Ruby, then having the most important character in the story join them, all within an hour. DS has you go on an annoying search for the token love interest and do a menial job, which gets sidetracked by random monsters that seems to have no relevance with anything important. :effort:

Ryushikaze
Mar 5, 2013

Oh, joy, I was waiting for this to happen. Now everyone can experience the terribleness vicariously.

I too bought Lunar DS when it came out. Beat it too.

If it's not too much of a spoiler, CP's comment about is always being better to turn on auto battle is true of the entire game. Even the final boss.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
I... had this game. I had never played a Lunar game so I thought "Oh yeah, I'll try this." about the time when I first got a DS. Then I went to camp with it and it was... an experience.

I still have the cart, it's over on my bookshelf. I beat the game but did none of the side quests... It was so horrible.

Inflammatory
Apr 22, 2014
why would you do this to yourself?

McGwee
May 1, 2012

Yeah when this game came out I was like 'Sweet new lunar!'

But my god its boring. The only thing that surprised me at all was a weird thing about a weird post battle thing.

Goonspeed.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Rabbi Raccoon posted:

A friend of mine described this as "The Lufia 4 of Lunar". 5 minutes in, I can already tell he's right.

I played neither, but read about them and get them jumbled together because they're both bland as hell just to look at.

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
No seriously. The people in this thread who haven't played it, you seriously don't know yet. This game is AWFUL. It is SOMETHING AWFUL. gently caress Dragon Song. This game is garbage and the rest of this amazing series is pulled down simply because this exists instead of a Lunar 3.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Gologle posted:

No seriously. The people in this thread who haven't played it, you seriously don't know yet. This game is AWFUL. It is SOMETHING AWFUL. gently caress Dragon Song. This game is garbage and the rest of this amazing series is pulled down simply because this exists instead of a Lunar 3.

He's entirely correct, it only gets WORSE from here people.

Sketchie
Nov 14, 2012

Wait, what? Someone is seriously doing a LP of Lunar Dragon Song?

This will be fun. I gave up on the game about halfway through because it was just so bad.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
...This gets worse?

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Mega64 posted:

...This gets worse?

Oh so much worse

Shinjobi
Jul 10, 2008


Gravy Boat 2k
I'll be shocked if you can complete this. I don't doubt that you CAN, but I question your willpower to actually do so.

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
Just do what that guy did for FFT1.3, where he just straight up quit the game without saying anything. And just like that, nobody will blame you, but there will probably be idiots begging you to finish a piece of poo poo.

God, I get so mad whenever I see the words Dragon Song, because every single time it reminds me this loving game exists. Like, you just get it out of your head, btu look, here comes a reminder. I hate it. I hate this.

Haste Mistake
Oct 14, 2008

Here I go!
Kicking you in the hands!
Get your hands down here!
This is one of the few games that makes me feel uneasy just to look at it, despite it not being anywhere close to the horror genre.

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Shaezerus
Mar 24, 2008

God? Or perhaps a devil?
Show me which you'll choose!
Jesus mother gently caress this game's menus and interface look completely terrible. So much clutter, and that weird fixed-width RPG-Maker-knockoff font doesn't help either.

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