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There have been several instances throughout history in which the bond between all human minds produces two works of nearly identical content in the same medium at roughly the same time. Dante's Peak and Volcano, Armageddon and Deep Impact, Prototype and inFamous, and in 2004, shooters with psychically enhanced protagonists went head to head with the release of both Second Sight and Psi-Ops: The Mindgate Conspiracy. When these twin releases occur, one is usually artful and dignified, while the other is invariably loud, dumb, and full of explosions. In the case of Second Sight and Psi-Ops, Second Sight is decidedly the more mature tale (as expertly presented by My Name Is Kaz in this Let's Play), and the evil twin Psi-Ops is precisely my kind of game. Zain and Scruffo will be joining me for the exciting journey of Nick Scryer as he recovers his memory, battles an army of psychic terrorists, and deftly maintains the moral high ground as the virtuous and not-at-all-sadistic hero of Psi-Ops: The Mindgate Conspiracy. Kindly refrain from posting spoilers even in spoiler tags for the duration of the LP and enjoy the fireworks Bonus Fiendly fucked around with this message at 04:28 on Mar 10, 2017 |
# ? Dec 14, 2016 04:21 |
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# ? Jun 10, 2024 13:55 |
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Oh Hell yes. I've been waiting a long time for someone to do an LP of the best psychic game ever made. Ten years, and still nothing has come close; not Psychonauts, not F3AR, and not Force Unleashed. The best Havok™ Physics simulator ever, with the goofiest "co-op" mode ever, and the cheesiest story, and most annoying fake difficulty section of any game ever (well, we can't all be perfect, I guess).
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# ? Dec 14, 2016 05:04 |
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If Oni had the Psi abilities of this game, it might be perfect. The gun combat is utterly terrible and the cancelled features would have made combat more fun. I think the higher difficulties also drains your PP faster. There are still sites where you can play this for free.
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# ? Dec 14, 2016 05:45 |
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"Are you just gonna blast everyone's head off?" "Until I run out of ammo." this is already great.
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# ? Dec 14, 2016 06:15 |
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I never actually finished this. I'd play about halfway through, get bored, then come back to it a couple of months later and do the same thing again. It's good fun but just kinda runs out of steam after a while?
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# ? Dec 14, 2016 06:57 |
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There's some cheesy fake-difficulty sections near the end. Objects and explosives are your best weapons though, so it's not the worst thing.
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# ? Dec 14, 2016 07:07 |
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Oh man, this game. Just picking dudes up and chucking them around is so satisfying. And the tutorials have such love put into them.
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# ? Dec 14, 2016 07:23 |
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The demo was just this physics training room with crates, a wrecking ball, pallets, explosives, buttons to summon soldiers, maybe some other stuff, and it was the best thing ever.
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# ? Dec 14, 2016 08:00 |
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I played this game back in the day... It has some good ideas, but a lotta bad ones, too.
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# ? Dec 14, 2016 09:10 |
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Add me to the list of people that played this (on PC!) and never finished it despite getting pretty far. I recall the game being pretty insane, so I'm looking forward to seeing what I missed.
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# ? Dec 14, 2016 14:40 |
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There is a counter for ball shots at the end of chapters.
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# ? Dec 14, 2016 15:39 |
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I never knew Tommy Wiseau was in a videogame, until now.
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# ? Dec 14, 2016 18:10 |
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Mister Macys posted:the goofiest "co-op" mode ever I haven't tried it myself, but someone on YouTube said that in co-op, one player controls the mundane stuff (moving, guns, etc.) and the other controls the psi abilities, which is true madness if that's the case. Mister Macys posted:most annoying fake difficulty section of any game ever I can think of three things this might be referring to off the top of my head. Looking forward to those levels. Also, is anyone getting audio desync on this video? There's a couple of YouTube comments about it, but I keep testing it and it's always perfect.
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# ? Dec 14, 2016 19:44 |
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Fiendly posted:I haven't tried it myself, but someone on YouTube said that in co-op, one player controls the mundane stuff (moving, guns, etc.) and the other controls the psi abilities, which is true madness if that's the case. I played it only twice with a friend (Xbox). I look forward to the day some duo speed runs it on AGDQ.
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# ? Dec 14, 2016 20:00 |
gently caress yeah. This is a fantastically stupid game in just about every sense of the phrase. It should also be noted that since Midway went under, this game is free to download legally at the cost of some ads (dunno how intrusive they are, I actually have a disc). Jobbo_Fett posted:I never knew Tommy Wiseau was in a videogame, until now. e: Oh, yeah. Watch out for plot holes. One already occured within the first video, although it's not evident until later. e2: With regards to aiming, I don't know how it works on the PS2, but on PC the game has a lock-on button that snaps your targeting reticle to the chest of the nearest enemy. Maybe there's something like that on a controller? anilEhilated fucked around with this message at 21:25 on Dec 14, 2016 |
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# ? Dec 14, 2016 20:28 |
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Can you post a link to the pc version? And yeah, there's either a lock on button, or really strong aim assist, a la Freedom Fighters. I can't remember, it's been so long.
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# ? Dec 14, 2016 21:18 |
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You can search for free Psi-Ops and it will show a couple links. I also have the disc, but I can't get back to this because of the poo poo it pulls from out of nowhere.Fiendly posted:I haven't tried it myself, but someone on YouTube said that in co-op, one player controls the mundane stuff (moving, guns, etc.) and the other controls the psi abilities, which is true madness if that's the case.
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# ? Dec 14, 2016 21:19 |
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anilEhilated posted:You just wait. This story goes places. Welcome to the movement, oh hi, protagonist! Dont shoot me, mudderfuuuucker
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# ? Dec 14, 2016 21:21 |
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anilEhilated posted:With regards to aiming, I don't know how it works on the PS2, but on PC the game has a lock-on button that snaps your targeting reticle to the chest of the nearest enemy. Maybe there's something like that on a controller? I was using the lock-on for the gun demonstration. If you have your reticle on an enemy, you can hit triangle and it'll keep you facing that enemy until they're dead or you toggle it off, but it breaks easily for no apparent reason and the button does nothing if you aren't already targeting an enemy (at least I think so, I'll have to play with it some more, I barely used it beyond the first few levels because I found it to be treacherous and it often failed me in clutch moments).
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# ? Dec 14, 2016 21:36 |
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Jobbo_Fett posted:Welcome to the movement, oh hi, protagonist! Brought to you by Mike's Hard Scotch and Vodka
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# ? Dec 14, 2016 23:29 |
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# ? Dec 25, 2016 15:26 |
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Floating on objects could have been handled much better, or picking yourself up. Having the game built around that, would have been torture.
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# ? Dec 26, 2016 03:09 |
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Great avatar/LP episode title combo.
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# ? Dec 26, 2016 11:22 |
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This game... Even for a video game the villain's masterplan is stupid.
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# ? Dec 26, 2016 14:20 |
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I just love how insync we all were on things. It was kinda crazy.
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# ? Dec 26, 2016 15:17 |
Humbug Scoolbus posted:This game... Even for a video game the villain's masterplan is stupid.
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# ? Dec 26, 2016 18:56 |
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I'm still mad at myself for forgetting to say "Immolation is the sincerest form of flattery" after I threw a guy into the furnace...
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# ? Jan 5, 2017 03:39 |
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Scalding Coffee posted:Floating on objects could have been handled much better, or picking yourself up. Having the game built around that, would have been torture. That wasn't orginally intended, that was just something cool that the QA testers discovered, its kind of why it never comes up in the TK tutorial. I loving loved this game as a kid glad to see it being LPed by someone who can do it justice.
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# ? Jan 5, 2017 06:11 |
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Fiendly posted:I'm still mad at myself for forgetting to say "Immolation is the sincerest form of flattery" after I threw a guy into the furnace... that's some Geop level stuff right there
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# ? Jan 5, 2017 06:54 |
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anilEhilated posted:You've seen nothing yet. Oh I bought it and finished it. This game is so loving stupid.
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# ? Jan 5, 2017 08:23 |
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You know having gone back and played this game recently i have to say that it doesn't really hold up that well other than just loving around the psy powers. Everything is just kinda janky and nonresponsive only in the way that a Midway game from 2004-ish could be. Although what fun we shall have with the Psy Powers
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# ? Jan 5, 2017 10:30 |
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I remember giving up on this game when I had a checkpoint save my progress with a tiny sliver of health right before a big fight
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# ? Jan 5, 2017 11:19 |
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I had one right in front of death by almost one step. I had to back track a good bit every time I reloaded. I hated autosaves.
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# ? Jan 5, 2017 13:40 |
Wow, I forgot they even call it out with the General here. Basically they wrote themselves into a corner: either the goateeoctomy worked and the General has no business calling out Scryer on who he is or it didn't and they had literally no reason not to shoot him during the intro. Anyway, I think it's the combination of idiotic plot, overly dramatic music and hilarious facial animations that makes this game the special little snowflake it is. I mean, yeah, the murder is a strong point in its favor. But I really remember it for the presentation.
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# ? Jan 5, 2017 18:40 |
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In its heyday, people played Psi-Ops for the gameplay, Second Sight for its story. If this was Second Sight, good god, the gameplay can turn to poo poo very quickly, on the PC version.
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# ? Jan 6, 2017 02:28 |
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This feels like a game Giragast should have LP'd back in 2012.
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# ? Jan 6, 2017 08:11 |
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anilEhilated posted:Anyway, I think it's the combination of idiotic plot, overly dramatic music and hilarious facial animations that makes this game the special little snowflake it is. I mean, yeah, the murder is a strong point in its favor. But I really remember it for the presentation. It's definitely this for me. Every now and then I randomly remember a boss cutscene with the general where he makes a stupid noise with the goofiest loving face I ever saw. I don't know why I still remember it over a decade later, you'd think it would just fade from memory after years not thinking about it? I played the poo poo out of this game on xbox. It's right up there with Kill.Switch as one of my favorite cheesy as gently caress games.
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# ? Jan 6, 2017 22:42 |
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This is definitely backseet storywriting, but if a game's plot involves "you were mindwiped for the job, something's wrong and it's not coming back, just trust me" and facing off against people the character knew and served under, I'd prefer it without those intro scenes of him actually getting mindwiped and inserted as an agent. Let the player have some ambiguity, even if you play things completely straight as the plot goes on.
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# ? Jan 6, 2017 22:58 |
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Bruceski posted:This is definitely backseet storywriting, but if a game's plot involves "you were mindwiped for the job, something's wrong and it's not coming back, just trust me" and facing off against people the character knew and served under, I'd prefer it without those intro scenes of him actually getting mindwiped and inserted as an agent. Let the player have some ambiguity, even if you play things completely straight as the plot goes on. Honestly if you stepped into this game for the story in the first place, you've done goofed.
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# ? Jan 8, 2017 09:15 |
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# ? Jun 10, 2024 13:55 |
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Honestly I am unclear what is supposed to be happening. We were trained and mindwiped by the same guys we are currently fighting, right? So were we brainwashed to infiltrate our own organization for some reason? Brainwashed to infiltrate an organization and between brainwash and infiltration our bosses turned bad and took over the leadership ahead of us? Did the plan work too well and we became a fully fledged member of the "enemy" but then our original employers attacked and took us prisoner? All I can say for sure is our former bosses are face blind and our goatee worked like Clark Kent's glasses.
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# ? Jan 8, 2017 17:39 |