Most Recent Update: Episode 68! Please, no discussion of Bloodborne or Dark Souls III! No spoilers for Dark Souls II allowed! This also means NO SPOILER TAGS. If you've gotta discuss something, go to the Games thread for it! Also, no more rants about durability, please. It's a discussion that derails things and goes nowhere. Just drop it! You guys know what this game is, I’m sure. Or at the very least, someone has hollered in your listening-hole about its lore or why it’s great or it’s bad or whatever. It started off with FromSoftware’s King’s Field games! Dark, atmospheric, mostly ugly dungeon crawlers. Early on in the PS3’s life, From made Demon’s Souls (which grabbed my attention as it’s basically a third-person King’s Field). Demon’s had a cult following of sorts, but Dark Souls is where things really started popping. #2 came out maybe a year after I wrapped up the first LP! By this point, there’s Bloodborne and now Dark Souls III! Oh goodness, so far behind. Why LP this one? Well, I ain’t skipping ahead! Also, we ended on a cliffhanger! HEY! This is a blind LP, just like the last shitshow. Joining me from the very beginning are my pals Vicas, Kuvo, and Squint! Of them, it sounds as though Vicas has the freshest memory of what’s going on (but they could all be lying to me). Apparently the DLC re-shuffled a lot of enemy placements and encounters! Exciting! This LP itself is going to be handled using the PS4 release, which bundled everything together, DLC and all! Also, I goofed up the first session (system setup thing un-did itself), so it isn’t 60FPS; the source video quality also took a hit. Youtube muddies this already muddy game up quite a lot. I recommend downloading the source video, if possible! Particularly after episode 6! Kuvo is playing an anime or something over here btw ((No-Music version for German viewers!)) Geop fucked around with this message at 22:23 on Jun 3, 2018 |
|
# ? Feb 18, 2018 16:36 |
|
|
# ? Jun 9, 2024 10:23 |
SORRY ABOUT VANISHING AGAIN. I NEEDED TO TAKE A BREAK FOR VARIOUS REASONS But we're back! And for good this time, I think. If you didn't spot it on Youtube, Episodes 55 & 56 are the new ones! ((Noticing I already used the Rat Tail icon once before but 2 bad)) Geop fucked around with this message at 16:40 on Feb 18, 2018 |
|
# ? Feb 18, 2018 16:37 |
|
Geop posted:((Noticing I already used the Rat Tail icon once before but 2 bad)) As if we'd give a rat's rear end about something that minor. Glad to see this continuing.
|
# ? Feb 18, 2018 16:57 |
|
https://www.youtube.com/watch?v=i2I1wK-yllI and welcome back!
|
# ? Feb 18, 2018 18:48 |
|
Glad to see you haven't gone hollow, wanderer.
|
# ? Feb 18, 2018 19:17 |
|
Geop your refusal to hit the boxes with your weapon or roll into them is amazing
|
# ? Feb 18, 2018 19:30 |
|
finally, the Yakuza lp we recorded 8 months ago is here!
|
# ? Feb 18, 2018 19:30 |
|
I missed you all. Glad you're back!
|
# ? Feb 18, 2018 19:51 |
|
Kuvo posted:finally, the Yakuza lp we recorded 8 months ago is here! I can't wait for another 6 weeks for you to resume Xenoblade Chronicles X for 2 or 3 videos before it becomes Rayearth 2 or something.
|
# ? Feb 18, 2018 21:26 |
|
Can I still submit a sea shanty for the Wind Waker LP, Geop?
|
# ? Feb 18, 2018 21:46 |
|
How did you get rid of the small rats in the Royal Rat Authority Fight? Did I completely miss something? They were always there and a huge pain when I played.
|
# ? Feb 19, 2018 00:21 |
|
coleman francis posted:How did you get rid of the small rats in the Royal Rat Authority Fight? Did I completely miss something? They were always there and a huge pain when I played. He sniped one when he first entered the room and the rest charged before RRA got down to the arena so Goonhilda could murder them before getting involved with the boss.
|
# ? Feb 19, 2018 01:29 |
|
I appreciate those music edits.
|
# ? Feb 19, 2018 06:29 |
|
A handy word to describe those rocks is spathic.
|
# ? Feb 19, 2018 08:11 |
|
They really changed that last area I think. It was full of pigs and villagers and I don't remember any soldier dudes. It really did feel like Resident Evil 4 before. Also early day ratbros before anyone knew the deal was the most fun I've had online with this series. It was so heavily stacked in the defender's favour half the time you didn't have to do anything and the challenger would die to just a basic enemy. Then you got rewarded with a Lockstone, you activated another trap, it got even easier to win. Doors of Pharros with all the things activated was great. Put Sen's Fortress to shame.
|
# ? Feb 19, 2018 16:48 |
|
Geop posted:SORRY ABOUT VANISHING AGAIN. I NEEDED TO TAKE A BREAK FOR VARIOUS REASONS But we're back! And for good this time, I think. But seriously,
|
# ? Feb 19, 2018 17:50 |
|
I remember that mimic preview/cliffhanger from before the LP hiatus. I've been waiting all this time to see how it came to that and it didn't disappoint. I've been tricked by mimics in Dark Souls 2 - even on my second playthrough - but not that one. My second playthrough was only a few months ago actually. Prior to that I'd thought I'd never play DS2 again since my first time had been so miserable, but it turns out that subsequent playthroughs are much more fun since you know about all the especially bullshit parts and can prepare in advance.
|
# ? Feb 20, 2018 02:32 |
guys you can't let him do Santier's Spear before he does Dual Cesti guys
|
|
# ? Feb 20, 2018 02:41 |
|
Clearly Geop was just hibernating.
|
# ? Feb 20, 2018 04:31 |
Glad to see this one back
|
|
# ? Feb 20, 2018 04:35 |
|
|
# ? Feb 23, 2018 02:32 |
|
There isn't nearly enough running away from boulders for this to be RE4.
|
# ? Feb 23, 2018 20:28 |
|
Kibayasu posted:There isn't nearly enough running away from boulders for this to be RE4. Only because Geop was careful.
|
# ? Feb 23, 2018 21:34 |
|
Welcome back, skeleton. Glad to have a thread again. (I managed to find and watch episode 55 before 56 was available. Wasn't sure when the thread would exist again.)
|
# ? Feb 23, 2018 21:46 |
|
No joking, I really enjoyed the audio glitches. They added a je ne sais quoi to the enterprise Good to see you back in the saddle, Geop and crew!
|
# ? Feb 23, 2018 22:08 |
|
Liking the mimic foreshadowing.
|
# ? Feb 23, 2018 23:36 |
|
|
# ? Mar 4, 2018 01:20 |
Those drop-attacking spiders were magical. "Is he there yet? Is he there yet? GERONIM-" "Wait,I think I hear footsteps, let me just get closer to the ledge and take a loo-"
|
|
# ? Mar 4, 2018 19:32 |
|
Akimbo crossbows is precisely the kind of build that should be completely viable but some people just hate fun.
|
# ? Mar 4, 2018 21:43 |
Extra update!
|
|
# ? Mar 5, 2018 00:11 |
|
I was just standing there during the invasion like... drat, how many NPC's did he summon?!
|
# ? Mar 5, 2018 01:19 |
|
Bashful Ray is probably the second coolest NPC summon in this game. What a cool guy.
|
# ? Mar 5, 2018 02:17 |
|
gnome7 posted:Bashful Ray is probably the second coolest NPC summon in this game. What a cool guy. Actually, his nickname's none too accurate either. Stabful Ray.
|
# ? Mar 5, 2018 04:38 |
|
IronSaber posted:I was just standing there during the invasion like... drat, how many NPC's did he summon?! If you fought him on the webs you could have pushed Geop to his death.
|
# ? Mar 5, 2018 05:24 |
|
Hunt11 posted:If you fought him on the webs you could have pushed Geop to his death. Hindsight is 20/20, after all.
|
# ? Mar 5, 2018 06:08 |
|
Please leave our good boy Geop alone (until he finds a bonfire)
|
# ? Mar 5, 2018 10:38 |
|
I'm pretty sure Bashful Ray is a SOTFS-added summon; you can tell by his goofy loadout and his absolute mountain of HP.
|
# ? Mar 5, 2018 11:09 |
|
Anime Reference posted:I'm pretty sure Bashful Ray is a SOTFS-added summon; you can tell by his goofy loadout and his absolute mountain of HP. He sure is, yep. His daggers are a specific DLC weapon, even. Scholar is pretty generous with NPC summons, they're often out in the open areas early in levels, often temporary -- Bashful Ray will leave before the boss door if you use him to putz around the spider area for too long -- and come with more varied loadouts than "man with sword" as has tended to be the case. You'll note that Bashful Ray shows off the claw and dagger powerstances, for instance. You can also have 3 NPC (or PC) buddies out at once, as opposed to 2 in the base game. It's a nice way to give an easy mode for some hard or annoying areas; for instance personally I'm very fond of the healer cleric buddy you can get at the start of No-Man's Wharf since I hate that place. I remain a bit sad that Geop is being conservative and sticking to strictly mace & shield in what's probably the Dark Souls that most rewards going with something aggressive. Even ignoring power stance shenanigans, just flattening everyone you meet with a Great Club is both easy and fun. Of course, being defensive is clearly working and Dark Souls is also a game that tends to punish choosing experimentation over focus so I can't really blame him either. Just shed a small, solitary tear for all the Hollow pratfalls that could've been.
|
# ? Mar 5, 2018 11:41 |
|
Xerophyte posted:He sure is, yep. His daggers are a specific DLC weapon, even. Scholar is pretty generous with NPC summons, they're often out in the open areas early in levels, often temporary -- Bashful Ray will leave before the boss door if you use him to putz around the spider area for too long -- and come with more varied loadouts than "man with sword" as has tended to be the case. You'll note that Bashful Ray shows off the claw and dagger powerstances, for instance. You can also have 3 NPC (or PC) buddies out at once, as opposed to 2 in the base game. It's a nice way to give an easy mode for some hard or annoying areas; for instance personally I'm very fond of the healer cleric buddy you can get at the start of No-Man's Wharf since I hate that place. It helps, that SotFS phantoms seem to have some improved AI. Many DS2 phantoms, and especially the SotFS additions have some nice style and equipment setup. When i wanted to for some interesting playstyle, i recreated some of the more iconic ones, like Masterless Glencour or Ray. It's fun.
|
# ? Mar 5, 2018 11:49 |
|
|
# ? Jun 9, 2024 10:23 |
|
Yeah, SotfS summons will gesture usually or otherwise have a silly gimmick, they're great.
|
# ? Mar 5, 2018 13:58 |