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What is this? RE:IS is a mishmash of gameplay elements in the style of more recent genre bending roguelites like FTL or Darkest Dungeon. I consider it a story based exploration adventure game with RPG and strategy elements. I don't want to get into a debate about roguelike or rules of a genre but this game has a 'classic' permadeath difficulty and the dreaded RNG. It features randomized maps and events to make every expedition somewhat different. The setting is a fictionalized 19th century explorer's guild somewhat like the original National Geographic Society. All of the themes are shallow, light-hearted, and filled with silly jokes. Some people might be put off because it’s not dark and gritty but you do get to beat up nuns and insult monkeys. While the setting features vampires and mummys, it does take place during a very specific year as described in this thread. There’s quite a few small details in the art, country names, and references to wars that add quite a bit of detail to the setting. The graphics are all very cartoony and there's a developer post stating the very obvious inspiration from One Piece. I'm not an anime guy at all and to me game has a very distinct 'European' cartoon style. The style also reminds me of Nintendo games such as the Paper Mario series with bright colors and simple lines. This game is made by Abbey Games, an indie studio in the Netherlands. Their only other commercial game is REUS which is also pretty fun. It's a pretty new company but they have a very good reputation so far. Gameplay Mechanics The game primarily takes place on 3 different screens which bears some resemble to XCOM. It has a tactical screen where you spend resources, a strategic screen where you select which encounters to visit, and an encounter screen where you attempt to make friends, confound, or bludgeon opponents.
Perks are your primary modifiers for the adventure wheel challenges and fall into a handful of disciplines. They also provide minor stat boosts. Perks are one of the major distinguishing features of your character and gaining additional perks is a high priority. You usually want to specialize in two or three perks to optimize a character. - Scientist characters are usually good at Engineering, Archeology, and Naturalism. - Scouts are typically good with Rogue, Quick Thinker, and Naturalist perks. - Fighters are dedicated Tacticians and Athletes. - Speakers mostly focus on Diplomat and Beguiler perks. Explorers You begin each game by selecting 3 different explorers, each representing one of the 4 disciplines. One explorer is you leader and conveys various bonuses. Generally, you select a team that compliments each other in terms of perks and encounter moods. You want a good balance of perks for the expeditions you choose and it’s best to focus on 2 moods so you have some utility to face different encounters. While there are bad combinations, most teams can be used if you plan accordingly. RVWinkle fucked around with this message at 01:07 on Sep 8, 2016 |
# ? Sep 6, 2016 01:50 |
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# ? Jun 9, 2024 23:37 |
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Expansion Renowned Explorers: More to Explore was released at the end of May and includes several major features. A major rebalance of the treasures allowing you to select various bonuses to gain from each find. Campfire Stories that add to character development and relationships between your team. They also add additional tokens and various bonuses. These are cards that you collect by finishing expeditions and can be used once per expedition during the campfire event. They also added 2 new expeditions, the Andes and the Lost Island which are filled with all new events and treasures. Future Development Development has been pretty active over the past year with patches happening on a monthly basis that have added new content and major rebalancing. If you haven’t played in a while, it’s likely that you’ll find all kinds of new treasures and events. It’s unclear what the future brings but I suspect they’re dialing back the development and regular updates. New DLC announced! They haven’t revealed any information about the new expansion save for one concept sketch. FAQ:
RVWinkle fucked around with this message at 01:08 on Sep 8, 2016 |
# ? Sep 6, 2016 01:51 |
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My first and favorite team was Yvonne, Hatice and Ivan, and it proved to be very successful in getting through encounters by making folks cry. Ivan also helped by being super-beefy when it came to all of those "haul things or lose supplies" challenges. My first win on classic/permadeath mode (as opposed to normal/save-load) was Anna/Molly/the Luchador, which was good - Anna is crazy, crazy overpowered in this game, and it's hard to pick others aside from her. I feel the game loses a little spark once you start playing it after the first few runs, as that initial "wow, I found something new" has worn off and now you can see how it all holds together - but credit to the game, it's still fun to play and I'm working on my first friendly-win playthrough, if I can pull it off. (Why must so many friendly specialists be glass cannons...)
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# ? Sep 6, 2016 03:50 |
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To be fair, it does take quite a long time before you actually run out of new stuff to see. I was dozens of runs in before I saw the Yeti in Shangri'la for the first time. I have to say I think they've really got the captain perks into a good place now. There's still a spread of power levels with a couple of big outliers, but the different captains really do lead to different considerations now. I feel like I somehow end up wanting to go Transylvania every run, so I haven't gotten to run the Emerged Island too much since the patch. Are people finding it to be better now?
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# ? Sep 6, 2016 05:08 |
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I've only played with Anna so far but I'm really enjoying it. Fights can be brutally hard sometimes but I usually feel like there's a way to win if you just try hard enough which is nice. It was fun accidentally having her join the Bathory cult and wander around half a game with crazy eyes
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# ? Sep 6, 2016 12:30 |
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Anna seems ridiculously powerful compared to the other starting leaders, being able to get every resource in abundance from just research tokens is crazy.
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# ? Sep 6, 2016 13:53 |
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IAmUnaware posted:I feel like I somehow end up wanting to go Transylvania every run, so I haven't gotten to run the Emerged Island too much since the patch. Are people finding it to be better now? I've only done one run since the patch but it felt mostly the same except for an extra treasure. I've always favored science over status so I never felt that the Emerged Island was bad in the first place. If anything, status seems a bit nerfed now with the DLC expeditions being good for science and the increased entourage costs.
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# ? Sep 6, 2016 13:57 |
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RVWinkle posted:I've only done one run since the patch but it felt mostly the same except for an extra treasure. I've always favored science over status so I never felt that the Emerged Island was bad in the first place. If anything, status seems a bit nerfed now with the DLC expeditions being good for science and the increased entourage costs. I think mostly the Emerged Island was changed to make it better for gold runs, since gold has been the poorest resource (from a scoring perspective) for a while. They did the same thing with Shangri'la. Status has been hit a little bit, but I don't think it was enough to dethrone it, especially with the post-MtE revision to Shangri'la making it so good for status parties. I still managed a 12281 with a status party yesterday, which is a good 2K above the best score that I've been able to pull with an Anna party. (But I'm not an expert, so really top level players can probably squeeze quite a bit more out of her.)
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# ? Sep 6, 2016 18:17 |
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I really like how every character in the game has different animations for all 3 mood attacks, gives the game a lot of personality. Although I think I ran into a bug where I used an aggressive attack in the Bastet fight, causing her to switch to her 'war' form, then when I immediately switched moods before the start of her turn (I think to devious) she just stood there, not doing any action that turn. I think what was supposed to happen is the enemy follows you to aggressive stance, then war Bastet starts beating on you?
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# ? Sep 6, 2016 22:07 |
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Yeah, she's supposed to be using a physical melee attack on you in aggressive form, and I think she stays aggressive even if you switch out to devious. Was it impossible for her to get adjacent to your party because of blocking terrain and/or mummies? Sometimes melee enemies will just pass their turn if they don't have a good path to you.
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# ? Sep 6, 2016 22:33 |
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She was right next to my guys, so idk what was up with that. Anyway, seems simple enough to reproduce, I'm gonna try it again
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# ? Sep 7, 2016 02:01 |
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this is a good game
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# ? Sep 7, 2016 21:54 |
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# ? Sep 7, 2016 22:01 |
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Mummy entourage best entourage.
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# ? Sep 7, 2016 22:16 |
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Cryohazard posted:Anna seems ridiculously powerful compared to the other starting leaders, being able to get every resource in abundance from just research tokens is crazy. Anna is still ridiculously powerful, but she's been nerfed into oblivion in an attempt to stop her and that's hampered her super top tier standing. Only a little - it's still trivially easy to roll your face across the keyboard with her and end up with 9k+ scores - but the power bloat in the expansion has given everyone else a significant chance to catch up. Status probably rules the roost at the moment, especially now there's so many more Entourage Halls you can get access to. I tried a gold party for the first time in a while last night and managed to make Treasure Hunt tokens give upwards of 500 gold each. If only there was a way to meaningfully use the excess money once everyone's kitted out (this has always been Gold's problem) Ivan's unique card is pretty hilarious, though. Nothing like having a big Russian guy run around with speech attack 110.
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# ? Sep 7, 2016 23:48 |
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Well challenge 40 ended today and there were some pretty cool results. I thought my mediocre score was pretty good because I had characters specialize in perks outside of their archetype. I had a Rogue Scientist, Archeologist Scout, and a Naturalist Fighter. Then Liort comes along and blows the doors off the challenge like usual. I thought Flamestalker's was the most interesting because he managed to do Shangri'la as the fourth expedition which takes some real skill. This week's challenge looks pretty straightforward but they're trying to encourage people to play on the Impossible difficulty which usually kicks my rear end. RVWinkle fucked around with this message at 04:13 on Sep 8, 2016 |
# ? Sep 8, 2016 01:02 |
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I'm nowhere near as crazy good as the rest of you guys at this game, but who cares! I had a lot of fun with this team today: My second win on permadeath/classic difficulty, and my first trip to Shangri-La! This team was incredibly effective in battle, with Harry working in tandem with Charles - Charles would insult a group, giving them oodles of debuffs, and Harry would shotgun them all away, leaving Jan-Piet to clean up stragglers. Charles would also double as agro-defense, as he'd insult single dudes and get them to focus fire on him, leaving Harry free to do massive damage. Or, I should've gone elsewhere to find out what lies beneath the Earth, but I'm still very happy with this win.
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# ? Sep 8, 2016 02:58 |
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Oh man! I love this game. I've been on a kick to try and get all of the achievements; I think I'm like 80-85% done or so.
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# ? Sep 8, 2016 19:14 |
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I seriously seem to be cursed when it comes to using Yvonne. Every time I set up a party with her to cover the 6 status-related skills, it ends up having a really rough time of the first couple missions. Yvonne's natural picks for Beguiler don't seem to quite jive with Viking Landing or Hungarian Fort and I end up feeling really dissatisfied with it. It doesn't help that those times when I have a good run, I run straight into the Bandit Leader fight, also known as 'haha you thought you'd use Devious on the path explicitly marked as Devious? Yeah, gently caress that'.
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# ? Sep 9, 2016 01:56 |
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Stelas posted:I seriously seem to be cursed when it comes to using Yvonne. Every time I set up a party with her to cover the 6 status-related skills, it ends up having a really rough time of the first couple missions. Yvonne's natural picks for Beguiler don't seem to quite jive with Viking Landing or Hungarian Fort and I end up feeling really dissatisfied with it. It doesn't help that those times when I have a good run, I run straight into the Bandit Leader fight, also known as 'haha you thought you'd use Devious on the path explicitly marked as Devious? Yeah, gently caress that'. I went back and looked at my old scores to see if I could help with any team composition suggestions and I found this run: I don't remember anything about this team as it was apparently made several months ago but it's definitely unique. It looks like I didn't do to well in the Andes and might have had more luck in the Highlands but the last expedition ended pretty well. It's not a record setting run but it got the job done. This team looks pretty weird and has no meaningful healing but Charles can tank pretty well and Bia is one of the best for tearing someone up if you need to be aggressive. Perk balance was probably alright with the only thing really missing is Engineering which I usually make up with a trinket and a point on Observations research.
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# ? Sep 9, 2016 04:50 |
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I've mostly been trying Yvonne - Agatha - Bia, on the basis that they can relatively easily cover the Fame collection of Tactician/Archaeologist/Quick Thinker/Diplomat/Beguiler/Engineer and having two people with Impress is a great way to slaughter people in Devious combat. They just don't seem to do well in rolls in the first couple areas, though, and Hungarian Fort can really kind of suck if you go in there with a low supply score. The Bandit Leader event completely mauling you and denying you a reward if you complete it with Devious is definitely rear end, though.
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# ? Sep 9, 2016 05:08 |
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Stelas posted:I seriously seem to be cursed when it comes to using Yvonne. Every time I set up a party with her to cover the 6 status-related skills, it ends up having a really rough time of the first couple missions. This really isn't necessary. Look more for coverage across important perks and synergy between members' abilities. If your party works well together and can beat the adventure wheel rolls, you'll find you can get through with only 3 or 4 emotions covered for the most part. This is especially true for parties that want to go into the Psychology research tree (any status-focused party), since Emotion Studies can really strengthen your party's primary emotion to help cover gaps (particularly effective with Excite or Sadden in speech-heavy parties and Terrify in physical parties). An Yvonne-led party is obviously going to want to focus on status, and the status focused adventures are going to work best if you bring some Quick Thinker and Tactician and especially Diplomat. Yvonne's perks don't lean that way, so you want to make sure you invest in getting her those perks (via trinkets and entourage and stuff) and/or make sure they're covered elsewhere in the party. Her Beguiler perks will still come in handy, but really make sure Diplomat is covered at least. You can overcome some of the detriment of missing perks on the adventure wheel if you have really good stats as well, since most rolls care about at least one stat. Yvonne's perk coverage isn't great for the kinds of adventure's she's likely to want to go on, but her combat prowess justifies her presence, I think. She's one of a handful of characters with 100% base damage and accuracy on all three of her attacks, and Sadden is one of the most useful and powerful Speech attacks because of the tough speech-focused enemies are weak against it (especially including the hardest boss in the game). In addition, Group Insult and Deride are really excellent, and the emotion debuff from Impress is obviously great to have around. Also, you didn't mention this issue but it was one I had a lot when I was starting out and fixing it really helped my runs: Don't be afraid to take some hunger penalties sometimes. XP is REALLY important, and you really want to make an effort to hit as many challenges and encounters as possible to rake in the XP. Too many hunger penalties will see you get eaten by the boss, but if you don't get enough XP you're going to get outclassed by the enemies somewhere around the third or fourth expedition.
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# ? Sep 9, 2016 05:12 |
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IAmUnaware posted:This really isn't necessary. Look more for coverage across important perks and synergy between members' abilities. If your party works well together and can beat the adventure wheel rolls This is the problem I'm having, 'covering the six status skills' was just the wrong way to word it and should probably read 'covering the six fame perks'. (I've honestly long-since forgotten that they're called perks, sorry.) I mean I'm a vet at the game, I know to take hunger penalties and how best to farm out the expeditions, it's just that something with Yvonne doesn't seem to click with me on the adventure layer. On paper, my Yvonne parties should do just fine. In practice they have a seriously rough time in the first couple adventures and I can't quite seem to get the initial curve I want to get the catapulting score going early enough. Hungarian Fort is full of 20%, 25% checks - including at least one of the Supplies rolls, which can really loving suck - and even a bunch of Viking Landing checks may not even hit 60%. This includes getting her Negotiations for free and Languages after the 1st adventure, all that gumph. At least she's not Charles. loving Charles drops so many 95% chances.
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# ? Sep 9, 2016 05:23 |
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nvm I got it. I seriously half-assed Shangri-la, but I've never really got the hang of navigation there anyway. At least I scooped all three keys out of it.
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# ? Sep 10, 2016 15:19 |
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Woo! Got a whole bunch of steam cheevos taken care of, including the all speaker winning run. Second best run. Could've done a lot better if I hadn't had a really sketchy 3rd expedition and had to take the -15% renown hit in Shagri-La thanks to awful key placement. Being low on research really makes supplies touch and go. At this point the only weird achievement is the all Fighter one. Any tips for that one? Dragongem fucked around with this message at 06:54 on Sep 11, 2016 |
# ? Sep 11, 2016 06:50 |
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Oooh, been playing this myself. Fun little game. Picked Anna, Maria and Bia and accidentally got a team that can one shot pretty much anything I've run into. Anna buffs Maria, Bia uses excite on the enemy and Maria either taunts or makes friends with whoever I want to go away and they basically melt. Do all teams have that kind of synchronisation or did I just manage to pick the best trio?
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# ? Sep 11, 2016 22:14 |
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King Doom posted:Do all teams have that kind of synchronisation or did I just manage to pick the best trio? Manipulating emotions is bread and butter for doing well at the game - most decent parties have a way to manipulate this well. Case in point - you could always replace Bia with someone who has Excite, rather than Try To Excite - if the face isn't fully filled in that means they only have an 80% hitrate base, rather than 100%, and as such aren't as reliable at using that skill. Picking a starting party involves two main concerns:
Dragongem posted:At this point the only weird achievement is the all Fighter one. Any tips for that one? I feel like the most reliable way to do this would be to go Aggressive and take Victor as the party leader. Start with Celtic Code, answer that you want to be famous, get the Celtic Helmet + aim for the '+4-6 Study from Encounter' bonus, begin stacking the +Encounter helpers, get that one tree that supercharges your rewards from combats. Give Ivan a Naturalist skill and you're guaranteed a couple of treasures in the Caribbean, give someone the Compass for Survivalist access and someone else the Wrench for Engineer access and you can probably muddle through Caribbean/Andes okay.
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# ? Sep 12, 2016 00:13 |
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Stelas posted:I feel like the most reliable way to do this would be to go Aggressive and take Victor as the party leader. Start with Celtic Code, answer that you want to be famous, get the Celtic Helmet + aim for the '+4-6 Study from Encounter' bonus, begin stacking the +Encounter helpers, get that one tree that supercharges your rewards from combats. Give Ivan a Naturalist skill and you're guaranteed a couple of treasures in the Caribbean, give someone the Compass for Survivalist access and someone else the Wrench for Engineer access and you can probably muddle through Caribbean/Andes okay. I was also looking at this run and I'm thinking that Delores would be a good addition to a fighter team because her story card is great for stacking athlete perks. Meanwhile, I have been playing with Impossible difficulty and have been doing well in the latest weekly challenge:
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# ? Sep 12, 2016 00:27 |
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RVWinkle posted:I was also looking at this run and I'm thinking that Delores would be a good addition to a fighter team because her story card is great for stacking athlete perks. On the other hand, Quick Thinker's kind of useless - Caribbean's locked in and I doubt that party would be going to Transylvania - so in that party I'd make Dolores be the one to stack Athlete and leave Ivan to fill up on Naturalist. It's not like Jan-Piet or Bia are particularly better choices, though.
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# ? Sep 12, 2016 00:33 |
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Tried it as a proof of concept and it worked pretty well, but I need to try it again from the start to get a decent score as I was super sloppy with insight and pacing. Victor, JanPiet, Ivan. Victor for the Diplomat and confidence aura, JanPiet for Athlete and Archaeology, Ivan for Naturalist and Engineer. Go mostly down the science path, get the Celtic Horned Helmet and enough study to fill out Observations and the encounters tree, then veer hard into gold building (on the same adventures).
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# ? Sep 13, 2016 03:44 |
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Nice one Stelas, I did a Fighter run too: I picked up the Sword of Justice, played Delores' story card, and proceeded to stack Athlete perks like crazy. I also got lucky and found the Executioner's Axe which gave everyone on my team +1 attack for each encounter so I ended up with something crazy like +30 by the last expedition. The Anthropology research tree was a given at this point and I got Jan-Piet up to level 6 Archaeology for some sweet Insight spending in Cape Town. This was one of the easiest runs I had ever made. Edit: Oh and I had a wrestling match with some mummys RVWinkle fucked around with this message at 05:07 on Sep 13, 2016 |
# ? Sep 13, 2016 05:02 |
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I just got to the top of a mountain and Anne became a Bodhisattva. Was not expecting that.
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# ? Sep 13, 2016 09:22 |
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I got a better score in a wildly different way. If I hadn't hosed up badly in Shangri-la (seriously, movement there loving sucks) I could have topped 12k just from extra tokens / not needing to rest with the monk. Also, this run is stupid, and you shouldn't attempt it. So what if Aggressive is the most difficult Fame stance? Bia's there for her +10 campaign tokens on every boss and because Quick Thinker + Tactician. She is there to kill things as hard as possible and generate lots and lots of Secrets. Victor's there for some Diplomat support, also gets to stack some Engineer, and helps kickstart this entire run. He also provides Confidence aura and Enrage status to boost Bia and Jan-Piet's damage, and a healing strike. Jan-Piet's there to be an Athlete and pick up Beguiler from his character card. A little Archaeology can help the Hungarian Fort not suck, sadness helps for those times you have to go up against Devious, and he also has a healing strike. You kinda have to get the stars to align for this run:
You should have enough Research at the end of Adventure 2 to get most of the Encounters tree and the Fame tree - I managed to get both the bonus Encounter tokens and the 'Secret when a Level 4 rolls' skills. Fill out the trees as you go through the run. Save all your Insight for Asia, making sure you get the Tactician's Insight card along the way and at least Diplomat 4 so that Victor can get Secret + 7 Fame + 1 Encounter from the job. The absolute nemesis to this run is the Abbess. Trying to go slow in that fight ruined me - seems like it's best to just beeline her and rush her down, rather than try and be friendly until go-time. Given the amount of Secret trading you do the party's probably got poo poo equipment at this point still. Stelas fucked around with this message at 05:49 on Sep 14, 2016 |
# ? Sep 14, 2016 05:42 |
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Nice run Stelas! I've never gone the secret token route before and it's not easy to pull off. I always have a hard time getting all of the pieces together for a proper status run. Challenge #42 has been posted and it's just begging for the Executioner's Axe like what I found in my previous post. I don't think they did a very good job with balancing the ranking because it should be pretty easy to double the platinum score.
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# ? Sep 15, 2016 04:25 |
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what determines which of my crew get the bonus for an encounter ending? at first i thought it was whoever landed the final blow but more and more it seems to be random
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# ? Dec 20, 2016 12:00 |
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I'm pretty sure it is random, the only thing you can influence is the type of bonus it is depending on what type of combat attitude was dominant by the time you win.
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# ? Dec 20, 2016 17:07 |
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the first group i did was yvonne charles agatha and i managed to win on adventure/classic so i thought "hmmm maybe this game is easy" and now i cant even make it to end with a different comp and havent won another game. its a lot of fun though the combat feels like theres a layer i cant unlock or something
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# ? Dec 21, 2016 02:35 |
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Verviticus posted:the combat feels like theres a layer i cant unlock or something Combat involves a lot of rocking back and forth, depending on what you're facing. If you're a primarily aggressive party going up against aggressive enemies then you want to have people who are also good at devious. This will let you shift between Aggressive+Aggressive to power up your devious moves, then Devious-Aggressive to get a solid dodge boost for the next enemy turn. If you're facing a friendly party you can probably just let rip with attack moves. If you're facing a devious party... suddenly you have to be more cautious, poking gently with devious and throwing in some friendly if anyone's any good at it. There's a very huge difference between fragile characters and tanky ones, and the curve rockets up pretty quickly. Generally speaking, when buying armor, shore up your weak defence rather than specialize further on your strong one. Don't just run forward into battle. Hang back, find chokepoints to set up at. The longer you charge your special moves, the more damage they'll do when you finally use them. A good beginner run is Anna + ... well, basically anyone whose skills work for the Research adventures. Anna's got a wide AOE, a line paralyze, and a broken-rear end captain perk that telescopes immediately.
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# ? Dec 21, 2016 02:54 |
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i just had a run where i made it to the lost island with ~4000 renown and a giant pile of stuff and i lost to some sensitive raptors. this is bullshit
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# ? Dec 21, 2016 13:14 |
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# ? Jun 9, 2024 23:37 |
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are there any characters that actually make for good healers? ive yet to use someone that didnt feel like i was just spot healing them so they would die at a more convenient time
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# ? Dec 22, 2016 01:09 |