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https://www.youtube.com/watch?v=N5L6Qy1CoVA General Tips Remove the plastic film from the lenses. Quite a lot of people don't seem to have realized this is there, pull it off for a free boost in image quality. Some headsets seem to have shipped without this; if you have it there will be 2 rectangular tabs on the inner edges of the lenses. Don't let sunlight fall on the lenses. It will focus on the screen and burn it, causing permanent artifacts (most commonly spots of red tint). Reboot if you are seeing tracking errors where you weren't before. Do a full power cycle of the PS4, not just rest mode. Some people are reporting this seems to get rid of problems that gradually build up over time, like drift (the system thinks your head is pointed in a different direction than it really is) or hiccups in head tracking. Check tracking and positioning with the quick menu. Hold down the PS button and there's a new Playstation VR submenu, and one of the items in there is "confirm your position". This will bring up a live feed from the camera, which will tell you if you're centered and if the video is being captured properly. If it's not, see above. This is also a great way to locate things around you after putting the headset on. Mount the camera as high as you can. When the camera is at or below eye level, it's common for the moves to occlude the headset tracking lights and cause weirdness. Moving the camera higher and tilting it down will fix this, and also trade off wasted space above and behind your head for a bit more depth in front of you so you're less likely to hit the edge of the tracked volume. Comfort Tips If you're getting a little headachey or barfy in PSVR games, try doing these things, in roughly this order: -Take a break. Don't try to push through or hope it goes away, you'll just make it worse and make your recovery time longer. -Run the advanced setup assistant. Settings -> Devices -> Playstation VR. This will recalibrate the camera's tracking of the headset and also try to determine your IPD. You should do this even if you aren't feeling bad because it's inexplicably not part of the automatic first-time setup process and will improve the 3D effect. If you already know your IPD from measuring it another way, follow this guide to make sure the UI gets the number right. -Check your posture. If the game is meant only for standing, or only for sitting, and you're doing the opposite, bad things might happen. -Get closer to the camera. Sony recommends a maximum distance of 10 feet, but the tracking gets a little squirrely at shorter ranges than that. 6 feet seems to be the sweet spot at which most setups will have minimal problems. -Remove visual distractions. The camera is trying to "see" the bright blue lights on the headset and controller, so anything resembling that within its view may confuse it. Bright lights and reflective surfaces within the camera's field of view should be minimized. Direct sunlight falling on the headset, controller, or camera itself is a big no-no. -Change game settings. Many games have a set of comfort options that make for a more or less intense VR experience. Switching from smooth turning to snap turning, or smooth motion to teleportation, can make a game way more tolerable, especially if you haven't used VR much before. -Turn on a fan. Somehow the sensation of air moving over you helps keep your brain on an even keel. Not guaranteed to work but I feel like it does for me. -Eat some ginger. No, really, people swear it helps. -Play a different game. Unfortunately, everyone responds differently to VR, and some people and some games just won't ever mix. Download the US demo pack if you don't already have it and try everything. GAMES: Playstation VR exclusive: Move controllers strongly recommended: Tetris Effect https://www.youtube.com/watch?v=PFVL6t8IHE8 It's Tetris, in VR! You've played it before, but not while at a rave that's being dynamited. The synthaesthetic stylings of one Tetsuya Mizuguchi work here at least as well as they do in Rez. Astro Bot Rescue Mission https://www.youtube.com/watch?v=gOqWdznjzy0 The minigame from the free Playroom VR title has been expanded into a full game and drawn tremendous praise- the strongest of which compares it to Super Mario 64. Send the little robot clambering all around you while knocking stuff out of the way with your head and using gadgets that sprout from your DS4 to help out. Firewall: Zero Hour https://www.youtube.com/watch?v=6d0AB2opmkE A squad-based tactical shooter that brings the best of Rainbow Six-type games to PSVR. Fire blind around corners, shout orders to your squad, get ragdolled off a ledge by a well-placed grenade- thrown by a real human, because it's got multiplayer. Resident Evil 7 https://www.youtube.com/watch?v=W1OUs3HwIuo The classic horror series enters the third dimension just as it enters a new era of design. Explore an intensely scary Louisiana mansion, get tormented by angry mutated rednecks, let gross sludge monsters get all up in your face. Rez Infinite https://www.youtube.com/watch?v=nEuL3nZz9_w A 15-year-old Dreamcast game is still a modern killer app. Playing this techno-hacking classic feels like it's finally evolved to its true form, as though it's been waiting for VR to arrive all along and VR was developed just for it. Until Dawn: Rush of Blood https://www.youtube.com/watch?v=aMiCGiORNAw A surprisingly fun and extensive rail shooter, spun off of the interactive movie. Shoot your way through a twisted funhouse while fighting off giant spiders, suicidal clowns, mutilated pig parts, and your own personal demons. More replayable than you'd think since levels have multiple paths. Thumper https://www.youtube.com/watch?v=eThoazvS8_0 A "rhythm violence" game where you rush a chrome beetle down a neon helltrack, dodging or smashing or strategically grazing anything in your path. Like Audiosurf with a playlist curated by Trent Reznor. Not strictly a VR game but VR makes it so much more intense, especially the gigantic and increasingly disturbing bosses. Batman: Arkham VR https://www.youtube.com/watch?v=eS4g0py16N8 It's like your parents are getting gunned down by a mugger all around you. An arsenal of motion-controlled Bat-gadgets is at your disposal as you investigate crime scenes and explore stately Wayne Manor. Criminally short, but maintains the quality of Rocksteady's non-VR Batman games. Star Wars Battlefront: Rogue One: X-Wing VR Mission https://www.youtube.com/watch?v=9JS642fmhk0 The best X-Wing game since the one that was actually named X-Wing. You're right there in a perfectly recreated cockpit, forming up with your squad and locking your S-foils into attack position. The only thing keeping it out of must-buy status is that it's only a single 20-minute scenario (and you have to own the base game, but it goes on sale frequently). Psychonauts in the Rhombus of Ruin https://www.youtube.com/watch?v=FYkNKO9F28s An all-too-brief sequel to the 2005 cult classic platformer with its humor, creativity, and bizarro visual style making the transition to VR fully intact. Use your mind powers to explore and solve puzzles and bridge the gap to Psychonauts 2, a game which is somehow actually in production now. Keep Talking and Nobody Explodes https://www.youtube.com/watch?v=hqelfBKuiic A local multiplayer game where one person must defuse a virtual bomb by obeying instructions shouted at him by everyone not wearing the headset. Great for parties. Statik: Institute of Retention https://www.youtube.com/watch?v=bkq8YJJfRPo A gorgeous, slightly Portal-flavored puzzle game built around the brilliant gimmick of using your pose while holding the DS4 to trap your hands in a box- a box filled with mechanisms to explore and controls to twiddle. Can you escape the tests, or even figure out if escaping the tests is what you should be doing here? Polybius https://www.youtube.com/watch?v=h93Gokilr8k From the psychedelic, ruminant-obsessed mind of Jeff Minter comes this frenetic shooter that makes very, very sure you aren't epileptic before letting you play it. Won't give you night terrors or instigate a CIA intervention, probably. Farpoint https://www.youtube.com/watch?v=KGtLBjQ53tg The first game built around the hard-to-find PS Aim controller but still playable with the DS4 at the cost of some tactile immersion. Recover from a spaceship crash and explore ancient mysteries while fending off hordes of aliens with a variety of two-handed weaponry. One of the rare titles with a long, substantial single-player campaign. Star Trek: Bridge Crew https://www.youtube.com/watch?v=3Sg3lEIGQyo Embark on your own five-year mission to explore strange new worlds, seek out new life, and yell about who's supposed to be working the sensors before the Klingons spot you. Slightly clumsy when you're trying to be the entire crew yourself, a blast with friends, and comes with a random mission generator for extra longevity. Superhot VR https://www.youtube.com/watch?v=U6hTapLQEf0 The only description it needs is also its tagline- time moves when you do. It's thrilling but also surprisingly strenuous as being John Wick and Neo simultaneously makes playing it feel like a sort of combat yoga. Make sure you get the VR version specifically as it's a separate title and store listing from the normal one. Moss https://www.youtube.com/watch?v=Hbsfgsncdzw Join a brave mouse which you can pet on a short yet sumptous fantasy adventure. Moss uses both traditional and motion controls to let you simultaneously maneuver the pettable mouse and reach directly into the world to manipulate puzzle pieces or pet the mouse. Probably the closest we'll ever get to a Redwall game. Also, you can pet the mouse. WipEout Omega Collection https://www.youtube.com/watch?v=StUMAuqkWXQ Another classic game that somehow managed to be designed for VR before consumer VR was viable. Driving a hovercraft down a roller coaster at 350mph is pretty intense, but the game goes the extra mile and offers a wide array of comfort options. Also a great value as it's actually 2.5 full Wipeout games (2048, HD, and the Fury expansion pack) bundled together. The Elder Scrolls V: Skyrim VR https://www.youtube.com/watch?v=_uelzOUIksk -------------------- FAQ How much is this thing? There are several bundles of the headset, the processor box, and the camera available with various games: Gran Turismo Sport: $249 Doom VFR: $349 The Elder Scrolls V: Skyrim + 2 Move controllers: $399 How does the headset work if I wear glasses? The headset has been designed to accommodate glasses and I have no problem fitting my own inside it.. Will my existing headphones work with the headset? Any headphones that can accept a cable input will work; the 3D audio is produced by the processor unit and sent only to a 3.5mm jack. Wireless headphones paired with the PS4 will play basic game audio but miss out on the extra processing. Using normal speakers in VR is not recommended, but will still work with the same caveat. The headset kit includes a basic set of earbuds. On the second revision of the headset the jack is on the back of the head strap, very close to your ears; choose cord length accordingly. Should I get Move controllers? The majority of PSVR titles are better with Moves, and they are required for some titles (including the must-play Superhot). However, there are also plenty of games that don't use them at all (Resident Evil, most vehicle games) so buying the cheaper bundle without them won't necessary lead to a worse or un-representative experience. That said, IMO, get them. Is PSVR better with a PS4 Pro? Yes, but not by a huge margin. Sony has been careful to ensure that every game can maintain framerate on a stock PS4 and hasn't allowed any Pro-exclusive content. Going pro mostly gets you improved image quality and AA, which isn't nothing, but the slim or launch is absolutely not a compromised experience. What's this about incompatibility with HDR? This is only an issue if you have a first revision PSVR- if you bought a brand new one recently you almost certainly do not, but if you have an older used one you might. The video passthrough ports on the first revision processor box do not support HDR so if you want your console to output HDR to your TV after installing PSVR you will have to remove the box from the signal path. You can accomplish this either by adding an HDMI splitter or doing it manually every so often. What are all the differences in second revision?
What if I want to play a non-VR game while wearing the headset? The PSVR supports "cinema mode", in which 2D content is presented in the headset's virtual world. The effect is like sitting in a Cinema mode also supports playing back video content. DVDs and Blu-Rays play just fine- including 3D Blu-Rays, which look brighter and more colorful than they do with other 3D display tech since it isn't wasting light pushing through polarized lenses. Video files from USB devices, including 3D videos, can be played through third party apps such as Littlstar. There's also a rather fancy Hulu client that lets you sit in your living room in front of your big-screen TV while experiencing a different living room where you can watch a different big-screen TV , dawg. Where's a more extensive FAQ that was written by professional marketing people but is probably really out of date now? http://blog.us.playstation.com/2016/10/03/playstation-vr-the-ultimate-faq/ Just 59 more years... haveblue fucked around with this message at 21:53 on Sep 9, 2020 |
# ? Sep 15, 2016 20:00 |
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# ? Jun 10, 2024 12:58 |
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I had a chance to play EVE: Valkyrie at a PSVR event and I really liked it. I could see my self putting some time into it.
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# ? Sep 15, 2016 20:04 |
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VR feels like a gimmick that will blow up with only maybe 1 or 2 companies actually being successful at it. The price point is too high.
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# ? Sep 15, 2016 20:05 |
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For anyone who's been able to demo it, how does it work with glasses? I'm getting and while my distance vision is still sharp I need reading glasses for poo poo up close. Anyone else in this boat - does it not matter or will I have to put my idiot readers on to have things be not blurry?
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# ? Sep 15, 2016 20:09 |
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When I did demos, my glasses fit perfectly inside the headset and I had no trouble focusing. Looking straight up put a bit of uncomfortable pressure on my face but I expect that will go away once I have time to adjust it properly at home. Added a bit about glasses to the OP, thanks for the reminder. haveblue fucked around with this message at 20:15 on Sep 15, 2016 |
# ? Sep 15, 2016 20:11 |
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This seems neat, but also I'm not paying $399 to play FFXV up on my face.
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# ? Sep 15, 2016 20:20 |
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I pre-ordered when it was announced and have gone back and forth several times on if I was going to keep the pre-order or not. I decided to keep it, but now I don't know if I'm going to play with it for a week and sell it or keep it, but that will be decided by the games and experiences. Only game I've committed to buying is Rez since I was able to get a physical copy. Also interested in Superhypercube depending on the price. There are a few physical releases so I'm going to Gamefly whatever else I can. Really glad they are including a demo disk with a ton of stuff on it.
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# ? Sep 15, 2016 20:21 |
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VR is the best thing that's happened to games and I'm sorely tempted to buy PSVR to go along with my Vive, but only if Ace Combat 7 turns out to be really good.
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# ? Sep 15, 2016 20:22 |
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I've got a hugeass head (got no bananas for scale so no pics) and hugeass glasses and it was super comfy. I can read up close no problem but I did see things taking on a slight though noticeable blur without glasses. Demoed London Heist, Battlezone, Rush of Blood, also demoed a lot of trouble-shooting in my session, can answer questions. Don't know which headset was used over the ears but it was comfy and of movie theater quality that really helped the immersion and experience. Battlezone stream finished: https://www.twitch.tv/rebellion_official/v/89502488 The game turns out to be a fully fledged respectable title with a lot to it and some seriously gigantic varied maps. It is ""The Resogun of VR" as I called it in chat. If PSVR ends up priced right in Sweden at a 399 $399 conversion rather than the please-be-placeholder-still 4790 SEK it'll be mine and I'll spend Alienation-amounts of hours in it. Co-op with up to four players, voicecomms, strategizing, customizing. It was also mentioned you can take a quick route to the AI core which is your ultimate target but it'll be incredibly difficult, challenge accepted. Ghosts n Gopniks fucked around with this message at 20:29 on Sep 15, 2016 |
# ? Sep 15, 2016 20:24 |
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It might just be my imagination but it seems like Sony is at least putting in more effort than Oculus/Vive to tie the platform in to actual recognizable games, along with getting some VR modes put into existing games that were released a while back. I know "it's the games stupid" doesn't always work but I feel like it might here. SubponticatePoster posted:For anyone who's been able to demo it, how does it work with glasses? I'm getting and while my distance vision is still sharp I need reading glasses for poo poo up close. Anyone else in this boat - does it not matter or will I have to put my idiot readers on to have things be not blurry?
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# ? Sep 15, 2016 20:32 |
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CrashCat posted:I have big old chunky glasses and am nearsighted as gently caress and it worked fine for me. You will quite likely need your reading glasses but it should fit around them okay unless they're full on steampunk goggles.
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# ? Sep 15, 2016 20:36 |
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SubponticatePoster posted:Nah, they're some light plastic jobbers I got for like $5. I missed the demos here, wish I'd known about them beforehand https://www.playstation.com/en-us/explore/playstation-vr/trial/ (Of course I don't know what the link is for outside the US...)
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# ? Sep 15, 2016 20:39 |
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CrashCat posted:"it's the games stupid" Yeah, if PSVR isn't DOA this'll be the reason. List out a bunch of known quantities awaiting you in VR. Take AAA games you're buying anyway and give them extra perks if you buy the headset. Presumably they've been taking a very close look at the original Kinect launch and are trying not to repeat its mistakes. quote:I have big old chunky glasses and am nearsighted as gently caress and it worked fine for me. You will quite likely need your reading glasses but it should fit around them okay unless they're full on steampunk goggles. What about wraparound chrome sunglasses haveblue fucked around with this message at 20:45 on Sep 15, 2016 |
# ? Sep 15, 2016 20:40 |
Thanks for making a dedicated thread. I have the psvr preordered and loved the demo experience but can't identify a single game that I actually want to play more than once, which is worrisome. The closest I can find is Rigs.
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# ? Sep 15, 2016 20:59 |
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RIGS I'm still not yet a believer of. Basically I need to see if there's more to it than arenas with players, arenas with bots. Quite grateful there'll be demos of the whole lot on launch
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# ? Sep 15, 2016 21:01 |
I'm not sold on Rigs either. I want it to be like Rocket League, but it lacks the physics for that. My brain tells me I should probably cancel PSVR but I will never get a chance to see if I actually like anything if I do that.
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# ? Sep 15, 2016 21:10 |
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It's more like going to the DMV or Eye Doctor and sticking your head into a vision checking device. Not like a tight pair of goggles on your head.
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# ? Sep 15, 2016 21:12 |
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UnfortunateSexFart posted:Thanks for making a dedicated thread. I have the psvr preordered and loved the demo experience but can't identify a single game that I actually want to play more than once, which is worrisome. The closest I can find is Rigs. The only title I foresee I want to come back to repeatedly is 100 Ft Robot Golf, and that's not for everyone and it might actually get tedious to play it with the goggles. Something like Rez might be good to pop on every now and then to chill out, or the vaguely described music visualizer from Harmonix. The "anywhere VR" they showed at TGS sounds like a slam dunk at first; like Virtual Desktop but for your phone and you get to be immersed in a relaxing environment while you're there. But I could easily see myself deciding "eh why bother" and not booting that up. I'm not a huge fan of goofy arena shooter type things either so RIGS probably wouldn't be my pick. Battlezone demo did feel good, if that game has a lot of meat to it like they're saying I could see getting addicted to it even if I'm not so great at it. That was the one demo I did get to try at Best Buy and it just felt great to be able to control the drat tank with the gamepad and not worry about gimmicky motion controls. Call me stodgy or fussy or whatever but I've had enough waggle in my life to be leery of it. There's a lot of potential in the games list, but a lot of it won't be here right away either and we don't know hardly anything about what form most of these things will take besides the marquee titles everyone has demoed a bunch of times. And most of those had to be short regardless to keep the lines moving.
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# ? Sep 15, 2016 21:21 |
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Buckwheat Sings posted:VR feels like a gimmick that will blow up with only maybe 1 or 2 companies actually being successful at it. The price point is too high. Is $399 really that much? I mean, it seemed a lot at first too for me before I tried it but the experience is really quite amazing. Reposting here from PS4 thread: quote:I got to try PSVR last week and it was pretty fun! I played The Heist and EVE: Valkyrie. The resolution sometimes is a bit low, but you don't really notice it unless you're focusing on it. It was a really weird experience, as I knew it was fake but I still did the actual movements I would do in real life (lean over, stand up, etc.) very naturally, without thinking. It was also pretty amazing to see explosions. Now I realise how flat explosions look on a TV, it's hard to explain but they felt really... full? I don't know, it really felt liek there was some 'volume' to them (if that makes sense). I also wear glasses and yes, it was super comfy. I didn't notice anything pushing or rubbing against them. And well, yeah, I think content drought will be the biggest problem. I mean, most experiences should be longer than what we can test right now, but then I doubt there is much replay value. Farpoint is looking to be one of the first actual 'games' we're going to get but the release date hasn't been announced yet. If you want to know what games have been announced, there's this nice up-to-date Reddit list with the launch (and already released) titles and the ones that have been announced: click Launch titles that I personally like: Job Simulator, Surgeon Simulator, I expect you to die, EVE: Valkyrie and Driveclub.
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# ? Sep 15, 2016 21:34 |
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Anywhere VR looks a lot less interesting now once I learned that it only seems to work in that one specific environment. If they had added it to the overlay layer so you could check your phone from any game that would be a game-changer, but the PS4 may not have enough juice for that. I also have an iPhone so it'll likely never work for me no matter what. I'll always be jealous of Elite players with web/netflix/etc integration mods, though. haveblue fucked around with this message at 21:57 on Sep 15, 2016 |
# ? Sep 15, 2016 21:36 |
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I'm gonna play all the VR games.
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# ? Sep 15, 2016 22:13 |
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Buckwheat Sings posted:VR feels like a gimmick that will blow up with only maybe 1 or 2 companies actually being successful at it. The price point is too high. Sure thing, gramps
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# ? Sep 15, 2016 22:16 |
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zenintrude posted:
I'm not wrong. The fallout might be bigger than Kinnect or whatever poo poo that was since there's so much money involved in this current tech bubble. Do you know how many companies are rushing into this thing without a clue of what they're doing since it's so new? Flumbooze posted:Is $399 really that much? I mean, it seemed a lot at first too for me before I tried it but the experience is really quite amazing. Reposting here from PS4 thread: In addition to a system, a bit yeah. Close to a $1000 combined with a game system is quite a lot to ask for. It's still a shitload better than the Vive which is a hilarious 800 dollars. At that price, it can only be a rich gimmick or a possibly a good way to setup a modern equivalent of a laser tag arcade one day. The PS4 will probably be one of the more successful ones I think. Honestly Samsung, while the crappiest one, works best since all you need is some Google glasses and a phone since it works directly with whatever phone you can buy. Maybe once you mush all this neat stuff into a phone is when I think VR will completely 100% take over. Not quite there yet. As of now we might get lucky with a successful vr company or two and a ton of layoffs for the rest.
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# ? Sep 15, 2016 23:20 |
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CrashCat posted:You should check the list again anyway, there are still dates around my area at least. In fact there are more dates this month than there were in past months.
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# ? Sep 15, 2016 23:28 |
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Buckwheat Sings posted:In addition to a system, a bit yeah. Close to a $1000 combined with a game system is quite a lot to ask for. It's still a shitload better than the Vive which is a hilarious 800 dollars. At that price, it can only be a rich gimmick or a possibly a good way to setup a modern equivalent of a laser tag arcade one day. The PS4 will probably be one of the more successful ones I think. But the system you use for it is not exclusively for VR and I think many people interested in VR already own a PS4 or good PC, because they're mostly also the people interested in gaming. I know it's all still expensive (except for PSVR, which is a good bargain in my opinion), but isn't that always the case with new technology? I think that the huge interest and sales even with the high price point prove that VR is more than a gimmick. The PSVR and Oculus Rift blow these Google cardboard boxes out of the water. The resolution, framerate and control options are all things that make VR so amazing, there is no comparison. Yes, it works with any phone you buy but that's also its biggest limitation, it feels so cheap and like you point out, gimmick-y. Personally I think the Google Cardboard VR felt more like playing on a 3DS than actual VR, which is totally different. I get that your skeptical and I'm not even sure myself that VR will be the next big mainstream thing, but it really is a lot bigger than you think. It's an extraordinary feeling to experience VR and for $399 (as again, would anyone really buy VR unless they're already interested in gaming and thus probably own a PS4 or good PC) I don't think it's too unthinkable that VR will find its way to many people's homes.
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# ? Sep 15, 2016 23:35 |
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Buckwheat Sings posted:I'm not wrong. The fallout might be bigger than Kinnect or whatever poo poo that was since there's so much money involved in this current tech bubble. Do you know how many companies are rushing into this thing without a clue of what they're doing since it's so new? The Kinect was a scam from the beginning I noticed from a mile away. I mean I agree though, it's possible PSVR doesn't go anywhere and game support dries up or is only added as tiny bonus one off content to games. The difference in my opinion between Kinect and VR though is VR absolutely has a place in gaming. From what I've read, it's immersive enough to trick your brain. I'm sure the Kinect has some great real life uses, but playing anything that isn't a gimmick since you aren't using controllers was never going to be fun. It's possible VR could flop due to price of entry and clunky technology, but when things eventually get affordable and/or the headsets are more like goggles/glasses instead of football helmets it's bound to take off.
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# ? Sep 15, 2016 23:46 |
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I am a little worried about this thing getting unleashed onto the masses. People who bought a Rift or Vive are generally enthusiasts who know that VR has a long way to go but can see the potential and accept FOV and resolution shortcomings, lack of software, comfort issues, etc. The average consumer is going to be a hell of a lot less forgiving and the backlash might be swift.
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# ? Sep 16, 2016 00:02 |
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katkillad2 posted:The difference in my opinion between Kinect and VR though is VR absolutely has a place in gaming. From what I've read, it's immersive enough to trick your brain. I'm sure the Kinect has some great real life uses, but playing anything that isn't a gimmick since you aren't using controllers was never going to be fun. Yup, the big difference between PSVR and Kinect is that you try PSVR once and you're immediately delighted by how convincing it is and your imagination starts running wild with the possibilities that will be unlocked by a couple more years of Moore's Law and developer experience. Kinect is just "oh this is neat" at the absolute best. The PSVR demos are a very smart move on Sony's part, they made me a believer after 5 minutes of playing a simple arcadey tank game.
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# ? Sep 16, 2016 00:14 |
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AndrewP posted:comfort issues This is why Sony NEEDS to put out a demo for everything. If someone drops $60 on a game and finds they can't play it without a splitting headache, and Sony's refund department tells them to gently caress off like usual, there's gonna be hell to pay. haveblue fucked around with this message at 00:19 on Sep 16, 2016 |
# ? Sep 16, 2016 00:17 |
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https://www.reddit.com/r/PSVR/comments/52wddo/natural_motion_sickness_remedies/ might be something for the OP and the peeps prone to motion/VR sickness.
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# ? Sep 16, 2016 00:46 |
I was impressed by Kinect demos
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# ? Sep 16, 2016 00:48 |
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Buckwheat Sings posted:Honestly Samsung, while the crappiest one, works best since all you need is some Google glasses and a phone since it works directly with whatever phone you can buy. Maybe once you mush all this neat stuff into a phone is when I think VR will completely 100% take over. Not quite there yet. As of now we might get lucky with a successful vr company or two and a ton of layoffs for the rest. AndrewP posted:I am a little worried about this thing getting unleashed onto the masses. People who bought a Rift or Vive are generally enthusiasts who know that VR has a long way to go but can see the potential and accept FOV and resolution shortcomings, lack of software, comfort issues, etc. The average consumer is going to be a hell of a lot less forgiving and the backlash might be swift. On the other hand, this is Sony, who just finally gave us launcher folders after many years
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# ? Sep 16, 2016 01:59 |
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MrLonghair posted:https://www.reddit.com/r/PSVR/comments/52wddo/natural_motion_sickness_remedies/ might be something for the OP and the peeps prone to motion/VR sickness.
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# ? Sep 16, 2016 02:02 |
Platinum headset is available for pre-order at Amazon now (.ca at least). Sounds like the Gold will be awkward to wear with the VR so that's another three figures down the drain.
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# ? Sep 16, 2016 10:19 |
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UnfortunateSexFart posted:Platinum headset is available for pre-order at Amazon now (.ca at least). Sounds like the Gold will be awkward to wear with the VR so that's another three figures down the drain.
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# ? Sep 16, 2016 11:22 |
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I was all excited to see that Sony posted a new Rez Infinite story on their blog, but it's just an audio-only podcast of a bunch of people talking about it. What is the point of this.
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# ? Sep 16, 2016 17:17 |
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https://www.youtube.com/watch?v=9Cw5oguM5LU This with CardboardVR or better makes better impressions than the Rez Infinite story. If your setup and your eyes are tuned right you get a very good pre-recorded 60hz idea of what it was like in the cockpit. That video goes up to 4K60 so OR/Vive can get a kick outta it also.
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# ? Sep 16, 2016 19:00 |
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Speaking of which they drat well better update the Youtube app so you can use it with the PSVR
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# ? Sep 16, 2016 19:26 |
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And the Netflix app too! I'm ready for some cinema viewing of my favourite shows.
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# ? Sep 16, 2016 19:51 |
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# ? Jun 10, 2024 12:58 |
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100 Foot Robot Golf has Pierce from Saints Row in it. gently caress Pierce. 100FRG is in VR. So, if we take these premises as true. gently caress VR. (I will buy 100FRG but I'm not sure about this $400 headset.)
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# ? Sep 16, 2016 21:21 |