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OP, don't worry I'll add onto it. FAQ: Should I buy this game? Maybe. If you like the idea of open world space games it's probably the best on the market. Just be aware that it does have flaws and definitely play with goons. Should I buy Horizons? (the first expansion) I'm going to say yes since it adds a lot to the game and IIRC future updates are predicated on you owning it. See "Content Updates" below for more information. What's with all the micro-transactions? Why can't I buy __________ in game? Considering the rest of the industry I'm going to give Frontier a pass for selling cosmetic DLC for real money. Could they offer more in game? Sure but I don't see them changing the model up. Drop the $5 here or there on things that strike your fancy. Consider it as funding future updates. Should I play with Goons? Yes. What's open/private group/solo about? The game has three modes that all share the same universe and determine who can be in the game with you (in your instance). In open anyone can be in the same instance as you. In private group only the people who have been accepted into that group can be in the same instance as you. In solo only you can be in your instance. Play whichever one you feel most comfortable in. Some people get their undies in a twist over the fact that people in solo can still influence the game but those people are just in denial about their sociopath tendencies (/s). What's that site tells me all the stuff that should be in game but isn't for some reason? INARA No the other one. EDDB No the one that let's me mess around with outfitting ships. Coriolis No the oth- ED Shipyard I hear the official forums are pretty bad. We don't call them the brown sea for nothing. The subreddit isn't bad but be careful the mods there are petty tyrants. What the best way to make money? Just ask the thread, there's always a borderline exploit to make credits. I hear there's novels? There are. IIRC they were part of a kick-starter package. They're pretty meh but one of the authors had an in-game event to determine the outcome of one of his books and his Mary Sue was ganked by a player character named Harry Potter so that's cannon. I dunno, this game seems about an inch deep and a mile wide. -About- Elite Dangerous is a modern reboot of the classic space sims you might remember from the 80's and 90's. It released in December of 2014 after a successful Kick-Starter (what's up Star Citizen? ). The first expansion (Frontier calls them seasons because reasons) was called Horizons and it was released in December of 2015. The second expansion called Beyond (season 3) was launched in February of 2018. See the content section below for a summary of what each patch/expansion added to the game. Please note: much of the season two content requires Horizons. Elite Dangerous takes place in the early 34th century in a one-to-one recreation of the Milky Way galaxy. Dates in game advance along with our real world calendar just offset by 1,286 years. The galaxy simulation is fantastic. It's all there and faithfully recreated..All 200,000,000,000 stars, black holes, neutron stars, nebula, etc. Things we know about are recreated (you can go to places like Eta Carinae) and the rest is procedurally generated using current understandings of stellar and planetary development. Frontier is also good about adding newly discovered stellar phenomena. It isn't a perfect recreation and there are things that we all wish they would add (accretion disks) but it's probably the best out there. You assume the role of a commander in the Pilot's Federation, an extra-governmental alliance of elite () starship pilots. You start the game in a rinky-dink ship with very little money to your name and trade, fight and explore your way to glory. Completing tasks in each of these "careers" earns you rank in the pilots federation. (There's technically a fourth but see the CQC section below for the tea on that...) Along the way you can: ally yourself with a galactic superpower, discover new worlds, help a player faction grow and expand (seriously, play with the Diamond Frogs, it's the Goon faction), bounty hunt criminals, pirate, mine, PvP, do community goals, fight in wars, the -Content Updates- 1.x (Season 1) 1.1 Community Goals: Added hand-crafted custom missions that the whole community can complete. Community Goals typically run for a week and new ones are added weekly. They are typically combat goals or hauling goals but other types exist occasionally. They all give payouts based on participation level and are a pretty good way of making money. They occasionally offer special rewards like decals for your ship. One year, Goons saved Christmas by helping to complete a community goal that gave everyone in game a Viper Mk IV ship. 1.2 Wings: Added the ability to group up with 3 other players in a wing. Yes the game didn't launch with this functionality. Wings used to be pretty meh since any monetary rewards were split among all the wing members but this was recently changed. 3.0 also added missions intended to be completed by wings. 1.3 Powerplay: Added the ability to pledge allegiance to a number of galactic powers and help them expand and influence galactic events. It's... not great. Very grindy for not very great rewards and in general feels half-baked. It has it's fans but it seems like Frontier has moved on to other things. That said each faction offers a special ship component. Many of them are pretty meh but the shields and pack-hound missiles are considered desirable. 1.4 CQC: Added a PvP mode where you dogfight with small fighters in custom arenas. It was a lot of fun but it was unfortunately hamstrung but really pitiful payouts and I'm pretty sure Frontier has forgotten it even exists. Thankfully the fighters got a new lease on life in a 2.x patch. 1.5 Ships: Added a whole slew of ships to the game. Some of them were meh (Asp Scout) others are iconic (Imperial Cutter). See the Ships section below for a rundown of each ship in the game. 1.6 Mission System: Revamped the game's mission system -- the first of many. 1.7 QOL Patch: Module storage, ship transfers, graphical updates. 2.x Horizons (Season 2) 2.0 Planetary Landings: Added the ability to land on 1:1 scale rocky worlds and drive an SRV (space dune buggy basically). 2.1 Engineers: Added the ability to customize ship components using NPC's called engineers. Engineering is a huge part of the game and can be extremely grindy. That said, it did get massive QOL updates in 3.0. See the engineering section below. 2.2 Passengers and Ship-Launched Fighters: Added passenger missions, ships and ship-launched fighters for certain vessels. You or an NPC crewman can fly these fighters. 2.3 Holo-Me and Multicrew: Added the ability to create a player avatar and join other players on their ships. Currently restricted to combat roles (firing turrets, flying ship-launched fighters) but Frontier has indicated they may expand this in the future. Not heavily utilized because Frontier kneecapped payouts right before the patch dropped so it's typically more economical to just wing up with other players. Which is a shame because you can have a lot of fun with it 2.4 Thargoids!: Added a mysterious alien faction to the game called the Thargoids. They fly around in scary starfish and are generally inscrutable. The content started off slow but has picked up pace as Thargoids have started attacking human space stations. It's very obviously building towards open war and is playing a huge part in 3.x content. Frontier obviously cares about this and general consensus is that they're doing a goodish job. 3.x Beyond (Season 3) 3.0 Engineer Changes and Crime and Punishment Changes: This most recent patch made massive changes to engineers, added the ability to swap around engineering materials (see below for info about engineeers), changes to player crime and punishment, and tons of quality of life improvements. -Jobs- -Advice for New Players- - The Road to Riches is a fantastic way for new players to earn money with exploration. You grind or earn your way to outfitting a small exploration ship and use this website to plot destinations: http://edtools.ddns.net/expl.php - Play with goons. Considering this the third time I've said this I'm hoping it sinks in. This game is better when you play with other people. Drake_263 posted:Oh, hey, new thread. Nostalgia4Infinity fucked around with this message at 19:13 on Mar 12, 2018 |
# ? Mar 10, 2018 01:35 |
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# ? Jun 10, 2024 08:21 |
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-Ships-quote:El Perkele wrote on Apr 5, 2018 4:09 AM: quote:El Perkele wrote on Apr 5, 2018 7:50 AM: quote:El Perkele wrote on May 8, 2018 8:39 AM: -Engineers- 3.0 Engineering Guide: http://www.elite-dangerous-blog.co.uk/post/Engineering-30 Nostalgia4Infinity fucked around with this message at 03:35 on May 11, 2018 |
# ? Mar 10, 2018 01:35 |
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Reserved for stuff.
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# ? Mar 10, 2018 01:35 |
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i'm the outdated Coriolis link. i know there's a lot of 3rd party sites, but at least link to the beta since that has the T9 updates and Chieftan. And since i'm here, people can also check out the EDShipyard which pains me greatly to look at but some frog grognards (frognards? shut up i have a 102F fever) prefer it. Seems to keep up to date a bit better too.
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# ? Mar 10, 2018 01:42 |
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a big fat bunny posted:i'm the outdated Coriolis link. i know there's a lot of 3rd party sites, but at least link to the beta since that has the T9 updates and Chieftan. And since i'm here, people can also check out the EDShipyard which pains me greatly to look at but some frog grognards (frognards? shut up i have a 102F fever) prefer it. Seems to keep up to date a bit better too. Good catch thanks, I haven't really had a need to use the site for awhile.
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# ? Mar 10, 2018 01:48 |
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is this the place to talk about the quirkiest daytime talkshow host ever????
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# ? Mar 10, 2018 01:49 |
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Nostalgia4Infinity posted:Good catch thanks, I haven't really had a need to use the site for awhile. i wouldn't have bothered mentioning it, but people seem to be asking about ships a lot lately so why the gently caress not right? Toxic Fart Syndrome posted:is this the place to talk about the quirkiest daytime talkshow host ever???? Thankfully this is for super serious "internet" space ship game Elite: Dangerous: Horizons Expansion: Byeond. If you look hard enough, you will find what you want but be warned that people keep derailing the thread with talk about some lovely video game.
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# ? Mar 10, 2018 01:52 |
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What's the best place to grind fed rank before they nerf it tomorrow or Monday? Kamahu data delivery missions seem to be sending me to systems other than just Dakondunii.
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# ? Mar 10, 2018 03:05 |
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For the OP: http://edtools.ddns.net/expl.php (Road to Riches)
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# ? Mar 10, 2018 03:08 |
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Arcturas posted:What's the best place to grind fed rank before they nerf it tomorrow or Monday? Kamahu data delivery missions seem to be sending me to systems other than just Dakondunii. If you’ve got the Sol permit, I’d recommend getting your missions out of there. Lots-o-Fed Factions in and around there.
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# ? Mar 10, 2018 03:15 |
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OP you spelled dangermouse wrong also put in the OP to buy a docking computer i got ED like 3 years ago and got my first docking computer today man I'm dumb
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# ? Mar 10, 2018 03:21 |
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Arcturas posted:What's the best place to grind fed rank before they nerf it tomorrow or Monday? Kamahu data delivery missions seem to be sending me to systems other than just Dakondunii. Sothis-Ceos: they both have fed factions and if you take a small/medium ship you can go to the outposts too. They are one jump apart and the only populated systems within ~300ly so the missions always spawn for each other. Get it while it's hot!
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# ? Mar 10, 2018 04:05 |
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a peck of pickled peckers posted:If you’ve got the Sol permit, I’d recommend getting your missions out of there. Lots-o-Fed Factions in and around there. Sadly I'm only a recruit. I probably have some banked rank from doing skimmer missions, but I'm looking for something akin to the Mainani/Ngalinn grinding spot.
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# ? Mar 10, 2018 04:08 |
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SHOULD YOU GRIND RANK FOR THIS SHIP? YELLERBILL'S BIG GUIDE: Federal Ships The feds contracted Core Dynamics (manufacturers of the Eagle, Vulture) to reuse the same hull three times and then build an Anaconda with bigger guns but fewer of them. Federal Dropship: No. This ship exists solely so the Assault Ship and Gunship can exist. It's basically the base model Gunship before Core Dynamics bolts on the upgrade kit that adds more guns and a fighter hangar. Federal Assault Ship: Maybe. It's functionally identical to the Chieftain, but this is not a bad thing. Personally I think the Chieftain's better-looking but the FAS is plenty stylish. Get it if you want the authentic, original Chieftain or are married to the 2x large, 2x medium gun setup. Federal Gunship: Maybe. It's a pocket bigship, packing lots of guns and awful mobility. Also has a fighter hangar for multicrew shenanigans. Pretty unique, but you'll end up investing a lot into it if you try to kit it for war. Worth picking up if you grind out a Corvette. Federal Corvette: Yes. 2x huge hardpoints. Enough said. Imperial Ships The larger Imperial ships can be more costly to outfit than their Federal or Independent peers due to larger/more modules but are all unique ships straight from the Empire's exclusive shipyard, Gutamaya. Imperial Eagle: Yes. There's not really a rank grind for the Iggle per se, you get it at Outsider rank so all you have to do is the bare minimum. It's more than worth it, however. Go fast all day every day! It also exchanges the Eagle's roof-mounted Small hardpoint for a Medium, which lets you squeeze a plasma accelerator in there. Imperial Courier: Yes. This little hellion has way too many internal slots for its own good, way better shields than it ought to have, excellent flight characteristics, and 3x medium hardpoints. And at the low rank it becomes available, it's absolutely worth it. Imperial Clipper: Hell yes. It's fast as a bat out of hell, handles like a driftier Chieftain/FAS, mounts the same guns as the FAS, carries loads of stuff. You can and should kit one of these beauties for piracy. Many CMDRs' first large-hull ship, so if you're one of those people do take note that Large ships can't dock at outposts. Imperial Cutter: Yes. The shield-tankiest shield tank that ever shield tanked. Faster than it has any right to be, but if you boost in it you're committed to traveling that direction for about eight kilometers. One of the highest cargo capacities in the game in case you prefer to do extremely heavily armed trading or piracy. Ludicrously expensive to outfit. Ferrovanadium fucked around with this message at 04:16 on Mar 10, 2018 |
# ? Mar 10, 2018 04:09 |
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I'm playing it drunk! wait ignore that.
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# ? Mar 10, 2018 04:20 |
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Anyone have a good build for an imperial courier to go shoot stuff in RES’s and easier combat missions? Preferably a go super fast build?
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# ? Mar 10, 2018 05:01 |
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Arcturas posted:Sadly I'm only a recruit. I probably have some banked rank from doing skimmer missions, but I'm looking for something akin to the Mainani/Ngalinn grinding spot. Definitely recommend the Sothis-Ceos Route then. I only suggest the Sol thing because in my own silly way, I RP-ed as a Federation shuttle pilot after I obtained that permit. Allowed me to get rep and see a few different systems/stations as opposed to going back and forth between two. Got my Corvette doing that.
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# ? Mar 10, 2018 05:01 |
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Arcturas posted:Anyone have a good build for an imperial courier to go shoot stuff in RES’s and easier combat missions? Preferably a go super fast build? gotta go fast https://eddp.co/u/VxwjaRYE The idea here is to use your speed to stay within 3km - 4km of your target, which should let you avoid taking damage. You should be able to fly backwards and still outrun slower NPCs. And at that range, fixed weapons out-perform gimbals or turrets. If you're taking fire from NPCs, you can avoid a lot of damage by chaffing while you get to a safe distance. I'd start with something like that, and engineer it. The weapons should be engineered long range to help take advantage of your superior speed. The thrusters need g5 dirty drives to really shine. Other than that, you need to engineer your other modules to be light weight. If you add stuff to the build, and you need more power, you can juice the power plant too. Something like this is good for kill-stealing from the cops in a High Intensity RES, or for bounty hunting in a wing. If you want to go solo in a Hazardous RES, I think a Vulture would suit your needs better. Helianthus Annuus fucked around with this message at 06:09 on Mar 10, 2018 |
# ? Mar 10, 2018 05:50 |
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Helianthus Annuus posted:gotta go fast Is getting closer than 3-4 km a bad idea because they'll hit me? So far most of my fighting (in a viper 3 or cobra 3) has been in the 500m - 1.5km range or so (at least, it feels that way - we blow past each other a lot but I can often get right in someone's backside and slowly drill them down). Also thanks! I love the way the courier looks so I was going to fly it regardless; having a good build will make this much more fun. EDIT: drat that build is super minimalist. I didn't realize you could even fly if you turn off your power distributor.
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# ? Mar 10, 2018 06:36 |
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Arcturas posted:EDIT: drat that build is super minimalist. I didn't realize you could even fly if you turn off your power distributor. The best part is you can still boost. I've heard reports that max cap/cap regen is slightly lowered with it off but I've seen no difference either way (I normally fly with my distro off, and usually with shields and sensors off as well, especially on deep black journeys).
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# ? Mar 10, 2018 06:42 |
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Tip for new players - never fly without a rebuy (or a few rebuys) We all screw up occasionally and if you don't have the money to cough up for insurance you WILL lose your fancy spaceship
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# ? Mar 10, 2018 15:05 |
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Here's a Elite Dangerous 2018 Roadmap that's regularly updated
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# ? Mar 10, 2018 16:10 |
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Considering that FDev is going to reduce reputation payouts thread title change: Elite Dangerous: Beyond (The Grind)- Grindr for Incels
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# ? Mar 10, 2018 16:29 |
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Tip for new players: Play with friends.
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# ? Mar 10, 2018 16:29 |
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Offering up my own take on the exploration chart: Some day, I might go through it again and add in other identifiers, like the target hologram, since that's another neat shortcut to figuring out what you're looking at before going through the trouble of actually getting into scan range.
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# ? Mar 10, 2018 16:35 |
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After a six-ish month absence from the game the most surprising part of the OP is hearing that the Thargoid stuff is being handled goodishly. Anywhere I can read up more details about The Bug Story Thus Far?
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# ? Mar 10, 2018 16:44 |
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In celebration of the new thread I booted up E:D, undocked, manually docked and, satisfied I experienced all there is to capital d Do, uninstalled it again. e: "" -n4i Zigmidge fucked around with this message at 17:23 on Mar 10, 2018 |
# ? Mar 10, 2018 17:15 |
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Wow, I completely missed that Frontier changed the FSD-boost synthesis. I was utterly confused when I logged into my main account again for some exploration and found my level 3 boosts had multiplied from 3 up to 25! Well, that's the kind of change I can get behind!
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# ? Mar 10, 2018 18:17 |
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You should grind for a cobra mkiii. Then stop grinding and just play the game.
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# ? Mar 10, 2018 18:59 |
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SpannerX posted:I'm playing it drunk! wait ignore that. Wait, there's any other way to play?
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# ? Mar 10, 2018 19:06 |
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Main Paineframe posted:Wait, there's any other way to play? Please don't drink and fly while inside the docking bay. Violations will be met with lethal force.
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# ? Mar 10, 2018 19:09 |
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i killed a Python and an anaconda in an eagle and then I killed three eagles in an asteroid belt. it was cool but dogfighting with kb+m feels like the pits.
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# ? Mar 10, 2018 19:19 |
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limaCAT posted:You should grind for a cobra mkiii. Then stop grinding and just play the game. it's a good ship but I'd also recommend viper IV as a nice gunboat for combat zones etc
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# ? Mar 10, 2018 19:21 |
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Main Paineframe posted:Wait, there's any other way to play? I got high () and tried to play once. loaded into my anaconda and stared down the hull at the landing pads for at least 10 minutes, then decided I was way too high to do anything lol
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# ? Mar 10, 2018 19:23 |
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Arcturas posted:Is getting closer than 3-4 km a bad idea because they'll hit me? So far most of my fighting (in a viper 3 or cobra 3) has been in the 500m - 1.5km range or so (at least, it feels that way - we blow past each other a lot but I can often get right in someone's backside and slowly drill them down). Oh poo poo I goofed that part up! You wanna keep your distributor on at all times because thats what lets you boost. Now that I'm looking at that, I see that this might not have quite enough power as configured. I think you would have to get an engineer to overcharge your powerplant regardless. But if you don't want to do that, you can just fit one chaff and no kill warrant scanner and it should be OK if you keep your frame shift drive and cargo hatch turned off while you fight. If you want to get into some different weapons, you probably need to install a 3a or 4a power plant to run them, but that extra mass will slow you down. Anyway, you can go ahead and get closer than 3km. If you don't install long-range engineering mods on your weapons, you actually have to get very close for your weapons to do full damage. But if you're going 1v1 with a ship that outguns you, you can keep your distance to avoid damage. If your style of fighting has you getting super close and staying out of your target's arc of fire, the Vulture is king with its fantastic translational thrusters. And at close range, I prefer using gimballed weapons to target subsystems. The smaller hardpoints on the Courier will means it will take longer to slay your enemies. But if you unlock and install some guardian weapons on your courier, you might be able to make up the difference in DPS.
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# ? Mar 10, 2018 19:34 |
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The only times I play this game are when I'm too tired or drunk to play anything that takes mental effort. I either pick a star and go exploring into the mostly-harmless void, or load up multicrew and go shoot mans in someone else's fighter. That's the one nice thing I can say about multicrew - if I wanna go blow stuff up, I don't have to go through the trouble of buying a combat loadout and finding a good hunting zone because I can just join the session of someone else who did that already, and if I get blown up I don't have to deal with the cost of a rebuy or the inconvenience of having to fly back from a station. I can just hop in near-instantly, shoot dudes, there's essentially zero consequences for blowing up, and I can instantly teleport back to my Exploraconda 25kly away when I get bored. It's a very smooth experience when done right, with very little waiting for the joiner if the host is already all set up.
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# ? Mar 10, 2018 19:38 |
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Helianthus Annuus posted:Oh poo poo I goofed that part up! You wanna keep your distributor on at all times because thats what lets you boost. Now that I'm looking at that, I see that this might not have quite enough power as configured. I think you would have to get an engineer to overcharge your powerplant regardless. But if you don't want to do that, you can just fit one chaff and no kill warrant scanner and it should be OK if you keep your frame shift drive and cargo hatch turned off while you fight. You could just ditch the kill warrant scanner, it doesn't typically add very much in the way of bounties in my experience.
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# ? Mar 10, 2018 19:38 |
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The real pro move is to turn off your life support when hardpoints deploy.
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# ? Mar 10, 2018 22:27 |
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In the other thread recently someone was talking about a thing you could scan repeatedly to get stuff, what was it?
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# ? Mar 10, 2018 23:44 |
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# ? Jun 10, 2024 08:21 |
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Bookmarking thread in case game ever gets good e: El Grillo posted:Bookmarking thread in case game ever gets good
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# ? Mar 11, 2018 01:41 |