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Concept Wanted to try and run a fantasy RPG using a kind of mashup of Ironsworn/Starforged (a popular solo RPG system with a kind of PbtA ethos/feel). The idea is you choose a section of the map and then describe the local setting, occupants, relevant organisation/s, your character and what their "quest" is and then we roll with it in the hopes that through the amalgam of different ideas we get a somewhat unique world. You don't have to stick strictly to what's actually visible on the map and we can probably add iconography as necessary. Maybe players will never encounter each other, perhaps players might choose to inhabit the same area to intentionally interact. Scope In terms of power level I imagine that players shouldn't really expect more influence than some minor noble. There will be no nobles or power beyond city-state level. Perhaps if players do want to share some organization with a wider scope having branches in multiple places (as you might expect of some kind of postal service) that organization would not be seeking to create any kind of power superior to a city (or whatever term appropriate to the larger community). Essentially, no creating a group, then taking control of the group, then trying to use a group to build an empire. If you play a minor noble then your opposition will likely arise from your fellows rather than some other players group. Perhaps it's unclear exactly how minor noble translates to other milieu, suffice to say that you should not be playing some terraforming magician, the general of a great army, or some other power of global significance. If you want to play anything below that in terms of power/influence, then these cautions shouldn't apply to you. Character Creation Character's should be heroic. That is to say that I don't want to portray the good guys trying to thwart your evil schemes. You don't have to be a boy scout about it, but you should be making the world a better place. You can find the Starforged Playkit and Rules summary here: https://www.ironswornrpg.com/downloads It's somewhat sci-fi themed but I don't think it's too hard to reimagine for Fantasy. Instead of assets we'll be using roles. So to make a character you will assign a 3, 2 ,2, 1, 1 to the Edge, Heart, Iron, Shadow, Wits attributes. Then choose three things (roles) that define your character they will give you a +1 to rolls when appropriate. They could be your background, occupation, school of magic, maybe even a sidekick. Also choose an NPC (not a sidekick) who is significant to you to be a bond. Then I just need to know what your "quest" is. Setting/Organisation/Occupants Creation No particular restrictions apart from the vibes I have established above. Let your imagination run wild! Interaction It would be nice if we end up collaborating but I don't see it as a necessity per se. If you want to choose a corner of the map to set up shop and not really interact I think that should be okay. But at least you should trust me as DM to take the raw material that you produce and then pull the levers as I see fit to provide the actual game for you to play in. That does mean that I reserve the right to final decisions regarding outcomes, circumstances, maybe even adapting things you created for the sake of your adventure or for the sake of the larger world. And if someone does go out of their way to travel to the little place you created I hope that you can be hospitable and letting them contribute to the expansion of the lore you created. Questions Please!
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# ? Apr 27, 2024 15:08 |
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# ? Jun 8, 2024 06:33 |
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I'm intrigued because I'm a sucker for collaborative storytelling. 1. What are the expectations with participation? None, once a week, something else? 2. I notice having a vehicle seems to be a key mechanic with Starforged (the starship, etc). Does that mean all characters will have a ship of some kind? 3. Define "fantasy." Is it high fantasy, or low fantasy? Elves and dwarves running around, or just bog standard humans? Do gods/a pantheon exist? I know you said we can have our imagination run wild but it would help to establish a feel. 4. I am squinting hardcore at the map trying to read it. Is it AI generated? It's fine if it is, I just don't know if those labels mean anything or are AI-made gobbledegook. Also you might want to put in some guidelines for player conduct... I've seen it on a lot of other similar threads, and it doesn't hurt even if it seems obvious.
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# ? Apr 27, 2024 15:42 |
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JessAlias posted:I'm intrigued because I'm a sucker for collaborative storytelling. 1. Since this game is non-competitive and everyone is separated I could see multiple different paces being present and thus have no requirement for pace. I'm afraid I'm most likely to be the limiting factor but I hope to get at least one update in a week (or to give notice if I will be away for a week or more) but I hope I can update more frequently if others are matching my pace. 2. To be honest I'm expecting no ships/vehicles and for people to be oriented around whatever their setting is. However it could be a possibility for someone if they wanted? Honestly I've just never interacted with that part of the rule set before. 3. I'm imagining High Fantasy as the baseline but I thought if someone wanted a low fantasy area then they could handwave why magic doesn't work their somehow. 4. 'tis AI generated and so don't worry about labeling and such (I don't even think the grid is uniformly perfect). I just wanted it to spit out something to use as a jumping off point. Might use it for other pics and stuff because I find myself enjoying seeing visuals to match the story. 5. (Player conduct)I expected that was somewhat covered by the bits here and there regarding scope, collaboration, heroic tone but maybe you're right and it could do with explicit rules? If you have a recommendation of a thread I could learn from then I'm happy to take a look. Edit: Also, thank you for your interest! Apocron fucked around with this message at 15:57 on Apr 27, 2024 |
# ? Apr 27, 2024 15:53 |
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Apocron posted:1. Since this game is non-competitive and everyone is separated I could see multiple different paces being present and thus have no requirement for pace. I'm afraid I'm most likely to be the limiting factor but I hope to get at least one update in a week (or to give notice if I will be away for a week or more) but I hope I can update more frequently if others are matching my pace. Apocron posted:3. I'm imagining High Fantasy as the baseline but I thought if someone wanted a low fantasy area then they could handwave why magic doesn't work their somehow. Apocron posted:4. 'tis AI generated and so don't worry about labeling and such (I don't even think the grid is uniformly perfect). I just wanted it to spit out something to use as a jumping off point. Might use it for other pics and stuff because I find myself enjoying seeing visuals to match the story. Apocron posted:5. (Player conduct)I expected that was somewhat covered by the bits here and there regarding scope, collaboration, heroic tone but maybe you're right and it could do with explicit rules? If you have a recommendation of a thread I could learn from then I'm happy to take a look. I don't think you need a gigantic handbook of what is allowed and not allowed. But there's a lot of threads that have some suggested rules about playing nice, not doing stuff that would get you banned, etc. Here's one: https://forums.somethingawful.com/showthread.php?threadid=4056769 Basically... your guidelines do talk about the setting, and what we're doing in a general sense. But there's not much saying like... what are we allowed to do with PvP? I know we're generally supposed to be heroes, but I could roll up a character who's a Robin Hood style person and start madly stealing other people's stuff to give to the poor. That may/may not be fun for others. Guidelines like these can help people figure out if they want to participate.
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# ? Apr 27, 2024 16:09 |
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3. Sure, that’s great! Honestly I want to be as permissive as possible. To the extent where two players different concepts don’t even feel like they would fit in the same world but somehow we make it work. 5. PvP would need complete agreement between players beforehand. So if someone wanted to interact in what might be competitive or detrimental to another party they would have to agree on the stakes of the conflict and if someone doesn’t want to be involved in PvP then I’d say they don’t have to. There’s enough room in the sandbox for both PvP and PvE to coexist and I hope the limitation of scope means that if players are in different cities then one city won’t invade another in principle.
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# ? Apr 27, 2024 23:18 |
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I'm definitely interested, though I have a couple questions of my own. Firstly, is there a non-forum method folks can expect to be able to use to communicate to sort out things that don't need to gum up the actual playing space? Secondly, this is clearly quite collaborative a venture amongst players and characters who, in some ways, may wind up competing or working together, but how much pre-game discussion should take place as far as each player and character filling different niches? Specifically, my knee-jerk thought is for a Privateer captain, but if five out of six players opt for that without communicating before-hand, things have the strong potential to get un-fun fast. Edited in third question: will Vows and other setting-specific mechanics like that from Ironsworn still be applied as per the rule book? Spacebanito fucked around with this message at 03:31 on Apr 29, 2024 |
# ? Apr 28, 2024 17:05 |
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Considering there’s only two people expressing interest so far, I hadn’t set my ambitions so high as to imagine people would struggle to find space for their niche. Having said that, I had expected zero people interested in privateering and now we have two. If there’s a third then maybe we just need to find a system that manages that well and run a more campaign game rather than a sandbox. However, I also thought that the world is big enough for more than one of a particular archetype so I wasn’t really considering any need for niche protection. Just allow the geography to protect niches. As for communication, if we reach enough players interested for escape velocity we can throw up a discord but I don’t want to get ahead of myself. I kind of see the vow as falling under the more generic term of quest that I floated in character creation. I’m happy to include or exclude rules as necessary (as I stated in another post I had thought that I wouldn’t need to bother with the vehicle rules).
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# ? Apr 29, 2024 11:40 |
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I think I'll leave this up for a week (until May 6th) and if we can get at least 4 people then I'll try and run it. I don't have an upper limit in mind but if it gets too crowded then maybe we would need to use a bigger map or perhaps people could share space.
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# ? Apr 30, 2024 03:18 |
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Apocron posted:Considering there’s only two people expressing interest so far, I hadn’t set my ambitions so high as to imagine people would struggle to find space for their niche. Having said that, I had expected zero people interested in privateering and now we have two. If there’s a third then maybe we just need to find a system that manages that well and run a more campaign game rather than a sandbox. However, I also thought that the world is big enough for more than one of a particular archetype so I wasn’t really considering any need for niche protection. Just allow the geography to protect niches. If someone else wants to be a privateer I'm going to play a dwarfy dwarf. I mostly brought it up as an interesting way to leverage the vehicle mechanic, but it's not some intense desire. Apocron posted:I think I'll leave this up for a week (until May 6th) and if we can get at least 4 people then I'll try and run it. I think that makes sense. Since this is freeform it may be slower to recruit people than something more structured. I'm going to wait to roll up a character until we actually are confirmed to move ahead. Also you may want to post this in the recruitment thread: https://forums.somethingawful.com/showthread.php?threadid=3654812
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# ? Apr 30, 2024 04:08 |
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JessAlias posted:Also you may want to post this in the recruitment thread: https://forums.somethingawful.com/showthread.php?threadid=3654812 Alright, I think I felt somewhat hesitant to do this because of other dead games on my conscience but if I want to give this a real try then I should give it another shot.
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# ? Apr 30, 2024 07:50 |
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I'm not fully clear on how this works, but I do like cooperative storytelling and have played (and ran) pbp before, so count me in.
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# ? Apr 30, 2024 08:57 |
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Interest post. I'm getting a science fantasy vibe ala people are walking around with swords and sandals and sometimes there's this crashed spaceship in the background no one comments on.
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# ? Apr 30, 2024 09:57 |
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Well that's the technically the base number of people that I said I'd be happy to try and run this for!Shellception posted:I'm not fully clear on how this works, but I do like cooperative storytelling and have played (and ran) pbp before, so count me in. It's very freeform right now, really it's about what story you want to explore. You can kind of think of me as a personal DM. I'm happy to run everyone's stories independent of each other or to allow people to try work together. The only restrictions I've placed on it is that the fantasy genre is probably the thing that loosely connects whatever threads people weave into the world. I'm not sure how we justify the potentially contradictory lore that individuals cook up, or maybe we don't need to justify it. It's unintentional but perhaps the manga Versus by One might be an inspiration to some extent since I've been enjoying that lately. I also felt that PbP isn't so common these days, so rather than come in with a focused pitch with a specific setting or rules I would try and cast the widest net for whoever might still be around and interested in the format. Ronwayne posted:Interest post. I'm getting a science fantasy vibe ala people are walking around with swords and sandals and sometimes there's this crashed spaceship in the background no one comments on. Perfectly possible that there could be a crashed spaceship somewhere! It's got a venerable DnD fantasy lineage.
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# ? Apr 30, 2024 10:44 |
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With that said people can begin to claim spots on the map and maybe some thoughts about what is on those spots. Then I might try and generate some icons or put some names on this map that aren't gobbledygook. Let's bounce some ideas around!
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# ? Apr 30, 2024 10:49 |
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I'm also interested in this but I'll be out of the country next week so may not be able to post right away. 1. Are there any restrictions on Asset choices or is and Ironsworn, Starforged, Sundered Isles fair game? 2. Will we be doing any kind of World Workbook questionnaire? 3. Is it possible to get a better map? I hate the AI maps that don't make sense geographically.
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# ? Apr 30, 2024 13:06 |
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1. I mentioned it in the first post but we’ll be doing roles for this so choose 3 defining characteristics rather than assets from the actual systems. I wanted to keep the system light to allow flexibility since people’s settings could be vastly different. However, if there’s something you like from the assets we could potentially work it in at a later date (I kind of imagining roles developing if players gain experience and upgrade them). 2. You mean like world truths? I’m not sure if worldbook questionnaire is something from Ironsworn or another system. But in short, if it means deciding overarching principles for the general setting, then the answer is no. One person can have a spaceship crash in their section, another could have low fantasy humans in their section, another person could have high magic wizard politics in there’s. Unless there’s consent then then there is no obligation that their parts of the setting ever meet. 3. If you’re not into AI in general then you may not vibe with the game because I will be using those tools to help me visualize and draft stuff. If it is simply the map bothering you, then what about it doesn’t geographically make sense? I’m not opposed to changing the map, but I kinda liked this one, even the way it’s not a typical Birds Eye view (I even thought it might be interesting if someone chose a sky section).
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# ? Apr 30, 2024 13:58 |
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Sounds like the game isnt for me. Have fun/
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# ? Apr 30, 2024 17:27 |
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I'd be willing to try to take the map as a baseline and at least make it a little easier to manipulate/add labels to by porting it to Worldographer or something like that. ...if anyone wants that. I'm not going to up and do that if it wouldn't help anyone but little old me. Apocron posted:2. You mean like world truths? I’m not sure if worldbook questionnaire is something from Ironsworn or another system. But in short, if it means deciding overarching principles for the general setting, then the answer is no. One person can have a spaceship crash in their section, another could have low fantasy humans in their section, another person could have high magic wizard politics in there’s. Unless there’s consent then then there is no obligation that their parts of the setting ever meet. Would anyone be opposed to at least setting some kind of ground rules or something? This isn't just to you, but an open question. I ask because on the one hand it can be cool to have a crashed spaceship on the same planet as high magic wizard politics, things break down like... if we have two conflicting magic systems. In my head, that starts making it where the laws of physics are just different depending on where you are. Alternatively we could make a justification for that. This could always be a weird patchwork world that was quilted together after a cataclysmic event. I literally built a setting once where that was the whole backstory. Or this could be something that only bothers me.
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# ? May 1, 2024 04:40 |
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LongDarkNight posted:Sounds like the game isnt for me. Have fun/ Thanks for your interest! JessAlias posted:I'd be willing to try to take the map as a baseline and at least make it a little easier to manipulate/add labels to by porting it to Worldographer or something like that. Currently I have the map on a google slide and was going to frankenstein on labels and icons as people made their suggestions. quote:Would anyone be opposed to at least setting some kind of ground rules or something? This isn't just to you, but an open question. Perhaps we let people just suggest anything they're interested in playing and then retroactively justify what kind of world could allow them to coexist? We're still uncertain of the degree of similarity between different people's concepts, it could be everyone wants to play in a Tolkienesque setting and so there isn't much need for a particularly wacky backstory to the world, or if it's truly weird like one player is playing vampire noble intrigue, another person an isekai with game elements, another playing cosmic horror dark fantasy, and someone else playing a cosy town builder, then if there is crossover we might need to cook something up.
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# ? May 1, 2024 06:25 |
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I think the issue is a completely blank canvas might turn people off since if the opportunities are limitless, there's also limitless choice paralysis. Putting down 2 or 3 vague posits about the world might help, with each player adding their own or modifying one of the core ones. It helps for a canvas to have boundaries so people know what area to paint in, so to speak.
Ronwayne fucked around with this message at 07:17 on May 1, 2024 |
# ? May 1, 2024 07:11 |
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If players want shared boundaries then that is perfectly within the scope of the game. Say Ronwayne and JessAlias wish to collaborate (as it sounds like you do)then please go ahead and suggest some ground rules for each other. Spacebanito and Shellception can also decide to colloborate on those with you or if they prefer defining their own rules then they can exist in some other part of the setting. Or if what you're saying is you'd like me to define some setting rules for you to riff off then I can do that.
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# ? May 1, 2024 07:34 |
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The latter, yeah. Just some vauge true-isms so we can work that into our individual story hooks.
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# ? May 1, 2024 08:29 |
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I prefer collaborating to solo player, if that means we share worldbuilding rules I'm all up for it.
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# ? May 1, 2024 09:48 |
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Ok, well it’s good that Ironsworn provides a framework for world building so let’s use that but I’ll create custom options more suiting a fantasy setting:quote:]THE OLD WORLD How’s that? If people are happy I can work on creating options for the next truth after we agree on this truth. Apocron fucked around with this message at 12:22 on May 1, 2024 |
# ? May 1, 2024 12:17 |
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Apocron posted:Ok, well it’s good that Ironsworn provides a framework for world building so let’s use that but I’ll create custom options more suiting a fantasy setting: +1 Very Yes for Echoes of the Machinists, it already gives me ideas. JessAlias fucked around with this message at 01:17 on May 3, 2024 |
# ? May 1, 2024 14:14 |
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OK, I guess we'll go with simple majority for now so if two more players vote for that I'll continue. If we end up with 2 for one and 2 for another perhaps we go amalgam. If it's 2v1v1 then perhaps I'll roll to see which we go with.
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# ? May 2, 2024 03:35 |
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I like the Concordat but have nothing against Machinists.
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# ? May 2, 2024 12:49 |
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I definitely dig the Machinists, and think that my Privateer idea begins to grow, barnacle like, onto that thought
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# ? May 3, 2024 00:38 |
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If Ronwayne is also pro Concordat then perhaps we do an amalgam? Like God war disperses magic and spirits and the machinists harness the powers with the science of runes?
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# ? May 4, 2024 01:56 |
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I'm okay with that, more detailed character sheet will be up tonight. ed: or sometime today, ugh. Ronwayne fucked around with this message at 15:13 on May 4, 2024 |
# ? May 4, 2024 02:09 |
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Lumi Anjasdottir "If a cat can leave a corpse as a present I don't see why I can't leave what's left of your salvage camp with you, especially the mercury shrapnel. Take the hint, you guilder gently caress." It had all started with an entirely reasonable plan to secure immortality and eternal youth alongside mastery of the cosmos and steadily degraded into caring for the local peasantry, mediating disputes, and becoming, ew, a respectable public figure. The downside to succeeding at her goal was an overdeveloped sense of empathy that caused psychosomatic physical pain when you understood you had hurt people. This was not the usual faustian bargain. Many things the ancients did had annoying twists on conventional wisdom. She had never liked the term 'bog hag', 'Reclaimator' sounded nicer. Skulking out in the old stellar boneyard, Lumi made an immediate name for herself by clearing out the various nasties inhabiting the old frigate and turning it into her lair, where she conducted her craft and occasionally even aided people asking for help.. Despite the many wonders to be found within, there were a few setbacks. Experiments are not always successful; she no longer went into the always-warm room covered with yellow and black runes and she certainly didn't add the glowy stuff within to the soil, food, medicine, and so forth anymore. Myth had it the mechanists either came from, or tried to return to, the great black void above the sky. The larger of these great mechanical corpses was still visible at night, blocking the path of planets and stars whenever their orbit intersected the view from the grounds. Occasionally one of these objects returned to earth, on a trajectory that most often landed them within a certain radius of an overgrown swamp. An entire culture of small time scavengers, hustlers, and small time traders have made a living for generations picking over the easier, older wrecks. The newer ones, fresh from the sky held the most promise, and the most danger. Its all fun and games until a door sealed for untold centuries opens up and the things inside want to have words with the burglars busting in. Things were made worse, as always, when people with actual money took notice, and assorted trade guilds enforcing their rule and their prices via the usual combination of outsider mercenaries, forced labor, artificial scarcity and outright murder. After the flesh-eating micro-homunculi she had summoned has finished liquidating the guilder goons attempting to toss her out of her shack, and taking a few minutes to recover form the agonizing psychic feedback, Lumi realized this would not stop until they were completely toppled. Internecine guerilla war powered by poorly understood weaponized precursor technology is always 'fun', especially when she figured out instantaneous death did not trigger residual remorse-pain-feedback and several large thermo-mantic explosions later, the moneymen have started to deem the venture unprofitable, but they remain in force, and steadily more dangerous shells keep falling from the sky with increasing intensity, as if an old orbital circuit has finally decayed all at once. If she wants to live a life of self aggrandizing power and luxury she's going to have to help others. Stats Edge: 2 Heart: 2 Iron: 1 Shadow: 1 Wits: 3 -- Health +5 Momentum: Current/Max/Reset: 2/10 +2 Vows: Fully exploit the mechanical remainder for the common good Exterminate remaining guilder presence and secure the area. Bonds: TBD Roles: Techno-Shaman Guerilla Leader Quasi-mortal ----------------- Need to fill out role specifics, let me know if this is roughtly what you wanted, GM Ronwayne fucked around with this message at 07:56 on May 5, 2024 |
# ? May 5, 2024 04:36 |
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Thank you for submitting a character. On holiday for the next couple of days so will give feedback when I can properly read what you wrote. One thing though, I was planning on running through more world building options (I think there’s 10 in the Ironsworn rulebook). Is what I provided enough for people to cook up their characters or did people want to continue the world building stage a bit longer?
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# ? May 5, 2024 09:07 |
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This is just me but I find getting momentum going (similar to the game but for the playgroup OOC too) is crucial. Back and forth at intervals during the chargen process might result in some interest dying. PbP is an awkward medium, a discord server with assorted RP channels might work for an elaborate world building thing. Again, just my perspective.
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# ? May 5, 2024 15:36 |
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What does everyone think?
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# ? May 6, 2024 01:15 |
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I wouldn't argue with a bit more world building, but I also could build something from what we have if pressed
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# ? May 6, 2024 03:35 |
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Worldbuilding is good yea, it helps put things in perspective. I have an idea but I'm seeing how it fits in the margins. Also seconding Discord for organization.
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# ? May 6, 2024 09:17 |
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Ok, I’ll try and collect the rest of the options into one or two posts rather than doing them one by one. I’m hesitant to use Discord because I feel pressured to provide more constant attention/updates and notifications and chat etc mean that it takes up more of my head space than I’d like. For now I’d like to keep it on the forums to help me keep a bit of distance. If you have something you want to communicate
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# ? May 6, 2024 10:49 |
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Apocron posted:Ok, I’ll try and collect the rest of the options into one or two posts rather than doing them one by one. Considering we are collaboratively building a campaign setting, in essence, rather than just rolling up characters and flinging them at one another, there's going to be a LOT of lead time if we do everything by forum post. Of course, it also depends on how decentralized things are. I'll give an example. Let's say (for the sake of argument) I am creating a low level privateer who lives in A City of Pirates. Let's call it Fantasy Tortuga. Spacebanito also creates a privateer character, and puts that privateer in Fantasy Tortuga. The two privateers end up befriending each other. To make things dynamic, my privateer has a mortal enemy/rival, Captain Evil who also comes from Fantasy Tortuga. Would we be free to have Captain Evil also decide that Spacebanito's privateer is his enemy too, and then fill in the details of Captain Evil via discord, or are you controlling that as the GM? Like Captain Evil initially has a fleet of 5 Evil Frigates and is a very important pirate lord, but Spacebanito decides to add in that Captain Evil has used his ill-gotten gains to build an illegal muskrat breeding ranch on Spacebanito's privateer's ancestral estate. Also what if both Spacebanito and I wanted to have Captain Evil attack both our characters to create something to struggle against, would that be OK? Or would you be the sole arbiter of events happening for each player and then we respond to them? Sorry if I'm asking a lot of questions! It's just that if things are more decentralized then theoretically we could at least chat on a single discord (that everyone can see) without you having to referee things intensely.
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# ? May 6, 2024 15:52 |
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Two things: first, I don't want to speculate on what problems may arise down the road and would prefer to take a "We'll cross that bridge when we come to it" approach. I do think we'll need/use a discord but for now I prefer to keep things in thread. When someone has an explicit need to interact with another player (whicxh could be sooner rather than later) then we'll create the Discord. Secondly, regarding the extent to which you guys are able to dictate the narrative, my hope is to keep that as close to 100% as possible, barring the limits I outlined in the OP and what I feel comfortable with as DM. There's a PbtA system called "Fellowship" which has a mechanic called Command Lore. In Fellowship, players choose a playbook with an archetype like elf, halfling, dwarf, or orc. Part of their role as players is to define the backgrounds and cultures of their races. This can be spontaneous, like when you're a halfling sitting down for dinner with your party, and someone passes you a fork. The player may spontaneously say, "Sorry, halflings only use spoons for eating." Now this has become an established part of lore for the setting. Will it have a further effect on the campaign? Maybe not, or maybe we begin to explore the question. How do halflings eat things that need to be cut with their spoons? Do they have sharpened spoons? Does their aversion to knives also mean they have an aversion to swords? Perhaps instead of swords, halflings use oversized sharpened spoons? Perhaps this spirals onward to the final magical macguffin needed to take down the Overlord (the term for the BBEG in Fellowship) in an enchanted magical serrated greatspoon? All this to say, when you're inventing characters, settings, NPCs, villains, you will be commanding lore on your creations. So in your example, if you came up with Captain Evil, then they are yours to command lore on. If Space Banito wanted to know more about them or add/change them, they would look to you and not me for that. In the end, I reserve the right to say no as the ultimate arbiter of the game world. But my goal is to keep 'no's to a minimum and allow you all to define the world around you. Onto World Building: quote:The Legacy of Divine Machinism quote:Runes Some more food for thought. Feel free to pick out what you like and choose to ignore stuff you think irrelevant/uninteresting.
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# ? May 7, 2024 11:12 |
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# ? Jun 8, 2024 06:33 |
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Apocron posted:Two things: first, I don't want to speculate on what problems may arise down the road and would prefer to take a "We'll cross that bridge when we come to it" approach. I do think we'll need/use a discord but for now I prefer to keep things in thread. When someone has an explicit need to interact with another player (whicxh could be sooner rather than later) then we'll create the Discord. OK, thanks .That helps give clarity. quote:Lots of setting stuff Is this stuff we are riffing on to fill in the map, or just to make characters? Or both, I'm guessing it's both.
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# ? May 8, 2024 15:03 |