july This poll is closed. |
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j | 45 | 20.27% | |
u | 54 | 24.32% | |
l | 48 | 21.62% | |
y | 75 | 33.78% | |
Total: | 127 votes |
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CJacobs posted:Oh yeah, from a story perspective it's cool, it just doesn't show off their fancy AI all that well. haha what loving die hard were you watching
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# ? Jul 31, 2016 06:46 |
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# ? Jun 10, 2024 11:23 |
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corn in the bible posted:haha what loving die hard were you watching I would assume the new lovely ones. Have you seen a good day to die hard? That movie was hot garbage.
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# ? Jul 31, 2016 07:20 |
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ow my ears, why must you ruin two things I like with this video
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# ? Jul 31, 2016 07:22 |
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I have been playing death road to canada and I finally beat it. The game is incredibly fun and addictive. Definitely wroth the 15 bucks if you enjoy games like FTL, binding of isaac, nuclear throne, etc.. It has its own magic that is very wonderful.
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# ? Jul 31, 2016 10:18 |
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The environments in the Witcher 3 all sway in a way that's actually uncomfortable for me to look at after awhile. Good for dat screenshotting though.
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# ? Jul 31, 2016 11:58 |
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Makin characters in phantom brave aw yea Thanks in-game random name thing for picking codeine tho
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# ? Jul 31, 2016 13:20 |
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Did the MGSV version of Metal Gear Online turn out to be any good? I'm back to playing Phantom Pain to finish off the platinum trophy and I forgot MGO even existed
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# ? Jul 31, 2016 14:26 |
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I'm wrapping up my first playthrough of La-Mulana, and I have to say that I was really let down by the puzzles in the last ~third of the game, especially the final big multipart puzzle. I definitely see how they were trying to make the mantra and wedge hunt a real test of how closely you've been taking notes, but making it entirely linear was a really odd/unfun choice when the rest of the game had been so open-ended, and the fact that it's WAY faster to just brute force some of the maps' wedges instead of trying to un-shuffle the tiles like they intended for you to do really detracts from the fun of it. A lot of the tougher early to midgame puzzles gave you that "lightbulb moment" feeling when you finally got them, but by the end of the game it felt like cause and effect had broken down and too many puzzles were affecting things on the other side of the map with no hint as to there being any correlation - the entrance to the Tower of the Goddess just sort of randomly appearing with no warning out on the surface after you defeat Viy was a great example of the kind of dumb "what? why would that ever happen?" stuff that'd come later. The lack of direction the game would give you was great at the start because you could still do a lot of productive exploring and puzzle solving by just piecing together riddles as you found them, but later on there was way too much content gated behind phoned-in puzzles involving the use items, and the slow but steady progress you'd been making up until that point just turned into a lot of start-stop "do you have this item yet?" checks before you could get back to the fun riddles and environmental puzzles. That being said, the game does warn you what you're getting into, every puzzle does technically have a hint somewhere, and everything leading up to the endgame (which took me and a few friends working together something like 50 hours total) was phenomenal. I can't wait for the sequel to come out, and I guess I'll make sure to write down even the ridiculously mundane stuff next time around.
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# ? Jul 31, 2016 14:43 |
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Help Im Alive posted:Did the MGSV version of Metal Gear Online turn out to be any good? I'm back to playing Phantom Pain to finish off the platinum trophy and I forgot MGO even existed
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# ? Jul 31, 2016 15:01 |
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It's a team shooter with MGSV's mechanics which is pretty fun but I never got very deep into it because I was still on a major Splatoon kick most of last year for online gaming.
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# ? Jul 31, 2016 15:49 |
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Mgo is really unbalanced towards stealth melee takedowns so you get ko'd out of nowhere constantly
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# ? Jul 31, 2016 16:51 |
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The guy who paid $1000 for a copy of No Man's Sky already got to the center of the universe and has basically confirmed everything the people who were saying that NMS was going to be this gen's Spore predicted. To the point where true believers are already pulling a Never Be Game Over and that it's all a huge elaborate false flag operation or that it's all going to magically be fixed with a patch at launch.
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# ? Jul 31, 2016 17:21 |
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Guy Mann posted:The guy who paid $1000 for a copy of No Man's Sky already got to the center of the universe and has basically confirmed everything the people who were saying that NMS was going to be this gen's Spore predicted. To the point where true believers are already pulling a Never Be Game Over and that it's all a huge elaborate false flag operation or that it's all going to magically be fixed with a patch at launch. If they were predicting that the game would consist of wondering around procedurally generated environments and slowly moving forwards until hitting the end goal then they were right. And that's what Hello Games presented it as since it was announced. Spore promised to be something it wasn't but NMS has always looked like a fun, simple space game with lots of wandering around. I'm cool with that and will enjoy it.
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# ? Jul 31, 2016 17:25 |
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Real hurthling! posted:Mgo is really unbalanced towards stealth melee takedowns so you get ko'd out of nowhere constantly
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# ? Jul 31, 2016 17:38 |
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Guy Mann posted:The guy who paid $1000 for a copy of No Man's Sky already got to the center of the universe and has basically confirmed everything the people who were saying that NMS was going to be this gen's Spore predicted. To the point where true believers are already pulling a Never Be Game Over and that it's all a huge elaborate false flag operation or that it's all going to magically be fixed with a patch at launch. A link to this apparently interesting exchange would be cool! I don't have a dog in this fight, so I don't care either way, but still.
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# ? Jul 31, 2016 18:07 |
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Real hurthling! posted:Mgo is really unbalanced towards stealth melee takedowns so you get ko'd out of nowhere constantly They changed this with a patch about 2 weeks after launch iirc
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# ? Jul 31, 2016 18:10 |
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too legit to quit
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# ? Jul 31, 2016 18:32 |
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i've started looking into what console games can be determined to be legit abandonware (which for me means that the rights holder went defunct and it either stayed with the creator or got bought by some IP farm/holding company). since there's sometimes no way of getting the actual facts of who owns a game (see Night Dive and NOLF) i'm working on some assumptions - if Game 1 and Game 2 (sequel) are by the same developer but each is published by different publishers, i assume Developer has/had the rights - if Game 1 and Game 2 are by the same developer and publisher, I assume it is a work for hire and Publisher has/had the rights - if Game is published by different publishers in different regions, I assume Developer has/had the rights so far.. i dont have a ton of hits but i have a couple Illusion of Gaia - developed by Quintet, published by multiple publishers (Enix, Nintendo). Quintet apparently no longer exists but never officially shuttered/bankrupted. I assume this is why the game is unavailable on Virtual Console on Wii -and- Wii U Terranigma - developed by Quintet, published by multiple publishers (Enix, Nintendo). neither publisher published it in america because Enix US had closed by 1996, and Nintendo was well into Nintendo 64 development/publishing. that has nothing to do with anything except gently caress you Nintendo that's all Paladin's Quest/Lennus - according to HG101, the creator owns the rights and not the developer (who got restructured) or publisher. Dizzy series - Oliver Twins seem to own the rights to the games? They've allowed fansites to host ROMs of the various Dizzy games and even put one up themselves of an unreleased NES Dizzy Zero Tolerance - Creator owns the rights and has made the ROM available on their website as well as a prototype ROM Knuckle Bash - developed/owned by Toaplan who went bankrupt. the rights probably belong to some shell company now The 7th Guest fucked around with this message at 19:36 on Jul 31, 2016 |
# ? Jul 31, 2016 18:35 |
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Good Splatoon-ing today- was playing mostly with people who were like juuuust as good as I was so the games were frantic and satisfying
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# ? Jul 31, 2016 19:13 |
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mutata posted:A link to this apparently interesting exchange would be cool! I don't have a dog in this fight, so I don't care either way, but still. Not really what he was talking about, but this doesn't seem all that enticing: http://www.neogaf.com/forum/showpost.php?p=212019804&postcount=896
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# ? Jul 31, 2016 19:24 |
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Heavy Lobster posted:I'm wrapping up my first playthrough of La-Mulana, and I have to say that I was really let down by the puzzles in the last ~third of the game, especially the final big multipart puzzle. I definitely see how they were trying to make the mantra and wedge hunt a real test of how closely you've been taking notes, but making it entirely linear was a really odd/unfun choice when the rest of the game had been so open-ended, and the fact that it's WAY faster to just brute force some of the maps' wedges instead of trying to un-shuffle the tiles like they intended for you to do really detracts from the fun of it. A lot of the tougher early to midgame puzzles gave you that "lightbulb moment" feeling when you finally got them, but by the end of the game it felt like cause and effect had broken down and too many puzzles were affecting things on the other side of the map with no hint as to there being any correlation - the entrance to the Tower of the Goddess just sort of randomly appearing with no warning out on the surface after you defeat Viy was a great example of the kind of dumb "what? why would that ever happen?" stuff that'd come later. The lack of direction the game would give you was great at the start because you could still do a lot of productive exploring and puzzle solving by just piecing together riddles as you found them, but later on there was way too much content gated behind phoned-in puzzles involving the use items, and the slow but steady progress you'd been making up until that point just turned into a lot of start-stop "do you have this item yet?" checks before you could get back to the fun riddles and environmental puzzles. the doors open when you kill the thing that their symbol corresponds to
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# ? Jul 31, 2016 20:36 |
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Grapplejack posted:I would assume the new lovely ones. Have you seen a good day to die hard? That movie was hot garbage. why would i do that
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# ? Jul 31, 2016 20:37 |
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corn in the bible posted:the doors open when you kill the thing that their symbol corresponds to i believe there has been a misunderstanding as to what the problem is
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# ? Jul 31, 2016 21:53 |
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Quest For Glory II posted:i've started looking into what console games can be determined to be legit abandonware (which for me means that the rights holder went defunct and it either stayed with the creator or got bought by some IP farm/holding company). since there's sometimes no way of getting the actual facts of who owns a game (see Night Dive and NOLF) i'm working on some assumptions Robotrek
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# ? Jul 31, 2016 22:36 |
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Lizard Wizard posted:Robotrek
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# ? Jul 31, 2016 22:42 |
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corn in the bible posted:haha what loving die hard were you watching That's why I said 'without the dry wit' Grapplejack posted:I would assume the new lovely ones. Have you seen a good day to die hard? That movie was hot garbage. But also this. In the newer Die Hards McClane is just as "grumpy old guy who's not really all that old but he's bald and has wrinkles so he acts like it" as Max is. See also Man on Fire, the movie Max Payne 3 wishes it was real bad. CJacobs fucked around with this message at 23:13 on Jul 31, 2016 |
# ? Jul 31, 2016 23:06 |
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https://www.youtube.com/watch?v=uPJNUI4bOqQ Rated E for Everyone Assepoester fucked around with this message at 00:08 on Aug 1, 2016 |
# ? Jul 31, 2016 23:59 |
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Lizard Wizard posted:Robotrek Human Entertainment went bankrupt and wiki only lists a couple of their IPs being sold and not all, so here's some more Monster Party Kabuki Quantum Fighter SOS clock tower went to capcom, and twilight syndrome & fire pro wrestling went to spike chunsoft. twilight syndrome made a cameo in danganronpa The 7th Guest fucked around with this message at 00:50 on Aug 1, 2016 |
# ? Aug 1, 2016 00:44 |
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Anyone play or have any thoughts on Death Road to Canada?
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# ? Aug 1, 2016 01:52 |
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Quest For Glory II posted:Paladin's Quest/Lennus - according to HG101, the creator owns the rights and not the developer (who got restructured) or publisher. I am glad this was abandoned. It should be lost beneath the sea of time.
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# ? Aug 1, 2016 01:56 |
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Cardboard Box A posted:
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# ? Aug 1, 2016 02:42 |
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does that say sexual consent?
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# ? Aug 1, 2016 02:53 |
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Real hurthling! posted:does that say sexual consent? haha no, there's no consent in that game silly
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# ? Aug 1, 2016 03:17 |
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# ? Aug 1, 2016 03:41 |
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He loved the new Gal Gun btw
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# ? Aug 1, 2016 03:52 |
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Grapplejack posted:He loved the new Gal Gun btw
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# ? Aug 1, 2016 03:53 |
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You can see their panties
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# ? Aug 1, 2016 03:55 |
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CrashCat posted:in character or out of character? i believe he is a character.
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# ? Aug 1, 2016 04:03 |
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Ciaphas posted:Anyone play or have any thoughts on Death Road to Canada? It's pretty much zombie brawler FTL. e: get it.
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# ? Aug 1, 2016 04:20 |
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# ? Jun 10, 2024 11:23 |
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rip July
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# ? Aug 1, 2016 04:34 |