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Forgot about that instant death trap, or it never came up in what I've watched. I do like the idea of a nightmare of Link's being a dungeon, but this is dampened by having the typical BoaB design - being most of the same stuff that's been seen already kind of dampens the effect. Plus I've played another quest that did the idea much better (and more fairly but that's a given).
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# ? Sep 8, 2022 07:45 |
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# ? Jun 8, 2024 05:52 |
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Actually, now that I think about it, how long does it take for the murder tree to kill you from full HP? Is it at least quick, or are you just stuck staring at Link impaled on a tree for a minute while there's nothing you can do?
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# ? Sep 8, 2022 07:48 |
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Has anyone actually ever completed this game, and if so what is wrong with them?
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# ? Sep 8, 2022 08:29 |
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BisbyWorl posted:Actually, now that I think about it, how long does it take for the murder tree to kill you from full HP? Is it at least quick, or are you just stuck staring at Link impaled on a tree for a minute while there's nothing you can do? I have the blue tunic, which halves the damage I take. The Tree without any tunics does 1 heart put hit, less if you have tunics, and each hit gives you 48 frames of iframes per hit. When I stumbled in here with 15 hearts, it took 30 hits for me to die. Let's say, hypothetically, you were not dumb and got the red tunic before this dungeon, and you got every heart piece and container up to this point (I'm assuming you'd have the maximum amount of 24 hearts but that could be a bit of an overstatement; I'm at least certain you can have 22 hearts by this point). 24 * 4 (red tunic divides damage received by 4) equals 96 hits you're stuck there for, for 48 frames per hit. Or, in other words, 76.8 seconds, well over a minute. So no, it's not quick. You do have a speedup button though. Black Robe posted:Has anyone actually ever completed this game, and if so what is wrong with them? Quite a few people have! It's not a kaizo game by any stretch, it's just exceedingly obtuse, but walkthroughs and LPs exist for that reason.
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# ? Sep 8, 2022 08:35 |
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DimiPZC posted:I have the blue tunic, which halves the damage I take. The Tree without any tunics does 1 heart put hit, less if you have tunics, and each hit gives you 48 frames of iframes per hit. When I stumbled in here with 15 hearts, it took 30 hits for me to die.
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# ? Sep 8, 2022 09:41 |
DimiPZC posted:
BisbyWorl posted:I'd say keep the fog layer on while going around so we can get that Real BoaB Experience, but turn it off if there's something in particular you want to point out so we don't have to figure out which bit of covered pixels we're supposed to look at.
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# ? Sep 8, 2022 09:54 |
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Everything else I'd say has already been said, so I'd like to point out that the music here sounds like a drunk who'd only heard the Lost Woods music hummed by someone tone-deaf played it on a Casio keyboard. Like it's not even a weird distortion of the normal area music like the Touch Fuzzy, Get Dizzy music, it's just bad.
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# ? Sep 8, 2022 11:40 |
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SirSystemError posted:Hm, that must've changed in later versions, or they're not using damage tiles. A big thing I remember from ZC back in the day is that they ignored your rings/tunics. Kind of affected the difficulty of classic-style custom bosses. I looked in the editor and it's just a half heart damage tile, not a full heart. So you're probably right and I just counted really badly when counting hits. Probably only over half a minute at most assuming the damage just pierces your ring (which would make sense)
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# ? Sep 8, 2022 12:10 |
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Having to watch Link slowly bleed out while impaled on a tree branch is some serious "be careful not to cut yourself on that edge" bullshit even beyond all the other dumb edgy poo poo in this game
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# ? Sep 8, 2022 12:22 |
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MFDelta posted:The motion is a slight improvement, but it hardly balances out the scale. Probably due to the fact that the scale broke a long time ago. Video Games > Let's Play! > Ballad of a Bloodline: The suffering is the point And good god this dungeon is just complete nonsense.
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# ? Sep 8, 2022 13:59 |
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I very much wonder what MIDI sound font these tracks were intended to be played in. Normally I'd assume they must sound not-bad in whatever specific font the designer used, but... it's BoaB, so, 50/50. Maybe even 20/80.
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# ? Sep 8, 2022 14:51 |
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KennyMan666 posted:
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# ? Sep 8, 2022 15:13 |
You know mazes can be fun if they can be understood, if there's tricks to mapping them out and solving them and it's intuitive to go through. But nothing in BoaB is for a design purpose. A maze designed here is with the intention of "to get players lost," and that's it. This really does look like it's made for one type of person: the person who plays Zelda Classic too much. The true horror might be that there were a group of people who actually, thoroughly, enjoyed BoaB and they can't explain why. (Or they try and they just casually say they like the story and oh dear that opens up a plethora of questions about that person.) I also went on a tangent on mazes because I look back at the contributions I've done to this ancient game engine and go, "I wonder if anyone liked the assholes mazes I did."
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# ? Sep 8, 2022 15:46 |
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The nightmare continues, and my patience is currently bleeding from a tree. Click the image to read the update!
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# ? Sep 9, 2022 12:50 |
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The sheer amount of traps the player can't actually predict and the fake new item...yeah, that sucks.
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# ? Sep 9, 2022 13:11 |
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DimiPZC posted:
There's being player-hostile, and then there's whatever the gently caress Ballad of a Bloodline is.
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# ? Sep 9, 2022 13:22 |
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I'm losing track of the sheer amount of spite coursing through this dungeon's every tile
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# ? Sep 9, 2022 15:09 |
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DimiPZC posted:
The suffering and terrible map design is the point.
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# ? Sep 9, 2022 15:35 |
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So is the compass eating your map some sort of bug that they decided not to fix because it was 'funny' or a deliberate choice? I realize that if there's a bug you leave in on purpose the categories are kind of blurred there.
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# ? Sep 9, 2022 15:56 |
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I know you were busy with the death knight and getting killed in 2 hits and all, but I'm way more interested in the center of this screen. Why is there a lava pit with a small child and a giant snake skeleton in it? Did they realize "nightmare" means more than "incredibly tedious for the player"? I'm also surprised, given the janky checkpointing, bad design, and active malice, that there hasn't been a checkpoint that completely softlocks you yet. And having someone yoink the dungeon item from you could have been funny, in a game which deserved any good will whatsoever.
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# ? Sep 9, 2022 17:01 |
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Qrr posted:
I... think that's supposed to be Myra getting menaced by a monster while drowning?
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# ? Sep 9, 2022 17:13 |
DimiPZC posted:Oh. Prism posted:So is the compass eating your map some sort of bug that they decided not to fix because it was 'funny' or a deliberate choice? Nevermind. This was intentional. Someone's gotta ask why do I keep confirming these things. LPFinale posted:I'm losing track of the sheer amount of spite coursing through this dungeon's every tile DarkMatt fucked around with this message at 18:06 on Sep 9, 2022 |
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# ? Sep 9, 2022 17:53 |
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This game sucks so much oh my god
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# ? Sep 9, 2022 18:13 |
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...Today I learned that Nightmare has a pregnant cow you can buy hints from. Qrr posted:
I'm pretty sure that's actually electrified water (as seen in Source of the Flow); so presumably there's just a girl getting electrocuted to death in a pit with a giant bone snake. This dungeon is all edge, and all weird poo poo. DimiPZC fucked around with this message at 18:32 on Sep 9, 2022 |
# ? Sep 9, 2022 18:30 |
Also, The Something Awful Forums > Discussion > Games > Let's Play! > BoaB: This is a nightmare, meant to be bad and frustrating.
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# ? Sep 9, 2022 19:57 |
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I'd be more on board with the "it's a nightmare, meant to be bad and frustrating" argument if there were any dungeons in the game that weren't bad and frustrating.
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# ? Sep 9, 2022 19:59 |
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DarkMatt posted:Also,
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# ? Sep 9, 2022 23:04 |
megane posted:I'd be more on board with the "it's a nightmare, meant to be bad and frustrating" argument if there were any dungeons in the game that weren't bad and frustrating.
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# ? Sep 10, 2022 05:20 |
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We can't change the title after every update!!
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# ? Sep 10, 2022 06:34 |
Alxprit posted:We can't change the title after every update!!
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# ? Sep 10, 2022 06:55 |
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Alxprit posted:We can't change the title after every update!! we near enough did for a long stretch of the game, because they kept producing unintentionally hilarious Engrish to help break up the unbearable gameplay.
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# ? Sep 10, 2022 08:00 |
What's exciting is that I look at our new thread title, feel like this won't be topped, and know for a fact that there is a pretty high chance the next update might give us something else. It just keeps on giving.
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# ? Sep 10, 2022 20:55 |
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I just read from the start of this thread and there are still five more dungeons after this right. That's a true fact about BoaB.
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# ? Sep 10, 2022 23:56 |
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Kinu Nishimura posted:I just read from the start of this thread and there are still five more dungeons after this right. That's a true fact about BoaB. DarkMatt posted:The Something Awful Forums > Discussion > Games > Let's Play! > BoaB: This is a nightmare, meant to be bad and frustrating.
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# ? Sep 11, 2022 00:01 |
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Abandon all hope (of a good game), ye who enter this accursed realm.
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# ? Sep 11, 2022 02:52 |
Qrr posted:You aren't thinking evil enough. DimiPZC posted:
Well speak of the devil.
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# ? Sep 11, 2022 22:42 |
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Aside: Every time I see “Myra” I assume we’re going to run into “Pythra” next. Goddamn, though, this dungeon is spiteful, even for this game.
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# ? Sep 12, 2022 03:22 |
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The end of the Nightmare. Click the image above to read the update! DimiPZC fucked around with this message at 11:04 on Sep 12, 2022 |
# ? Sep 12, 2022 10:44 |
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DimiPZC posted:
DimiPZC posted:Well, if I have to suffer through the backtracking... Broken embed on the test poster. e: ZERO???? BisbyWorl fucked around with this message at 10:52 on Sep 12, 2022 |
# ? Sep 12, 2022 10:48 |
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# ? Jun 8, 2024 05:52 |
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Fixed!
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# ? Sep 12, 2022 12:36 |