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boxen
Feb 20, 2011

Silver2195 posted:


Musical Accompaniment .. nerfed.

OH NO!

Paizo posted:

Page 90: The musical accompaniment spell became too easy to leave "on" at higher levels. Remove the Heightened (3rd) and Heightened (5th) lines from the spell.

Awww :(
My bard can't cast a cantrip and have hours of lofi beats to relax/study to anymore.

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atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

boxen posted:

OH NO!

Awww :(
My bard can't cast a cantrip and have hours of lofi beats to relax/study to anymore.

yeah my bard was very extra with a giant hat and loved to walk around with a soundtrack all the time but it is not worth assigning an exploration action to

Rythian
Dec 31, 2007

You take what comes, and the rest is void.





Insane that Winter Sleet is untouched. Just by spending an action, the kineticist forces enemies moving in or into their aura to spend one action to Balance (on top of any Stride actions already used that turn) - and if they fail this (which any enemy without a trained Acrobatics skill has a ~75% chance to do) they fall Prone. Crit fail (~25% chance) means they lose their ENTIRE TURN. And after that, any attacks that hit an enemy (or if they fail any save) in the Winter Sleet also forces a Reflex save or they fall prone. At least it's Reflex save and not Acrobatics check, but still crazy. And that's all not even counting that it just also gives Off-Guard to everyone in the aura too. AND buffing water impulses.

All that for a level 4 feat. Even if you need one or two support feats (like Safe Elements to make none of this affect your allies) it's still incredibly overpowered - honestly such a rarity in PF2E I wonder if whoever wrote the feat just misunderstood/misremembered entirely how the Balance action works.

At the very least make Balance work like Tumble Through, so you can just use it as a move action up until you hit the point where the Acrobatics roll is necessary. Saves you having to first spend an action to Stride, then another action to Balance as soon as you hit aura range. Even then the feat would be incredible, but it would be something.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Rythian posted:

Insane that Winter Sleet is untouched. Just by spending an action, the kineticist forces enemies moving in or into their aura to spend one action to Balance (on top of any Stride actions already used that turn) - and if they fail this (which any enemy without a trained Acrobatics skill has a ~75% chance to do) they fall Prone. Crit fail (~25% chance) means they lose their ENTIRE TURN. And after that, any attacks that hit an enemy (or if they fail any save) in the Winter Sleet also forces a Reflex save or they fall prone. At least it's Reflex save and not Acrobatics check, but still crazy. And that's all not even counting that it just also gives Off-Guard to everyone in the aura too. AND buffing water impulses.

All that for a level 4 feat. Even if you need one or two support feats (like Safe Elements to make none of this affect your allies) it's still incredibly overpowered - honestly such a rarity in PF2E I wonder if whoever wrote the feat just misunderstood/misremembered entirely how the Balance action works.

At the very least make Balance work like Tumble Through, so you can just use it as a move action up until you hit the point where the Acrobatics roll is necessary. Saves you having to first spend an action to Stride, then another action to Balance as soon as you hit aura range. Even then the feat would be incredible, but it would be something.

I imagine some of the balance is in the fact that you have to be in melee range to use it aggressively, and it effects everyone, not just enemies. So you're a big old blob of no-go zone your own allies have to maneuver around to get at enemies. If the kineticist takes the feat that increases the size of the kinetic aura he will constantly be making his own buddies off-guard unless he goes and stands in a corner to solo enemies. Super double edged sword.

If you use it as a passive shield and don't try to melee with it, then it is just a feature that discourages the enemies from targeting the healer. Getting into melee with this guy is a huge pain, so kill his friends first. A reverse-taunt.

Rythian
Dec 31, 2007

You take what comes, and the rest is void.





Safe Elements as an extra feat makes it a complete non-issue for your allies. So, yeah, granted, that's one extra feat, but that solves all of it.

EDIT: Oh it's been updated: https://paizo.com/pathfinder/faq

quote:

Page 32: Winter Sleet was too strong for multiple reasons. It's been revised to act more like the grease spell, no longer makes creatures off-guard automatically, and now uses your impulse DC. Your DC has a penalty to avoid a long-lasting ability with a low action cost from being too powerful, as often seen in the DCs of monster auras. The first paragraph now reads as follows; the second paragraph is unchanged.

"Bone-chilling, swirling sleet surrounds you, cruel as deepest winter. Surfaces in your kinetic aura are coated in slippery ice. A creature that moves on the ice immediately falls unless it succeeds at an Acrobatics check or Reflex save against your impulse DC – 2. A creature that Steps or Crawls doesn’t have to attempt a check or save. You’re immune to this effect."

Welp, that fixes everything I was worried about. Very cool.

Rythian fucked around with this message at 00:34 on May 18, 2024

appropriatemetaphor
Jan 26, 2006

Wait so is the off guard effect of winter sleet just gone?

Clerical Terrors
Apr 24, 2016

I'm so tired, I'm so very tired
On the one hand I get that having a cantrip turn into a 24h buff just by you leveling is a little silly. On the other hand it feels almost petty to nerf Musical accompaniment. Like there's just one bard out there somewhere that really annoyed the poo poo out of a Paizo designer and this is how they get their revenge.

Rythian
Dec 31, 2007

You take what comes, and the rest is void.





appropriatemetaphor posted:

Wait so is the off guard effect of winter sleet just gone?
Yeah. It kind of sucked that just having one character be in range means every single other way to make something Off-Guard was obsolete. No need to Feint, flank, or any spell or nothing. Just have kineticist be in range.

Rythian fucked around with this message at 01:26 on May 18, 2024

Mister Olympus
Oct 31, 2011

Buzzard, Who Steals From Dead Bodies

appropriatemetaphor posted:

Wait so is the off guard effect of winter sleet just gone?

Even after the DC change, automatic off-guard to everything in range would still make it a contender for best aura in the class. I'm not particularly surprised.

Blockhouse
Sep 7, 2014

You Win!
Do we think there's going to be a foundry module for the Starfinder 2e playtest? I'd love to run it but the idea of doing it manually makes me want to die

Andrast
Apr 21, 2010


atelier morgan posted:

yeah my bard was very extra with a giant hat and loved to walk around with a soundtrack all the time but it is not worth assigning an exploration action to

You can just cast it every 10 minutes, that doesn't need a exploration action

appropriatemetaphor
Jan 26, 2006

Seems you can still potentially Trip lock someone on Winter Sleet though, since Stand is a move action they'd have to roll to stand up.

Big Mouth Billy Basshole
Jun 18, 2007

Fun Shoe
Well, I was only able to use winter sleet in one session, my ranged team mates will be disappointed.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Does anyone know what rarity Minotaur and Centaur are?

Kitfox88
Aug 21, 2007

Anybody lose their glasses?

Dick Burglar posted:

They also fixed the supramarine chair. Hooray.

I'm still not convinced whether the chair is supposed to count as being immersed in water for their "hydration" racial feature. Was kind of hoping they'd clarify that bit too. Oh well!

If it doesn't count then why bother with it over a normal wheelchair? Even if RAW it doesn't say it does, it's clearly intended to do so because it's a big jug of water with wheels.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

Taear posted:

Does anyone know what rarity Minotaur and Centaur are?

Uncommon.

Kitfox88 posted:

If it doesn't count then why bother with it over a normal wheelchair? Even if RAW it doesn't say it does, it's clearly intended to do so because it's a big jug of water with wheels.

Well the reason to use it over a normal wheelchair without that is definitely the new errata’d speed boost for 5 foot movement merfolk.

But also, it very obviously provides an immersive bucket of water come on. At the end of the day, Merfolk are an uncommon ancestry. If you as a GM want to allow them, you should allow/interpret the rules to accommodate them functioning. If you don’t want to allow them, you should just not allow them rather than passive aggressively denying them access to the basic tools the game provides that allow them to function outside of purely aquatic environments.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Ah thanks, hopefully that means they're cheap (80 points)

sugar free jazz
Mar 5, 2008

Chevy Slyme posted:

Uncommon.

Well the reason to use it over a normal wheelchair without that is definitely the new errata’d speed boost for 5 foot movement merfolk.

But also, it very obviously provides an immersive bucket of water come on. At the end of the day, Merfolk are an uncommon ancestry. If you as a GM want to allow them, you should allow/interpret the rules to accommodate them functioning. If you don’t want to allow them, you should just not allow them rather than passive aggressively denying them access to the basic tools the game provides that allow them to function outside of purely aquatic environments.

it’s reasonable to go either direction depending on campaign, players, the GM, and what they want to do, actually

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

sugar free jazz posted:

it’s reasonable to go either direction depending on campaign, players, the GM, and what they want to do, actually

I think it’s reasonable not to allow them.

I think it’s reasonable to allow them.

I don’t think it’s reasonable to say “you can do this but I’m going to deliberately interpret ambiguous rules towards you as unfavorably as possible just to make your life difficult”

Andrast
Apr 21, 2010


A mermaid in a normal wheelchair would be a lot cooler than a mermaid in some weird water chair

Dick Burglar
Mar 6, 2006

Andrast posted:

A mermaid in a normal wheelchair would be a lot cooler than a mermaid in some weird water chair

Normal wheelchairs don't offer the "move at least 20 speed" thing for mermaids, so it's rolling bathtub or bust.

Andrast
Apr 21, 2010


Dick Burglar posted:

Normal wheelchairs don't offer the "move at least 20 speed" thing for mermaids, so it's rolling bathtub or bust.

if a gm says no to giving that to a mermaid with a normal wheelchair they don't deserve to play this game

sugar free jazz
Mar 5, 2008

Chevy Slyme posted:

I think it’s reasonable not to allow them.

I think it’s reasonable to allow them.

I don’t think it’s reasonable to say “you can do this but I’m going to deliberately interpret ambiguous rules towards you as unfavorably as possible just to make your life difficult”

“Hey we’re playing a campaign where aquatic environments are always nearby and I m going to build the tension of needing to access those into the campaign because I know you as a player and I think it’d be fun for us and if it doesn’t work we can revisit it”

Not everything is an AP. this would work perfectly fine with my group and I have players who would be stoked that their characters attributes are being considered in the fundamental campaign design. Literally just talk to each other lol

Taciturn Tactician
Jan 27, 2011

The secret to good health is a balanced diet and unstable healing radiation
Lipstick Apathy

Dick Burglar posted:

Normal wheelchairs don't offer the "move at least 20 speed" thing for mermaids, so it's rolling bathtub or bust.

I'm a little unsure why they didn't errata the wheelchair movement rules for this honestly. They at least put in the swim speed thing to make sure that supramarine chairs aren't just outright better than wheelchairs for things that don't swim, no ancestry is slower than 20 feet land speed anyway. I guess maybe they want to leave open design space for a slow land creature that can't use a wheelchair to avoid that downside?

Dick Burglar
Mar 6, 2006

Taciturn Tactician posted:

I'm a little unsure why they didn't errata the wheelchair movement rules for this honestly. They at least put in the swim speed thing to make sure that supramarine chairs aren't just outright better than wheelchairs for things that don't swim, no ancestry is slower than 20 feet land speed anyway. I guess maybe they want to leave open design space for a slow land creature that can't use a wheelchair to avoid that downside?

Because, presumably, it'd be superfluous. Pretty sure any non-aquatic races will have a native 20+ speed. I don't know of any other races that don't have a speed of at least 20.

kingcobweb
Apr 16, 2005
Everyone arguing about wheelchair rules is a priest of asmodeus

Hellioning
Jun 27, 2008

kingcobweb posted:

Everyone arguing about wheelchair rules is a priest of asmodeus

I now want to make a mermaid priest of asmodeus. How does the hellfire work under water? I want to find out.

Scoss
Aug 17, 2015
Has anyone ever used a random encounter table in PF2, specifically one that contains encounters with creatures? Watched a video recently and it seems like an interesting way to flesh out an ecosystem for a region. Seems like the main difficulty for PF2 is that you run the risk of the table becoming outdated very rapidly after the party levels up a few times. Maybe more useful for dungeons or specific adventure sites that the party is going to spend some time at? But then if I'm designing a dungeon I feel like I mostly want to create set piece encounters to fit into it anyway, so I'm not sure.

Scoss fucked around with this message at 11:47 on May 19, 2024

gurragadon
Jul 28, 2006

I started using them recently in the game I'm running. Gonna spoiler this because it's about Abomination Vaults and a lot of people play that.

The bottom levels give random encounter tables to use when the players are exploring. I think they do an ok job of making the area feel more dynamic without as much effort from me. It works pretty good in this situation because each level of the dungeon is the same as the player's level. I also use it when they are resting in the dungeon to cause more tension, but I make sure the encounter isn't too hard in that situation.

Designing set piece encounters is fun but at least for me the best encounters I've run are ones that weren't planned, and I just ran with any stuff the players wanted to do. If you are really rolling randomly, it can give you a weird set of enemies in an interesting location that I personally wouldn't have ever come up with. If your players are creative or feeling creative that night, it can really lead to some cool stuff.

If you are making your own tables, then you could use the back of the monster manual if you have it. It has the enemies listed by level so you can make tables for each level range pretty easy. Just make sure you have an idea of what the enemies can do, or the encounters might be bland. A way to customize it a bit is to put a 1% chance encounter that you design into the tables. I would use it to put an item with more random properties like the deck of many things or maybe steal the bag of beans from D&D 5e.

Lurks With Wolves
Jan 14, 2013

At least I don't dance with them, right?
Also, as a general piece of advice for random encounters: if you aren't in a dungeon that's already mapped out, add some map features for texture in your random encounters. Don't go too nuts with it since it can affect balance, but the natural tendency is to just put random encounters in a generic empty field and in my opinion that helps make them feel like busywork. If you're in a forest, just draw some trees and a patch of difficult terrain bushes on the map so your ranger can go "I'll take cover behind that oak tree" instead of "I'll... move a bit further back?" when they move away from the wolves that just attacked the party.

SithDrummer
Jun 8, 2005
Hi Rocky!
The biggest risk in random encounter tables in 2e IMO is that because the encounter math is so tight, your encounter tables usually need to have something to limit your results to nontrivial, non-impossible fights.

To that end, you can do a few things:
* Give the table a more limited level range (as compared to 1e, where CR could range from 1-15 in some cases),
* Use one table but limit your roll range (e.g. "roll 1-25 for a level 1 party, roll 26-50 for a level 2, etc.), or
* Have alternatives for each entry in the table to scale your results up or down as needed. Elite/weak adjustments help with this, but it's advisable not to stack more than one of those adjustments on a creature; looking at various scaled creatures in PF Society Scenarios, you can get a bump of +2 levels by applying the elite template but adding roughly 1.5 of what they recommend instead of the default, e.g. when they have you add +2 to DCs, add +3 instead.

Big Mouth Billy Basshole
Jun 18, 2007

Fun Shoe
I'm thinking of playing a witch in seasons of ghosts. I am struggling a bit with what familiars are capable of, especially in combat. Some patron abilities require being within range of a target, so moving them around and hiding seems important. I'm not sure what to do with them otherwise.

mind the walrus
Sep 22, 2006

Big Mouth Billy Basshole posted:

I'm thinking of playing a witch in seasons of ghosts. I am struggling a bit with what familiars are capable of, especially in combat. Some patron abilities require being within range of a target, so moving them around and hiding seems important. I'm not sure what to do with them otherwise.
Witch familiars seem to be what you make of them. You can assign them abilities for some combat, or scouting, or movement, and they can be used as sort-of remote casting stations (not sure if that's Feat-locked or not), but you can also have them simply hang on your person or use the Familiar tattoo to stow them away and work as essentially a normal caster.

For an AP, well I'm not familiar with Season of Ghosts but I am familiar with others and there is a chance that the maps may end up being a bit small so you don't get that much benefit from sending your familiar out far. As a GM that's the kind-of idea I would love to hear from a player as they design their character so I can design the maps to service that more.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



It's also very dependent on what patron you select. Resentment needs to be a lot more active with their familiar due to the power of the patron familiar ability than, say, Spinner of Threads.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
don't forget you can swap your familiar abilities during daily preparations so you can take manual dexterity/speech/master's form and hang out with them on days off

Big Mouth Billy Basshole
Jun 18, 2007

Fun Shoe
I'm leaning towards devourer of death from howl of the wild, so I'll likely keep my minion within 15 feet of the front lines. I'm thinking of taking Independent and Damage Avoidance Reflex, not sure about a 3rd yet.

Can tiny familiars use a medium size PC for cover and hiding? That may be useful for survivability.

SirFozzie
Mar 28, 2004
Goombatta!
in Pathfinder 2E news, new video game to be kickstarted:

https://www.kickstarter.com/projects/ossianstudios/pathfinder-the-dragons-demand

First kickstarter from these guys, which worried me at first, but I'm looking at their bio on kickstarter and I'm more enthused (folks with NWN/Baldur's Gate (not 3) experience)

Description is.. bare: Experience the magic of digital tabletop with miniatures in this single-player, turn-based RPG video game set in the Pathfinder world!

Kickstarter Bio: Ossian Studios Inc. is an independent video game developer based in Vancouver, Canada. Headed by Alan Miranda, a former BioWare producer on the Baldur’s Gate and Neverwinter Nights games, Ossian has been making RPGs exclusively for the past 20 years, creating immersive adventures that focus on story, role-playing, and exploration, with an emphasis on player choice and freedom. Building games with passion is what Ossian is all about!

This looks to be their first full fledged Steam release, they've done (or re-done) three premium modules for the NWN series (Tyrants of the Moonsea, Darkness over Daggerford, and Mysteries of Westgate), and a mobile RPG.

So, cautious optimism?

Scoss
Aug 17, 2015
In a world where Solasta exists and turned out half-decent purely as a tactical game, sure, why not.

boxen
Feb 20, 2011
Does the last kickstarted Pathfinder game (the Abomination Vaults ARPG) have a release date yet?

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

atelier morgan posted:

don't forget you can swap your familiar abilities during daily preparations so you can take manual dexterity/speech/master's form and hang out with them on days off

So one of my players is a kitsune swashbuckler with Star Orb, so she has a familiar with two abilities, which is not enough to get Master's Form. Outside of taking the Familiar Master dedication, what is the best way to get more abilities on the Familiar?

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