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I'd love to run a Glorantha game or CYOA, but I am not really the best at organising this sort of thing. Though I'd also love it if it was set in Railos and we could go full Arkat worshiping shaman wizard. Or really blow minds and just go Lunar.
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# ? Mar 23, 2016 23:42 |
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# ? Jun 8, 2024 08:21 |
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How do people feel about main character dialogue in CYOA games? I think I've noticed there's a big difference between how the current crop of CYOA writers handle it. I think they're equally valid but accomplish different ends. In the Paradise Lost and Viking games for example, there tended to be relatively little main character speech in the main posts, whereas in Talos and some of the 40k ones there's a bit more banter and less micro-management of what's said. Mutants: Uprising seems to sway between narrative updates and dialogue updates. I feel like having less main character dialogue is more "immersive" because "what's actually being said" is sort of handled off-screen via player write-in questions and such. They also seem to be more strongly second-person (more "you"). And I guess in the more dialogue-heavy games it feels a bit more fast-paced. I'm wondering what else people think about those approaches. Also, I've been planning the start of a late antiquity fantasy thing if I ever get the time. Resource recommendations appreciated.
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# ? Apr 6, 2016 08:45 |
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Ceramic Shot posted:How do people feel about main character dialogue in CYOA games? I think I've noticed there's a big difference between how the current crop of CYOA writers handle it. I think they're equally valid but accomplish different ends. In the Paradise Lost and Viking games for example, there tended to be relatively little main character speech in the main posts, whereas in Talos and some of the 40k ones there's a bit more banter and less micro-management of what's said. Mutants: Uprising seems to sway between narrative updates and dialogue updates. Ask/Tell has some really good stuff on antiquity I read their threads a lot. When I started I used very little dialogue, because I was uncomfortable with the style. One-two lines per post, or maybe a monologue. I've gotten more into it since then
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# ? Apr 6, 2016 09:18 |
Regarding dialogue or no dialogue, I think it just comes down to whatever your writing style is and how you want to convey what's going on. PL and Enoch take place over years of game time. Updates can cover a day or months of time, so throwing in a lot of one on one conversations doesn't fit the story style. Mutants: Uprising takes place more immediately, with updates covering small chunks of time. Also I feel weird writing "you talked to so-and-so about something" rather than just writing a couple lines of dialogue and getting to show of that other character's personality as well. It's not always necessary, so I try not to clutter the story up with a ton of conversations that could be skipped over, but if we've gone somewhere to talk to someone then we're going to see that dialogue.
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# ? Apr 6, 2016 09:33 |
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I guess I ought to post here too! Already have a bunch of people playing, but the more the merrier! Game: The Fragile Gods of Somewhere System: Wingin' it! My last game, Sundown Run, tried to go more rules heavy and I didn't dig it Format: CYOA / Godgame Hybrid Players: 5 Gods BUT other readers can pool together to influence their rolls for good or ill, so we need all sorts of people! Description: The world is a mutable, malleable thing. In the immeasurable vastness of the Ocean, tiny pinpricks of Something burst into being, only to vanish. Without a stabilizing presence, they are hopeless against the crashing waves of Nothing. Without Gods, Something has no hope. Gods float above the Ocean, droplets of dew against its immensity. Without worship, they perish, snuffed out. Small crumbs of Something draw countless Gods, feeding on eachother and on the life they nourish with their presence. All are doomed to return to the Ocean, but for a time they grow strong and fat, and it is enough. Without Something, the Gods have no hope. Something new has risen from the foam. Something big. Somewhere. Unmolded, untouched by divine powers, it floats on the Ocean, drawing forth ever more matter with its gravity. Bounty beyond reckoning for any God strong enough to take it. Nothing like this has ever been encountered before - enough Something for dozens of Gods, or hundreds. But not all at once, oh no - it would have to be carefully rationed... This is my 3rd CYOA that I'm running - it will be fairly fully illustrated and very casual. You should be able to drop in at almost any time and not have missed out on anything - or just lurk in the thread and look at pictures!
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# ? Apr 7, 2016 06:08 |
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Ceramic Shot posted:How do people feel about main character dialogue in CYOA games? I think I've noticed there's a big difference between how the current crop of CYOA writers handle it. I think they're equally valid but accomplish different ends. In the Paradise Lost and Viking games for example, there tended to be relatively little main character speech in the main posts, whereas in Talos and some of the 40k ones there's a bit more banter and less micro-management of what's said. Mutants: Uprising seems to sway between narrative updates and dialogue updates. I'm a dramaturg / playwright by trade so I just write a lot of dialogue all the time Throw enough poo poo at a wall and it sticks, right?
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# ? Apr 7, 2016 08:32 |
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Thanks for the insights, guys. I think it's really interesting how CYOAs have become popular. These kinds of forums seem like an oddly logical place for them to thrive.
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# ? Apr 10, 2016 03:29 |
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Ceramic Shot posted:Thanks for the insights, guys. I think it's really interesting how CYOAs have become popular. These kinds of forums seem like an oddly logical place for them to thrive. Supposedly, we started Let's Plays, too Innovators, that's us
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# ? Apr 11, 2016 08:44 |
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Slowbeef was the first real Let's Player.
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# ? Apr 11, 2016 16:27 |
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Now we just need someone to LP a CYOA.
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# ? Apr 11, 2016 17:21 |
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Pretty sure the Lone Wolf series has been LPed.
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# ? Apr 11, 2016 19:13 |
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Many different game books have been.
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# ? Apr 12, 2016 04:42 |
A Song of Goons and Muder: Noble CYOA A wild CYOA has appeared!
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# ? Apr 25, 2016 17:04 |
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hollylolly posted:A Song of Goons and Muder: Noble CYOA Woo!
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# ? Apr 25, 2016 17:14 |
A Song of Goons and Mulder: Noble CYOA/X-Files crossover!
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# ? Apr 25, 2016 17:16 |
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hollylolly posted:A Song of Goons and Mulder: Noble CYOA/X-Files crossover! I think you've almost got that covered.
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# ? Apr 25, 2016 17:18 |
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And I won't abandon this one!
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# ? May 5, 2016 19:07 |
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mcclay posted:And I won't abandon this one! Yessss gooood yessss
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# ? May 5, 2016 20:21 |
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Tree thread has just finished its first major scenario, in which goons have secured spider-peace in our time!
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# ? May 9, 2016 01:13 |
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paragon1 posted:Tree thread has just finished its first major scenario, in which goons have secured spider-peace in our time! Keep summer safe! https://www.youtube.com/watch?v=m0PuqSMB8uU
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# ? May 9, 2016 14:42 |
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LowellDND posted:Keep summer safe! https://www.youtube.com/watch?v=m0PuqSMB8uU I hope our little tree is exactly this diligent and compassionate towards the other denizens of the island as we ensure the safety of our charges.
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# ? May 9, 2016 17:09 |
The gang is headed out on their next caper in Outlaws of Thoon. If perpetrating space-crime, flying tiny robots around, or being blown up and drowned beneath an uncaring alien ocean are any of your things, please join us!
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# ? May 16, 2016 20:12 |
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Looks like "Six Stars" has stopped for a few months, sadly. That said, I'm getting back into "Sangreal" now!
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# ? May 20, 2016 04:22 |
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Moving the complicated voting system back here since its not getting much usequote:Complicated answer for advanced players: quote:Really complicated voting crap for math and polisci geeks: Whats with this voting mechanic? Why all these semicolons?? Ralith posted:Vote scraper release 0.4.0 quote:This is how it works: Loel fucked around with this message at 00:29 on Jun 2, 2016 |
# ? May 26, 2016 07:33 |
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please look in my latest CYOA, it is just taking off. In GBS though, because that's where I usually do these things. https://forums.somethingawful.com/showthread.php?threadid=3777741 It's called the Wizard of Warlock Tower and you play as a skeleton gardener who can resurrect dead things. It just started a couple days back and probably has a few weeks in it before it grinds to its conclusion.
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# ? May 29, 2016 17:05 |
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I'm not sure it counts as a forums CYOA if you're just scanning pages out of a lovely book. e: of all the times for someone to start taking me seriously... Outrail fucked around with this message at 18:54 on May 29, 2016 |
# ? May 29, 2016 17:36 |
Outrail posted:I'm not sure it counts as a forums CYOA if you're just scanning pages out of a lovely book. He's creating the book himself
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# ? May 29, 2016 17:52 |
Comedy and tragedy in the master post thread!
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# ? May 29, 2016 22:46 |
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Saw this in the Lets Play forums, its a CYOA murder mystery but its using Fallout 4 and mods. It looks pretty interesting. https://forums.somethingawful.com/showthread.php?threadid=3778588
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# ? Jun 3, 2016 11:40 |
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Those of you who have run/are running CYOAs based on an RPG, do you have any tips for preparing and running a CYOA? I have a number of adventures I'd like to run in older or more obscure systems... a CYOA might be the chance to finally do so.
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# ? Jun 5, 2016 02:10 |
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ibntumart posted:Those of you who have run/are running CYOAs based on an RPG, do you have any tips for preparing and running a CYOA? I have a number of adventures I'd like to run in older or more obscure systems... a CYOA might be the chance to finally do so. I saw you pop in the chatroom briefly, we can go into more detail there
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# ? Jun 5, 2016 02:11 |
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Ralith, are you still hosting the Vote Scraper anywhere? I keep getting a 404 error when I download the link.
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# ? Jun 6, 2016 00:54 |
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ibntumart posted:Ralith, are you still hosting the Vote Scraper anywhere? I keep getting a 404 error when I download the link.
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# ? Jun 8, 2016 06:00 |
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Ralith posted:I nuked the directory in a server reformat by accident, and it didn't seem to be getting much attention so I wasn't rushing to put it back up. I'll see about doing so in the next day or two. By which I mean right now. 0.4.0 is up again! I'm not likely to touch the older versions but nobody should want that anyway.
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# ? Jun 8, 2016 06:16 |
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Starting a new game of evolutionary telephone. http://forums.somethingawful.com/showthread.php?threadid=3779409 Basically voting for a starter world, then I'm going to introduce some simple critters that people can iterate on artistically and evolutionarily. Give it a look. Its meant to be a casual, fun game of drawing and thinking up little monsters.
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# ? Jun 9, 2016 04:45 |
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Ralith posted:By which I mean right now. 0.4.0 is up again! Belated thanks for this! When I finally get around to putting up a CYOA post (hopefully by this weekend---thinking Mutant City Blues now), I'm going to give this a go for sure.
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# ? Jun 15, 2016 09:11 |
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So I finally decided to stop hemming and hawing and put up my CYOA already: Marvel Super Heroes: Let's Burn Through 80s TSR Modules Together! In a nutshell, I'm going to go through the old Marvel Super Heroes modules I never got a chance to run in the 90s. I'm sure they'll be as awesome as I remember. Definitely.
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# ? Jun 22, 2016 13:10 |
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A new CYOA taking place in Theah has recently been started. http://forums.somethingawful.com/showthread.php?threadid=3786462
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# ? Aug 14, 2016 17:05 |
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Obscil posted:A new CYOA taking place in Theah has recently been started. Came here to post this. I'll go with your suggestion if no one adds anything soon.
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# ? Aug 14, 2016 19:26 |
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# ? Jun 8, 2024 08:21 |
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This thread has inspired me to give this CYOA business a shot. Probably A Bad Idea: A Cyberpunk CYOA
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# ? Aug 19, 2016 15:05 |