Scalding Coffee posted:I think you did way more property damage than that just during the boss fight. The only thing missing in this video, is lava in every room.
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# ? Feb 19, 2017 19:50 |
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# ? Jun 10, 2024 08:37 |
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Man, Merlena really got burned with that job powering the reactor.
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# ? Feb 19, 2017 22:30 |
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Samovar posted:Man, Merlena really got burned with that job powering the reactor. Yeah, I can't believe they put a hothead like that in charge of it.
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# ? Feb 20, 2017 03:27 |
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Is it possible for other enemies to try and restrain the possessed soldiers you make kill themselves?
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# ? Feb 20, 2017 04:21 |
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Is that the Star Wars alphabet on those doors?
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# ? Feb 20, 2017 08:13 |
Marlena is fantastic and I wish we got more of her. She'd definitely be a better sidekick than Sarah. Also, was that quip about moon gnomes a Puzzle Agent reference?
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# ? Feb 20, 2017 10:46 |
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anilEhilated posted:Marlena is fantastic and I wish we got more of her. She'd definitely be a better sidekick than Sarah. Not an intentional reference, never played Puzzle Agent. I would totally play a game starring Marlena, though. C'mon Midway, return from the dead and make Neo Exile already! White Coke posted:Is it possible for other enemies to try and restrain the possessed soldiers you make kill themselves? Nah, enemies regard mind controlled meat puppets as just a second Nick Scryer, the AI is pretty non-existent.
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# ? Feb 20, 2017 18:18 |
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Fiendly posted:Nah, enemies regard mind controlled meat puppets as just a second Nick Scryer, the AI is pretty non-existent. In a better game the guards would try to talk someone down once they see them put a shotgun in their mouth. It'd also have gameplay benefits since it'd distract everyone else.
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# ? Feb 20, 2017 20:04 |
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PRL412 posted:Is that the Star Wars alphabet on those doors? Aurebesh? ...Maybe. It looks a lot like the fake-A in Aurebesh, "Aurek." I suspect it's actually a stylized K. But who knows, maybe it's a random Star Wars reference.
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# ? Feb 21, 2017 07:41 |
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Yeah, that's it. I figured it was a at least a nod since telekinesis and the Force go hand in hand.
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# ? Feb 21, 2017 09:10 |
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# ? Mar 5, 2017 03:50 |
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This game has been kind of a joyless affair thus far, but at least the wacky possess and give big tongues guy is trying
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# ? Mar 5, 2017 09:04 |
You give the aura beasts a lot of poo poo but I still maintain the mines are worse. Aurabeasts, you can actually do something about. Incoming the worst loving level in the game. edit: IIRC, you can also get the gnome by stacking the boxes in the level high enough to be able to TK it. anilEhilated fucked around with this message at 13:39 on Mar 5, 2017 |
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# ? Mar 5, 2017 13:36 |
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anilEhilated posted:IIRC, you can also get the gnome by stacking the boxes in the level high enough to be able to TK it. In retrospect, there should be a way to stack up all four boxes in the area and get on top of them for a clean view of the gnome within TK range, but I tried that a few times to no avail, and it's also super tedious. Does solve the problem of the descent not being survivable, though.
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# ? Mar 5, 2017 14:44 |
Fiendly posted:In retrospect, there should be a way to stack up all four boxes in the area and get on top of them for a clean view of the gnome within TK range, but I tried that a few times to no avail, and it's also super tedious. Does solve the problem of the descent not being survivable, though. e: Actually looked it up on gamefaqs and they seem to confirm this: "To get down, multi-lift a concrete slab and set it on the outer wooden area in the middle. Ride the Slab out and fall while on top of it." Not sure if it's there or you need to get it up, I suspect this FAQ is where I got the idea from back then. anilEhilated fucked around with this message at 15:33 on Mar 5, 2017 |
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# ? Mar 5, 2017 15:29 |
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Mines are easy to avoid, but those beasts are the platform infesting birds of the PS2. Noisy, wastes ammo, ignores game rules, hit too fast.
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# ? Mar 5, 2017 20:09 |
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I think I missed something. Sara says her sister's with the bad guys, then she gloats and gives the General the macguffin (which I assumed was actually her twin sister), then she denies anything about it, then she's in prison with "the General was using me the whole time" which suggests she was a traitor? Did I miss a step somewhere?
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# ? Mar 5, 2017 20:15 |
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Maybe both sisters are on our "side" now, for as long as it is convenient?
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# ? Mar 5, 2017 21:23 |
Plot holes? In Psi-ops?
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# ? Mar 5, 2017 22:39 |
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Bruceski posted:I think I missed something. Sara says her sister's with the bad guys, then she gloats and gives the General the macguffin (which I assumed was actually her twin sister), then she denies anything about it, then she's in prison with "the General was using me the whole time" which suggests she was a traitor? Did I miss a step somewhere? She was a traitor. To the General. Sounds like he knew and was just using her.
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# ? Mar 6, 2017 04:06 |
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# ? Mar 10, 2017 04:28 |
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Using fire on rocks seems to be a trope in video games. It tends to require a cooling element, but they must have run out of time to explain why heating a rock is needed. Who has gotten screwed by the save system around those mines? I spawned in front of one near those rocket MP3s and had to reverse my steps with each failure.
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# ? Mar 10, 2017 05:48 |
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Welp. That face could probably make an avatar, but I don't think this is a good enough quality pic for it.
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# ? Mar 10, 2017 09:16 |
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The facial animations in this game are Art.
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# ? Mar 10, 2017 09:40 |
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This game was so dumb.
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# ? Mar 10, 2017 09:53 |
There's a lot of awesome stuff to talk about there but I just love the way the game completely casually drops those supposedly character-defining lines: "The General is so awesome, oh, by the way, I killed our parents, the General is soooo dreamy..." For what it's worth, I really wish someone would make Psi-Ops 2. With the same writing team. This thing is basically the best bad game of all time. anilEhilated fucked around with this message at 13:06 on Mar 10, 2017 |
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# ? Mar 10, 2017 12:34 |
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BenRGamer posted:Welp. That face could probably make an avatar, but I don't think this is a good enough quality pic for it. It is indeed a face to behold, but the game's cutscenes are of a surprisingly low resolution. Even the raw video recorded at HD settings looks about the same, but here it is in case anyone has a use for it or just wants to relive the glory as many times as possible:
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# ? Mar 10, 2017 22:37 |
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anilEhilated posted:There's a lot of awesome stuff to talk about there but I just love the way the game completely casually drops those supposedly character-defining lines: "The General is so awesome, oh, by the way, I killed our parents, the General is soooo dreamy..." Honestly it's not THAT hard to make it good either. It's just a few tweeks here and there.
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# ? Mar 11, 2017 05:30 |
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Fiendly posted:It is indeed a face to behold, but the game's cutscenes are of a surprisingly low resolution. Even the raw video recorded at HD settings looks about the same, but here it is in case anyone has a use for it or just wants to relive the glory as many times as possible: He looks like he could be Heavy's dad in this shot.
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# ? Mar 11, 2017 16:04 |
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I love it when bad games/movies end on a 'To Be Continued' like they deserved a sequel at all for their garbage story. Just write an actual story first, and if your game/movie succeeds, THEN you can figure out how to continue the franchise. I'm surprised nobody mentioned how you have that one Barret cutscene on the bridge thing, then you walk maybe 3 feet into the next cutscene.
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# ? Mar 12, 2017 03:58 |
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FlamingLiberal posted:I love it when bad games/movies end on a 'To Be Continued' like they deserved a sequel at all for their garbage story. Just write an actual story first, and if your game/movie succeeds, THEN you can figure out how to continue the franchise. The ambition and self-satisfaction of planned trilogies is one of my favorite things to see fail, as they almost always do. FlamingLiberal posted:I'm surprised nobody mentioned how you have that one Barret cutscene on the bridge thing, then you walk maybe 3 feet into the next cutscene. Not only is there two cutscenes within seconds of each other, there's separate checkpoints after each one as though you'd somehow manage to die before reaching the elevator.
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# ? Mar 12, 2017 05:04 |
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Fiendly posted:The ambition and self-satisfaction of planned trilogies is one of my favorite things to see fail, as they almost always do. Then you get the FF13 trilogy... Which failed, but still kept going.
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# ? Mar 12, 2017 15:31 |
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And the Xenosaga trilogy, which tried to segue into another trilogy.
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# ? Mar 12, 2017 22:01 |
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Scalding Coffee posted:And the Xenosaga trilogy, which tried to segue into another trilogy. Wasn't Xenosaga supposed to be the rest of Xenogears?
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# ? Mar 14, 2017 02:33 |
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Xenosaga was its own thing or re-imagining of Xenogears. Particularly the distant past of Xenogears and after Episode III ended, segue to the Cain/Abel/Elly arc on the Xenogears planet.
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# ? Mar 14, 2017 03:29 |
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# ? Jun 10, 2024 08:37 |
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Zain posted:Then you get the FF13 trilogy... Which failed, but still kept going. As I understand it the deal with the FFXIII trilogy is that they made enough assets making the original game that Square Enix basically came the conclusion that "gently caress it, even if it sells really poorly, selling at all beats wasting money on all this poo poo."
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# ? Mar 16, 2017 15:55 |