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Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

Len posted:

I played a few more new (to me) games this weekend that were fun but lacked player interaction.

Brass Lancaster and London were both fun games but neither one had any real interaction with each other which was a big thing dragging them down to me.

I'm not asking for a game that's all spite and pvp all the time (although I'm trying to talk friends into getting Talisman in the new humble bundle for this exact reason) but give me some way to interact directly with each other vs accidentally ruining someone's plans.

Have you played Keyflower? It looks like a very standard euro, but the twist is that workers are player-agnostic, so you can do interactive things like use other people's tiles to block them. It also has auctions every round (with the tiles that score the most victory points also being auctioned!!) and that naturally has lots of interaction. The victory point tiles being auctioned at the end is huge also, and the game can definitely be stolen if someone hasn't planned for how to win the auction for the tiles they need.

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Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
You could try Hansa Teutonica. It looks like a dry, cube-pushing Euro but it's actually a dry, cube-pushing Euro that is incredibly cut-throat because the basic action is "replace someone else's piece with yours at a cost". You are constantly thinking about how to efficiently screw other people over or bait them into paying you for something you didn't care about.

Domus
May 7, 2007

Kidney Buddies
Anyone ever played Barbearian Battlegrounds? It’s actually a pretty crappy game, and I wouldn’t recommend playing it. I’m mentioning it because it has the clearest example of failed proofing I’ve ever seen. The game includes a bunch of cards that grant special abilities to a player who buys them. It’s the only option in the game for a one player to get a mechanical edge over the other players. The problem? Not once in the rules does it describe how they’re introduced into game play. The setup shows three of them on the starting field, but that’s it. Do you start with three? Do you always have three available? Do you replace ones you buy with new ones? Your guess is as good as mine. It’s just so clear that they never sat a group down with the rules to see if someone could figure out how to play it correctly.

Domus has a new favorite as of 16:50 on Sep 11, 2018

Drunk Nerds
Jan 25, 2011

Just close your eyes
Fun Shoe
My kids are 5 and still have trouble doing simple things like correctly counting spaces for moving their pieces. But I bought them Catan jr because I noticed they are good at resource management. Holy poo poo, they learned all the rules by game two, make these huge sweeping turns all by themselves, diversify their resources, and come up with killer strategies faster than I can. The makers of Catan jr are geniuses

Drunk Nerds has a new favorite as of 03:45 on Oct 12, 2018

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


What caused the trend of boardgames deciding they need overly produced bits to artificially raise the price? Take Blood Rage for example. I finally played it and it was a fun enough game but not $80 worth of fun. It looks like most of the cost is in the detailed miniatures as well. Maybe I'm broken but I would rather have less detailed figures and save a bunch of money

SiKboy
Oct 28, 2007

Oh no!😱

Len posted:

What caused the trend of boardgames deciding they need overly produced bits to artificially raise the price? Take Blood Rage for example. I finally played it and it was a fun enough game but not $80 worth of fun. It looks like most of the cost is in the detailed miniatures as well. Maybe I'm broken but I would rather have less detailed figures and save a bunch of money

Its always been kind of a thing, but I think Kickstarter pushed the trend to its breaking point. Plus its Cool Mini Or Not, and its kind of their thing.

As an aside, I still dont know if I like Blood Rage because I the only time I've played it was with 3 people who play each other regularly (one friend of mine and two friends of his who I dont know), and they basically went "Oh, you'll pick it up as you go" and so, for example, neglected to tell me that you get dead dudes back (so in the first round I made really bad plays because I didnt know that your dudes dying could actually be a positive), and when it got to the drafting phase I was basically handed a pile of cards which I didnt understand and told to pick one, then when I passed the hand on I got a "Why wouldnt you take THIS card????" response. Because you didnt explain how any of this poo poo works, so I just took the one with the biggest number, thats why...

I've played Rising Sun (from the same designer) since and I liked it a lot more. I dont know if its because its a better game, or if its only because I was playing with people who a) didnt know the rules yet either as it was brand new so we were learning together and b) dont see people new to the game we are playing as either a hinderance or easy meat. Different group of players entirely.

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

Len posted:

What caused the trend of boardgames deciding they need overly produced bits to artificially raise the price? Take Blood Rage for example. I finally played it and it was a fun enough game but not $80 worth of fun. It looks like most of the cost is in the detailed miniatures as well. Maybe I'm broken but I would rather have less detailed figures and save a bunch of money

Profit margin on plastic minis is a lot better once you get past the higher initial startup cost on producing the injection mold dies. Cardboard and wood components have lower start-up costs, but higher material costs. So these big CMON or whatever kickstarters that do $1.5 million can actually make a good amount of money and keep producing the game at relatively low cost.

The actual answer to your question is the consumer base has also demanded higher production values on the whole, and people like having pretty models on the table instead of standees or whatever. This has been demonstrated time and time again as kickstarters full of plastic minis do millions of dollars/1000% funded while everything else struggles to get funded at all.

E: also that price is probably artifically high, set to what the market will bear. “It has all these plastic minis in it so it must be worth more than a regular game with just cardboard!”

There was some designer AMA on reddit or something where they said they break even on the first run of a game and make huge profit on everything after that

Fellis has a new favorite as of 14:38 on Sep 30, 2018

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I guess I've always been in the minority when it comes to components because I have no problem pushing empty plastic bases around a table if the ruleset is fun. I just think things like that $150 Kickstarter exclusive Cthulhu "mini" are unnecessary. They could have easily just made that as a foldout board and sold it significantly cheaper but nah, if you want to finish the "story" of the game you'll buy the statue.

killer crane
Dec 30, 2006

THUNDERDOME LOSER 2019

Len posted:

if the ruleset is fun.

90% of the time these games have bad rules, gameplay, or mechanics, and the designers can still make bank on a poo poo game if they kickstart it with minis.

I think my biggest problem with minis, though, is that they usually never fit with the art and components of the game as a whole. A game can be more immersive is all the components feel like they fit together. Not to say this makes or breaks a game, just that a big stupid mech on a Monopoly board means the designers only really cared about making cool minis.

The best example I've come across are the components and art of Pandemic Iberia. They fit with the game's setting, and gameplay. Mechanically the game is pretty much vanilla Pandemic, but I prefer Iberia because it's nicer to look at for 45 minutes.

rydiafan
Mar 17, 2009



SiKboy posted:

.As an aside, I still dont know if I like Blood Rage because I the only time I've played it was with 3 people who play each other regularly (one friend of mine and two friends of his who I dont know), and they basically went "Oh, you'll pick it up as you go" and so, for example, neglected to tell me that you get dead dudes back (so in the first round I made really bad plays because I didnt know that your dudes dying could actually be a positive), and when it got to the drafting phase I was basically handed a pile of cards which I didnt understand and told to pick one, then when I passed the hand on I got a "Why wouldnt you take THIS card????" response. Because you didnt explain how any of this poo poo works, so I just took the one with the biggest number, thats why...

That's a garbage group of garbage people and I'd never play with them again.

Not explaining every card I can understand, but how soldier death works is a core game mechanic and win condition, so never mentioning it is high bullshit.

mercenarynuker
Sep 10, 2008

Mythic Age of Warfare: Ninjas (or whatever the hell it's called) has no plastic minis it comes with (I think), but what actually sold my buddy and I on it was the really (REALLY) nice poker chips they use for markers. They're color coded with really nice graphics work on them, so you're never confused as to which means what. All of the selectable ninjas also have their own poker chips with artwork on em, and the chips have just the right amount of heft to them that you feel like they're closer to coins than some cheapo chips you would buy at Walmart or whatever

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I got pulled into an edition war for D&D because I mentioned that I don't want to play it anymore :negative:

Apparently 4e doesn't have role-playing though

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

Len posted:

I got pulled into an edition war for D&D because I mentioned that I don't want to play it anymore :negative:

Apparently 4e doesn't have role-playing though

4e is roll-playing :grin:

Edition wars are stupid because all D&D is bad, there are so many more interesting systems with a third of the rules overhead that any D&D edition has

Also re: edition wars, if it aint got THAC0, it’s pretty wacko

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Seriously. I have a shelf of not-D&D books I've bought to try and run over the years and I can never sway anyone to play because they're stuck in this abusive relationship with 3.5/Pathfinder.

A couple are looking at 5e right now which felt a lot like 3.5.

I'm 29 now and 3.5 has been the system of choice since I met the guy at 11, but apparently I'm the only person who wants to play something different.


In other news I played Euphoria last night. It sounded like it would be a really fun game. Worker placement in a dystopia where you have to keep the workers happy or they leave you but the theme was pretty devoid from the gameplay. There wasn't really anything unique that couldn't have been substituted out with literally anything else.

Each player also had a "moral dilemma" where you could choose to support the man for a victory point or support the Resistance and get a special ability. They were 6 nearly identical with the only difference being what artifact you could spend one of to immediately activate.

Len has a new favorite as of 11:39 on Oct 12, 2018

Perestroika
Apr 8, 2010

Speaking from group who usually stays as far away from D&D as possible in favour of obscure specialist games, we did run a one-shot (well, more like a three-shot) using 5e and found it to be pretty alright. After mostly rolling with class-less and/or fairly lightweight systems, it was actually pretty nice to have a bunch of clearly structured options to dig into when making a character. It also seemed to do away with quite a bit of the jank from 3.5e. We still ran into the issue that representing primarily humanoid, PC-like enemies was something of a pain, as it seemed to be geared more towards more exotic monsters and wildlife.

Though honestly, most our games are fairly focused affairs that only last a few months at a time with weekly sessions. At that pace we'd never advance more than a handful of levels, so about 80% of what D&D (any edition) offers would be wasted on us anyway. Which is something of an issue with quite a few systems we try. Many of them appear to expect that players will stick with one campaign/set of characters for years at a time, climbing from level one all the way to the cap. Which is something that nobody in our group has any interest in, sooner or later just about any setting or story will become a bit stale and leave you looking for something new and different.

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.
I can’t get a group together that I enjoy DM’ing for (rural/suburban area with no good game stores and burnt out on running games for friends) and all my friends are cowards who won’t try DM’ing

Len posted:

In other news I played Euphoria last night. It sounded like it would be a really fun game. Worker placement in a dystopia where you have to keep the workers happy or they leave you but the theme was pretty devoid from the gameplay. There wasn't really anything unique that couldn't have been substituted out with literally anything else.

This was my take on Euphoria when I first played my KS copy years ago. But I had all the deluxe components so I immediately flipped it for slightly more than I backed it for to some regretful non-backer. I don’t get why people like it, it’s really dull and if you fall behind on the race for 10vp there’s not a lot of ways to catch up to a competent player

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Fellis posted:

I can’t get a group together that I enjoy DM’ing for (rural/suburban area with no good game stores and burnt out on running games for friends) and all my friends are cowards who won’t try DM’ing


This was my take on Euphoria when I first played my KS copy years ago. But I had all the deluxe components so I immediately flipped it for slightly more than I backed it for to some regretful non-backer. I don’t get why people like it, it’s really dull and if you fall behind on the race for 10vp there’s not a lot of ways to catch up to a competent player

The game parlor has the Kickstarter copy and the deluxe components are really nice which is a shame because the game as a whole was just kind of there. It has some neat mechanics for worker placement like bumping the other players, the player built markets having strategy affecting negatives if you don't help, and managing knowledge. But it's just bland

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


I mentioned this briefly earlier in the thread but I've been playing a lot of the Arkham Horror Living Card game for spooky Halloween month, and it's a blast.

Because it's co-op and has some thought put into how it scales to different player counts it's something I can play solo, two player with my wife, or with a full group of nerds down at the gaming store. The card pool is actually pretty small, which in most games would be a huge drawback, but here it's very nice - decks have strict limits (usually 30 cards) and the game is really more of a board game with some mild RPG underpinnings than a true card game. Most of the cards in all the 'mythos packs' and expansions are cards for the scenarios themselves - locations and antagonists and other threats. Most of the scenarios are highly replayable, they all have several different outcomes (usually for both win and loss conditions), and most include multiple copies of some locations so you're never quite sure what you'll find there. As with most FFG card games, the core set on its own is pretty weak (it'll make you two subpar decks which might get you through the introductory campaign alright) but unlike most of the others it really is an okay way to experience the game for the first time.

Being an Arkham Horror game, there absolutely will be times when you get screwed over due to bad luck (ask me about our group drawing two Ancient Evils in a row, ugh), but overall almost every scenario is unique and cool.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


I am bouncing this thread because I have really, really been digging Keyforge, a nerdy card game that came out last Thursday.

The hook is that you buy a deck for $10, open it, and play. There's no deckbuilding allowed - each deck has a unique name (some of which are fun, some of which are total random garbage) that is printed on both the back and front of the card, so it's easy to know if your opponent is trying to pull some shenanigans. It sounds crazy, and normally I would dismiss it out of hand as nothing more than the gimmick, but Keyforge was designed by Richard "I Literally Invented CCGs with Magic the Gathering (and also the world's best game, Netrunner)" Garfield, so I figured it was worth a look. Plus, as fun as deckbuilding can be, it can also lead to really un-fun metas - I know the Hearthstone devs consider the meta to be in a good place when there are more than a handful of identical decks played at the top tier. Keyforge prevents identical decks as a matter of course.

Okay, so the distribution method is weird, how's the game itself? Despite looking like a cheap Hearthstone knockoff (seriously, the card templating and functional art is really abysmal) it doesn't play much like the typical 'dude-basher' style of CCG that Magic made popular. Sure, you'll want to get an array of Creature cards out on the board, and they might do battle with the forces of your opponent, but it's often better for them to Reap instead of Fight, scoring "amber" which, if you have enough when your turn begins (usually 6), allows you to forge one of the three 'keys' needed to win the game.

Because the decks are randomized, there are a few interesting gameplay quirks. First of all, there's no mana or energy system. Every deck contains twelve cards from three different factions. On your turn, you name one of those three factions, and can play and activate as many cards from that faction as you'd like. This, combined with the fact that almost every card in the game has an ability of some sort, means that every turn is full of tons of interesting decisions. Even after naming a faction, playing the same three cards in a slightly different order can have vastly different board effects.

So, what about the balance? A lot of people online are going to tell you that the game has some balance issues, and this is reflected in the aftermarket prices of certain decks (the infamous Four Horsemen decks are kind of big money right now). I'll say that there probably are some balance issues, but way less than you'd expect with a game of this nature. I went to a pre-release event the week before the game came out and got a single deck, that I proceeded to lose absolutely all day with, seven games or so. Two days later I re-played my friend who was at the same event, the same two decks that I had lost 0-4 with, and absolutely schooled him. I haven't lost with that deck yet, I just had to completely shift how I thought about and used some of my 'weaker' cards. Plus, those Horsemen decks are not nearly as good as people say, I have one and it's really not that difficult to counter with clever play.

SiKboy
Oct 28, 2007

Oh no!😱

I played some keyforge at the weekend too, and yeah, I have to agree its pretty good. Went in really dubious about it, but the game itself is fun. I'm not totally sure how I feel about the "no deckbuilding" thing yet. I used to play a lot (and I mean a loving LOT) of CCGs back in the day* and I always liked tweaking decks and working out my own combos, but on the other hand I played most of my CCGs in the late 90s and early 2000s, giving up the cardboard crack altogether about 2006, and back then what we called "Netdecking" wasnt as prevalent outside of M:TG. Hell, when I played magic, most "netdecking" in my playgroup was actually people copying decks out of Scrye magazine. I doubt I'd enjoy deckbuilding as much when within minutes of a set being released the internet has mathed out the 100% optimum decks.

I saw a bunch of decks being used (2 of my friends had picked up a bunch of decks, and 3 others including myself were borrowing decks to learn the game) and it did seem like every deck had a trick to it or a killer combo, so once you have a grip on the rules it becomes more about learning how your particular deck plays, what its killer combos are and the best ways to set them up and when to use them to disrupt your opponent than anything else. Or thats how it seemed to me. I thought at first that it might become stale if you cant change your deck, but playing against different decks you encountered enough different strategies that I think if you have maybe 2-3 decks and your regular opponents have about the same you'll see enough variety for it to stay fresh.

I only played 3 games, and lost all of them. Thats too small a sample to really have an informed opinion on stuff like balance, but I've never let not being informed stop me before, so: It feels overall pretty balanced, but there were a couple of cards where I did feel like "how is that fair?". But part of that could have been a) their deck might have been a bad match for mine, b) I was still really picking up how to play the game, the "only use cards of one colour per turn" thing takes some getting used to and c) my opponent in all three games was an active and pretty drat good competitive magic player who had been playing Keyforge solidly since it came out, so that was always going to be an uphill struggle. On the one hand, balance should be fairly easy to maintain as they can have a powerful card, but simply set the algorithm which puts the cards together to never allow the powerful card in the same deck as a card which makes it broken (eg in magic terms Black Lotus is fine. Channel is fine. Fireball is fine. Whats not fine is a deck with black lotus AND channel AND fireball because that can end the game turn one.) In Keyforge they can just make sure those cards arent ever in the same deck). On the other hand, if they gently caress up and miss a card interaction they cant simply ban a single card because you cant take cards out of your deck.

Another problem I have, and this is on me, is that I really liked the red faction with the giants and goblins and assorted other "Basically the red creatures from magic" stuff (Bronnans? Something like that) in the deck I had borrowed. But I cant go out and buy or build a deck for them without gonig to the secondary market. If I want them and dont get them in my starter I'll have to buy more decks til I get one with that faction.

So, long story short, I'll probably pick up a starter set, which comes with 2 decks. Then because I am weak I may end up picking up another few decks until I get one with the faction I like in it. I'm gonna pretend to myself that this doesn't count as falling back into the CCG rabbit hole. Just like I did when I picked up the Doomtown living card game and then eventually every expansion for it.

*One of these days I'll do a post about Highlander, the best 2-player CCG that ever existed and all the dumb poo poo they did wrong, and Doomtown the greatest multiplayer card game that ever existed and all the dumb poo poo they did wrong. And 7th Sea and how the makers of that game never loving learned that silver bullets are the worst loving way for a CCG to try and balance their game.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I want to play Keyforge. I might try to pick some up Saturday if the local store has any starters.

I got Gloomhaven and just goddamn is that an overwhelming box of stuff. Seems like fun although we lost to scenario 1 three times trying to figure out how to play

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Len posted:

I got Gloomhaven and just goddamn is that an overwhelming box of stuff. Seems like fun although we lost to scenario 1 three times trying to figure out how to play

:darksouls: but Gloomhaven.

The first scenario is pretty straight forward rules-wise but it's not set up as an auto-win tutorial to get you used to be mechanics. I still think playing on easy for the first few scenarios is a good idea.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Doctor Spaceman posted:

:darksouls: but Gloomhaven.

The first scenario is pretty straight forward rules-wise but it's not set up as an auto-win tutorial to get you used to be mechanics. I still think playing on easy for the first few scenarios is a good idea.

Once we have a better grasp of how to play it won't be as bad.

First time was a test run of rules where we probably could have swung victory if we had used short rests instead of long. And if we'd realized you could lose a card to not get hit.

Second was ended when turn two our brute got ganked and we decided to scoop. This was before we realized you could avoid damage.

Third we barely made it with my last possible move being what won us the mission. We didn't get the chest open though so there's still at least one more run

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

Len posted:

I got Gloomhaven and just goddamn is that an overwhelming box of stuff. Seems like fun although we lost to scenario 1 three times trying to figure out how to play

Going through the initial Gloomhaven difficulty curve will be a treasured memory when you figure the tempo of the game out and become a well-oiled fantasy SWAT team kicking down doors and efficiently clearing rooms

If you haven’t already look up some of the companion apps on android (Gloomhaven Helper is good). Having a cheapo tablet next to the game board to help automate the monsters saves a ton of time.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I pulled up Gloomhaven Helper on a webpage for it. Definitely streamlined things. I used the scenario app too for no surprises while setting up

nonathlon
Jul 9, 2004
And yet, somehow, now it's my fault ...

Len posted:

I want to play Keyforge. I might try to pick some up Saturday if the local store has any starters.

I got Gloomhaven and just goddamn is that an overwhelming box of stuff. Seems like fun although we lost to scenario 1 three times trying to figure out how to play

Don't feel bad, we got whipped on the initial scenario too. The starting characters are admittedly weak but we had to learn:

* To not get swamped by enemies
* To pace ourselves and not burn cards too fast
* Conversely, to hurry so as to finish the scenario before we run out of cards

Later on, there's also learning the effective use of equipment. It's an interesting education.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


The best part of it is that we are giving it the proper gravitas.

Our party is named Murderhobos and consists of Skullknees the Brute, ROCKMONSTER the cragheart, and Willard the ratman.

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.
The flavor of gloomhaven is really good, I like how rules forbid trading money/items because y’all mercenaries after all. Also encounter cards definitely have negative consequences when you are too nice, and sometimes attacking that undefended caravan out in the wilds is definitely worth it.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Fellis posted:

The flavor of gloomhaven is really good, I like how rules forbid trading money/items because y’all mercenaries after all. Also encounter cards definitely have negative consequences when you are too nice, and sometimes attacking that undefended caravan out in the wilds is definitely worth it.

I think what I like the most is that by the end it sounds like there's a good chance we won't have actually unlocked every scenario in the book. Maybe there's multiple ways to both but we did a city event and option a was split 10 gold among the part while option b unlocked a new dungeon to murder stuff in.

I've wanted the game for awhile but finding it unopened at a goddamn thrift store for $90 was the most unexpected thing

SiKboy
Oct 28, 2007

Oh no!😱

Been playing some games. If anyone is looking for a good two player game, Onitama is excellent, but I am terrible at it. Raptor is also extremely cool and good,.

And I got Elder Sign, which plays 1-8 according to the box. So far all I've had a chance to play is single player. Its a pretty fun game, a cthulhu dice game with similar dice mechanics to Age of War, except you are completing location cards instead of capturing castles, and there are various card mechanics and special abilities layered on top of that. Equipment and spells can give you extra dice or manipulate the rolls and so on. You are gathering elder signs to lock the elder god away before it fills the doom track and you have to fight it. It will probably eat you. Or so I assume.

Because drat, I like this game, but it does not scale well for single player, unless I am misreading the rules somewhere. I had heard it was generally on the easy side, but I've played it 4 times and I've beaten it 4 times. And never once have I got close to having to fight an elder god. Some of the character abilities are crazy powerful single player, for example there is a character whose power is "Monsters do not appear during your turn", which neuters a decent chunk of the negative effects in the game. Even with my interpretation of the rules (that the "clock phase" where various effects happen isnt during your turn, so I still applied those monster effects) it made for a very quick game as I basically blazed through locations and gathered elder sign. It would have been harder with a second player because then 50% of the time those monster effects would have at least some effect.

On one occasion I did come close to having my character die, but by the rules as written if you die (except to the elder god) you arent out the game, you simply take a new character. It makes sense multiplayer, it means someone who gets hosed up early isnt eliminated. I've decided to ignore this in single player and just accept the loss if I die because there are like 16 investigators, and that would essntially make the game almost impossible to lose.

In all fairness, there are several expansions which very much change up the structure of the game and (I'm told) make it much tougher, but they do change the game drastically, and I kind of want to play the game I'm playing, but a little more challenging. I've picked up one of them ("Gates or Arkham") to try, but I havent got to it yet.

Long story short, its a good game, I like the game, but its not a tough co-op game and as a single player its pretty drat easy.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Raptor is a lot of fun, our local game parlor has a copy and me and the fiancee usually play it while we wait for other people to show up.

I've played a few games of Root recently. I really like it although it was a bit rough to learn. It's a 4 player asymmetric game where everyone has different goals and play styles. There's 4 factions, the industrial cats trying to exploit the forest, the bird dynasty trying to reclaim their control over the forest, mouse isis who start with zero presence on the board and have to build up by spreading sympathy until they can start a violent uprising and get soldiers, and a Tom Nook motherfucker who plays all the sides against each other.

It's pretty drat fun although Mouse Isis and it's instagib feature is kind of ridiculous.

I also got a second shot at Gloomhaven and I still dig it but goddamn the tiddlybits are rough even with the apps making it easier. We should have done scenario 2 instead of our random unlock 81. We got wrecked.

SiKboy
Oct 28, 2007

Oh no!😱

Len posted:

Raptor is a lot of fun, our local game parlor has a copy and me and the fiancee usually play it while we wait for other people to show up.


I dont trust anyone who, when playing Raptor, doesnt either use the momma raptor figure to physically knock over a scientist pawn when attacking them while making raptor noises, or, when having one of their scientists eaten say "Clever girl...". Just like I dont trust anyone who plays mission red planet without doing the big NASA countdown from ten even though the cards only go to 9. (i also played some Mission Red Planet at new years, but I havent much to say about it because I loving love that game).

Havent played Root, it sounds interesting though. Might have to check it out.

Domus
May 7, 2007

Kidney Buddies
I've played Elder sign at least a dozen times multiplayer, and only lost once. It's easy to win unless you get the type of player that thinks he's being funny by going into situations where he'll undoubtedly fail. If everyone works together, it's a piece of cake. It's not like the board game, where certain random situations (mostly rumors) can screw you bigtime. If a location gets insanely hard, just... don't go there.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


SiKboy posted:

I dont trust anyone who, when playing Raptor, doesnt either use the momma raptor figure to physically knock over a scientist pawn when attacking them while making raptor noises, or, when having one of their scientists eaten say "Clever girl...". Just like I dont trust anyone who plays mission red planet without doing the big NASA countdown from ten even though the cards only go to 9. (i also played some Mission Red Planet at new years, but I havent much to say about it because I loving love that game).

Havent played Root, it sounds interesting though. Might have to check it out.

I also assemble the scientists by equipment. I'm going on a hunting mission and guys with guns are priority when it comes to my starting team.

Spermando
Jun 13, 2009
I've played Elder Sign with my friends a few times and we lost only twice or so, mostly because of the midnight conditions and an elder god that spawned a monster whenever someone rolled a monster icon.

I like Salem 1692 way more than any other social deduction games because of the card swap mechanic, meaning that anyone could be in the bad guys' team. It quickly becomes chaotic, but it's so much more fun than all the others I've played so far.

SiKboy
Oct 28, 2007

Oh no!😱

Spermando posted:

I've played Elder Sign with my friends a few times and we lost only twice or so, mostly because of the midnight conditions and an elder god that spawned a monster whenever someone rolled a monster icon.


Have you tried any of the expansions? From what I've seen the very first one added (and errata'd/replaced a few) cards in the deck from the base game, but all the rest seem to replace the location and event decks entirely and have a decent chunk of different mechanics (get rid of buying seals for trophies, change the way other world cards work, play half the locations face down, stuff like that). I've bought one of them and I am looking forward to trying it, but I'm also faintly annoyed that it replaces such a big chunk of the base game instead of just balancing it better.

Domus posted:

I've played Elder sign at least a dozen times multiplayer, and only lost once. It's easy to win unless you get the type of player that thinks he's being funny by going into situations where he'll undoubtedly fail. If everyone works together, it's a piece of cake. It's not like the board game, where certain random situations (mostly rumors) can screw you bigtime. If a location gets insanely hard, just... don't go there.

Yeah, "Huh. This adventure is a real bastard and the terror effect is horrible. Welp, guess I'm spawning the monster on it because I was never intending on going near it anyway". A lot of the point values/rewards just... dont seem to be related to how difficult the card is to complete.

I still like the game, and dont regret getting it, its just easier to complain about the annoying parts than it is to talk up the fun stuff! I find the footprint of the game just a little big for a solo thing, but then again, compared to arkham horror its practically pocket sized.

PubicMice
Feb 14, 2012

looking for information on posts
It sounds to me that he issue SiKboy is having is that he's only using one character, which is not a great idea. Much like Arkham Horror proper, Elder Sign really doesn't work with less than ~4 characters.

SiKboy
Oct 28, 2007

Oh no!😱

PubicMice posted:

It sounds to me that he issue SiKboy is having is that he's only using one character, which is not a great idea. Much like Arkham Horror proper, Elder Sign really doesn't work with less than ~4 characters.

I saw someone somewhere saying that their houserule for solo play was to use multiple characters, but I havent actually tried that myself yet. Next time I'm in the mood for it I think I'll give that a go.

Kazanski
Apr 19, 2005
A bad enough dude...
A friend and I once spent the 30-40 minutes it takes to set up Arkham Horror with the Dunwich expansion. Set up the board, choose characters, get starting items, choose an Ancient One, shuffle all the expansion decks into the base game decks, set skill sliders, try to remember the rules, strategize a little bit before we start...

Turn 1 we pull some awful Rumor card for the Mythos phase that might as well just say "you lose".

"Wait a minute, don't the rules say to redraw if you get a rumor card on the first turn?"
"Uhhh...no?"
"Yeah, I'm pretty sure." *flip, flip, flip* "Yeah, right here!"
"Awesome! Dodged a bullet."

We redraw some headline or environment card that isn't a big deal. "Suck it, Nyarlothep."

Turn 2 we draw an even worse rumor card than the first one. After 20 minutes or so of playing on, it's obvious the game is futile and we just box everything back up. Game is total crap sometimes.

Kazanski has a new favorite as of 04:37 on Jan 15, 2019

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yeah we played Arkham Horror last Saturday. We started around 10 because we're fools and made it to turn three when we had a monster surge. There were only two gates and they were all in the same neighborhood, so very quickly there were seven monsters between us and the gates and it was after midnight so we threw our hands up and told ourselves we'd try again another day. Much, much earlier in the day.

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