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My guess for how the recording issues were solved is that Sally played the part of every commentator, then sent the audio to the co-commentators for them to record "their" audio. I haven't watched the video yet, but I am certain it will only confirm my suspicion.
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# ? Nov 18, 2020 22:58 |
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# ? Jun 2, 2024 08:57 |
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haha White Coke you are partially correct but the process was less complicated than that.
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# ? Nov 19, 2020 01:39 |
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Psion posted:we need to know eventually, Sally. alright, got home... so here's how we did it: it's a self-aware retusprae
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# ? Nov 19, 2020 02:39 |
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if I'm understanding how you're doing it where they comment on your commentary, I just don't feel right that you're giving crow free reign to dunk on you that way
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# ? Nov 19, 2020 02:41 |
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Psion posted:if I'm understanding how you're doing it where they comment on your commentary Would explain the overlapping which sorta bugged me at times.
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# ? Nov 19, 2020 03:20 |
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CJacobs posted:look forward to more killing zone shadow's fall adventures by cjacobs starring noteworthy timeless protagonist Aaron Dinner
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# ? Nov 19, 2020 03:41 |
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Psion posted:if I'm understanding how you're doing it where they comment on your commentary, I just don't feel right that you're giving crow free reign to dunk on you that way But wouldn't that also mean that Sally could dunk on crow if he finishes Shadow Fall? Surely that's an acceptable sacrifice?
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# ? Nov 19, 2020 04:24 |
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Cooked Auto posted:Would explain the overlapping which sorta bugged me at times. yeah, that's a feature not a bug. i can throttle back on it in future videos--i'd duck my own audio in this case so CJakes and crow take precedent. I thought it was funnier if I left it in and it sounded like crow and Cjakes were just massively disrespecting me by talking over me mumbling to myself. White Coke posted:But wouldn't that also mean that Sally could dunk on crow if he finishes Shadow Fall? Surely that's an acceptable sacrifice? It's this! also, I get to surprise crow and Cjacobs by leaving commentary "traps" for them. though in this case, crow, that fucker, listened to the audio ahead of time and prepped his "poem". Cjacobs went in totally blind and was unprepared for my Van Halen request... working on the next update. Should have it up this evening. since the analysis for this particular video is relatively light (it's the calm before the storm... Danner has lost Ivanov and is now solo, but the major plot escalation has yet to truly kick in), I'm opting to go into detail on how we fixed our recording issues.
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# ? Nov 19, 2020 04:33 |
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Gonna start the analysis with this image and get all meta for a moment: Because we really HAVE come a long way in two years! A little backstory on how we got here: About two years ago, I kinda stalled out on LP. The Dash LP was feeling aimless, I'd been doing Killzone for too long, and I was just feeling a sort of ennui. It didn't help that I'd moved to a place where I had no means of recording short of renting studio space--which I was unwilling to do, clearly. So right there the big allure of doing Killzone vids--the group commentary--was lost to me. I tried running a few solo LPs, but my heart wasn't really in it. Apologies to those who were interested in my now abandoned Distrust and Infested Planet LPs. For a while I was just out of the LP loop. I was postin' and doin' mod stuff, but I've been more focussed on real life stuff. I did find time to squeeze in a quick Diplomacy LP and have been slowly working on an LPer journal in PMF. That said, though, Killzone: Mercenary has been calling my name all this time. This really is my favourite Killzone and it's really one I want to get through. I was bummed that things kind of feel apart with regards to recording with crow and CJacobs, because those first two chapter videos were a lot of fun. But as much as I love this game and I love my co-commentators, this game also feels like it's been hanging over me a bit. So as started to feel the drive to LP return, I started running through scenarios on how to finally finish this LP. As you all know, I settled on solo commentary. I've not done a lot of solo commentary LPs, but it's not something I'm totally unfamiliar with, so I figured I'd go for it. The hardest part was crow and CJacobs' broken hearts. How could I live with myself knowing I'd let CJacobs and crow down? And so a scheme was hatched... As my comments above hint, I am no stranger to this kind of bullshit:
As to how we pulled it off, there was nothing fancy to it. I recorded my audio solo. Only I was fully aware that CJacobs and nine-gear crow would be co-commentating over top of it. I did my usual solo commentary schticks: talked about gameplay elements as they came up, tried stay quiet during cutscenes, and applied criticism of the gameplay and plot where relevant. Only I was sure to leave bigger pauses between talking segments to allow for crow and CJakes' inevitable responses. Once all done, I sent them a copy of the video with my commentary for them to go over. At that point, I took all of our audio and edited together for the final video. But of course, doing the commentary this way allowed me to lay some traps for them. Not everything landed perfectly... you'll notice several times throughout the video I just sort of acknowledge something that never happened. Or I'll laugh or respond to the absolute wrong thing. That's a feature, not a bug. But when it worked, it was loving amazing. So the biggest traps laid were encouraging crow to recite a Killzone-themed poem and asking CJacobs to sing hair metal songs. When I gave them the video link, I was very emphatic that they NOT watch it beforehand so as not to ruin my surprises. crow, as you may have guessed, did not trust me: And, well, rightfully so. But CJacobs, that pure and noble soul, did NOT watch the video beforehand. So in the final video, crow is prepared for my bullshit and acts accordingly. Meanwhile, CJacobs is taking it as it comes. The interesting part here, of course, is that when things seem to line up real well with crow's commentary, it's more a result of his planning to one-up me. (Psion, you're absolutely right: I've given crow free reign to dunk on me. I knew it was a risk and I'm taking it anyway). Meanwhile, when things seem to line up real well with CJacob's commentary, that's just good fortune! Both, I think, work for this video. For example, at some point in the video I thank Artix for being there. My intent was to just throw off crow and CJacobs... but crow went and got Artix to record that snippet for the end in response. That wouldn't have happened if crow had gone in blind! Oh, and as for the "poem"... that's a deep CJacobs-Blind Sally-nine-gear crow LP crew reference. Like, five-ish years ago, CJacobs put out a call in the subforum for co-commentators for his Dead Space 3 LP. I was watching his Max Payne 3 LP at the time and thought it was a lot of fun, so I messaged him and we did the first vid together. It went really well and I suggested bringing on nine-gear crow for the rest of the single-player vids (JamieTheD went through the co-op missions with CJacobs) and the rest is history! At some point in the LP, I made this video: The Original "The Poem". (Original music video here) As far as analysis for the actual video goes, there's not a lot here just yet. The last two videos reintroduced to the Killzone universe, contextualized when and where Mercenary takes place, and introduced us to the world of the ultimate Earth rear end in a top hat Danner. They also established all of the main faction leaders for the game: Kratek, Grey, and Benoit. With the death of Ivanov, Danner is now on his own. We are briefly teased with a new buddy in the form of Carrell, but that lasts all of... well... you know. From this point forward, Danner is fighting solo. Well, okay, he has Blackjack in his corner, but gameplaywise, we are now a lone merc comforted only by our mad stacks of cash. From a broader story standpoint, this is a lull in the story. This serves to tie us into the Killzone 2 timeline what with Danner being responsible for clearing the path for Templar to make a beachhead and land Sevchenko and co. in Pyrrhus, but Danner's journey hasn't crystalized yet. The plot of the missing chemical weapons is still unaccounted for and the fight between the ISA and the Helghast (with the Phantom Talon Corp running errands for the ISA) is in a holding pattern. The next mission is where things really start to heat up. Carrell Welp, it keeps happening. Sorry, CJacobs! First it was Garza, then Templar and Evelyn, and finally, poor sweet Ivanov. If it makes you feel better, CJakes, Carrell is well and truly the last Killzone buddy to bite the bullet in such a way. From this point forward, you are free of losing loveable NPC pals. Or maybe not? Perhaps this is all a ruse to lull you once again into a false sense of security! Have I no shame? You decide! Also, uh, Carrell is with Phantom Talon Corp, so he's probably either ex-UCA or ex-ISA. Whatever. He dead. Arc Battery Schematics "Good, good. Arc battery schematics. ISA will pay big bucks for this. Unless, the Helghast pay more to get it back... " —Blackjack Just some fluff text about how the arc cannons work. The bit at the end hints at Danner being able to override and fire the battery at the Helghast cruisers. That's all. (Oh, the Stahl Arms reference is nice too, I suppose). quote:ENGINEERING CHARTS Arc Network Report "Interesting, very interesting... Looks like juice for these cannons is piped from Kratek's part of town. Now Grey has another reason for 'reunion' with the Colonel...!" —Blackjack Hint, hint: We'll be running into Kratek again. quote:ARC NETWORK STATUS REPORT Orders To Arc Batteries "Ah yes, yes... Most of this I work out already. But, why spoil the show by telling anyone - we call it our little secret, yes?" —Blackjack Okay, so this is low-key horrifying and hilarious. Blackjack has already figured out the broad strokes of the Helghast defense, but hasn't bothered to share with the ISA. If this ever came to light, I imagine it'd be one of those situations where the ISA would accuse him and shout "Why didn't you tell us?!" to which he'd reply "You didn't ask". Blackjack is a paid service. He's not in the business of sharing information. But it's the way he confides to Danner that is the best part: "Why spoil the show by telling". Blackjack is a stone cold poo poo disturber. And whether or not you like to imagine Danner as being a more altruistic mercenary, it's clear he's a big enough poo poo Blackjack is happy to confide this stuff to. My thoughts? Danner has seen and done some awful loving things--probably a lot of it with Blackjack's support. How else would he build such a professional rapport? quote:ORDERS TO ALL ARC BATTERY COMMANDERS Arc Technology "And... so! Suddenly their arc technology isn't big secret any more! As businessman, I hate monopolies.." —Blackjack But see? Blackjack is an equal opportunist. He'll screw over the Helghast and ISA equally assuming it means greater profit for him. Note: The professor mentioned here, Torr Savic, is a relative of a character we've yet to meet. It's a nice detail here. Fleshes out the background characters. quote:THE MILITARY DEVELOPMENT OF ARC TECHNOLOGY Report #VR89K "Looks like the Higs have been doing their homework on you mercs. And they're getting curious about me, too. This is why I insist on confidentiality..." —Blackjack This is a fun bit of intel. One, because it shows that the Helghast's intelligence isn't a total pushover. Two, because this gives us some background on Phantom Talon Corp. As it turns out, Benoit was one of the founders, along with a fellow named Adamska.. a fellow who died under mysterious circumstances allowing Benoit to take full control over the company. Hmmm. HMMM. HMMM! It stress the danger posed by PTC and also mentions that a lot of members are ex-Earth military. But it's that last paragraph is of particular interest. Dossier #VR76M is the report on Ivanov we found from the last mission. The other one, dossier #KL78B, we haven't found yet--but as you may have guessed, it's all the information the Helghast have on Blackjack. The Helghast are aware of Danner and the PTC and how they keep loving things up for them... and they're starting to keep tabs on them. Danner better be careful. As Blackjack would say, this isn't good business. quote:MILITARY INTELLIGENCE REPORT - #VR89K Defensive Status Report "Hm... no question about it, the Higs have a plan. This war, it's like the onion — layers inside layers. I find out more, I let you know. Maybe.." —Blackjack I've nothing to really add to this one... it's just more fluff tying the game to Killzone 2. It's nice to see a sort of return of Radec. He was one of the more compelling tertiary villains. quote:MESSAGE TO ALL ARC BATTERY COMMANDERS M66 Submachine Gun Cost: 5100V This weapon excels in covert operations due to its silence and poetential to kill in a single burst. Targeting is enhanced by a green dot sight. STA-18 Pisol Cost: 4000V A reliable side arm featuring a large clip size and good damage over range. A serviceable gun, much like its silenced counterpart. If you're playing loud, this one is fine. Damage is okay, but the higher mag is the biggest selling point. Makes it a good defensive weapon to have if you don't have time to reload your primary. Nothing particularly special about it, it's just really reliable. Other secondary weapons offer so much more, but if I need to have a lots of bullets fast, this is a great sidearm. M80 Rocket Launcher Cost: 9400V Single shot launcher requiring that a target lock-on be acquired before firing. Excels at destroying enemy drones and air support. A very specific type of weapon right here. Outside of killing fast moving armoured air targets, there isn't much use for this gun. You need to aim to lock on and if the air target is too close, you're going to have a hell of a time doing that. If you have the space to safely acquire the lock, then this weapon is supremely good at what it does. If you're faced with land armour or groups of infantry, it's really not worth it though. If you know when to use it, then it's fine, but this is a highly specialized weapon and there are VAN-Guards that surpass it making it obsolete in most cases. How it worked in the video? Very, very satisfying, but rare. Sentry Bot The Sentry Bot returns! It's no where near as frightening or disruptive as the ATACs in Killone's 2 and 3. No, the bots in Mercenary are more akin to the useless ones found in Killzone 1 under General Lente's botched invasion. They're faster, for sure, but super fragile. Throughout this video you see me clown on them like no tomorrow. Whether it's the Porcupine missile launcher, sustained machine gun fire, or the loving Helghast pistol, they go down fast and hard. The JAMR rendering them useless is a plus. They CAN overwhelm you in groups, especially if you don't have any of the appropriate gear, but I wasn't about to let them drag me down here. Take that, Sentry Bots! Got some Blackjack supply box art here. Interesting, it looks like they originally toyed with the idea of them being straight up PTC caches: Makes me wonder how exactly Blackjack is linked to PTC. Is he actually on the payroll? Or is he just a close affiliate? The trailer suggests it's only a working relationship as long as PTC keep provided him money and information... though I've also started wondering how exactly Blackjack fixes all of those guns, ammo, and experimental weapons in those boxes. Are they being 3D printed on the fly? Are they being teleported in? Hmm... And here's some concept art for the arc cannon level: Sally fucked around with this message at 06:58 on Jun 11, 2021 |
# ? Nov 19, 2020 07:40 |
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Garza Evelyn Templar Visari Yellow 4 Chopper Ivanov Carrell
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# ? Nov 19, 2020 11:33 |
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# ? Nov 19, 2020 16:33 |
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Bullying.
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# ? Nov 19, 2020 16:47 |
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The classic CJacobs "Oh, gently caress!" is a response to be treasured
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# ? Nov 19, 2020 16:50 |
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wow crow just had that list ready to go, huh? rude cjacobs deserves better!
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# ? Nov 19, 2020 19:23 |
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I'm like that cat that stays in the hospital room with the old people who are about to kick the bucket
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# ? Nov 19, 2020 20:58 |
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I bet it won’t be long before the Helghast buy our boss a better Bowflex.
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# ? Nov 19, 2020 23:26 |
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# ? Nov 20, 2020 17:31 |
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What I especially like about the Killzone: Merc intro briefings is how well they tie everything together in the game. A lot of it is pretty blink and you miss it stuff, too--just image after image, name after name, much of it not yet contextualized. Having replayed this for the Nth time to do this LP, I'm appreciating the care and detail put into them more and more. Honestly, I think I've come around to preferring them over the cutscenes in other Killzones. Give me sweet briefing videos instead! Anywho, Benoit congratulates us on blowing up those arc towers and we're given the briefest glimpse at the havoc we wrought. Looks like three whole cruisers were brought down before we were finished--that's two more than we saw in the video! Plus, we've always opened the door for Killzone 2 to occur. Templar's fleet have made planetfall. Corinth Beach is being stormed by Alpha Squad. Rico, Sev, and co. are working their way through the very first Killzone 2 mission as we gently caress around and do our own thing just a few kilometres south. I especially appreciate that we get to see that set dressing in the background. Godspeed, Alpha! As I say, we're just a bit southwards. Again, to gush about these briefings, I dig the dynamic map that clearly places us in the Killzone world. We've been making our way slowly northward from the previous mission, and though we're near the events of Killzone 2, we're not going to crossover. I will point out, though, from here on out the rest of the game will take place within Killzone 2's timeline. The final mission for Mercenary occurs before the end of KZ2. (You can probably guess the event). Benoit reminds us of the connection between the named characters of the game. Sepp Harkin and Admiral Grey are old friends going way back. Harkin provided a bunch of intel to Grey, if you recall our very first missions. It's time to repay the favour, so Grey wants to extract Harkin and his wife and kid. As well, if we happen to come across Dr. Savic, pick him up too. He's connected to the super virus. Highlighting this image because this is probably what Harkin and his son's day-to-day life always looks like. As Vektans on Helghan, I bet their existence has always felt a bit tenous. Hence Boris there always looming in the background as bodyguard. Anyways, to get back to Dr. Savic--in case you missed it at the beginning, that's him getting away in a boat. So while we won't be picking him up now, you can bet we'll see him in a later mission! The following images are just me appreciating the detail in this handheld game to really give the sense of inequity and tension between Helghan and Vekta. It's one thing to TELL the audience that they hate each other before thrusting you into a battlefield; it's quite another to see what the Helghast do when the embassy's no longer a safe place for the Harkin family. Case in point, the vitriolic and propagandist graffiti around it. Lots of hateful stuff said about Valeria Harkin for being a Helghast woman who dared to enter a relationship with a Vektan man. A lot of the other stuff is your bog standard Helghast nationalism. Lots of the other Helghast graffiti is in Helghan script, but as we know the dubious nature of the cypher for it, I'm not too bothered to find out if they actually mean anything or are gibberish. The Vektan propaganda is a hilarious passive aggressive show of Vektan superiority. Surprised they thought this was a good idea. Any visiting Helghast must've been pissed. My only real disappointment is that both propaganda walls are identical. Ah well, there have to be some handheld limits, I'm sure. And speaking of imagery, our first in-person glimpse of Boris is interesting. He's framed by a flaming hole in the wall, rebar reaching out for him like claws. His body armour is constantly sparking with the bullets of hostile Helghast, and above him hang the globe and stars of the Vektan embassy. I'm sure there's some sort of hint here at his future, or perhaps his loyalty to the Harkin family despite his being Helghast... But honestly... All I see is a flaming goatse. That bit of concrete can even be construed as a ring. Killzone. Anyways, this being a Killzone game, everything has gone woefully wrong. I suppose the saving grace here is that Danner isn't directly to blame. Though it sounds like he arrived only moments too late, so perhaps if he'd hurried he could've done something? Ah well. While Boris is only a temporary character, Justus will be recurring throughout the rest of the game and will accompany us across several missions. As I said in game, he's one of the better escort characters in a video game. He's pretty quiet, stays out of the way, and can't die! He follows Danner, points out things of note, interjects relevant lore at certain points, and serves as a mission progress measure when he unlocks new areas. All in all, he's the ideal FPS companion. Oh and here's a bit of a wall that I am posting just to remind myself of something later on. Please feel free to ignore it for now. Not relevant yet. But not more to talk about here. This mission is a lot of fun to play. The pieces of the Helghast game board were set in the last mission, all the strings from the Vekta prologue section coming together--now just as we were hopefully going to get a clean get-away, things are beginning to spiral. And you know what? It's going to continue to spiral all the way to the end of the game! I couldn't end this update without the final shot of Boris, though. He was a drat fine soldier. Boris Sorry, Justus. It's going to get worse before it gets better. Not much more to say about Sepp Harkin that wasn't said in the first mission. Apparently he was a colonial lawyer and settled a number of disputes across the Killzone universe, one such dispute being where he met Grey. They became friends, though his belief that a peace could be negotiated between Helghan and Vekta strained the friendship. Still, it was his intel that led to Grey being rescued from Kratek (courtesy of yah boys at Phantom Talon Corp). Of course, being a Vektan on Helghan, he was being monitored when this happened. I mean, not that he was going to be successful at brokering a peace anyways. We all know Visari was like. Of course, the Helghast had an opportunity to turn Harkin into an unwitting counterintelligence asset--so they do! He never saw it coming. Not much to say about Valeria Harkin. Her maiden name was Tobek, a prominent Helghast family, and that she pursued a career in administration. Apparently she worked in the Ministry of Public Works and "was once reprimanded for criticism of promotion opportunities for women". Apparently her relationship with Harkin remained a secret for quite sometime--when they finally went public with it, it caused quite the scandal! Justus Harkin is Sepp and Valeria's son, making him half-Helghan, half-Vektan. He's the second to appear in the Killzone universe, though the first kid to appear! That's right, he got to be traumatized by the war before ol'what's-his-face from Shadow Fall did. Not much to talk about with regards to Justus, as there isn't much info there. We'll get to know him over the next couple of missions, as he plays a pivotal role in the game, hint hint! Doctor Mandor Savic is the son of Torr Savic, the scientist mentioned in one of the intels from the last mission. As a refresher, Torr Savic was responsible for inventing a lot of the arc technology we see in the game universe. His applications were originally focused on harnessing it as a cheap and reliable energy source for the masses. When he refused to switch to working on weapons applications, he and his wife were incarcerated for "re-education". Mandor greatly admired his father and grew up in his footsteps--though he lacked his father's convictions to stand up for his beliefs, wanting to avoid a similar fate. And so, Dr. Savic here winds up involved in creating one of the deadliest bioweapons in the entire Killzone universe. Last seen escaping from the burning embassy on a boat. C. Borischek, aka "Boris", has been serving as bodyguard for the Harkin's for five years. In that time, he's come to respect the late ambassador. Even when his own people come knocking on the door to kill or capture the Harkin's, Boris never wavers from his duty. A true soldier. Report KL53U "So... the Ambassador was passing intel to the ISA, and the Helghast found out about it. Could be why they decided to end his 'immunity'. Or maybe there's more to it than that..." —Blackjack Yeah, no poo poo. If they'd wanted to, the Helghast could've picked them up sooner. As I mentioned, the order was given to hold off, meaning Harkin was used by the Helghast as a counterintelligence source. As Blackjack hints, there was INDEED something more to it. Involving Justus... Anywho, the "Archangel" referred to by Grey is Operation: Archangel, the Vektan invasion of Helghan. She's referencing the invasion force with Templar and Alpha. The "Helghast defector", meanwhile, is referring to Dr. Savic. quote:MILITARY INTELLIGENCE REPORT - #KL53U Embassy Schematics "Embassy blueprints — looks like the Higs have done their homework. And they throw small army against one Heavy bodyguard. Lucky you drop by, no?" —Blackjack No additional comment here. Just a bit of fluff. quote:VEKTAN EMBASSY, PYRRHUS BUILDING SCHEMATICS Asylum Request "Hm... For a defector, this guy Savic drive hard bargain. I think he have something the ISA want real bad. See what you can find out, Danner..." —Blackjack It's a pretty sweet deal Savic is getting here. Wipes his hands of the whole virus thing... trusting it to Grey, though? I'm sure nothing bad will happen there, no? quote:HIGHLY CONFIDENTIAL Orders To Task Force "So, the Higs see the Ambassador and his family as disposable asset. The Helghast defector... not so much. Is intriguing, no?" —Blackjack KRATEK KNOWS! KRATEK KNOWS WHAT SAVIC IS UP TO! quote:ORDERS TO SENIOR OFFICERS, EMBASSY TASK FORCE Scientific Research "Seems like this Doctor Savic is messed up in some pretty sick stuff. Treat his own people like lab rats. Question is, why?" —Blackjack I think we have the benefit of playing Shadow Fall at the same time... not of this intel is particularly shocking. We all knew it was going to be a horrific biohazard. Hell, it's been pointed out before that Kratek looks like a Resident Evil villain. What is interesting is the mention of a "Facility X-01". quote:SCIENTIFIC RESEARCH RECORDS - Intercepted Intelligence "This Ambassador, he was brave man, but I think he plays with fire. Now he risk getting burned. And his family too - unless you get them out of there." —Blackjack Re-reading this bit of intel I realize I didn't need to type up anything under the character portraits for the Harkins. quote:HELGHAST INTELLIGENCE REPORT It's a boat! Just a... boat. There are two of them at the embassy. Savic takes one, we take the other. Yup. Boat. M133 Proximity Grenade Cost: 8600V A sticky, proximity triggered explosive that can be easily placed in tactically advantageous positions. I've never found a game that did proximity explosives as well as Goldeneye 64 and as such, I generally don't care for them. These are fine. They do what they say they will, but I'm not a huge fan. Arc Missile Cost: 8000V Dual function drone can operate as an escort or be fired in direction of facing. Discharges incapacitating, Arc electricity at targets within range. Surprisingly effective considering it just floats slightly above your head. Is essentially a proximity death ray. While it's active, anyone who comes close gets electricated with white hot petrusite death. Limited shock stuns. A little bit more will drop them for a mercy kill. Keep it sustained and they flatline. The biggest drawback is that this thing is an energy glutton. The battery quickly drains as long as it's active. It drains even faster when using the shock. Once the power is up, it deactivates. The fire and forget mode isn't as nice, but it does have it's applications. Once set loose it flies forward in a straight line. If you send it into a cluster of troops, it's great, but if you miss then it's gone. It'll keep driving forward until shot down or the battery dies. Enemies don't tend to target it when it's escorting you, but some will prioritize it when dumb fired. Ghost Generator Cost: 12500V Personal stealth camouflage system that effectively cloaks the operator while not engage in combat. It's your bog-standard sci-fi shooter cloaking device. Works as you might expect it to work. When you stand still or walk, you remain cloaked. Run, fire your gun, or otherwise move in a manner that is too fast or loud and the cloak will temporarily drop giving away our position. I'm not one for playing that stealthy, so I don't get a lot of use out of this personally. Like most VAN-Guard tech, it has limited batteries. This is Blackjack's VAN-Guard of choice. A few returning mooks appear here. The Support Troopers are back. More annoyingly, the Pyro Troopers. Only these ones have large tanks we can target versus the faster ones in KZ2 that sported those handheld napalm-like flamethrowers. Small victories? Support Trooper Identifiable by the rocket launcher strapped to their backs. Target them first! They're pretty drat accurate with their rockets and won't hesitate to spam them your way. Luckily they sport the VC9s, so they have to reload after every shot. If you get too close they will switch to their sidearm, so if you don't have a clear shot run towards them! Pyro Trooper Heavily armoured. Lots of explosives can take them down, but the most reliable way is probably to target the tank on their back. They're slower, but they will inexorably close the gap. Their flamethrowers have a fair bit of distance, too, so clip their tanks fast. If you don't, the fire can quickly obscure your vision making it harder to aim--or, you know, kill you. Running douses the flames faster, go figure. Killzone physics. Brutal melee is a great way to instakill them, by-passing their armour. Of course, you gotta get close so it only really works if you sneak up on them--unless you want to burn. These guys are honestly some of the most dangerous enemies in the game. Don't mess around with them. I've probably died more to them than any other enemy in the game. Heavy concept art: Boat ideas: Vektan embassy before the attack: And after: Sally fucked around with this message at 06:42 on Apr 9, 2024 |
# ? May 31, 2021 07:51 |
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Altman be praised, an update!
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# ? May 31, 2021 10:10 |
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hell yah!
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# ? May 31, 2021 16:36 |
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and i have got a few weeks worth of a backlog this time too!
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# ? May 31, 2021 16:37 |
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hooray more zones to kill!quote:We have also streamlined processing of subjects within the facility itself. In the absence of large holding areas, subjects are placed in sealed containment vessels immediately on arrival. They are then delivered via automated transport direct to the laboratory areas. this paragraph is posted twice in the intel file - your goof, or the game's, or whatever source you're grabbing the text from?
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# ? May 31, 2021 22:22 |
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Boris must be sweating like a beast inside that suit.
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# ? Jun 1, 2021 00:46 |
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Maybe it's got portable AC in the back. Big enough for it.
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# ? Jun 1, 2021 01:42 |
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Psion posted:Maybe it's got portable AC in the back. Big enough for it. y'know, this whole time i've indeed wondered if that's what those explosive tanks are supposed to be on their backs.
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# ? Jun 1, 2021 02:10 |
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He also walks like he's poo poo his pants.
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# ? Jun 1, 2021 04:26 |
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biosterous posted:this paragraph is posted twice in the intel file - your goof, or the game's, or whatever source you're grabbing the text from? ooo, good catch. That's from the Killzone: Wikia. It's usually a pretty dang accurate and well curated Wiki, so I didn't bother to proofread what I copied! and speaking of Killzone: Wikia, they have the answer to what's on Boris's back: This being Killzone, it turns out it's NOT air conditioning. I mean, it's cooling, yeah, but for his bullets, not for Boris. Turns out he IS sweating up a sauna in there.
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# ? Jun 1, 2021 04:50 |
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bony tony posted:He also walks like he's poo poo his pants. like?
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# ? Jun 1, 2021 05:02 |
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# ? Jun 1, 2021 05:57 |
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I forget, does the equippable minigun from earlier Killzones look like the one Boris is using?
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# ? Jun 1, 2021 09:55 |
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bony tony posted:I forget, does the equippable minigun from earlier Killzones look like the one Boris is using? Yes, Boris is toting around a version of the Scylla Cerberus chaingun from Killzone: Liberation wielded by Metrac in the pre-DLC final boss fight of that game. The minigun in Killzone 3 and Shadow Fall is a different model. nine-gear crow fucked around with this message at 10:23 on Jun 1, 2021 |
# ? Jun 1, 2021 10:18 |
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Blindsided Sally posted:and i have got a few weeks worth of a backlog this time too! aight. i'm doing it! I'm working on another update! i swear! i am actually grabbing the screens for the analysis right now! we're not gonna go another year before the next update!
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# ? Jun 5, 2021 05:43 |
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It's a Pride Month miracle!
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# ? Jun 5, 2021 06:05 |
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hell yah it is!
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# ? Jun 5, 2021 06:29 |
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haha, i'm five minutes in and this convergence of dumb jokes happens... a preview: https://www.youtube.com/watch?v=wYykIjU3BSo
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# ? Jun 5, 2021 06:30 |
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H A R D
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# ? Jun 5, 2021 06:48 |
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nine-gear crow posted:H A R D sources report that
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# ? Jun 5, 2021 07:31 |
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"What is a euphemism? Hard." Let Us Playeth etc etc
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# ? Jun 5, 2021 19:01 |
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Benoit just delivers that line such a weird fuckinh emphasis
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# ? Jun 5, 2021 19:50 |
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# ? Jun 2, 2024 08:57 |
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You guys are updating? Must be a fever dream.
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# ? Jun 7, 2021 00:23 |