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Nihilarian posted:I mean there's nothing stopping you from putting your shield in your right hand and your weapon in your left Or from dualshielding
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# ? Dec 7, 2020 19:58 |
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# ? Jun 9, 2024 23:06 |
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I think geop would've loved the boxing ring build
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# ? Dec 7, 2020 20:31 |
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The Lucerne is a Lucerne Hammer, which is named after the Swiss town of the same name. This means the Swiss are canton in Dark Souls.
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# ? Dec 8, 2020 01:07 |
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Nihilarian posted:I mean there's nothing stopping you from putting your shield in your right hand and your weapon in your left Not to mention that Artorius is left-handed and his sword has a different moveset if equipped in the left hand.
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# ? Dec 8, 2020 01:55 |
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DS2 has my favorite double weapon set not TOO far from here, which I hope drops
Rody One Half fucked around with this message at 06:06 on Dec 8, 2020 |
# ? Dec 8, 2020 06:04 |
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White Coke posted:The Lucerne is a Lucerne Hammer, which is named after the Swiss town of the same name. This means the Swiss are canton in Dark Souls.
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# ? Dec 8, 2020 09:44 |
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In Dark Souls 2, the Onion tweets you.
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# ? Dec 11, 2020 04:31 |
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Happy to have you back, Geop!
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# ? Dec 11, 2020 23:51 |
https://twitter.com/MrGeop/status/1338228576081076226 Geop fucked around with this message at 22:05 on Dec 13, 2020 |
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# ? Dec 13, 2020 22:02 |
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https://twitter.com/MrGeop/status/1312594261741916161
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# ? Dec 13, 2020 22:43 |
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oh poo poo, i've been subscribed to your channel and have been watching but for some reason didn't even think to check if you were posting a thread for it again lol. Anyway, good stuff, good tracklist. The basement music was a great touch.
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# ? Dec 13, 2020 23:18 |
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I loved the SFX when the big boys did their thing. JACOB!
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# ? Dec 13, 2020 23:29 |
Garrand posted:oh poo poo, i've been subscribed to your channel and have been watching but for some reason didn't even think to check if you were posting a thread for it again lol. Anyway, good stuff, good tracklist. The basement music was a great touch.
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# ? Dec 14, 2020 00:11 |
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Vicas posted:They also have holes
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# ? Dec 14, 2020 01:44 |
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Seems Dark Souls should have already been using RE1 music because it fits like a good glove. I appreciate you not letting letting the bad basement theme overshadow the really good basement theme. I guess when the player can warp to any bonfire whenever they want you throw in a few dead end rooms because why not.
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# ? Dec 14, 2020 18:44 |
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Congratulations Geop, you made the perfect video! It's just so...other!
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# ? Dec 14, 2020 23:45 |
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Jake is the Angsty Rival Geop needed to push himself forward, level up and finish this game A true hero
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# ? Dec 15, 2020 00:06 |
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so happy to see this LP is on again, and right when I'm replaying DS2 myself! it's very painful but also very fascinating to see Geop parry almost every hit with his face, I'm playing a supersquishy mage glass cannon and if I played like this I'd be dead in 2 hits
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# ? Dec 15, 2020 13:05 |
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Look what happened, seems like Goonhilde < Jake
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# ? Dec 17, 2020 06:06 |
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Glad to see you're back! Will Shieldfried also be making a comeback?
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# ? Dec 17, 2020 21:06 |
I have no shame in recycling old jokes. Also there might be a tiny bit of a sync mis-match between Kuvo's audio and my own. A few parts sounded like we were almost talking over each other, so I'll tweak that in the next episode Minor thing I just now noticed. Geop fucked around with this message at 01:04 on Dec 24, 2020 |
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# ? Dec 24, 2020 01:02 |
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that cursed portrait has nashandra at 9ish heads tall lolPennfalath posted:Will Shieldfried also be making a comeback? idk if i could ever enjoy streaming a dark soul game again after playing sekiro
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# ? Dec 24, 2020 02:53 |
Kuvo posted:that cursed portrait has nashandra at 9ish heads tall lol
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# ? Dec 24, 2020 04:02 |
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These are some terrible bonfires. So how does THE WALL in Dark Souls 2 compared to THE WALL in Dark Souls 1?
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# ? Dec 24, 2020 05:15 |
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Kibayasu posted:These are some terrible bonfires. We have only seen a pale imitation of the Dark Souls 2 wall though.
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# ? Dec 24, 2020 05:31 |
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There are wall builds in DS2.
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# ? Dec 24, 2020 06:44 |
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# ? Dec 24, 2020 10:37 |
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I've seen quite a few complaints from players that the castle's layout doesn't make the slightest bit of sense as an actual place, but this is another case where I think that the weirdness is intentional. It was built using those golems that were created with the stolen power of the giants, and the results speak for themselves. What I'm saying is, the building is a cursed endeavour constructed with the ill-understood methods of other people appropriated in the service of a vainglorious purpose, so the Groverhaus comparison is very apt indeed.
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# ? Dec 24, 2020 12:57 |
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Carpator Diei posted:
I also have my own theory for what's actually going on in this game and the weird architecture/travel times/locations stuff. But it's still a ways off I can actually share the full theory. But the primary idea is that the very first cutscene of the game is actually the player entering the Abyss, since later on we see a very similar animation (swirly black and white portal that you sink into) from the Darkdiver Covenant to enter the Dark Chasm of Old, which is highly similar to the Abyss parts of Dark Souls 1. Lord_Magmar fucked around with this message at 13:30 on Dec 24, 2020 |
# ? Dec 24, 2020 13:27 |
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There's something about solid black with white outlines design that always makes me think the building is missing textures when viewed from that distance.
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# ? Dec 24, 2020 15:15 |
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Carpator Diei posted:
Right- it's similar to how in, say, Dragon Age 2 so many of the "cut corners" like reused areas and enemies falling from the sky are actually supposed to emphasize Varric's being an unreliable narrator, or how the strange diction, unusual pacing, photos of spoons and so on are deliberate and meant to make The Room feel disquieting and surreal; neither works if you go in expecting things to make literal sense, but that's why you shouldn't expect that.
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# ? Dec 24, 2020 16:38 |
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https://twitter.com/Stayd3D/status/1342674060161867776 (Other pictures from that account have spoilers for future areas, so be cautious)
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# ? Dec 27, 2020 13:04 |
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Scholar was the first time From put in a lot of different NPC invaders wasen't it? I don't recall a ton of them being in the base game of 2 anyway. It is nice for people that don't have online to get to experience what invasions would be like. Since even back when it was new i don't remember getting invaded a ton unless you were in a PVP zone or a popular hotspot (the entrace bridge to Iron Keep being a very popular one IIRC)
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# ? Dec 27, 2020 22:47 |
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Geop posted:Holding out hope for an Armored Core IP reboot, where you can use shields and become a jet-powered battering ram yeahyeahyeahyeahyeah
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# ? Dec 27, 2020 23:21 |
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Geop posted:Holding out hope for an Armored Core IP reboot, where you can use shields and become a jet-powered battering ram There’s also perfectly logical way to do all the FromSoft things in a giant mech game. Souls become Scrap Metal, Boss Souls (for making their unique weapons) become Boss Schematics, when you die you leave behind a wreck instead of a bloodstain, weapons and armour are slotted onto the mainframe of your mech, which is upgraded by scrap metal for levelling up stats, garages instead of bonfires.
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# ? Dec 28, 2020 02:48 |
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Lord_Magmar posted:There’s also perfectly logical way to do all the FromSoft things in a giant mech game. Souls become Scrap Metal, Boss Souls (for making their unique weapons) become Boss Schematics, when you die you leave behind a wreck instead of a bloodstain, weapons and armour are slotted onto the mainframe of your mech, which is upgraded by scrap metal for levelling up stats, garages instead of bonfires. You Destroyed
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# ? Dec 28, 2020 02:57 |
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Lord_Magmar posted:There’s also perfectly logical way to do all the FromSoft things in a giant mech game. Souls become Scrap Metal, Boss Souls (for making their unique weapons) become Boss Schematics, when you die you leave behind a wreck instead of a bloodstain, weapons and armour are slotted onto the mainframe of your mech, which is upgraded by scrap metal for levelling up stats, garages instead of bonfires. Kind of feels like it'd be missing the point a little without the possibility of falling into horrible debt and eventually being sold for medical experimentation, tho'.
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# ? Dec 28, 2020 04:17 |
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Kuvo posted:that cursed portrait has nashandra at 9ish heads tall lol Nashandra is a distant cousin of Bayonetta.
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# ? Dec 28, 2020 10:26 |
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Lord_Magmar posted:There’s also perfectly logical way to do all the FromSoft things in a giant mech game. Souls become Scrap Metal, Boss Souls (for making their unique weapons) become Boss Schematics, when you die you leave behind a wreck instead of a bloodstain, weapons and armour are slotted onto the mainframe of your mech, which is upgraded by scrap metal for levelling up stats, garages instead of bonfires. Isn't that pretty much the surge?
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# ? Dec 28, 2020 12:28 |
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# ? Jun 9, 2024 23:06 |
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ilmucche posted:Isn't that pretty much the surge? Yes, but giant robots instead of cyber-suits.
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# ? Dec 28, 2020 13:01 |