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Which is the best slogan?
Brotherhood. Unity. Peace.
Peace Through Power
Kane Lives In Death
Rule of thumb, Hassan. You can't kill the Messiah.
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Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Cythereal posted:

I feel like the mutants were kind of meant to be a third playable faction for Tiberian Sun, like the Scrin in 3.

For Tiberian Sun they definitely had more functionality, a variety of units, and a story behind their inclusion. In Tiberium Wars, they exist in like, 3 missions? Are infantry only, and have no fluff outside of intel pieces and maybe one or two lines in-mission.

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Tree Reformat
Apr 2, 2022

by Fluffdaddy
Supposedly, the original plans for CNC3 had the Forgotten as a major playable faction with significant story relevance before they shelved all that for what would become Tiberium Wars.

disposablewords
Sep 12, 2021


I swear I can remember promo stuff for Tiberian Sun absolutely playing up the mutants as a pseudo-faction with much more of a presence in the gameplay. I was a little obsessed with the game while it was in development, and in either magazines or on their site at the time I recall stuff about how you were supposed to be able to ally with or antagonize the mutants, and they could come with a wider array of special units based on being scavengers of GDI's cast-offs. For example, a tank that consumed vehicle wrecks to upgrade itself.

Mind, I cannot find any info on this anymore. Probably if I wanted to put hours in I could find something, but right now any Google searches are just kicking up random things about the game as it is, or mod projects. And Westwood's old site is a terrible mess on the Wayback Machine, basically nothing from before TibSun itself came out works at all. I'm willing to accept that maybe I imagined this.

Xarn
Jun 26, 2015

disposablewords posted:

. For example, a tank that consumed vehicle wrecks to upgrade itself.

Well, we did end up with that mechanic in Generals, so I am gonna call it plausible.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
The C&C Bible [Part 2/?]

The Tacitus

The Tacitus

As Earth evolved painfully from its Silurian period through the Age of Dinosaurs into an ice age, civilization thrived on what humans would later call Mars. Beings dedicated to an in examination of their mental and spiritual abilities built
peaceful, beautiful cities along the green, fertile Martian countryside.

The people called themselves the HYKSOS and developed a planet-wide society free of the tribal squabbles and resource-based conflicts familiar to Earth. With their advanced sciences of space travel and astral observation, these people watched life develop on Earth as the first lungfish crawled to dry land. They watched the giant lizards disappear. They watched small, furry animals grow to stand upright. The Hyksos watched with fascination and affection, wondering what would become of the resourceful monkeys crawling all over Earth.

While their philosophy, art and scientific achievements drove life on Hyksos (our Mars), their military development lagged. The Hyksos civilization never had call to kill one another, so they saw no need to design and build weapons or armies.

That lack of development would provide a happy, peaceful, communal existence on Hyksos. It would also cost them their entire civilization.

The first meteorites hit the surface of Hyksos as human civilization began forming around the Mesopotamian basin (today’s Middle East). By the time of the first Egyptian Dynasties, the mineral life form humans would later call Tiberium spread across all of Hyksos. The once green and lush world became arid and toxic, killing most of the Hyksos. Their great science searched to find a way to stop Tiberium and its terraforming effects. Hyksos became a new, deadly world. Creatures evolved with alarming speed and bloodlust. Atmospheric and geological phenomena never before seen on Hyksos mutated out of the planet’s environment. The death toll eventually caught up to the greatest minds on Hyksos, extinguishing their light before it could illuminate a cure for Tiberium’s effects.

Then, they came. The Scrin used Tiberium as their advance force. It served its purpose well on two levels. First, the mineral lifeform terraformed Hyksos into an environment suitable for Scrin settlement. In the process, it sucked the vital minerals and life force of the Hyksos biosphere into a crystal the Scrin could harvest and use to feed their civilization. Second, the terraforming process killed so many of the Hyksos that they could not properly defend themselves against Scrin invasion. The Scrin’s military arm (the Judgar) took complete possession of the planet with little resistance.

However, before the Judgar could successfully complete the extermination of the Hyksos population, the few remaining Hyksos leaders worked quietly to stop the galactic chain of destruction. The Hyksos knew that their salvation was a lost cause. However, their eyes turned to the infant civilization growing on a green and blue ball one orbit closer to the sun. The Scrin would not attack Earth now. They knew the developing civilization on the planet would learn the secrets
of irrigation, transplantation and cultivation. The Earthlings would make more of their world inhabitable -- eventually offering more for Tiberium to consume. The Hyksos devised a device that could educate and guide the humans in
their defense when the JudGar came calling. They sent the disk-shaped, bejeweled and symbol-encrusted device to Earth via a space capsule as the Scrin destroyed the last remnants of Hyksos.

Where Hyksos history concludes, Earth’s alien-influenced history begins. However, most of human history from that period took the form of legend. The alien device found its way into some human’s hands during the height of Egypt’s global reign. The “gods’ messenger” gave knowledge to the Egyptians, instructing them in science, religion and architecture. By the time the Pyramids rose over Giza as the greatest wonder of the ancient world (structures mirrored on the Martian plains), two distinct camps developed over the gods’ messenger. Most Egyptians received the device as a gift from Osirus or Isis, while others thought it a curse from Sutekh or Seth.

These factions fought bitterly. The Pharaoh commanded that the gods’ messenger destroyed, its history and teachings hidden forever. Before his troops completed the command, those Egyptians with faith in gods’ messenger stole the device, breaking it into three parts. Each part went to a different venue for safe-keeping from those who would not understand its purpose.

From that point, the exact history and route of each piece remains a mystery. Perhaps some myths and legends of Earth’s past offer a clue as to their whereabouts from time to time. Did the Israelites conceal a piece in the Ark of the Covenant as they escaped Egypt and built their civilization? Did the Knights of Camelot pursue a fragment in the Grail legend? Did Siddhartha Gautama turn to the Tacitus to find his enlightenment? Did the Borgias attribute their power to the Tacitus? Did it guide the great Chinese Dynasties? Did Troy fall for Helen, or the gods’ messenger? Does a portion still sit in the deepest of Vatican vaults?

One thing remains certain. During Rome’s grand conquests of the civilized world, its soldiers raided an Eastern temple. They emerged with at least one piece of the device. The Romans named the creation “the Tacitus.” They considered it merely another artistic treasure. That name would stay with the gods’ messenger for the next 2,000 years. After the fall of Rome to the Barbarians, the Tacitus still remained in its three separate portions. Oral histories hold that a Visigoth captured one piece and delivered to an ancient and secret society that chose the fall of Rome for its earliest emergence. The Brotherhood of NOD took possession of the Tacitus segment and kept it ever since. Some since-silenced members of the Brotherhood say that the life of Kane, their leader, somehow outdates the arrival of the Tacitus on Earth. They claim Kane monitored the developments swirling around the Tacitus since its arrival on Earth Middle Eastern cradle of civilization. He manipulated the world and his secret organization toward acquiring all three pieces.

The other two portions remained officially missing even as Tiberium eventually came to Earth in the late 20th Century. However, a gifted archeologist in Kane’s employ, named Anton Tratos, researched its history to benefit Kane’s revolution
and the world’s underprivileged. With Kane holding one of the Tacitus pieces already, he needed Tratos to find the two remaining pieces. In later years, Tratos would refuse Kane’s plans and rise up to oppose him. But, at that time, Tratos discovered that one piece of the Tacitus remained in the general vicinity of the Middle East and Europe throughout its history, changing hands throughout the Crusades. That piece traveled with explorers to the New World during the European
colonizing period of the 15th, 16th and 17th centuries. From there it fell into the hands of Native American tribes during the fall of the Spanish Empire. The Native American segment of the Tacitus remained in tribal position until the
formation of mutant communities after the First Tiberium War centuries later.

The Third piece made its way to the Far East after its separation from the other three -- eventually returning to Russia. Norse traders acquired the piece, returning it to their Viking overlords. The traders transferred the holy relic, which some called “Thor’s Hammer,” to its current resting place in the Nordic regions of the Netherlands.

Both Tratos’ mutants and Kane’s NOD want the completed device. While they hold one piece each, Tratos and Kane know where the final Tacitus piece rests. With Tratos’ GDI allies, he wishes to excavate the remaining piece and capture Kane’s segment. Kane steers his new army through GDI territory to Norway -- his goals exactly opposed. This fight took shape during the first NOD, GDI conflict.

Now, as the Second Tiberium War begins, Tratos leads a population of nomadic refugees in a quest to find a future. No longer human, yet undeniably humane, Tratos allows his people to worship the mutant’s portion of the Tacitus as a Talisman. However, he studies its history and knows its potential. Tratos turns to the GDI in the hope that the combined power of the GDI and mutant armies might overcome NOD in its request to find the completed Tacitus.

Once made whole, the Tacitus would offer different powers to respective owners. If the GDI and Tratos can recover the Tacitus, it could tell them how to battle the Scrin and reverse the mutative effects of Tiberium on humans. Tratos knows it is already too late to save Earth’s biosphere. If Kane and NOD retrieve it, it could offer NOD the ability to threaten the Scrin, perhaps forcing them into an alliance and making Kane invincible.

The Hyksos’ Tacitus leaves one unusual mark on most civilizations it touches. The dead Hyksos civilization left mysterious pyramid ruins on Mars. As the Tacitus weaved its way through the cradle of civilization in the ancient Middle
East, it left wondrous pyramids in Egypt. As it arrived in Central and South America centuries ago, the Tacitus influenced the Aztecs and Mayans to build similar triangular structures. Now, NOD’s new generation of buildings show similar patterns. Tratos and Kane seek to know if this ancient Martian pyramid design offers some secret to the Scrin’s strength.

Finally, the Tacitus’ three pieces hold separate functions and data. One piece contains philosophical influence (containing spiritual and sociological data). The second piece controls biological factors (influencing medical and environmental effects). The third piece controls and shapes technology (containing military and scientific data). All three pieces united allows control over all these factors.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Bible Observations 2/?

So, Mars people is a thing and apparently their lack of weapons and military was their demise, rather than "Not being smart enough to develop a cure in time". I guess their scientific achievements didn't extend to industrious capability to contain Tiberium at its source(s).

I find it odd that the Scrin would even invade Mars if the inhabitants can't find a cure or prevent its expansion - you might as well just wait a few more years rather than lose any resources trying to fight anyone. There doesn't seem to be any particular rush to harvest the crystal anyways - though maybe this is explained by the Scrin profile, their virus-like nature of needing to expand at all times.

The Tacitus is essentially our own Golden Record, except it apparently contains even more information that our gift to the universe. We're then given a list of legends and myths that the Tacitus has been part and parcel of - with implications far and wide (That I now want BJ Blazkowicz to fight for) and get confirmation that Kane is indeed (possibly) immortal. Tratos lore is also welcome here.

I like the storytelling here and the (somewhat) behind-the-scenes reason for the conflict on a deeper level, as well as the influence of pyramids and the pseudo-scientific reasoning for their inclusion.



Aaaannnndd the Tacitus is the triforce.



Also holy hell the global conquest mode sure is something...

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Shame we never got missions on Mars, that would've been awesome.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
The C&C Bible [Part 3/?]

Individual Character Profiles

GDI:

CMDR. ERIC ADAMS: Handsome, All-American and in his early 30s, Adams serves as the GDI’s cleaner. Stationed at the GDI’s global HQ in Alaska, the GDI calls him into action to handle only the most dangerous environmental crises and the
most violent NOD uprisings. His parents’ home fell victim to the First Tiberium War, the family then taken captive by NOD troops. Adams’ mother gave birth to him in a NOD medical colony. When Kane’s researchers found the infant child
during human enhancement research, they discovered that his DNA structure would serve perfectly for their experimentation. They took Adams from his parents. When they resisted, the NOD men killed his mother and father. During the work to enhance Adams genetically to make him a highly intelligent military commander with excellent strength and combat reflexes, Commander James Solomon’s victorious GDI forces liberated the military colony. His parents dead, Adams grew up in GDI care, occasionally under the watchful eye of Solomon himself. Adams spent most of his formative years on GDI bases or in military academies. Once old enough to join the GDI as a soldier, Adams showed outstanding skills (a result of the genetic NOD enhancement the GDI knows nothing about) and rose quickly into the GDI commando units. Then one of the GDI’s best and fastest-climbing young officers, Adams found himself called upon to solve the GDI’s biggest problems during the years between NOD’s defeat and its inevitable resurgence. Whether leading a rescue of refugees from an environmental Tiberian threat or subduing a NOD faction uprising, Adams cleaned up the GDI’s messes. He made the rank of commander on record time and finds himself at the premier GDI post in Alaska. Secretly, he longs for something to fight for beyond his police action; a purpose for his life. The reemergence of NOD and the impressive selfless dedication of the mutants inspire Adams to return to his calling as the GDI’s hero. As NOD reemerges, the GDI puts him in command of North American forces. Through the course of the Second Tiberium War, Adams learns of his past, his contaminated lineage and the choice he must make in the future.

GEN. JAMES SOLOMON: A great lion of a man, Solomon seems the ideal military figure-head. As a younger officer, Solomon led the final attacks against Kane during the First Tiberium War. He now reigns as the GDI’s supreme commander in Shepherd’s place. Solomon holds a special place in his metal-covered heart for the promising Adams. The general sees the younger man taking his place someday if he can overcome his demons. Solomon serves as the father Adams never knew.

CMDR. JEAN-PAUL DUPREE: A thin, sharp-featured political opportunist, Dupree worries more about climbing in the military ranks than fighting NOD or saving the world from Tiberium. He considers the skilled Adams more of an enemy than an ally.

LT. PETER TAO: A younger friend and peer of Adams, Tao’s death in the field provides Adams with the painful motivation to pursue NOD and its leaders.

TRATOS: The ancient and wise ruler of the Tiberian Mutants, Tratos remains dedicated to the salvation of his people and the planet. While human, this scientific genius worked alongside Kane. He now stands partially to blame for aiding
the man who helped spread Tiberium across the globe. He and his unfortunate people now pay the physical price for that mistake. While in Kane’s employ, Tratos knew of the NOD leader’s twisted experimentation toward enhancing human children. He learned of Kane’s greatest success, an infant prodigy with the perfect DNA codenamed Eric Adams. Even after Tratos abandoned NOD and underwent his mutation, he followed the development of this boy. He watched the GDI rescue and train him. He knows, as the new war begins, that Adams and his people will find common cause in the battle. Adams shares one thing definite thing with the mutants -- Kane had a corrupting hand in their creations. Tratos sees and feels the pain that Tiberium brings upon human beings and now pours his considerable intellect into removing it from the Earth. The mutants hold the GDI and NOD jointly responsible for their condition. The mutants believe the two armies find more reward in pawing the dirt at one another than helping human beings. However, Tratos knows that Tiberium is NOD’s pet. The mutants will work with the GDI as Tratos becomes Adams’ most valued advisor. His mutation holds one major benefit for the GDI. Tiberium somehow combines with his intelligence and sensitivity to create a psychic link between Tratos and Tiberium’s alien keepers.

UMAGAAN: The Tiberian Mutants’ beautifully exotic military leader, Umagaan becomes the second love of Adams’ troubled life. An escapee from a NOD Tiberium medical colony, she hates NOD and anyone associated with the Brotherhood. She becomes a fierce, thick-skinned warrior -- qualities belied by her face, but not her impressive physique. Her troops attack the NOD colonies to free the mutant inmates from Tiberium experimentation. Initially, Umagaan loves only her suffering people and their leader, Tratos. She distrusts the GDI and Adams upon their initial meeting. She quietly disagrees with Tratos’ decision to ally with them. Eventually, Umagaan senses a pain and loss in Adams that seems very similar to her people’s suffering. She knows the courage it takes her to face life and believes Adams must have similar strength -- if only he would release his disillusionment. Umagaan successfully re-ignites Adams passions (so to speak). Together, they lead a joint force against NOD until Umagaan falls victim to her progressing mutation. She refuses a NOD temptation to betray the GDI for a cure. Adams proves his love for her by risking the GDI’s future to save her life.

EVA3: The GDI’s artificial intelligence entity provides Adams with vital strategic information. She also organizes all GDI communications and briefings. Since the First Tiberium War, AI progressed sufficiently to give EVA3 a personality and
physical presence in Cyberspace. Beautiful and dignified, EVA3 seems the ideal GDI woman wrapped inside a computer. EVA3 interacts with Adams as an intelligent, attractive comrade -- instead of just an on-line information source.


NOD

VICTOR SLAVIK: The dark, powerful and ruthless commander (similar age to Adams) misses the earlier days of the Brotherhood. He currently leads one of two major NOD factions -- the sect most directly descended from Kane’s
original force. The long truce with the GDI whets Slavik’s appetite for battle while he supervises NOD’s medical colonies. He directly commanded the colony from which Umagaan escaped. Slavik had an opportunity to stop her, but failed. Since she went on to become a thorn in his side, he hopes one day to get hold of her again. Slavik grew up an orphan amidst the late stages of the Balkan civil war. A Bosnian Serb by birth, he watched the Western powers unite in a show of force against his people. As Serbian forces fell under United Nations tank treads, Slavik nurtured a deep-seeded hatred of the West. He translated his Serbian “us against the world” mentality into a Brotherhood of NOD allegiance. Since he never knew peace as a child, he chooses not to believe in it as an adult. For Slavik, might is right...and the world is wrong. The globe must change -- and change comes only with pain and fire. He works to defeat the GDI forces -- to avenge his devastated childhood. With Kane’s return, Slavik gets his chance to shape the world in NOD’s image. As Kane’s right hand, Slavik wants supremacy for the Brotherhood and the people they represent. He would also like to pull Umagaan away from the other side in the bargain. Secretly, he sees himself taking Kane’s spot one day if he can win enough battles to remain in his leader’s good graces. He will wait for his turn.

KANE: A megalomaniac does not handle defeat well. Kane plans to punish the GDI, humanity and Mother Earth for his humiliation. If Tiberium seems the best means to that end, he will exploit it. More than ever, he sees himself as a
chosen savior for his Brotherhood of NOD and all of humanity. As he reappears, the embittered Kane finds his Brotherhood split into factions. Slavik controls a loyal NOD force, while VEGA controls a growing Central American sect looking
to take control. Kane looks to unite these factions in his revenge. His mythological stature as “the warrior king returned” makes his takeover and reorganization swift and effective. When Tiberium’s alien creators arrive to recover a crashed
scout ship, Kane forms an alliance with them to ensure the GDI’s defeat. He essentially sells out his species to soothe his ego. In the end, Kane finds himself betrayed and overwhelmed because he did not choose his friends properly.

LT. PETER TAO: Slavik’s advisor and a double agent against the GDI.

Cesar VEGA: A conniving rival for Slavik, Vega rules the other large Brotherhood division -- an independent NOD faction HQ’d in Central America and funded by old drug money. He stood in position to take full NOD control before Kane’s
return. Now, he pretends to tow the NOD line, while awaiting an opportunity to take over through a violent coup. He senses Slavik’s grand designs on Kane’s position and considers him a threat to his Brotherhood. While executing Kane’s wishes with resentment, Vega works to knock Slavik out of the Brotherhood.

HASAAN: NOD’s weak puppet leader during the GDI truce. Vega targets him in his takeover, but Kane kills Hasaan immediately upon his return.

C.A.B.A.L.: (Computer Assisted Bio-engineered Artificial Lifeform). CABAL evolves as NOD re-emerges into global conflict. It provides Slavik with strategic intelligence communiqués. A series of super computers relayed through an augmented human brain creates an artificial intelligence gestalt. Depending on the situation NOD faces, a different super processor sends data to the cyborg brain. CABAL’s personality therefore changes according to the situation as the organic component makes decisions based on the computer data. He can become aggressive to attack or deceptive to defend. His physical Cyberspace representation reflects his personality shifts. CABAL’s identity multiplicity causes some psychological and technological imbalance -- making him the perfect NOD counselor.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Bible Observations 3/?

There is no Eric Adams in Command & Conquer, but this follows information we know of McNeil. The description gives me some real Agent 47 vibes, but otherwise I could see this being an interesting story beat to explore.

The bible confirms that we were playing as Gen. James Solomon, at least for the last mission of C&C1.

Tratos develops a psychic link with the Scrin thanks to his Tiberium mutation, apparently - which I would rather it be a connection with Tiberium-infested lifeforms like Tiberium Fiends, which we've seen be corralled and friendly with The Forgotten in-game.

Umagon was mostly played straight, aside from not getting a mission for the cure.

EVA3: :chloe: Now I know where Cortana comes from.


Slavik gets just as much background info as McNeil, which I appreciate - makes the enemy believable and less just talking heads you might see in other franchises.

Kane gets some info you might expect after reading the prior Bible entries, though there's nothing to suggest a meeting between Kane and the Scrin ever actually took place.

Peter Tao seems to have been changed for a NOD/GDI double-agent that was killed near the start of the NOD Campaign - that or this storyline was dropped.

I like this little backstory for Vega. Proper, for a leader/commander iwthin NOD.

Hassan was slightly changed, but ultimately the same result.

CABAL is much more of an enhanced cybernetic computer rather than strictly an AI designed by NOD scientists, or even as a version derived from a captured/corrupted EVA module. I could see that as the reason for Firestorm, perhaps, but I prefer the version that we know in the games...

Dabir
Nov 10, 2012

General Solomon? Really? Was Wiseman not on the nose enough as a name?

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
I notice two female character synopses and both of them get their "beauty" pointed out. Of course.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

PurpleXVI posted:

I notice two female character synopses and both of them get their "beauty" pointed out. Of course.

Tiberium Wars felt pretty alright about its female characters, to me. Minus Nod's hiring standards being inherited from Fox News.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Command & Conquer definitely has a love/love(?) relationship with getting pretty women as characters throughout its lineage. There are obviously exceptions, but I would say it starts in Tiberian Sun with the McNeil/Umagon love story and is in earnest in Red Alert 2 with latex bodysuit Soviet advisor and Tanya/EVA fawning over the Player Character at the end.

Dale-Taco
Feb 19, 2009

I've never understood the compulsion for computer but with boobs.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Dale-Taco posted:

I've never understood the compulsion for computer but with boobs.

Okay so have you ever watched Austin Powers 1?

*takes long drag from cigarette in front of red stringed items on particle board*

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Dale-Taco posted:

I've never understood the compulsion for computer but with boobs.

Get off the internet you weird pervert!

Xarn
Jun 26, 2015

Jobbo_Fett posted:

Command & Conquer definitely has a love/love(?) relationship with getting pretty women as characters throughout its lineage. There are obviously exceptions, but I would say it starts in Tiberian Sun with the McNeil/Umagon love story and is in earnest in Red Alert 2 with latex bodysuit Soviet advisor and Tanya/EVA fawning over the Player Character at the end.

The next game is taking this to 11 12 13.

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.

Xarn posted:

The next game is taking this to 11 12 13.

It's honestly kinda creepy. I love the aesthetics and units and everything about the next game, but some of the choices regarding female characters... is certainly a choice.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

painedforever posted:

It's honestly kinda creepy. I love the aesthetics and units and everything about the next game, but some of the choices regarding characters... is certainly a choice.

But we get ahead of ourselves...

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
drat, I was about to go too far. Again.

I wonder if the next game will also turn out to be a disappointment. Because I would give up on playing that as well when I'd start losing. I love strategy games, but I'm not good at them.

Anyway, what did the vote get to for the bonus mission?

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Oh... Global Conquest is not a single mission.


(And I played as the Scrin)

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
The C&C Bible [Part 4/4]

Environmental Factors

As Tiberium consumes Earth, it transforms the planet surface and atmosphere into an alien and actively hostile environment. New lifeforms and other phenomena rapidly evolve around the struggling human race as Tiberium transforms Earth.
Tiberium spreads beneath the soil as webs of veins constantly reach outward through the Earth’s crust. When they boil from the ground, the veins form large holes. The Tiberium crystals collect in pod-like nests at the vein hole’s tips.


Terrain: Tiberium’s subterranean progression weakens the very fiber of the Earth. It dries the top soil of life, leaving only dead sand behind. The web network weakens the structure of land masses -- even disturbing the balance of Earth’s tectonic plates. Cliff lines weaken, threatening to collapse from under the treads of armored units. Hills crumble, collapsing on passing infantry. Dams and natural aquatic obstructions give way, flooding battlefields. Tiberium’s resulting
seismic activity ignites active volcanoes, sending lava flows across the countryside. When that lava cools, it leaves rocky terrain and hills where none existed before.

Atmosphere: As Tiberium nests burst and expose their crystal formations, they spew gaseous particles into the air. This substance alters the air as the Tiberium veins change the soil. Poisonous clouds move with the wind, forcing exposed
industry to take precautions or die under sick nature’s chemical attack. The alien transformation of Earth also causes strange ion storms. These mysterious fields cover large portions of landscape for short periods, rendering any electronic device
or vehicle within their boundaries useless. When Tiberium emerges underwater, it releases its poisonous substances into the ecosystem, making most of the world’s seas and lakes poisonous to humans, fish, and other aquatic life.

Alien Elements: Tiberium crystals continue to cover the Earth’s surface. In the 15 years since the first war, they flourished throughout the planet’s more inhabitable areas. The crystals spread more slowly in desert areas and arctic regions. The crystal eruptions on the Earth’s surface release by-products that effect the human respiratory and circulatory systems. These crystals kill more than half the world’s population before GDI and NOD re-ignite hostilities. A new brand of Tiberium appears as the war resets. Some crystals explode if ignited. Larger fields of exploding Tiberium can take out vast numbers of ill-placed infantry. As Tiberium veins fill the Earth’s crust, they eventually spread to the surface. Some vein holes emerge as simple Tiberium nests. However, some larger holes form networks, effecting larger patches of ground. These giant vein holes create swirling whirlpools of Earth capable of consuming vehicles and structures. In some rare cases, strange, vinelike tendrils reach from the vein hole’s center -- as Tiberium’s tongues come alive to taste its prey. Finally, some fortunate survivors report that Tiberium brought alien predators with it to Earth. No one knows if Tiberium forged these creatures out of Earth’s indigenous lifeforms. Like today’s Yeti or Nessie, they become the stuff of legends -- rarely seen and widely feared. However, unlike the tabloid fodder monsters, these creatures kill on sight and require concentrated resistance to destroy.



Synopses


Tiberian Sun

GDI Synopsis: Years after the First Tiberium War, a UFO crashes in the southwest United States. The Brotherhood of NOD seizes the moment to mount a series of new attacks against the GDI. Using new cyborgs and underground armies,
the Brotherhood forces surprise and overwhelm the GDI forces. At stake: the future of an evolving Earth and a threatened human race. Still reeling from NOD’s new attacks, the GDI turns to an unlikely hero for its salvation, Commander Eric
ADAMS. As Kane and NOD engineer powerful new weapons out of the recovered UFO, Adams must unite with the army of Tiberium mutants. He leads GDI forces through the Americas and Europe to defeat NOD and save the planet from alien influence.

NOD Synopsis: The Brotherhood bides its time following its initial defeat. Kane, long thought dead, remains in hiding while he rebuilds his forces. When a UFO crashes in GDI territory, Kane sends his top man, Slavik, into action. In
the years since the defeat, Slavik commanded NOD medical colonies. Within their walls, he recruited new troops and promoted inhuman experiments with Tiberium technology. When the action begins again, NOD attacks, recovering the UFO and
re-engineering the technology into super weapons. While Slavik uses these weapons to drive the GDI out of Europe, Kane seeks a secret alliance with Tiberium’s alien keepers, the Scrin.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Bible Observations 4/4

Okay so prior statement about me thinking Tiberium is surface only is confirmed to actually be vein-hole stuff (I miss vein holes despite how gross they were).

Something tells me that Tiberium in water is not a thing they could move forward with, considering the need for water by people and it being poisonous would cause a mass die off, one would assume, quickly.

Spooky alien life stuff; I wonder if it references Fiends or Floaters more.


ADAMS = MCNEIL

More secret alliance stuff that never went anywhere.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Sea Tiberium sounds like a missed horror opportunity. Imagine a Tiberium-mutated whale, or giant Tiberium jellyfish, Tiberium krakens... bizarre Tiberium coral, even.

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
Anything about Havoc, or the events of Renegade?

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

PurpleXVI posted:

Sea Tiberium sounds like a missed horror opportunity. Imagine a Tiberium-mutated whale, or giant Tiberium jellyfish, Tiberium krakens... bizarre Tiberium coral, even.

Floaters are technically jellyfish, though, right? :shrug:

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

painedforever posted:

Anything about Havoc, or the events of Renegade?

Nope! The Bible ends at update 4 - presumably Renegade happened after the Bible was written or before it could be incorporated into the design doc

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
That's a shame.

I really loved Renegade. I'm not going to try and argue that it's a great FPS, but I loved that you could explore all of the buildings, and blow them up in various ways. And Havoc wasn't bad, as a protagonist.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
I've said it before and I'll say it again - Renegade was one of the most fun multiplayer experiences I ever had.

disposablewords
Sep 12, 2021


The changes to Earth they envisioned sound so cool and interesting that I wish there were more and other kinds of games that spent more time with what this changed world meant to people. Renegade was neat and I wish it had been successful enough to spawn more spin-offs really exploring the tiberium world.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.
Yeah it's a bit of a shame that this is it for the whole tiberium setting.
C&C3 is a pretty good, but rather generic game with some questionable story beats, and then the whole setting just ends with a slapdash expansion pack with a bit of a nothing story.

SIGSEGV
Nov 4, 2010


You're all forgetting CnC4. After experiencing it, it will never truly leave your mind.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.
I don't know what you talk about. No such game exist. :colbert:

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.

SIGSEGV posted:

You're all forgetting CnC4. After experiencing it, it will never truly leave your mind.

Brain bleach. Copious amounts of brain bleach.

biosterous
Feb 23, 2013




SIGSEGV posted:

You're all forgetting CnC4. After experiencing it, it will never truly leave your mind.

i guess they'll probably make one eventually, but as of this moment in this thread no such game exists

NewMars
Mar 10, 2013
All this talking about Renegade reminds me that there's a free build engine (duke nukem) game called AMC squad that has a level that's a reference to Renegade, except that since it takes place in the near future, it's a look at what Renegade would be like in the TibSun era, complete with explorable tiberium sun hand of nod (the one grabbing the ground), war factory, radar, construction yard, ect.

ChaosDragon
Jul 13, 2014
So there isTiberium on mars?

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Only Elerium 115

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Once you go Zrbite, you don't go back.

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Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Kane's Wrath: Global Conquest

https://www.youtube.com/watch?v=Rp9fgDmKa-E
Kane's Wrath: Global Conquest



!




Earth!




Location: Everywhere
Objective: Construct 9 Towers

Briefing: In Global Conquest mode, each faction has a unique objective. It is up to you to complete your objective before the enemy completes theirs. Cunning, speed, and firepower will all be necessary for you to prevail.

Author's note: While I appreciate the skeleton of Global Conquest, the meat of it all really falls short, especially when you compare the mode to Zero Hour's challenge mode...




Nada




Nuh-uh




Nope

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