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Cthulu Carl
Apr 16, 2006

Galaga Galaxian posted:

Someone sell me on Five Leagues from the Borderlands. Alternatively if there are any other good solo RPGs or Wargames about a band of mercenaries, that is cool too.

I'm actually in the process of getting things together for a Five Leagues campaign

Air Skwirl posted:

Me Myself and Die has a pretty entertaining series where he plays Five Parsecs from Home and my understanding is they are fairly similar aside from one being sci fi and the other fantasy.

My reading of both rules is that yeah, they're pretty similar, though 5 Leagues has a bit more complexity with how melee combat is resolved with the exchanges system

Ash Barker at Guerilla Miniature Games did a playthrough of 5 Leagues a bit ago:

https://www.youtube.com/playlist?list=PLzrPO7KIAtwUlFE5A1S35w5FC2dg_xvdw

Another one to consider is Forbidden Psalm (Though some people are put off by the art style) and the other games in that series. A warband of five minis going through pre-written scenarios. Forbidden Psalm has the most content, being the first, but the others - Kill Sample Process (Cyberpunk), Last War (WW1), and Dread Nights (Victorian vampire hunting) - have similar rules to each other (and directions for adapting scenarios from the other games)

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Southern Heel
Jul 2, 2004

Galaga Galaxian posted:

Someone sell me on Five Leagues from the Borderlands. Alternatively if there are any other good solo RPGs or Wargames about a band of mercenaries, that is cool too.

I love everything about 5 parsecs and 5 leagues, except the actual encounters.

Anecdotally I know far more people who have stalled after the first encounter of either, but that may be because they are wargamers primarily and are expecting something of a high calibre.

I know that someone has suggested replacing the combat encounters from “five leagues to the borderlands” with those from “combat” or “Wizard” - which frankly seems like a much better proposition.

Doctor Zero
Sep 21, 2002

Would you like a jelly baby?
It's been in my pocket through 4 regenerations,
but it's still good.

Galaga Galaxian posted:

Someone sell me on Five Leagues from the Borderlands. Alternatively if there are any other good solo RPGs or Wargames about a band of mercenaries, that is cool too.

Five Leagues feels more like a solo tabletop than FPfH. It feels like D&D in the sense that you have n overall objective (quest) and you do other things either as side quests or to build up progress in the overall objective. It also will give you more of a sense of “this is where I am” than Five Parsecs, which while great on its own, feels more a space game where you’re largely on a ship and only go to a tactical map for combat. You could add a bunch of that in Five Parsecs, but Five Leagues has it from the get go.

For example, you start out in a region with an essentially blank map. As you investigate you may hear stories about other locations, you fill them in. You can go back to towns and such over and over, even some fight locations.

The combat system is pretty easy to grasp, but does require a bit of strategic thinking to really be successful (nothing too crunchy - just understanding how the other side will behave should be something to keep in mind on your turn).

I really like it, probably more than Five Parsecs. I haven’t found another game that capture that “I’m playing an RPG solo!” feeling.

Oh and if you don’t have minis, you can get scads of 2d miniatures for fantasy games that would be perfect. These are acrylic standees with artwork on them. You can get like 50 miniatures for $20.

Helical Nightmares
Apr 30, 2009
Cohors Cthulhu Tactics is an upcoming solo/coop wargame (Kickstarter in June) where you lead units from the world of Ancient Rome into battle with Mythos gribblies and ride triumphant in the sunset. :hist101: Who am I kidding. You play to accomplish mission objectives, which may be just survive.

Modiphius released a 32-page preview of the system on Friday which they call a Prologue.



Cohors Cthulhu Tactics Prologue here: https://www.drivethrurpg.com/en/product/480526/Cohors-Cthulhu-Tactics-Prologue-Quickstart--PDF

Since the game is focused on solo play, I picked it up and wrote up a book review about its more interesting mechanics on my blog. https://nightmarethoughts6.blogspot.com/2024/05/cohors-cthulhu-tactics-prologue-book.html

In particular I like how they use Fear as a measure of a Soldier unit's morale and as an action economy resource.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Helical Nightmares posted:

Cohors Cthulhu Tactics is an upcoming solo/coop wargame (Kickstarter in June) where you lead units from the world of Ancient Rome into battle with Mythos gribblies and ride triumphant in the sunset. :hist101: Who am I kidding. You play to accomplish mission objectives, which may be just survive.

Modiphius released a 32-page preview of the system on Friday which they call a Prologue.



Cohors Cthulhu Tactics Prologue here: https://www.drivethrurpg.com/en/product/480526/Cohors-Cthulhu-Tactics-Prologue-Quickstart--PDF

Since the game is focused on solo play, I picked it up and wrote up a book review about its more interesting mechanics on my blog. https://nightmarethoughts6.blogspot.com/2024/05/cohors-cthulhu-tactics-prologue-book.html

In particular I like how they use Fear as a measure of a Soldier unit's morale and as an action economy resource.



Please link that kickstarter when it launches, this sounds like my jam!

Southern Heel
Jul 2, 2004

Printed, cut, corner rounded and sleeved The Deck of Many Dungeons (?) and the GM's Apprentice:



I've always been one to fanny around with rubbishy prints, deck and dice simulation - but I figure part of the process with Solo is being more immersed in your materials!

Southern Heel
Jul 2, 2004

I don’t really understand how to journal effectively. I’m a bit of a newbie when it comes to the roleplaying part of solo roleplaying (as distinct from combat or dungeon crawling elements).

It seems like I’m either writing barely anything, or I’m filling up pages of superfluous and meaningless oracle results. Does anyone have tips on ways to journal in a way to support the game and in a way that it is aesthetically pleasing and entertaining to review in due course?

Cthulu Carl
Apr 16, 2006

Southern Heel posted:

I don’t really understand how to journal effectively. I’m a bit of a newbie when it comes to the roleplaying part of solo roleplaying (as distinct from combat or dungeon crawling elements).

It seems like I’m either writing barely anything, or I’m filling up pages of superfluous and meaningless oracle results. Does anyone have tips on ways to journal in a way to support the game and in a way that it is aesthetically pleasing and entertaining to review in due course?

I feel like that's part of why I've enjoyed my Captain's Log games - the only real journalling involved is the log entries and each game is set up on the same three act format of a Star Trek episode, so you have a good guide on how to do both.

Maerlyn
Jun 29, 2003

Everything at once
the evil step-son

This av has been socialized, viva la Revolución

Southern Heel posted:

I don’t really understand how to journal effectively. I’m a bit of a newbie when it comes to the roleplaying part of solo roleplaying (as distinct from combat or dungeon crawling elements).

It seems like I’m either writing barely anything, or I’m filling up pages of superfluous and meaningless oracle results. Does anyone have tips on ways to journal in a way to support the game and in a way that it is aesthetically pleasing and entertaining to review in due course?

I somewhat struggle with it too, I started journaling heavily for Apothecaria but I grew tired of it pretty fast and I'm still trying to find a happy medium.

This was recently published in the Soloist blog, you might find it helpful:

https://www.youtube.com/watch?v=_krWQlYqbzY

quote:

7 Approaches to Journaling is a solid video overview that includes:


📑 Traditional Journaling: A detailed narrative of events in each scene

🔴 Bullet Points: Concise notes with just enough info to jog memory later

🍿 Movie Summary: Writing like you were explaining a movie

✨ Sparks: Key words that can spark memories of an entire scene

🕵️ Investigative Reporting: Only critical facts for reconstructing events

🎙️ Audio Recording: Recording narrative flow as you play

🚫 Do Not Journal: Emphasizing that journaling isn’t required

doctorfrog
Mar 14, 2007

Great.

Southern Heel posted:

I don’t really understand how to journal effectively. I’m a bit of a newbie when it comes to the roleplaying part of solo roleplaying (as distinct from combat or dungeon crawling elements).

It seems like I’m either writing barely anything, or I’m filling up pages of superfluous and meaningless oracle results. Does anyone have tips on ways to journal in a way to support the game and in a way that it is aesthetically pleasing and entertaining to review in due course?

Experience may be the best teacher here. You're writing for an audience of one, and you won't truly know what the demanding idiot will like until they pick it up and read it in a year or two. In the meantime, do what feels good. If nothing feels good, do what feels least bad.

My current approach is to ape the tone and brevity of a pocket travel guide, with the dice rolls and such inserted in between paragraphs. Keeps things short and concise, allows for some flair, and importantly simulates that "feels like I'm really writing something" feeling.

We'll see if my moronic audience cares for that in 2026. I struggle with this, too.

Maerlyn posted:

I somewhat struggle with it too, I started journaling heavily for Apothecaria but I grew tired of it pretty fast and I'm still trying to find a happy medium.

This was recently published in the Soloist blog, you might find it helpful:

I can't thank you enough for posting the bullet list for this. I'd say my current approach lies somewhere between the traditional journaling and movie summary bullet points.

doctorfrog fucked around with this message at 06:54 on May 27, 2024

Chakan
Mar 30, 2011
I think I want to create a “generation” document with friends, and I’m looking for opinions on how to do this.

In my head, I want to be able to play through all or part of a game, then bundle everything together and send it to a friend who can continue playing in some way and send it to another friend after they’re done, etc.

Is there a system that springs to mind for this project? If I’m playing through a year in a characters life and passing along for the next year, or their entire life and bequeathing the journal posthumously, whatever.

wizzardstaff
Apr 6, 2018

Zorch! Splat! Pow!
Artefact immediately springs to mind, because it is all about exploring the life of an object as it passes from owner to owner. Or Bucket of Bolts, a hack of that same game but for spaceships.

https://mouseholepress.itch.io/artefact
https://mouseholepress.itch.io/bucket-of-bolts

Helical Nightmares
Apr 30, 2009

StrixNebulosa posted:

Please link that kickstarter when it launches, this sounds like my jam!

Will do! The Cohors Cthulhu Tactics Kickstarter has begun!

https://www.kickstarter.com/project...roject_launched

There is a bit of a sticker shock at the lowest tier, in that you would be paying $39, because they bundle the pdf of the core book with STLs of the miniatures needed to play the Prologue.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Helical Nightmares posted:

Will do! The Cohors Cthulhu Tactics Kickstarter has begun!

https://www.kickstarter.com/project...roject_launched

There is a bit of a sticker shock at the lowest tier, in that you would be paying $39, because they bundle the pdf of the core book with STLs of the miniatures needed to play the Prologue.

Thanks! ... noooo I don't want STLs, there's no pdf only option at all?

Megazver
Jan 13, 2006

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA


gently caress yes, they must have added that while I wasn't looking. Thanks!

Helical Nightmares
Apr 30, 2009

Thanks for finding that Megazver. They must have added that later and it saved me some cash!

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

My Vermis is here!






Customs destroyed the box a little, but my books survived and I'm thrilled - they exactly evoke that atmosphere of starting a Dark Souls or weird NES game (Sweet Home comes to mind) and the descriptions of the playable 'classes' has my hands itching for a journal and a pen, to fill out what I think 'my' character is.

Thank you so, SO much for posting about this here!

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HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Oooo! Vermises. They look so nice.

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