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Gungrave doesn't belong to Sega anymore, it's owned by the company that also owns Kingdom Under Fire and I think the new dev is Iggymob or something with a 'thanks for the original' note to RED
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# ? Aug 31, 2022 09:14 |
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# ? Jun 10, 2024 19:11 |
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So it's almost certain that there will be a Playstation showcase in or around two weeks. There have been some leaks as to what will be revealed but they're hard to confirm. I didn't check them because I'd rather be surprised but this feels like release date/price announcement stuff.
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# ? Aug 31, 2022 09:39 |
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Here we go punks! https://twitter.com/playstationeu/status/1569446055695056896
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# ? Sep 12, 2022 23:15 |
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But the queen just died! How could they do this while the world mourns!
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# ? Sep 12, 2022 23:41 |
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Steve Yun posted:But the queen just died! How could they do this while the world mourns! Now you can interact with the eternal Virtual Queen!
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# ? Sep 13, 2022 02:45 |
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10 minutes in and to the max Wow, that sucked. Two lovely PSVR 2 games, GoW Ragnarok spoilers and a bunch of stuff I guess. That might've been the worst State of Play yet. Stare-Out fucked around with this message at 23:22 on Sep 13, 2022 |
# ? Sep 13, 2022 23:12 |
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Half of it looked interesting but from a VR standpoint it was pretty weak.
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# ? Sep 14, 2022 05:41 |
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On PC Demeo was pretty drat good, so don't write it off just yet
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# ? Sep 14, 2022 08:50 |
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Eurogamer's Ian Higton got to play 4 games on the PSVR 2 and came away very impressed. https://www.youtube.com/watch?v=j7oN_Q4pbkI
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# ? Sep 14, 2022 14:04 |
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I'm not even super into Resi anymore but I'm getting Village just for PSVR2. I wonder if it'll still be the same base game or if they'll do the scummy thing and put out a paid DLC or a whole new game for it. Village goes for pretty cheap nowadays after all so if it just supports PSVR 2 out of the box, that's pretty rad.
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# ? Sep 15, 2022 19:40 |
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Stare-Out posted:I'm not even super into Resi anymore but I'm getting Village just for PSVR2. I wonder if it'll still be the same base game or if they'll do the scummy thing and put out a paid DLC or a whole new game for it. Village goes for pretty cheap nowadays after all so if it just supports PSVR 2 out of the box, that's pretty rad. I’m pretty sure they already confirmed it’s a full separate game purchase, not DLC or a patch-in.
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# ? Sep 15, 2022 21:25 |
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Well that's just a bunch of bullshit is what that is. Is there a source?
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# ? Sep 15, 2022 21:58 |
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Looks like there isn’t and I may be full of crap! I’d be kind of surprised, but very pleased, if it’s a freebie.
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# ? Sep 15, 2022 22:01 |
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Dewgy posted:Looks like there isn’t and I may be full of crap! To be fair, you never know with these things, but I hope you get it with just the base game like RE7!
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# ? Sep 15, 2022 22:45 |
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Has there been any talk about PSVR2 supporting original PSVR games? Or are they just too fundamentally different with how they handle head tracking and such?
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# ? Sep 15, 2022 23:40 |
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No official word on BC which is a little telling, and speculation based on what's known about how PSVR1 handles tracking points to no. I'm allowing myself to hope that the better PSVR1 games get ports.
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# ? Sep 15, 2022 23:57 |
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Just gimme a PSVR2 port of RE:7. I don't feel like that's a huge ask at this point.
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# ? Sep 16, 2022 00:00 |
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McCracAttack posted:Just gimme a PSVR2 port of RE:7. I don't feel like that's a huge ask at this point. Also Tetris, Astro Bot, and Star Trek Bridge Crew.
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# ? Sep 16, 2022 00:10 |
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... yeah I could play Astro Bot again.
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# ? Sep 16, 2022 00:22 |
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I’d love to play Deracine and not have it be in blurry 480p. Wouldn’t mind running through Moss again either.
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# ? Sep 16, 2022 00:55 |
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Gimme more SUPER HOT SUPER HOT
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# ? Sep 16, 2022 01:05 |
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It’s not explicitly confirmed but I assume since ps5 supports psvr games that psvr2 will too
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# ? Sep 16, 2022 03:45 |
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I can see how PSVR backwards compatibility would be hard for PSVR2. You'd need to trick the PSVR games into thinking they're still looking at a leftover mess of PS3 move controllers and webcams to track everything's position.
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# ? Sep 16, 2022 04:09 |
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McCracAttack posted:I can see how PSVR backwards compatibility would be hard for PSVR2. You'd need to trick the PSVR games into thinking they're still looking at a leftover mess of PS3 move controllers and webcams to track everything's position. The other side of it is there's no real point to trying to fudge the Move-driven stuff to play nice on PSVR2 - Most of it's just ports of PCVR or Quest games anyway so why bother when you have a better build to start from and just port anew from that? Also just trying to get anything gamepad-driven probably doesn't have a standardized 1:1 solution that isn't a bit clunky, unless they want to reveal at the last second you can detect a DualSense's position with the headset.
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# ? Sep 16, 2022 04:30 |
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McCracAttack posted:I can see how PSVR backwards compatibility would be hard for PSVR2. You'd need to trick the PSVR games into thinking they're still looking at a leftover mess of PS3 move controllers and webcams to track everything's position. Ideally games would be using an external API with less surface area than the full hardware interface so it could be more easily shimmed into working with the new stuff. But according to a thing I read on Reddit once a while ago, psvr games handle tracking in-engine using a library. So it's either patch games or emulate the old hardware. I can see why Sony would punt.
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# ? Sep 16, 2022 05:07 |
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https://twitter.com/Wario64/status/1570826219196944385 Sony confirms - no backwards compatibility for PSVR.
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# ? Sep 16, 2022 18:28 |
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That’s a bummer. I hope teams will release free updates if the porting process isn’t too bad.
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# ? Sep 16, 2022 18:36 |
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Neddy Seagoon posted:https://twitter.com/Wario64/status/1570826219196944385 lol reveal yourself Sony employee. No surprises there though.
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# ? Sep 16, 2022 18:41 |
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Yeah no surprises, but for sure a lot of devs, especially first party, will make their games work on PSVR2, particularly the more popular ones. But I'm still a little nervous for some of them, it would really suck to lose Tetris Effect and a few others. That said, if it is a matter of porting a PCVR version to PSVR2 or just tweaking a few things to make a hugely popular PSVR1 game available for the new audience, it would be kind of a no brainer to update them.
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# ? Sep 16, 2022 21:08 |
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Guess I’m never selling my psvr1 then I need my endorphin dolphins
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# ? Sep 16, 2022 21:09 |
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I'm keeping it just for Wipeout unless they patch it for PSVR2 in which case I will lose my loving MIND.
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# ? Sep 16, 2022 22:18 |
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There are waaaaay too many great PSVR games for them to be abandoned. Thumper, Superhot, IEYTD, Statik, SuperHyperCube, etc, etc. I feel like some of the older ones may never get ported. SHC is one of my favorites, but it rarely gets mentioned.
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# ? Sep 17, 2022 02:12 |
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Stare-Out posted:I'm keeping it just for Wipeout unless they patch it for PSVR2 in which case I will lose my loving MIND. Oh poo poo I can't believe I forgot Wipeout. I gave myself neck problems playing that game. It's like a roller coaster you have to steer.
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# ? Sep 17, 2022 02:19 |
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XtraSmiley posted:There are waaaaay too many great PSVR games for them to be abandoned. Thumper, Superhot, IEYTD, Statik, SuperHyperCube, etc, etc. Only one of those is actually a PSVR-exclusive game (Statik), the rest are all ports of PCVR games. Statik would be worth getting a rebuild though.
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# ? Sep 17, 2022 02:40 |
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Neddy Seagoon posted:Only one of those is actually a PSVR-exclusive game (Statik), the rest are all ports of PCVR games. Does that mean you think they will be quickly ported to PSVR2 b/c there are builds on PC that already don't need the Moves and PS Camera? I hope so. Statik is awesome, but I'm a sucker for breakout/escape type games.
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# ? Sep 17, 2022 03:25 |
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Statik would be tricky because the entire concept was built around a two-handed controller. You’d have to redesign most of the puzzle boxes if your hands are free to separate
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# ? Sep 17, 2022 03:32 |
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haveblue posted:Statik would be tricky because the entire concept was built around a two-handed controller. You’d have to redesign most of the puzzle boxes if your hands are free to separate Not really; You just interpolate the box's position and angle between the two controllers to create an even MORE accurate representation of having the box over both hands.
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# ? Sep 17, 2022 07:06 |
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Neddy Seagoon posted:Not really; You just interpolate the box's position and angle between the two controllers to create an even MORE accurate representation of having the box over both hands. You can try, but part of it is the feel that your hands are exactly a certain distance apart and there's physical resistance if you try to move them independently
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# ? Sep 17, 2022 07:19 |
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haveblue posted:Statik would be tricky because the entire concept was built around a two-handed controller. You’d have to redesign most of the puzzle boxes if your hands are free to separate Couldn't they just use the DS? I mean, it doesn't have the light bar, but with the PSVR2s camera's it might not be an issue. I like the idea of expanding the boxes to use both new PSVR2 controllers though.
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# ? Sep 17, 2022 13:59 |
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# ? Jun 10, 2024 19:11 |
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The lightbar points away from the HMD and the cameras aren't suited to tracking it in the first place as they are B&W/IR not RGB. Sony hosed themselves over by not creating a true VR API. It's easy to think of solutions for some games that might work alright if you did x or y, but there are so many edge cases that would break across so much of the library I could understand why they wouldn't bother. Even bringing in the old hardware would cause complications with calibrating tracking universes.
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# ? Sep 17, 2022 14:08 |