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# ? Aug 12, 2015 18:41 |
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# ? Jun 2, 2024 07:54 |
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someone should make some creative new snipes to put into that valeyard plug-in
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# ? Aug 12, 2015 20:08 |
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yeah it looks splotch just had another idea what I want to so but my rig is broken down and in boxes ready for transport
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# ? Aug 12, 2015 20:18 |
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echinopsis posted:yeah it looks splotch is it a bug, or is it accurate?
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# ? Aug 12, 2015 20:54 |
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todays draw (photoshop, wacom intuos pro)
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# ? Aug 12, 2015 23:00 |
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here's a photo: and here's some erosion/deposition simulation/toy thing:
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# ? Aug 12, 2015 23:20 |
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LP0 ON FIRE posted:is it a bug, or is it accurate? I think basically it's uneven in it's progress towards convergence of the correct solution
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# ? Aug 12, 2015 23:55 |
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this thread makes me want to do artistically morbid mods for minecraft. i have no loving idea why. as if i wasn't a slave to my muse already.
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# ? Aug 13, 2015 00:08 |
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echinopsis posted:I think basically it's uneven in it's progress towards convergence of the correct solution ah, okay. so either maybe some more render time, or it will never get there
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# ? Aug 13, 2015 00:08 |
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TRON JEREMY posted:todays draw I didn't know photoshop could emulate watercolors this way, I thought this was more of a corel painter specialty? but in this case maybe it's more of a tablet pressure thing? also I could swear those lines came from a real pen, drat technology is amazing
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# ? Aug 13, 2015 00:25 |
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TRON JEREMY posted:todays draw vary naice crap nerd posted:here's a photo: cool erosion yhing. how u do that??? LP0 ON FIRE posted:ah, okay. so either maybe some more render time, or it will never get there maybe idk. there is a thing in the renderer and you can paint on areas you want it to focus on and I did that but suspect maybe I painted unevenly so that's why it happens and I guess eventually it would even out but take days maybe?? the gpu bidirectional path tracer doesn't do dispersion so that could have produced better product faster but no there's a thing called the BDRF and I think that's how it goes and it's a theoretical concept for rendering and it's a simple equation to simulate objects and light but to solve the simple equation requires a lot of effort and older ray tracers etc tried to do so but they are biased renderers, no matter how long you give them they will never correctly answer the solution. they cheat, but are fast and often good enough. path tracing and in particular bi directional path tracig is a way of solving that equation accurately but they are very slow and produce a noisy image like a photo taken without enough light. the longer you render the less noise and closer to convergence and solving the equatio the equation doesn't represent real world perfectly and doesn't account for fluorescence and other things but it does a great job for most objects which is why the resultant images are somewhat believable/plausbile
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# ? Aug 13, 2015 00:51 |
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https://en.wikipedia.org/wiki/Bidirectional_reflectance_distribution_function
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# ? Aug 13, 2015 00:53 |
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I meant this https://en.wikipedia.org/wiki/Rendering_equation when I was talking about the equatio
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# ? Aug 13, 2015 01:03 |
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Symbolic Butt posted:I didn't know photoshop could emulate watercolors this way, I thought this was more of a corel painter specialty? but in this case maybe it's more of a tablet pressure thing? the watercolors are courtesy of a clever brush set i found with google, forget where exactly. it even emulates the water flow a bit; drawing two lines near each other in one stroke cause them to run together and darken as you'd expect. there's a little faking in there still - the run on the lower-left was drawn in and then painted over with the background color to get it to fade properly. tablet pressure does a lot to help too, of course
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# ? Aug 13, 2015 01:29 |
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Fractale posted:this thread makes me want to do artistically morbid mods for minecraft.
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# ? Aug 13, 2015 01:46 |
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akadajet posted:I'm trying to learn ~*photography*~ beyond just taking pictures of friends and stuff but I'm not very good at it i like this photo have you considered photoshopping out all of the ghost people on the steps?
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# ? Aug 13, 2015 02:28 |
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getting less and less satisfied with my photos until i have spent hours in post removing all traces of reality
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# ? Aug 13, 2015 02:30 |
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Shot with an iPhone 6+
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# ? Aug 13, 2015 02:45 |
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maxe posted:i like this photo i kinda like the ghost people
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# ? Aug 13, 2015 04:07 |
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I love this old manual "don't be a litterbug!"
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# ? Aug 13, 2015 04:08 |
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And it works! Have a crappy late night long exposure mirror selfie of a skinnyfat nerd...
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# ? Aug 13, 2015 04:10 |
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rad
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# ? Aug 13, 2015 06:49 |
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i shoot b&w film and make wet prints using my home darkroom the old fashioned way. its a spectacular waste of money but it means i can produce photographs completely separated from a computer which is kind of therapeutic sometimes.
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# ? Aug 13, 2015 07:00 |
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also the man can't spy on it
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# ? Aug 13, 2015 07:14 |
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speaking of rainbows and whathaveyou DSCF2579_DNG by -, on Flickr
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# ? Aug 13, 2015 11:42 |
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fudking florious mate
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# ? Aug 13, 2015 11:47 |
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akadajet posted:Amazon sells the 4.5v, already got one delivered. Waiting on the film and camera to get here. Lmfao what a waste of money.
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# ? Aug 13, 2015 11:53 |
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TRON JEREMY posted:the watercolors are courtesy of a clever brush set i found with google, forget where exactly. it even emulates the water flow a bit; drawing two lines near each other in one stroke cause them to run together and darken as you'd expect. there's a little faking in there still - the run on the lower-left was drawn in and then painted over with the background color to get it to fade properly. tablet pressure does a lot to help too, of course substance painter has a thing where you can use particle effects as a brush. at first it seems awesome but the reality isn't as much coz imagine if the particles when collected ran like paint the possibilities
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# ? Aug 13, 2015 12:07 |
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echinopsis posted:cool erosion yhing. how u do that??? shallow water fluid equations and height maps, i'm using this paper as a guide and expanding on it.
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# ? Aug 13, 2015 12:52 |
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I meant, sofywAreqosr
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# ? Aug 13, 2015 13:42 |
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software wise
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# ? Aug 13, 2015 13:43 |
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unity but I'm planning on trying out unreal 4 soon and implementing it using spherical coordinates so I can have a little planet thing
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# ? Aug 13, 2015 14:17 |
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that's a hell of a callback
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# ? Aug 13, 2015 16:32 |
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holy poo poo i haven't seen that comic in years. edit: got it confused with this person.
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# ? Aug 13, 2015 17:06 |
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crap nerd posted:unity but I'm planning on trying out unreal 4 soon and implementing it using spherical coordinates so I can have a little planet thing
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# ? Aug 13, 2015 20:38 |
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now with vegetation that spreads, grows, dies and holds soil together better maybe this should be in the other thread idk
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# ? Aug 14, 2015 20:27 |
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no its cool leave it here
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# ? Aug 17, 2015 17:16 |
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that owns post moar new Internet connection on house needs tech support so no uploads from me till that's fixed :[ doing an 18 hour render right now I hope it turns out righteous
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# ? Aug 17, 2015 19:44 |
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are you doing these in blender? thats some really nice light stuff
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# ? Aug 18, 2015 03:03 |
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# ? Jun 2, 2024 07:54 |
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TRON JEREMY posted:todays draw is this meant to be fred flintstone transformed into a bike
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# ? Aug 18, 2015 03:05 |