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I don't think you can actually build MTBs
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# ? Nov 19, 2015 19:33 |
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# ? Jun 7, 2024 12:50 |
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Sadly no. I think they would work if they made them locked in coastal patrol status. I should suggest that.
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# ? Nov 19, 2015 21:00 |
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I remember he took them out because they weren't working well/right, but I can't remember if he ever mentioned why/how they weren't working well/right.
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# ? Nov 19, 2015 21:03 |
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Galaga Galaxian posted:I remember he took them out because they weren't working well/right, but I can't remember if he ever mentioned why/how they weren't working well/right. My guess is cheap, tiny, and fast and absurdly well armed and if you were in Captain's mode you could gently caress up an enemy battle line hard core due to speed, quantity and difficulty of hits. But that's just a guess.
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# ? Nov 19, 2015 21:18 |
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How depressing. Where once we could crush mighty Royal navy in an open fight and bring the Empire to its knees, now we cant even take on the has-been of Europe.Artificer posted:How the mighty fall.
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# ? Nov 19, 2015 21:47 |
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We were never mighty: we are idiots who chased dumb gimmicks, and were lucky enough to have incompetent enemies. Of course, we're also playing a sim in a format that's basically one step above "Twitch Plays X", playing a country that isn't remotely forgiving, against enemies that don't ever declare war against or impede each-other as they constantly trying to do both against us. We could have won by making a billion submarines or something, I'm sure, but this has otherwise gone fairly well. If we lose, we lose as France does best: sabotaged by the people of France and their precious socialists.
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# ? Nov 19, 2015 22:24 |
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People who don't know a ton about the game and who are busy being silly play a game through a literal genie and are surprised when things turn out poorly.
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# ? Nov 20, 2015 06:26 |
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A literal genie?
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# ? Nov 20, 2015 06:44 |
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Arglebargle III posted:A literal genie? It's to late, you've already used up all your wishes.
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# ? Nov 20, 2015 11:12 |
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Grey Hunter posted:It's to late, you've already used up all your wishes. The first wish was to have an LP, the second to have it run by goon democracy and the third was it to end like this?
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# ? Nov 20, 2015 11:54 |
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Riso posted:The first wish was to have an LP, the second to have it run by goon democracy and the third was it to end like this? These are the wishes of the goonmind's collective unconscious.
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# ? Nov 20, 2015 12:01 |
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Riso posted:The first wish was to have an LP, the second to have it run by goon democracy and the third was it to end like this? I'm surprised more goon democracy LP's don't
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# ? Nov 20, 2015 15:40 |
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Artificer posted:How the mighty fall. And us, too!
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# ? Nov 20, 2015 16:16 |
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Arglebargle III posted:A literal genie? You know the genies in stories that actively try to twist what you ask for into something bad? That's grey and turret armor.
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# ? Nov 20, 2015 16:32 |
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xthetenth posted:You know the genies in stories that actively try to twist what you ask for into something bad? That's grey and turret armor. That's more a Monkey's Paw thing.
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# ? Nov 20, 2015 18:40 |
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Luckily the game scores based on how convincing of a Donald Trump impersonation you can pull off. "Sure, he dragged us into an unwinnable war where we lost half our ships and thousands of men but those were some pretty good zingers he made towards the Queen of England to get us to that point. The part where he convinced the government to let us starve in the streets to buy a few more of those floating coffins was a particularly nice touch as well."
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# ? Nov 20, 2015 19:53 |
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Sorry if it's been explained already, but how on earth can AH blockade France? How would they even keep their ships outside of the Med supplied? Or do they only have to blockade the Med ports?
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# ? Nov 21, 2015 02:01 |
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So much for the med being a French lake.
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# ? Nov 21, 2015 02:56 |
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syzpid posted:Sorry if it's been explained already, but how on earth can AH blockade France? How would they even keep their ships outside of the Med supplied? Or do they only have to blockade the Med ports? As far as I know you only need to blockade one home area, so blocking just Mediterranean France is good enough. You can blockade Russia without ships in Asia.
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# ? Nov 21, 2015 03:09 |
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syzpid posted:Sorry if it's been explained already, but how on earth can AH blockade France? How would they even keep their ships outside of the Med supplied? Or do they only have to blockade the Med ports? No doubt the work of those dastardly British! Even now those filthy syndicalists work to undermine us. How can our nation hope to thrive while beset on all sides by enemies? Ikasuhito fucked around with this message at 03:14 on Nov 21, 2015 |
# ? Nov 21, 2015 03:11 |
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Though, since this is pre-Trans Siberian Railway (I think) It is a lot weirder that France can be blockaded from just the Med than Russia from just the Baltic. that also means Japan can effectively blockade Russia, though.
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# ? Nov 21, 2015 06:22 |
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The CSA can blockade the USA by controlling the Caribbean, if I recall correctly (I may well not). It's weird.
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# ? Nov 21, 2015 06:33 |
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Better rangefinders, and we lose one of our precious colossi for two months to yet another mine. We are out numbered three to one in big ships. We have masses of destroyers and raiders, but nothing that will win us a war. Battles yes, but not wars. The Troude faces down at least two enemy ships. We chase them off into the night, and get word of a kill on the way home. A much needed victory. I win accolades, as France becomes a second rate power. The submarines have a great time, shame its hard to blockade an almost landlocked power. Now seems like a great time to fight a fleet battle. We only have two “modern” ships out today. We give chase to a single light crusier. That we can kill. I think. We are lead to their big ships. Our ships are old, but our crews are well trained. Night quickly arrives though, before we can do much damage to the enemy. They come at us however, and we are soon in a knife fight. Shells strike hard, we survive a dud torpedo hit, but the large calibre Austrian guns make mockery of our fifteen to twenty year old armour. We get a hit in, but get hit three times at once. The Colbert is doomed, I'm afraid. I cannot stop the old pre-colossus ships from following into this maelstrom of death. The Redoubtable is hit three times, but we hit the Leitha class twice with torpedoes. In the space of ten minutes we have three ships sinking, while the enemy have at least one. We sandwich the Gratz with torpedoes, and get a hit. Say hello to our entire capital fleet at this time. We run into the Gratz again, lets see if we can win this by sinking more valuable ships than we lose. Wait! Thats another one of their heavy battlecrusiers? The destroyers go for her. It takes three hours for the Colbert to sink, and by then, she has been joined by a much more modern ship. We flee for Tunis, but the Austrians give chase. A battlecruiser pays for doing so. The [i]Francis Garnier[i] trades her life for that of a battlecruiser- the Mo'Dern class destroyers are deadly at night in the rain. As she begins to sink, she gets off one last torp, and gets one last hit. Another victory like this, and France shall have no navy. Italy are moving towards war. I order one last class of ship – we need to give my successor something! This is as large a ship as we can build. At 186 Million francs, she will not come cheap! I am nearly a year past retirement now. We finally see crack appearing. We go forth to bombard our enemies. With most of our fleet. We sail up the coast, sink a transport, but find nothing good to bombard. Nothing to say here. That's right, kick an old man while he's down – relations with Britain are to sour for me to risk taking their ship. I'm trying to retire here! A new class of Austrian light cruisers is created. Tensions take a jump, maybe I should have taken that ship, Austria is about to have lots of allies. Take that, rebel scum. How I wish I could just surrender. No common ground is found, of course. Come on! Revolt. More fun lies ahead....
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# ? Nov 22, 2015 18:38 |
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quote:7 inches of turret roof armor, 14 inches of belt, 14 secondary guns in six twin turrets, looks like a Grey Hunter design alright.
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# ? Nov 22, 2015 19:37 |
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ArchangeI posted:7 inches of turret roof armor, 14 inches of belt, 14 secondary guns in six twin turrets, looks like a Grey Hunter design alright. This is a perfectly fine design. The roof is to protect against plunging fire, which 7 inches is good enough for.
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# ? Nov 22, 2015 20:22 |
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My only concern is that it'd be a bit slow. If you drop down to 12 guns instead of 16 you could probably make that thing go pretty close to 30kt. edit: I lied, in my 1928 USA game this is the best I could manage: Pushing it past 27 knots costs 1,400 tons. You could probably do 28 if you drop the admittedly excessive torps and knock an inch of armor off the belt/turret/maybe secondaries. I want them to fix the bug with the tonnage limit being 52,000 cause my docks could be churning out real 75k ton monsters. TehKeen fucked around with this message at 20:47 on Nov 22, 2015 |
# ? Nov 22, 2015 20:33 |
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Saint Celestine posted:This is a perfectly fine design. The roof is to protect against plunging fire, which 7 inches is good enough for. 7" is pretty excessive. 3-4 would probably be enough for anything it's liable to face.
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# ? Nov 22, 2015 20:49 |
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TehKeen posted:I want them to fix the bug with the tonnage limit being 52,000 cause my docks could be churning out real 75k ton monsters. Not a bug sadly, it's a conscious design decision Something about ship building calculations bugging the hell out above 52K weight.
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# ? Nov 22, 2015 22:14 |
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Like I said, a bug.
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# ? Nov 22, 2015 22:44 |
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Mr Luxury Yacht posted:Something about ship building calculations bugging the hell out above 52K weight. Why not divide the stored weight by ten or use 32-bit integers instead of setting an arbitrary limit that is relatively easy to run up against? Rounding to the nearest 10 tonnes should be close enough, no? Does the game have any technologies that modify fuel storage like storing fuel in the double hull, or is it just a simple oil/coal toggle?
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# ? Nov 22, 2015 22:47 |
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ArchangeI posted:7 inches of turret roof armor, 14 inches of belt, 14 secondary guns in six twin turrets, looks like a Grey Hunter design alright. Also, If I'm not mistaken, no All-or-nothing Armour! Of course it wouldn't be a Grey Hunter design with some obvious mistake basically ruining the entire ship. Frenchmen weep!
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# ? Nov 22, 2015 23:09 |
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oscarthewilde posted:Also, If I'm not mistaken, no All-or-nothing Armour! Of course it wouldn't be a Grey Hunter design with some obvious mistake basically ruining the entire ship. Frenchmen weep! No, it has an AoN armor scheme. No extended belt or deck and flat deck on top.
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# ? Nov 22, 2015 23:26 |
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ArchangeI posted:7 inches of turret roof armor, 14 inches of belt, 14 secondary guns in six twin turrets, looks like a Grey Hunter design alright. By 1925, the ship construction calculations get weird. That doesn't actually represent 14 inches of armor, rather represents 14 inches of protection, an abstract idea. Since the armor never gets more effective, just lighter, the late game armor thickness is misleading.
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# ? Nov 22, 2015 23:34 |
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oscarthewilde posted:Also, If I'm not mistaken, no All-or-nothing Armour! Of course it wouldn't be a Grey Hunter design with some obvious mistake basically ruining the entire ship. Frenchmen weep! That ship is all-or-nothing. It's not its own label, once you get the technology everything you build with flat deck and no extended armor is AON.
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# ? Nov 22, 2015 23:37 |
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AON is clearly marked in later patches only.
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# ? Nov 22, 2015 23:48 |
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Any way to know if i have researched AON or not, other than remembering if i got that "tech unlocked" popup?
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# ? Nov 23, 2015 00:24 |
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Back To 99 posted:Any way to know if i have researched AON or not, other than remembering if i got that "tech unlocked" popup? If you click on a tech area on the Research screen it will list all the techs in that area. AoN is unlocked through Ship Design
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# ? Nov 23, 2015 00:33 |
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Decoy Badger posted:Why not divide the stored weight by ten or use 32-bit integers instead of setting an arbitrary limit that is relatively easy to run up against? Rounding to the nearest 10 tonnes should be close enough, no? 52k shouldn't be the upper size limit for an integer anyway. A 16-bit unsigned int should get you up to 65535, and unsigned would leave you at 32767. I'm pretty sure he's using signed considering the way the bug led to overflows into the negative, and no length of int corresponds nicely at all.
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# ? Nov 23, 2015 18:49 |
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I just realized there's some real painful irony going on here. We launched a war of desperation in a bid to regain our relevancy against what we thought would be a pushover enemy which only resulted in utter humiliation. This is not, in fact, very dissimilar to what Austria-Hungary itself did in actual history when it declared war on Serbia.
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# ? Nov 23, 2015 19:30 |
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# ? Jun 7, 2024 12:50 |
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Tomn posted:I just realized there's some real painful irony going on here. Truly the gooniest outcome we could hope for.
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# ? Nov 23, 2015 23:10 |