|
Nebrilos posted:I crave metal pieces for resources and clues. Does anyone have any recommendations? I use acrylic/resin pieces for resources and clues, but see my post in this thread for a big writeup of upgraded components for Arkham. I have recently started using these markers for location connections. Metal, reversible for 1-way/2-way connections, and highly legible: https://www.etsy.com/listing/1687463779/40x-metal-location-connector-tokens-for?ref=yr_purchases I’ve also started using this for a chaos token bag: https://a.co/d/4iHYnyi Anonymous Robot fucked around with this message at 00:36 on May 16, 2024 |
# ? May 16, 2024 00:33 |
|
|
# ? Jun 9, 2024 03:51 |
|
Nebrilos posted:I crave metal pieces for resources and clues. Does anyone have any recommendations? We use these tokens and they're awesome. Good weight to them and they look even better than the photos.
|
# ? May 16, 2024 04:51 |
|
Some of the token choices were hella expensive so I opted for those plastic coin pieces protectors off Amazon (not got the link handy I'm afraid) and was pleasantly surprised by the upgrade. If you have the bank though, the custom ones are probably much nicer, but for like $5 you can get a massive tactile upgrade.
|
# ? May 16, 2024 07:35 |
|
i printed out some knurled rings for my tokens and they're so so good
|
# ? May 16, 2024 08:06 |
|
You can get great wooden player boards from Ali and Etsy, if you want to ditch tokens for nice and simple trackers. For path trackers I bought small generic flat wooden tokens and put one-way arrows to one side with a marker and two-way arrows to the other. Work great and don't take almost any table space.
|
# ? May 16, 2024 08:51 |
|
Miniature Market is giving away Investigator Packs for 2-3 bux. https://www.miniaturemarket.com/searchresults/?q=Arkham+investigators
|
# ? May 16, 2024 22:29 |
|
Our play of The Silent Heath was kind of a whiff. There weren’t many enemies in the deck. I drew both copies via surge of the “gleaming” treachery that deals 5 horror when your hand runs empty and cancelled them both with Alter Fate. Between drawing the cultist token that lets you pull insects out of the trophy case and just getting lucky, we never saw the bug queen. There wasn’t really anything for the fighter to do. The cluever and flex wandered around looking for the crystallized remains until the damage-over-time from those forced us to resign with only two of the three remains. If they had fielded a bit more soak we would have been able to get the third. Just sort of a nothing scenario with a weirdly high amount of fiddliness girding it.
|
# ? May 20, 2024 02:38 |
|
Anonymous Robot posted:Our play of The Silent Heath was kind of a whiff. I had the a similar experience, but realised towards the end of the scenario that I'd misread the rules and the boss probably should have spawned much sooner since it changes to spawning from any symbol token. Dunno if the same thing might have happened to you but it probably would have been a more hectic scenario if I had to deal with it earlier.
|
# ? May 20, 2024 08:34 |
|
Nah, we clocked that but were ultimately resigning with 7 of 8 doom still left on agenda 2.
|
# ? May 20, 2024 12:43 |
|
It’s called the Silent Heath. Works as advertised.
|
# ? May 20, 2024 20:36 |
|
Lol, my rear end just bought Nine of Rods (Hemlock Vale spoilers) right before Fate of the Vale, and from peeking at the setup for that scenario, it’s looking like it will be impossible to use.
|
# ? May 27, 2024 17:47 |
|
It'll still work, entirely normally, I believe. (FHV final scenario spoilers for setup only) It'll shuffle it the Abyss, which could be good or bad. I think that's how it works, anyway? It's not quite explicit what happens to encounter cards that would be shuffled back into the encounter deck, but there are rules for shuffling cards into the Abyss, so I assume that's what you do. The rules specifically prohibit effects which "look at, search, add cards to, or discard cards from the encounter deck," which Nine of Rods doesn't do, and it does specify that encounter cards from the Abyss are "drawn" normally after being revealed in a not-normal way. What it will do, if your player cards are sleeved and your encounter cards aren't, is give you the ultimate nightmare of shuffling sleeved and non-sleeved cards together constantly.
|
# ? May 27, 2024 22:58 |
|
Oh, good to know. Also- we played the prelude yesterday but decided to suspend the final scenario for next week. We have done this before and used photos of the board state to resume play. Am I correct in believing that the prelude rules (carrying over your supplies, hand, and one asset in play) apply to FOTV as well? I don’t see why it wouldn’t, but given that FOTV seems to begin with your characters being ego-shattered to the point that you lose your investigator card, it seems a little odd that I’d be able to carry more than a typical scenario lets you into my starting setup.
|
# ? May 27, 2024 23:07 |
|
Anonymous Robot posted:Oh, good to know. Also- we played the prelude yesterday but decided to suspend the final scenario for next week. We have done this before and used photos of the board state to resume play. Am I correct in believing that the prelude rules (carrying over your supplies, hand, and one asset in play) apply to FOTV as well? I don’t see why it wouldn’t, but given that FOTV seems to begin with your characters being ego-shattered to the point that you lose your investigator card, it seems a little odd that I’d be able to carry more than a typical scenario lets you into my starting setup. The final prelude does not carry over at all. The preludes which do have carry-over specify what carries over explicitly in the resolution; The Final Evening does not have that text in its resolution.
|
# ? May 27, 2024 23:20 |
|
Was planning on playing this before my son exploded out of my wife prematurely a few years ago. Finally about to get into it and have a few questions. I originally bought two core sets and the dunwich legacy expansion box before they started making whatever these newer versions are. They appear to be combining the little blister packs with the larger boxes? How long will what we have last us (3+2 sessions for the two boxes? Or is there more to it than im seeing?) and what should I get next? Is there anything I should keep an eye out for on sale or anything out of print I might want? Am I in a weird spot having the first box of the old style of expansion? Should I just be googling this and leaving you guys alone? Thanks for any help.
|
# ? Jun 2, 2024 22:36 |
|
Gejimayu posted:Was planning on playing this before my son exploded out of my wife prematurely a few years ago. Finally about to get into it and have a few questions. You are in a slightly awkward spot potentially, they aren't combining the two things, as you suspect they're kinda each half replacing half of the stuff you've bought. So you bought what was called, confusingly, the deluxe expansion, which contains two scenarios, 5 characters with their cards and then a handful of players cards for each class. The blister packs (mythos packs to use their official name) for Dunwich legacy would each include a scenario and then a further handful of player cards for each class. The new format is two boxes for each cycle, one called the campaign box that includes all of the scenarios and cards to play them, the other is the investigator that includes all the investigators and all the player cards that would have split among the various mythos packs. So if you bought those, you'd have two copies of a bunch of the campaign related stuff, 2 copies of the investigators and 4 copies of some of the cards from that initial box altogether. You might be able to get the mythos packs from places depending on where you are, I've seen people talking about getting good deals on them altogether, Dunwich is probably the one least in supply I would think at this point, if you go that route you'd wanna get Miskatonic Museum, Essex County Express, Blood on the Altar, Undimensioned and Unseen, Where Doom Awaits and Lost in Time and Space. Otherwise you could just eat the cost and get the two boxes in the newer format, they go on sale for like, 30% off regularly in my country at least.
|
# ? Jun 2, 2024 23:05 |
|
Fate of the Vale complete. I like this scenario. I think it accomplishes a lot, mechanically and thematically, without too many extra rules. Nice to see refinements of some concepts from prior campaigns being blended together. It’s fun to have the board shaped like a big swirling vortex with a large enemy in the center, even if it feels like that effect is kind of squandered on the afterimage of Mother Rachel in a game series full of gigantic cosmic monstrosities. I love the abyss mechanic. The flexibility of being able to progress the scenario via any tests during your turn, the surprise and creative thinking demanded by having to try and use other players’ cards, it’s just great. I would have liked if the villagers that you can save got a little more narrative impact at the end. I think that’s true of the whole experience; it felt pretty difficult to complete the villagers’ quests, and while the XP rewards are good, the payoff in the scenarios felt underwhelming. Especially so for us, because we put a lot of work on flipping Theo, and got him to patch things up with his sister and help us fight the crab, only to return to Mother Rachel at the end because of some trigger we never saw. We did fairly okay, I think. We were just about to turn over to act three when the doom clock timed out, though, so maybe act three is a huge hurdle and I’m totally wrong. What ended up causing us a lot of trouble is that Alessandra was absolutely locked down by horrible luck. She drew Stupor for the first time in the campaign (at least the first impactful instance of it,) and because of that, we didn’t really appreciate that she had absolutely no answer for it other than to hope that Jack would draw Logical Reasoning and be able to get to her. In addition to that, she suffered a bad combination of treacheries and enemies in tandem with the Gleaming treachery that deals 5 horror when your hand is emptied. We spent a ton of actions trying to correct her out of a tailspin.
|
# ? Jun 3, 2024 14:59 |
|
thebardyspoon posted:Expansion info I decided to get the first two mythos packs to kinda nudge myself that direction. After dunwich I'll move to the new boxes. Thank you. Does anyone know if the campaign+investigator sets end up being the exact same cards as the original expansion+mythos, or are there differences?
|
# ? Jun 4, 2024 20:39 |
|
Gejimayu posted:I decided to get the first two mythos packs to kinda nudge myself that direction. After dunwich I'll move to the new boxes. Thank you. Very minor differences, like adding some errata or typo fixes.
|
# ? Jun 4, 2024 20:47 |
|
The number of cards is exactly the same. As mentioned, some typo fixes and the new edition of Carcosa changed few names and keywords to be more sensitive about mental health issues. But you don't have to hunt old packs for different cards, everything is the same between editions.
|
# ? Jun 4, 2024 21:29 |
|
Cool, just making sure I wasn't missing out going the old way. I read that the new core has some extra cards. Thanks!
|
# ? Jun 4, 2024 21:33 |
|
Yeah, the new core adds some cards from subsequent sets that proved to be high utility/key archetype enablers, as the original core was pretty anemic for rogues and mystics in particular.
|
# ? Jun 4, 2024 22:02 |
|
New scenario was announced this morning for release in August, The Midwinter Gala Sounds cool, seems like they are placing a big focus on replayability with this one, also comes with an alternate competitive ruleset so you can test investigator teams against each other
|
# ? Jun 7, 2024 21:04 |
|
postmodifier posted:New scenario was announced this morning for release in August, The Midwinter Gala This sounds incredible, like the replayability of the Excelsior Hotel but hopefully with there being more of a finale. Some of those potential allies look like cards I definitely want in my deck, so it may be the first time I insert a side scenario into a campaign.
|
# ? Jun 7, 2024 21:18 |
|
|
# ? Jun 9, 2024 03:51 |
|
Sounds pretty nifty, I tend to enjoy scenarios that are "we're exploring this building but with a gimmick" so they've got me interested already. I can't be arsed to go look at the other standalones to see how many cards they have split between the different card types but my only concern from the preview is it looks like rather a lot of the card budget is being spent on the allies, leaders, faction cards (those two could be double sided with the leaders for each faction I guess? since neither will be shuffled in) and some other stuff, wonder if it'll feel like they skimped on the enemies, locations or treacheries. The treacheries that are like player cards but twisted are pretty funny and a good concept, hope they have some fun with the others. I've often wanted something like the Marvel Champions modular sets that you can put into any villain battle for Arkham, like a set of bad or fuckup "investigators", one of each class who you can shuffle into any scenarios encounter deck could be quite fun for people who've played the game a whole lot. thebardyspoon fucked around with this message at 21:29 on Jun 7, 2024 |
# ? Jun 7, 2024 21:24 |