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Fuzzy Mammal
Aug 15, 2001

Lipstick Apathy
Imagine desiring a reskin of a character in a video game. Just imagine it. Caring about what your character looks like and spending time or energy to dress it up. The mind boggles.

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FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

exquisite tea posted:

That's what Chuck E. Cheese is.

:shepicide:

I don't know why I needed this pointed out to me. The gatti' s near me had a freaking pachinko machine for God's sake.

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up

Fuzzy Mammal posted:

Imagine desiring a reskin of a character in a video game. Just imagine it. Caring about what your character looks like and spending time or energy to dress it up. The mind boggles.

Dolly dressup is VERY IMPORTANT.

Owl Inspector
Sep 14, 2011

Fuzzy Mammal posted:

Imagine desiring a reskin of a character in a video game. Just imagine it. Caring about what your character looks like and spending time or energy to dress it up. The mind boggles.

:nallears:

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I'm having a hard time imagining what could possibly be more important to a video game character than fashion.

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

Fuzzy Mammal posted:

Imagine desiring a reskin of a character in a video game. Just imagine it. Caring about what your character looks like and spending time or energy to dress it up. The mind boggles.

just lol if you dont steal daddy's credit card to spend $50,000 on loot boxes for a purple dildo bowling-hat

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

exquisite tea posted:

I'm having a hard time imagining what could possibly be more important to a video game character than fashion.

This. Life isn't worth living if you can't dress up Tracer in bikini summer-olympics skins

Harrow
Jun 30, 2012

Truga posted:

Yeah, my main issue right now is how we get 4-5 armour sets per expansion, and the rest is outfits from cash shop. I get why, since it's not a sub game that drops a good amount of content, but I liked exactly one set from PoF :sigh:

Something that would immediately help without the need for more art assets (though I have no idea how complex it would be to code) would be to let you use different armor weights for transmutation. I know there are complex reasons why they can't be mixed, but it would be cool if you could just select which weight you want to use in the wardrobe.

I bring this up because there are some really nice medium armor sets in PoF but I mostly play a male sylvari Mesmer so I don't really get to use any of them :smith: But if I could just hit the "use the medium armor wardrobe" button and wear those I'd be thrilled. It'd massively increase the number of fashion options for each character, even if you can't mix and match weights, without needing more art assets.

exquisite tea posted:

I'm having a hard time imagining what could possibly be more important to a video game character than fashion.

That's because there's nothing more important. Absolutely nothing.

JfishPirate
Jun 24, 2006
I have been grossly misinformed about witches.
I've been playing Overwatch for about a year, and I've been trying to get a single item, a player icon (displays next to your name, no other function). For some reason, while every other type of item in the game can be purchased with in-game credits, player icons cannot. If they could be bought, they would likely cost around 25-50 credits, but they can't. I have 6000 credits, and I've spent thousands more, but I can't get the one item I'd actually like to have.

Ultimately, the microtransactions and other concerns aside, the fact that the game has content that it simply won't let you have without rolling the right numbers (with no way to increase the odds) is the real problem. There's no way for me to get the thing I want other than playing for several hundred more hours, and it isn't guaranteed (plus the number of icons goes up with time, making the odds worse).

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.

Fuzzy Mammal posted:

Imagine desiring a reskin of a character in a video game. Just imagine it. Caring about what your character looks like and spending time or energy to dress it up. The mind boggles.

It does seem to affect people pretty differently. Some people are of the "just pump it into my VEINS" category, and they are the ones super at-risk of being taken advantage of. I think a lot of people are just passively receptive to cosmetics in games, and only a small number give just no shits whatsoever.

What's a little interesting is that things have clearly evolved over time. It sounds absurd now, but back in the day your SteamID number was something of a big deal in competitive CS. Basically it was a mark of when you bought your account. The lower it was the older it was, and therefore the more legitimacy an account was seen to have, and high skilled play more credible. Low numbered accounts were really valuable, and considered a crazy anomaly outside of the world of MMOs. A 4 digit account could cost hundreds of dollars.

Nowadays, I'd expect most players on CS:GO or TF2 to not have a clue that they even have a SteamID, or how to access it. The legitimacy of an account is measured by the value of their inventory, generally, because it's seen as a sign of confidence that this person wouldn't cheat if they stood to lose $500+ of shiny knives/guns.

I think in many games, cosmetic items used to be tied to in-game achievements. So when somebody looked flashy, they had done something noteworthy to obtain it. It served dual-duty as both kicking rad laser eyes, but also a mark of some variety of success. Whereas by comparison, most super fancy cosmetic items now are just obtained via luck (sometimes amply enabled by money). Playing videogame barbie has sort of sequestered itself into it's own little kingdom, which is a dangerous playground for certain people. They have dragged down the 'perceived value' of cosmetics by massively increasing their accessibility in most cases.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

Fuzzy Mammal posted:

Imagine desiring a reskin of a character in a video game. Just imagine it. Caring about what your character looks like and spending time or energy to dress it up. The mind boggles.

Imagine desiring 4k resolution or anti-aliasing or 60fps. Just imagine it. Caring about what the game looks like and spending time or energy to improve it. The mind boggles.

ChickenMedium
Sep 2, 2001
Forum Veteran And Professor Emeritus of Condiment Studies

Megaman's Jockstrap posted:

Imagine desiring 4k resolution or anti-aliasing or 60fps. Just imagine it. Caring about what the game looks like and spending time or energy to improve it. The mind boggles.

lmao if you aren't just playing pong on an oscilloscope

super sweet best pal
Nov 18, 2009

ChickenMedium posted:

lmao if you aren't just playing pong on an oscilloscope

https://www.youtube.com/watch?v=aMli33ornEU

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Deltasquid posted:

The only okay lootbox system is the one where you get it for free in-game and there's no way to purchase the loot boxes themselves with real money, while also allowing the same lootbox rewards to be buyable for an up-front cost in the game.

Receiving that gambling "high" for level-ups and w/e is fine but not if you let people pay to get another pull at the slot machine.

That's just random loot

Pharnakes
Aug 14, 2009
How do people feel about Path of Exiles lootboxes?

Although they are a lootbox sold for real money they publish the drop rates and guarantee that the contents of the box will be of equivalent or higher value of items compared to spending the same money directly.

I happen to think that almost all of PoE's mtx look like rear end so have never actually bought a lootbox, but I have no problems with this model at all since if you want a specific thing you just buy it, if you just want something snazzy and don't particularly care what you can buy a lootbox and get something good for less than it would cost to buy direct.

QuarkJets
Sep 8, 2008

elf help book posted:

Dolly dressup is VERY IMPORTANT.

Dressup is like 90% of the motivation for PVP in all of the dark souls games

QuarkJets
Sep 8, 2008

Truga posted:

^^^ GW2 is a very good game in the same ways GW1 was, as far as gear/progression is concerned. Berserker exotic sets are available for like 10 gold (you'll have this by the time you hit max level), and all the other gear is completely optional outside extremely niche content that showers you with said other gear. e;fb
Any game worth looking at with any sort of RNG loot these days has a RNG prevention mechanic. Either you get some sort of currency that lets you straight up buy the thing you're after, after clearing thing 3-10 times, or there's a "no duplicates" rule, which usually amounts to the same thing.
Or, you can be me and casually play the game for 4-5 years and then be like "oh, cool, I can buy this rainbow stick now", which is also exactly how I got the expensive armor sets in gw1 :shrug:

"no duplicates" isn't RNG prevention, just reduction.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

Improbable Lobster posted:

That's just random loot

Yep. I think that's fine. I've heard some people complain that random loot is also abusive but honestly on the realm of "game wastes your time" to "game psychologically induces you to gambling" I think most consumers are able to just skip the games that waste their time with lovely loot grinds.

FPzero
Oct 20, 2008

Game Over
Return of Mido

Just wait until video games put graphics settings into loot boxes. You want the option to disable motion blur? Sorry, your box contained 2x AA instead.

AceClown
Sep 11, 2005

FPzero posted:

Just wait until video games put graphics settings into loot boxes. You want the option to disable motion blur? Sorry, your box contained 2x AA instead.

I'm surprised no one has put soundtracks in lootboxes yet.

/me plays game for 500 hours to unlock *sad trombone* death SFX

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

AceClown posted:

I'm surprised no one has put soundtracks in lootboxes yet.

/me plays game for 500 hours to unlock *sad trombone* death SFX

Valve does something like this for Dota 2. To get certain (usually humorous or otherwise popular) phrases on your SFX wheel, you need to pay heaps of money into their Battle Passes or Compendiums.

WeedlordGoku69
Feb 12, 2015

by Cyrano4747

QuarkJets posted:

Imagine a casino that gives 5 free slot machine plays per day per person. Is this an act of charity or a deliberate attempt to create an addiction?

Imagine a cigarette company that sends a free carton of cigarettes to you on your 18th birthday

casinos offer the chance to win money but take your money unless you're extremely smart (and then they beat the poo poo out of you and take your money anyways). cigs make you temporarily feel good and give you cancer. overwatch lootboxes let you pay the price of a soda to paint the big hammer guy green. one of these things is not like the other ones.

regarding the time complaint, that's sort of nonsensical because in theory you're playing the game because you like playing the game. your experience level, one of the ways you get free lootboxes, goes up just from playing the game and being good at it, no matter what mode you play; the other way is to get wins in the Arcade game modes, which are usually fun as gently caress (Lucioball is one of the most entertaining things they've ever done).

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

Pharnakes posted:

How do people feel about Path of Exiles lootboxes?

Although they are a lootbox sold for real money they publish the drop rates and guarantee that the contents of the box will be of equivalent or higher value of items compared to spending the same money directly.

I happen to think that almost all of PoE's mtx look like rear end so have never actually bought a lootbox, but I have no problems with this model at all since if you want a specific thing you just buy it, if you just want something snazzy and don't particularly care what you can buy a lootbox and get something good for less than it would cost to buy direct.

they are the "nicest" implementation of the system lootbox, they even let you buy the stuff half a year later should you miss one

they are still lootboxes tho and suck and are imo superflous

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME
I maintain that Rainbow Six: Siege has the best lootbox model though.

- Can't buy the lootboxes for real money, only via the in-game currency of Renown (which you earn by playing, can't buy it)
- You get lootboxes every so often after winning a match. Losing a match increases the odds of winning a lootbox on your next win.
- Originally, no time-limited cosmetics in the lootboxes... Except they started toying with the idea of a time-limited event with assorted lootboxes early this year, which left me with a bad taste in my mouth.

The lootbox model before Operation Chimera was the most inoffensive form I had seen to date. And then they pissed it all away with operation Chimera because lol a one-month event they spent half a year creating, only so they could sell us assorted loot boxes and half-baked operators who break the meta and design principles because they were intended for a time-limited PVE event.

VideoGames
Aug 18, 2003

This is mind boggling amazing to me! I recognise all of it!

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
People coming into this thread with examples of how their fav game is actually the good lootbox hoping for approval ftw

Stop touching any games with lootboxes

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Deltasquid posted:

I maintain that Rainbow Six: Siege has the best lootbox model though.

- Can't buy the lootboxes for real money, only via the in-game currency of Renown (which you earn by playing, can't buy it)
- You get lootboxes every so often after winning a match. Losing a match increases the odds of winning a lootbox on your next win.
- Originally, no time-limited cosmetics in the lootboxes... Except they started toying with the idea of a time-limited event with assorted lootboxes early this year, which left me with a bad taste in my mouth.

The lootbox model before Operation Chimera was the most inoffensive form I had seen to date. And then they pissed it all away with operation Chimera because lol a one-month event they spent half a year creating, only so they could sell us assorted loot boxes and half-baked operators who break the meta and design principles because they were intended for a time-limited PVE event.

Yeah Siege was the gold standard for "Hey, someone did lootboxes good" and they're trying to slip now, hopefully everyone getting pissed at them over it put it on the backburner some.

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!
Loot box crap is why I stopped playing HotS. It wasn't destroying the game (at least back then because it had bigger problems) but gently caress dealing with it all the time. I just wanted to punch orcs.

Kortel
Jan 7, 2008

Nothing to see here.
I use to think DotA2 had some pretty inoffensive loot boxes. It's random but you don't get duplicate items until you've acquired all normal drops from that chest.
Normal drops. They've added in Bonus Items that don't count towards the duplicate sets rule. Every time you open a chest you have a chance to get a super duper rare bonus item. You might have to open 25 loot boxes to get it. Most loot boxes have between 5 and 10 normal drops to go through a few times but if you buy enough you can get that golden Shiney skin.
It is dumb.
The compendium system isn't as bad as it could be. You buy a book, as you play games that book levels up and ever 5 to 7 levels you get a thing. Or you can buy levels directly. Which can get dumb expensive as they have 2000 levels. I think the current set is 24 levels for $10?

Elman
Oct 26, 2009

I once bought a $20 Dota t-shirt that came with a lootbox, then sold the lootbox for $70 in the Steam market :allears:

Catgirl Al Capone
Dec 15, 2007

Pharnakes posted:

How do people feel about Path of Exiles lootboxes?

Although they are a lootbox sold for real money they publish the drop rates and guarantee that the contents of the box will be of equivalent or higher value of items compared to spending the same money directly.

I happen to think that almost all of PoE's mtx look like rear end so have never actually bought a lootbox, but I have no problems with this model at all since if you want a specific thing you just buy it, if you just want something snazzy and don't particularly care what you can buy a lootbox and get something good for less than it would cost to buy direct.

I'd say in a vacuum this "grab bag" sort of system can be good, but ultimately it depends on the disparity between the items' sale value and their "actual" value, if that makes sense.

Like, in the example of a TCG, there will often be some cards designated as rare that are actually considered valuable by the playerbase, while others designated with the same rarity might be considered utterly worthless. A pack will market itself by saying "You are guaranteed a card of x value!" when their definition of value may be radically different from the customer's.

Lambert
Apr 15, 2018

by Fluffdaddy
Fallen Rib

lordfrikk posted:

Loot box crap is why I stopped playing HotS. It wasn't destroying the game (at least back then because it had bigger problems) but gently caress dealing with it all the time. I just wanted to punch orcs.

I don't know how HotS does it, but I really hate lootboxes in games. Even free ones. I hate having to go to a menu to open packs, watch a stupid animation over and over again, see what I've gotten and then do something with the cards. It's a lovely mechanic that's zero fun.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

Deltasquid posted:

I maintain that Rainbow Six: Siege has the best lootbox model though.

Uh....that was true before Operation Chimera. Now they suck.

quote:

- Can't buy the lootboxes for real money, only via the in-game currency of Renown (which you earn by playing, can't buy it)

You can buy boosters for earning double Renown with real money, so yes you can absolutely buy Renown. Just in a circuitous way.
They just ended a promo with 50 random-content loot packs you could only buy with real money and were only available for 30 days. Half the seasonal weapon skins were locked in them. Cost to buy 'em all: 100 dollars. It made them millions and they're absolutely going to do this again in the future.

quote:

- Originally, no time-limited cosmetics in the lootboxes... Except they started toying with the idea of a time-limited event with assorted lootboxes early this year, which left me with a bad taste in my mouth.

By "toying" you mean "they just announced all seasonal uniforms are now time limited." Huge amount of content. Bye bye.

RB6 is turning into yet another AAA Casino right in front of our eyes, let's not try to minimize it.

Hopper
Dec 28, 2004

BOOING! BOOING!
Grimey Drawer
Even free loot boxes appeal to your lizard brains, and the purpose is to get you addicted to a game by proxy. That's why they are bad.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Precisely, I always play Rainbow with friends and you should hear them hootin' and hollerin when they win something. Same as with a hot craps table (I love craps btw so I'm totally ok with this)

They've literally said "oh man just one more game, I want that chance at another one!" as in another roll for loot.

You guys realize that player engagement with these games makes the company money, right? If you're playing Fortnite or PubG or RB6 or whatever your game time is required for it to be "healthy" and actually making them money, they literally have a chart of X number of player gameplay hours = Y dollars in transactions in an Excel document somewhere. And when the Y value drops it's all hands on deck, baby.

Megaman's Jockstrap fucked around with this message at 23:44 on May 10, 2018

QuarkJets
Sep 8, 2008

LORD OF BOOTY posted:

casinos offer the chance to win money but take your money unless you're extremely smart (and then they beat the poo poo out of you and take your money anyways). cigs make you temporarily feel good and give you cancer. overwatch lootboxes let you pay the price of a soda to paint the big hammer guy green. one of these things is not like the other ones.

regarding the time complaint, that's sort of nonsensical because in theory you're playing the game because you like playing the game. your experience level, one of the ways you get free lootboxes, goes up just from playing the game and being good at it, no matter what mode you play; the other way is to get wins in the Arcade game modes, which are usually fun as gently caress (Lucioball is one of the most entertaining things they've ever done).

They are all designed to get you to buy more of the same product. Cigarettes use chemistry. Slot machines and loot boxes use psychology. The casino giving away free plays is not doing that to be nice, nor is the publisher who gives you free lootboxes that you can buy being nice.

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!

Lambert posted:

I don't know how HotS does it, but I really hate lootboxes in games. Even free ones. I hate having to go to a menu to open packs, watch a stupid animation over and over again, see what I've gotten and then do something with the cards. It's a lovely mechanic that's zero fun.

Their implementation isn't notably worse than many others but it just adds an unnecessary layer of crap that I don't and won't care about. If a game has loot boxes I'm not playing it, ever. Luckily we've been blessed with many great games that completely avoid this stupid mechanic so it's not that hard.

Svensken
May 29, 2010
The fact that the only games that use 'free' lootboxes just happen to be the ones that rely on post-distribution revenue should tell you exactly why 'free' lootboxes exist.

They're the video game equivalent of a drug dealer handing out free samples.

wyoak
Feb 14, 2005

a glass case of emotion

Fallen Rib

Hopper posted:

Even free loot boxes appeal to your lizard brains, and the purpose is to get you addicted to a game by proxy. That's why they are bad.
Video games ultimately need to be less fun, they’ve been designed to be enjoyable for way too long

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QuarkJets
Sep 8, 2008

wyoak posted:

Video games ultimately need to be less fun, they’ve been designed to be enjoyable for way too long

You are confusing "addiction" with "fun". Games can be fun without tickling the area of your brain that makes people spend $1000 on lootboxes.

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