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Smoke Mario Grandi Freehand and Hearth and Home's Mt. Marcy every day
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# ? Apr 4, 2009 05:43 |
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# ? Jun 5, 2024 14:52 |
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So, someone on my Friends list has a friend of theirs link to Bad Dragon in a comment. For those who don't know and don't want to click on the link, Bad Dragon apparently is a bunch of people who make draconic dildoes, complete with pornographic dragon-on-dragon artwork of the respective dildoes' flesh equivalents in use. The first thing that goes through my mind, while looking at the site, is, "wrestling those dragons down to take penis casts must be one heckuva dangerous job. I hope those adventurers have resurrection coverage in their insurance." And then I think, "That would be a wonderful D&D game concept." Now I have to find some kind of group to inflict this upon. Who's up for the game, and who's going to bring the Funyuns and Mountain Dew? - Mel
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# ? Apr 5, 2009 06:35 |
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Mikan posted:So, someone on my Friends list has a friend of theirs link to Bad Dragon in a comment. For those who don't know and don't want to click on the link, Bad Dragon apparently is a bunch of people who make draconic dildoes, complete with pornographic dragon-on-dragon artwork of the respective dildoes' flesh equivalents in use. brennon fucked around with this message at 07:38 on Apr 5, 2009 |
# ? Apr 5, 2009 07:35 |
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brennon posted:Oh jesus there's a full version of that picture
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# ? Apr 5, 2009 07:42 |
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Mikan posted:So, someone on my Friends list has a friend of theirs link to Bad Dragon in a comment. For those who don't know and don't want to click on the link, Bad Dragon apparently is a bunch of people who make draconic dildoes, complete with pornographic dragon-on-dragon artwork of the respective dildoes' flesh equivalents in use. wait why are you guys leaving I was just being funny im not creepy at all seriously its ironic!
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# ? Apr 5, 2009 10:20 |
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And rather than run the dude out of the forum, the responses...quote:I'm sure it's a serious site, but for the record? That poo poo's hilarious I'm pretty sure we all know who posted this one: quote:This is ridiculous. quote:No no no. These are dragons. That is to say, the only species that will mate with gelatinous cubes while not drunk*. Getting the dragons to stick their respective junks into things is not the difficulty. quote:Oh dear Lord, this thread's been moved to the D&D forum, and now folks are having arguments about dragon dongs. quote:Im honestly not sure, but I'll be damned if I don't already have three different character ideas.
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# ? Apr 5, 2009 10:28 |
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The Adventures of Johnny Tek Episode 1: The Dungeon of Doom So I'd signed up with the NYC Dungeons and Dragons Meetup Group to start testing out tools I'd suggested for use in my article "Professional GM: Methodology and Theory Complete". The first game was today at the Compleat Strategist. The day started out pretty rough. City workers had started working across the street with jackhammers a few days ago and my sleep cycle has been greatly disturbed. I'd barely gotten 4 hours of snooze time before I left for the session. Yeesh. I'm the sort that needs at least 8 hours of sleep to function well. It was my first time seeing the basement game room of the store. 7 gaming tables. I was blown away. The store looks a lot smaller above ground level. Three players showed up. The party consisted of an eladrin rogue, an elf cleric of the Raven Queen, a human wizard, and a dragonborn paladin. I filled in as the paladin due to the group's need for a defender. Here's what I tested/remembered to test this time around. -Plastic silver stars to represent action points. The players liked this. It was easier to remember points as well as "spend" points. the stars were tossed into a pile as they were used. -Dramatic statement. Just as the players were about to enter the dungeon I'd prepared (for the purpose of adventurous exploration), I let loose with the "pony" lines. The players' reactions seemed indifferent at the time. -Battle Challenge. I created semi-hidden objectives to end encounters but as I was advised in the article thread, I kept mum about it. The players really got into solving the puzzles and tactical dilemmas I'd laid out. I'd tossed XP out the window and used an infinite generator for minion monsters without thinking twice. I'd also used moving terrain. The second encounter lasted over 2 hours but the players loved every round of it (I think about 14 or 15 rounds - one of the players was keeping track of initiative). It was a DnD 4e session for 1st level characters, with the party exploring a strange dungeon that was recently unearthed as the result of an earthquake. The dungeon was an ever-changing building imbued with the essence of chaos. It was located under an ancient temple devoted to a long-forgotten goddess of chaos with three heads, six arms, four eyes, and a double forked tongue. The first level of the dungeon was a room featuring a "chess board" battlefield. The PCs had to solve how to activate a "game" and then how to defeat the 16 chess piece monsters that showed up for the "game". The second level of the dungeon was a room with automatically moving platforms and switches for moving the platforms manually. The PCs had to figure out how to use the moving terrain to get to a pair of magic circles that would open the way to the next level. The stationary terrain in the room was divided by a bottomless chasm. At the end of every player's turn, there was a 50% chance of a zombie falling from the ceiling down on top of the player's character, potentially knocking the character prone with the zombie automatically "grabbing" the PC. With a successful Perception check, the attacked PC could shift 1 square before the zombie landed. It got tense at times with moving battles and dangerous jumps and PCs tossing PCs to get around. The players got smart and started readying actions to knock zombies off their teammates with ranged attacks when they weren't moving. One player readied an action to attack a zombie if one fell on top. A zombie did indeed fall, right on top of the PC's short sword. The PC tossed the zombie into the chasm. The session ended with the third level, which was a chamber that had a large valuable-looking crystal orb. The orb was guarded by a black dragon that opened the battle with a surprise acid breath attack (I gave the party a chance to detect the lurking foe though. They all failed their checks.). They weren't really supposed to win, just remember the option of escape (it was getting late so we had to leave the store soon). The PCs escaped the chamber with the orb in tow. The dragon lunged itself at the PCs at the last moment but they teleported out just before black death came down on their location. Vengeance was sworn by the draconian foe as it roared in anger over its lost treasure... I bent the rules a few times to let the players perform cool cinematic actions and the moving terrain worked out incredibly well. I was inspired to design the moving terrain from my experience playing Legend of Zelda on the SNES. I was heaped with praise at the end of the session for being open with the game rules and for my creative dungeon design. It had been a while since I DMed so I was a bit nervous. I improvised half of what was played on the spot so that was a bit wracking as well. I was relieved to see and hear their pleased reactions. Conclusions -Toy tokens are fun to use for representing "special" resources. -A dramatic pep statement might not make much of a difference. I'll have to try different ones for different situations though. This needs more data. -Battle challenges, especially those that involve the battle terrain, can make an encounter last more than twice as long as normal without making it feel like a drag. On the contrary, fighting lots of monsters while solving a puzzle as a team can be a very immersive experience. Careful monster design/selection is crucial. -It can be freeing to do away with XP rewards but is not for those unfamiliar with building encounters from scratch. If I had never DMed for 4e before the session, then it probably would have turned ugly. -It's important not to be too strict on the rules as written so that everyone has a good time. As long as the rules bending makes sense in a storytelling context. Next Playtest (on the 24th if anyone signs up - otherwise probably at next month's meetup) -I'll be trying out the last story concept I'd come up with before I ended the ill-begotten business that was "Caravan of Blades". -I'll be trying out the "game master's mask" for a specific NPC that the party may communicate with a few times during the session. -I'll have my "cinema stand" up and see how well it works for creating battlefield backgrounds and assisting with storytelling. -I'll be allowing the spending of action points to recharge encounter powers (1) and daily powers (2). -I'll be getting my minimum 8 hours of sleep. Zzz...
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# ? Apr 5, 2009 16:44 |
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Oligopsony posted:The second level of the dungeon was a room with automatically moving platforms and switches for moving the platforms manually. The PCs had to figure out how to use the moving terrain to get to a pair of magic circles that would open the way to the next level. The stationary terrain in the room was divided by a bottomless chasm. At the end of every player's turn, there was a 50% chance of a zombie falling from the ceiling down on top of the player's character, potentially knocking the character prone with the zombie automatically "grabbing" the PC. With a successful Perception check, the attacked PC could shift 1 square before the zombie landed. this bit sounds k. fun actually
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# ? Apr 5, 2009 18:18 |
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Yeah that post really isn't terrible.
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# ? Apr 5, 2009 18:33 |
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Drox posted:Yeah that post really isn't terrible. Except for this part. quote:-I'll be trying out the "game master's mask" for a specific NPC that the party may communicate with a few times during the session.
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# ? Apr 5, 2009 20:37 |
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When he said "mask" in quotes I assumed he was talking about an affected persona to increase immersion Also I don't know what the second one is and the third one isn't really a grognard offense, is it?
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# ? Apr 5, 2009 22:28 |
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Drox posted:When he said "mask" in quotes I assumed he was talking about an affected persona to increase immersion No this is the guy who believes in wearing an actual mask while DMing.
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# ? Apr 5, 2009 22:40 |
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Drox posted:When he said "mask" in quotes I assumed he was talking about an affected persona to increase immersion You're not alone. I thought it was just a vividly descriptive nerd.
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# ? Apr 6, 2009 00:16 |
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Mikan posted:I'm pretty sure we all know who posted this one: Is it... is it sugary?
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# ? Apr 6, 2009 03:10 |
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Johnny Tek posted:-Dramatic statement. Just as the players were about to enter the dungeon I'd prepared (for the purpose of adventurous exploration), I let loose with the "pony" lines. The players' reactions seemed indifferent at the time. I'm unfamiliar with this use of the word "pony". Am I alone?
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# ? Apr 6, 2009 03:25 |
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moths posted:I'm unfamiliar with this use of the word "pony". Am I alone? Ah yes, here's the derivation: http://www.urbandictionary.com/define.php?term=pony%20style that guy is crazy and just made something up
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# ? Apr 6, 2009 03:32 |
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quote:Hey Piell.
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# ? Apr 6, 2009 07:09 |
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shotgunbadger posted:I kept reading this wondering when it'd get to the weird part and bam.
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# ? Apr 6, 2009 08:02 |
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Memo to self: having a cutesy, tongue-in-cheek idea for a character that's not combat-orientated and instead goes for characterisation and interaction makes me a PRECIOUS SNOWFLAKE.
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# ? Apr 6, 2009 17:05 |
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On 4e: Which is what makes it "not feel like D&D" for a lot of people. "D&D" is the game where the DM randomly rolls to see that you're attacked, for no clear reason, by a Young Black Dragon, and when he's dead, you get 1d6*1000 gold pieces and three rolls on Table IV and one roll on table II, and you don't ask where he was carrying those items or how he even GOT into the dungeon. The Random Encounter Table SAID he was there. Now, shut up and take your +2 Greataxe (+3 vs. Lizardmen), Thief!
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# ? Apr 6, 2009 20:18 |
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I love the grognard divisions, type A: D&D 4e isn't real because there aren't rules for breaking down a door, how the hell does a fighter do a lot of damage in a strike like a wizard could before its totally unrealistic type B: D&D 4 isn't real D&D because there are logical encounter plans and the magic items aren't random enough the inconsistencies are what make it D&D and it ruins my life if I can't be a black dragon wyrmling psion/Urpreist/illithid slayer.
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# ? Apr 6, 2009 22:06 |
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Mikan posted:On 4e: This is definitely parody. That thread is now populated by a majority of 4E supporters. vvvv Oh great now this thread is the D&D version of the LF editorial cartooning thread. Joe Anglican fucked around with this message at 00:14 on Apr 7, 2009 |
# ? Apr 6, 2009 22:12 |
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I'd like to believe that, but the guy who posted it has a history of similar sentiments. He's not smart enough for parody. His posts in the RPGnet hybrid class are even worse.
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# ? Apr 7, 2009 00:10 |
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Etherwind posted:Memo to self: having a cutesy, tongue-in-cheek idea for a character that's not combat-orientated and instead goes for characterisation and interaction makes me a PRECIOUS SNOWFLAKE. ahahahaha the end result of this, the meltdown it is amazing http://forums.somethingawful.com/showthread.php?goto=post&postid=358991159
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# ? Apr 7, 2009 00:26 |
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oh god that's beautiful especially because etherwind is one of the two people who are possible culprits for buying me my last red title
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# ? Apr 7, 2009 01:45 |
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"Likewise," Wierd Dough said. "I went down through the nine circles of Hell and destroyed all the arch-devils. And a good deal of greater devils to boot. Nothing like a pair of petrification glasses with the lenses put in backwards." Peter Perfect inhaled and exhaled contentedly. "I got my ten levels from one lowly centaur." "WHAT?!" the other two said in unison. "Half the centaurs carry gems, right? This one happened to be carrying a couple million gold pieces worth. I just cut him in half, stole his gems, and got one experience point for every gold piece they were worth." Clerasil quickly hauled out the Book of Infinite Wisdom. "Hey, that's right! A single gem can be worth up to a million gold pieces, if you roll the dice right." "Well, what are we waiting for?" asked Wierd Dough. "Let's go mug a centaur and take his four one-million-gold-piece gems!" "Kill a centaur and take his four 1 000 000 g.p. gems," Peter Perfect corrected them. # Three centaurs later, Clerasil's level went from 28th to 38th, and Wierd Dough's jumped from 18th (just barely arch-mage status) to a whopping 49th. They would have gone farther, but that was maximum spell ability in their campaign. Clerasil could now cast ten of each of the seven levels of clerical spells per day (plus 2 each 1st, 2nd, 3rd, and 4th level spells due to his superior strength of will), and Wierd Dough could cast 13 of each of the nine levels of magic-user spells each day (well, 26 actually, thanks to his 5 rings of wizardry). They also had an extra 12 million gold pieces between themselves to spend. Digging up another obscure rule, they found a use for a couple million of them: By using the psychic plane-travel ability, they could not only survive contact with a small black hole but actually destroy it and gain another major psychic power in the process. They each bought about 30 black holes ("Spheres of Annihilation," they were called on the open black market) for some 30 000 gold pieces apiece, ran into each one, and gained every psychic discipline known to man and god alike. These made a fine addition to the spells and potions whose effects had been made permanent upon them, and let them keep pace with Peter Perfect who had already gone through the spheres-of-annihilation bit before they'd even thought of it. The whole group was decked out almost beyond recognition. Enough rings, cloaks, magic armor and shields, bracelets of defense, and sundry magic gadgets to bring their armor classes down to the lowest allowable in the universe, -10; protection scarabs with enough gear to give them a 95% chance of avoiding the effects of magic that is supposed to be unavoidable; three or four different magic helms, all stacked one within the other, with the outer one bearing gems of explosive proportions; rings on each finger, covered by dexterity gloves, covered again by another ring on each finger; and all the wands of automatic missile fire stored inside their portable holes. Ringman peered through the trees carefully at the group. With all their magic items, they must have detected him by now, he figured. They doubtlessly wanted him to see what power they held. It was disgusting. "Do you realize how powerful we are now?" Wierd Dough asked. "We could take on an army and win!" "Ah, from such humble beginnings spring such mighty oaks," Clerasil mused. "Oaks can be cut down," Peter commented, symbolically swinging his Axe of the Dwarvish Lords through the air. "We can't. And as I recall, our beginnings weren't too humble." "I was there, remember?" Clerasil replied. "We were in that dungeon together. The experience point values of the magic items alone was enough to boost us both to ninth level. The Dungeon Master" — his voice quavered in fear as he spoke the words — "would have sealed us off and doomed us in a half-mile-thick concrete prison if you hadn't threatened to kill off the characters he was running in your campaign." "Yeah, and then he got tired of that campaign anyway," Peter noted. "In any event," Wierd Dough continued, "We are positively disgusting in our power level. Holy swords and artifacts are nothing more than furniture to us. Look at that stack of artifacts Clerasil has." Clerasil blushed. "There must be others like us in the world. I know there must, because I've picked up several high-powered dummies on my crystal ball who didn't have the foresight to wear a detection-proof amulet. I say we form a union — a worldwide union. All the disgusting characters from around the globe can come to meet here on the shores of Crysglass lake, on this very spot." He drew Excalibur, his +6 dagger of sharpness. Peter Perfect followed his example and drew Prometheus, as did Clerasil who drew Mjolnir, his sentient hammer of thunderbolts. They raised their weapons together to the sky. "And we shall call it . . . the Intercontinental Union of Disgusting Characters!" First edition AD&D is clearly superior to 4E because it doesn't encourage munchkinism http://members.dslextreme.com/users/rogermw/ADnD/
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# ? Apr 7, 2009 01:56 |
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What...I don't even...?
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# ? Apr 7, 2009 03:50 |
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RagnarokAngel posted:What...I don't even...? Yeah, I've got nothing.
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# ? Apr 7, 2009 03:59 |
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RagnarokAngel posted:What...I don't even...? I don't know I just remember it when Mikan mentioned the randomness of old school D&D. The story is pretty loving insane as it takes every loophole in AD&D to its logical extreme.
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# ? Apr 7, 2009 04:27 |
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Am I to understand that there is a PC named after acne medication in that monster up there?
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# ? Apr 7, 2009 04:57 |
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I only understood it thanks to an explanation about 1st edition experience in DM of the Rings.
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# ? Apr 7, 2009 05:04 |
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you guys should read the sequel too Disgusting Sword reached her first level of Druidicism at age 10 1/2. Again, she was a slow developer, but she could still make it. Sick Sword took her to the edge of a centaurs' lair and pointed inside. "That's a centaur's lair," she told her daughter. "I know," Disgusting Sword replied. "Good. And you know what to do?" "Of course." Disgusting Sword activated her permanent potion of flying at 150% effectiveness and wafted into the shallow cave. One psionic blast and several clatterings of gems later, she emerged as a 15th level druid, a 17th level monk, an 18th level thief, a 21st level paladin, a 31st level illusionist, a 38th level cleric, a 49th level magic-user, and a 58th level weapons mistress. "Well," she said to Sick Sword, making sure all 533 of her hit points were in place, "That was easy. How long before my magic sword becomes an artifact?" Ridiculous Sword was a little smarter. The only reasons Disgusting Sword had taken those particular levels of development was so that each of her classes would be of higher level than the one before it. Reading between the lines on the rules, Ridiculous Sword figured that it didn't matter what order her levels were stacked in, so long as the last class she chose had the highest experience level. As the bard class couldn't be started with a lawful-good alignment, she would need that rules assumption if she were to become both a 20th level paladin and a 23rd level bard without losing her paladinhood. And so, hitting the centaur pits on her tenth birthday (only one day after her sister did), Ridiculous Sword emerged as a 23rd level druid, a 15th level assassin, a 17th level monk, a 17th level ranger, a 17th level thief, a 23rd level bard, a 20th level paladin, a 31st level illusionist, a 38th level cleric, a 49th level magic-user, and a 60th level weapons mistress. She would have gone farther in that last class had not the . . . Dungeon Master . . . set the maximum half-point-per-level damage bonus for weapons masters at +30 points. And she didn't stop at just one artifact weapon like her sister did, either. No sirree. No one "Ridiculous Sword" for Ridiculous Sword. She had the Ridiculous Hand Axe — a +6 holy vorpal defender frost-brand flame-tongue sun luckblade of wounding, dancing, life stealing, disruption, slaying everything (as in the arrows of the same name), throwing, thunderbolts, red blue green black white brass & copper dragon slaying, speed, final word, and nine lives stealing with maximum intelligence, eight special purposes, and enough artifact powers to leave her set for life (including "weapon damage is +2 hit points" taken five times) — sure, Disgusting Sword practically had one of those. But she also had the Ridiculous Broadsword, which did almost everything the Ridiculous Hand Axe did except allow her to cause serious wounds by touch. And she had the nearly-identical Ridiculous Dagger and Ridiculous Longsword, both to boost her weapon damage by 20 points and to serve in melee if she had to fight for more than four minutes and got to loose the other two weapons to dance. And in case she got totally unarmed, she also had the Ridiculous Pair of Gloves, although it seemed kind of strange to combine the gauntlets of ogre power effect with a +6 holy vorpal pair of gloves of wounding and all the rest. And she had the Other Ridiculous Pair of Gloves, in case her first pair got to fight for more than four minutes and could be loosed to dance. And as if that weren't disgusting enough, she topped it off with the granddaddy of all artifacts: the Bracer of Irresistible Damage. No sentience, no ego, just immunity to all forms of mental, psionic, heat-in-a-20-foot-radius, and cold attacks, and the ability to cast first, second, third, and fourth-level spells simultaneously. And the "weapon damage is +2 hit points" major benign power taken 100 times. Then came Gross Sword's turn. The lad was younger than his sisters, a bare nine years old, and Sick Sword had felt uneasy about her third child all along the way. But she felt obliged, and was determined, to prove to herself that she didn't need that old paladin Ringman to bring up her kids as deity-level psionic magical powerhouses that could really take care of themselves in the outside world. And so, when Gross Sword's whack at the centaurs came, he was ready; although not quite the kind of ready that Sick Sword had hoped. He found the cave, jumped in, and hit all the centaurs in the room with a psionic blast just like Sick Sword had told him to. That stunned most of them and put the rest of them in a coma. He collected the sixty million gold pieces worth of million-gold-piece gems just like Sick Sword had told him to. And he systematically killed every centaur in the room without telling Sick Sword or anybody. He emerged into daylight and immediately began spending his experience points just as his sisters had. He progressed until he was a twenty-third level druid, then switched and became a fifteenth level assassin, then a seventeenth level monk, and then on to rangerhood. Well, not quite on to rangerhood, and that made Sick Sword feel really uneasy. What he chose instead was to become an anti-ranger so that he wouldn't once have to shift his alignment away from evil. 'Have I created a monster?' Sick Sword thought. 'No, no, I'm overreacting. Gross Sword knows what he's doing, sure. His alignment doesn't really mean that much, does it? After all, the Intercontinental Union of Disgusting Characters had all sorts of different alignments in it, and they got along just . . . fine. . . .' And up through the 17th level of anti-rangerdom, to the 17th level as a thief, to the 23rd level as a bard, and then . . . and then he became an anti-paladin all the way out to the 20th level. But still, Sick Sword held firm. This was her son, for crying out loud, she couldn't just send him to his room for something so trivial as an alignment choice, now could she? Naw, of course not. And besides, his becoming an anti-paladin would allow him to keep all the benefits of being an anti-ranger. Yeah, that must be why he did it. Yeah, yeah, sure. Gross Sword kept that chaotic-evil alignment of his anti-paladinhood all through his being a 31st level illusionist, a 38th level cleric, a 49th level magic-user, and a 60th level weapons master. It would be stupid to change alignments now; he'd have to sacrifice both his anti-rangerhood and his anti-paladinhood if he did. Sick Sword knew that, and she wasn't about to change him into anything less powerful than he already was. And like Ridiculous Sword, Gross Sword bought four hundred of each type of pearl of power (so that he could cast 426 of each level of magic-user spell every day) and created seven magic artifacts for himself: the Gross Dagger, the Gross Broadsword, the Gross Longsword, the Gross Hand Axe, the Gross Pair of Gloves, the Other Gross Pair of Gloves, and the Other Bracer of Irresistible Damage. It didn't take long for all three of them to probability-travel through a few dozen spheres of annihilation and gain every major and minor psionic discipline, either, but every Disgusting Character had done that at one time or another. 'Every Disgusting Character?' Sick Sword thought in horror. 'No, no, they're not Disgusting Characters. Not my kids. No, they're anti-Disgusting Characters, just like I am. They must be. They have to be.' Ridiculous Sword, on the other hand, was extremely nervous about her kid brother.
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# ? Apr 7, 2009 05:41 |
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Guy arguing about the pure maths of 4th edition. Tries to argue that Legions Hold isn't that great of a spell. "Or, maybe it [Legions Hold] is just a decent Daily power. Say one did have a 50% chance to hit with it and was able to get 8 enemies in the radius. 2 dazed for one round, 2 stunned for one round, 1 dazed for two rounds, 1 stunned for two rounds, 1 dazed for three rounds, 1 stunned for three rounds. Give or take. So sure, it slows up the monsters. But in 20 round encounters and 8 monsters in the encounter (probably at least 120 monster rounds), this stuns for 6 monster rounds and dazes for 6 monsters rounds. That's 5% to 10% (and closer to 5%) less attacks by the monsters. Or, the equivalent of -1 to hit over the course of the encounter for all of the monsters. In the course of 4 encounters in the day, it's the equivalent of -0.25 to hit over the course of the day for all of the monsters. It's definitely a nice spell, but it's probably not as potent as it seems. It lasts for very few rounds in an entire adventuring day. 1 to 3 rounds for some monsters out of a 60-80 round adventuring day."
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# ? Apr 7, 2009 10:20 |
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So, /tg/, for those of you familiar with the old comic "The Life of Riley"... ...what would be a good system to use if someone wanted to play a game based on this? Based on my time around here my guess is Exalted, but I'm not actually familiar with any system other than D&D.
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# ? Apr 7, 2009 10:23 |
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Fuego Fish posted:So, /tg/, for those of you familiar with the old comic "The Life of Riley"... no. no! that's not true! that's impossible!
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# ? Apr 8, 2009 05:47 |
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"Buxom": These comely philosophers are physically well-endowed in the specific areas of their respective sexes. With +4 CHA, they engender immediate attraction from those around them, and rarely have to reach for the cookie jar themselves. Their attractiveness comes with a price, however, as those attracted often pay more attention to the buxom philosopher's appearance than to what he or she is talking about, manifested as -4 to CRE. Every time the buxom philosopher convinces a member of the party to do something for him or her, one Treatise is awarded. http://forums.koalawallop.com/viewtopic.php?f=6&t=931 there is a whole forum about making a dresden codak into a rpg and i am not going to read any more
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# ? Apr 8, 2009 07:29 |
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hay guyz I had a great idea for an RPG based around http://www.vendettacomic.com/ i think i should run it in Maid though i have never played
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# ? Apr 8, 2009 21:56 |
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For those of you who are unaware, I'm a New Yorker who was about to start a horribly planned business called "Caravan of Blades" back in early March. The business was a pay-for-play Dungeons and Dragons 4e campaign. I wasn't thinking clearly. My father had recently passed away of a heart attack and the experience and aftermath were a bit traumatic (I discovered the body that night). I needed to get a job and picked a bad idea for making money. Fortunately I put a stop to the horror on the first day when I snapped back to my senses. Unfortunately despite job-hunting since then I still haven't gotten hired. Yesterday featured an interview at the local Burger King yesterday which I think went very badly. I'm having serious doubts about being able to get a job. My resumé sucks, so much that it might be impossible for me to get anything due to local competition being fierce and better qualified in practically every case. I'm handing in some more applications over the next couple of weeks, but I'm starting to feel very desperate as well as very pathetic. I'm contemplating another try with paid game mastering. This time with a plausible sane business plan. This time practically everything would have to be done differently. This might be just a false alarm but I'm mulling this over nonetheless. This will be just brainstorming for now. Actually going through with this would be a last resort. I'm open to suggestions. So to start things off. 1. This will NOT be a pay-for play campaign. This time I'll be a game master hired by the hour. No sitting around simply hoping for people to show up. I'll be able to cancel in case of emergency. 2. I'll charge $8/hour + tip for my services. It will be relatively inexpensive if my clients are paying as a group. The tip is not mandatory. 3. I'll run 1-shot self-contained adventures for DnD 4e. They can be from a menu of prewritten original adventures I'll offer or published adventures or custom adventures tailored to the clients' preferences (with an extra service charge). 4. I'll advertise my services to local meetup groups and specific local businesses. The local DnD Meetup Group for example has over 800 members, many without a regular group or unable to find games that fit their schedules. 5. My primary hook will be convenience. For example, if someone is planning a special birthday party featuring a DnD game, and no one has the time to prepare a game, that's where a hired GM might be considered. I don't have to try to be the best. I just have to run a good fun game and be available. I'll be providing most if not all the gaming materials. 6. I'll have a web site tailored for the business instead of mooching off another website that is focused on something else altogether. 7. I'll scout out every location that I can find that is conducive to gaming to give clients a broad range of places to choose from if they have no specific one in mind. 8. All of my original 1-shots will be tested and refined through the local meetup group's meetup events. 9. I'll create a relationship with the local privately-owned game store(s) and comic shops. Cross advertisement and possible space rental/reservation.
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# ? Apr 12, 2009 07:10 |
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I'm qualified for the jobs I'm trying for. Others trying for the same jobs are probably more qualified and I'm not looking for a long-term thing. Long-term hiring...That's probably killing me the most. My backup plan includes short/temporary jobs (such as being a movie extra or teaching freestyle nunchaku or babysitting for friends of my family) to supplement my income as a paid game master. Things are looking kind of grim.
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# ? Apr 12, 2009 07:19 |
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# ? Jun 5, 2024 14:52 |
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No jobs for a pay-to-play game master OR a freestyle nunchaku tutor? What is this economy coming to?
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# ? Apr 12, 2009 14:42 |