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Despite playing this game a hundred times I never really got the hang of the Smelter Demon (he's That One Boss to a lot of people) so seeing Geop chump him first time out while barely even noticing he was in a boss battle was deeply annoying.
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# ? Jun 13, 2018 01:10 |
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# ? Jun 9, 2024 07:06 |
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Anime Reference posted:Despite playing this game a hundred times I never really got the hang of the Smelter Demon (he's That One Boss to a lot of people) so seeing Geop chump him first time out while barely even noticing he was in a boss battle was deeply annoying.
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# ? Jun 13, 2018 01:25 |
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Smelter's swipe attack has a notoriously awful hitbox (and he often does it twice in a row), such that you can be 90 degrees from his front right up against his model and the pommel of his sword which never gets any closer than 6 feet from you will still knock you on your rear end. The 10-15 alonne knights you need to hack through on your way to the fog door really wear you down at lower levels (especially without a +10 weapon that deals strike damage to 2 shot them). The chip damage Smelter does for being close to him isn't too much of a hassle with a big health pool and lifegems, but with anyone without a lot of health or with moderate hollowing is going to feel a lot more pressure from it. Basically, the unavoidable aura damage isn't a bad mechanic, but when combined with "should be avoidable" damage, you're left with garbage like this: https://www.youtube.com/watch?v=kVTXeuHrjvE
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# ? Jun 13, 2018 01:47 |
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I got a better sense for Smelter when it was pointed out to me that his sword is on fire for a lot of the fight. In this one circumstance, convection works, and being too near where the sword hits deals damage to you. It's just piled on top of normal "DS2 hitboxes ".
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# ? Jun 13, 2018 02:17 |
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Zedd posted:Same, I can clown (DLC spoiler here)Fume knight anyday, but I have never beaten Smelter 1 vs 1. It's nice how different strategies for the game seem to have problems with different things. I have literally never died to Smelter Demon or his non-union equivalent. He's slow, most of his attacks can be blocked and I've always been able to out-estus/lifegem him and wear him down. Spoiler boss wrecked me maybe a dozen times before I finally got a kill both times I did the DLC.
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# ? Jun 13, 2018 05:14 |
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Also he did have Lucatiel, and Smelter is definitely one of the bosses that is a hundred times easier when someone else is tanking all the hits for you.
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# ? Jun 13, 2018 12:58 |
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Anime Reference posted:Despite playing this game a hundred times I never really got the hang of the Smelter Demon (he's That One Boss to a lot of people) so seeing Geop chump him first time out while barely even noticing he was in a boss battle was deeply annoying. the heavily upgraded armor plus upgraded mace plus lucatiel distracting the boss probably helped a bit with geop's survival.
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# ? Jun 13, 2018 13:05 |
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Cory in the Blouse posted:Smelter's swipe attack has a notoriously awful hitbox (and he often does it twice in a row), such that you can be 90 degrees from his front right up against his model and the pommel of his sword which never gets any closer than 6 feet from you will still knock you on your rear end. I think stuff like this is why From made DS3 (boss) hitboxes super sharp.
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# ? Jun 13, 2018 13:46 |
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While it's topi
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# ? Jun 13, 2018 15:59 |
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# ? Jun 9, 2024 07:06 |
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Mailer posted:While it's topi Smelter has tells for when it's safe to counter the jump though. If he's not going to explode, he pulls the sword back up almost immediately, and that's still a long enough animation to get several hits in. DS2 has some bad design, but it's not wholly unpredictable or unreadable. Mostly. There's a few bosses way worse than Smelter.
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# ? Jun 16, 2018 15:20 |