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Agents are GO!
Dec 29, 2004


Jesus Christ

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Electric Phantasm
Apr 7, 2011

YOSPOS


That's me in the back there, Poison from Final Fight.

Diogines
Dec 22, 2007

Beaky the Tortoise says, click here to join our choose Your Own Adventure Game!

Paradise Lost: Clash of the Heavens!

Is there any mod which just lets me fit more inventory items onto the screen at once so I don't need to scroll as much? I am using MTUI if that matters but can't seem to find a mod to let me fit more of the inventory on the screen at once?

Diogines fucked around with this message at 18:34 on May 19, 2024

ThaumPenguin
Oct 9, 2013

Vanilla UI Plus is pretty popular these days, Viva New Vegas covers it.

NickPancakes
Oct 27, 2004

Damnit, somebody get me a tissue.

Vanilla UI Extension is a further mod on top of VUI+ that'll get even more items on there for you.

Ariong
Jun 25, 2012

Get bashed, platonist!

Just tried to download Viva New Vegas using Wabbajack, and it seemed to be going well but I suddenly got an “Error during install” screen. It seems to have successfully downloaded every mod except one. Is there a way to fix this, Ideally without having to redownload all those mods?

Your Uncle Dracula
Apr 16, 2023
Try it again, it's smart enough to just pull down what it didn't download the first time.

Agents are GO!
Dec 29, 2004

Format your hard drive and reinstall Windows.

Ariong
Jun 25, 2012

Get bashed, platonist!

Your Uncle Dracula posted:

Try it again, it's smart enough to just pull down what it didn't download the first time.

Ah, thank you. I was hoping that would be the case but I couldn’t find anything about it in the FAQ.

FrancisFukyomama
Feb 4, 2019

Is there a vnv equivalent for TTW? The main wabbajack lists also stuff your loader to the gills with extra stuff which means you don’t have any space to add your own

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

FrancisFukyomama posted:

Is there a vnv equivalent for TTW? The main wabbajack lists also stuff your loader to the gills with extra stuff which means you don’t have any space to add your own

https://thebestoftimes.moddinglinked.com/intro.html

for additional mods:
https://wastelandsurvivalguide.com/docs/intro

Your Uncle Dracula
Apr 16, 2023

FrancisFukyomama posted:

Is there a vnv equivalent for TTW? The main wabbajack lists also stuff your loader to the gills with extra stuff which means you don’t have any space to add your own

The mod limit is a thing of the past. https://www.nexusmods.com/newvegas/mods/68714

psychoJ
Feb 24, 2011

Smart and cool, handsome, wealthy and so sexy
I've been having a hell of a time getting TTW to work but I think I finally have everything how I like, in a (somewhat) stable state. I was getting regular CTD's because apparently the latest version of JIP is broken so I had to go to the xNVSE discord and download a beta version from there... Modding is wild, folks

Anyway I'm now 20 hours or so into Fallout 3 and it's been cool revisiting this game I haven't played since 2009 with modern UI and features. Looking forward to getting to the actual New Vegas part tho lol

FrancisFukyomama
Feb 4, 2019

Installed TTW using the begin again wabbajack list and made a beeline to dc so I could get right to playing FNV. Found a LMG on a super mutant even though I’m still lvl5. Is this intentional? Since I remember the TTW super mutants being notoriously wonky in terms of leveling and gear but that was also quite a while ago

ThaumPenguin
Oct 9, 2013

In the Fallout 3 documentary, a Bethesda dev mentions that one of the great things about making a gun-centric game is that you don't have to worry as much about the player getting their hands on an overpowered weapon too early on. Let them have their fun, they'll run out of ammo soon enough.

e: this is to say I have no idea if it's intentional, but it should be fine. What's the weight-to-value ratio?

ThaumPenguin
Oct 9, 2013

quote is not edit

Serperoth
Feb 21, 2013




ThaumPenguin posted:

In the Fallout 3 documentary, a Bethesda dev mentions that one of the great things about making a gun-centric game is that you don't have to worry as much about the player getting their hands on an overpowered weapon too early on. Let them have their fun, they'll run out of ammo soon enough.

e: this is to say I have no idea if it's intentional, but it should be fine. What's the weight-to-value ratio?

And then they added durability as well, which means your powerful guns that come in a broken-down state aren't actually as powerful as you'd expect.

When I get back to my NV run I should look if there's a tweak to ignore durability. Or maybe just console in a bunch of repair kits I guess.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
You can almost certainly just tweak weapons to have a million durability points or something. Bethesda did that by accident with one of the Fallout 3 DLC armours

RoastBeef
Jul 11, 2008


ThaumPenguin posted:

In the Fallout 3 documentary, a Bethesda dev mentions that one of the great things about making a gun-centric game is that you don't have to worry as much about the player getting their hands on an overpowered weapon too early on. Let them have their fun, they'll run out of ammo soon enough.

e: this is to say I have no idea if it's intentional, but it should be fine. What's the weight-to-value ratio?

~

player.additem xxxxxxxx 100000000

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
https://x.com/BNBaku2/status/1793433054054412567

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Serperoth posted:

And then they added durability as well, which means your powerful guns that come in a broken-down state aren't actually as powerful as you'd expect.

When I get back to my NV run I should look if there's a tweak to ignore durability. Or maybe just console in a bunch of repair kits I guess.

You can take the jury-rigging perk and use offbrand parts to repair your gear, or just repair kits

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

If anyone wants to know what's happening, in vanilla FO3/NV, the Fat Man has no jamming animation at all, meaning the durability of it doesn't actually matter unless it's just broken. When doing new jamming animations for weapons, the modder (I think it's Hitman) made a "jam" animation where instead it misfires in a way that's guaranteed to kill the player.
The ammo check mod was made by the same dude, and while he made a bunch of new animations for it, the mod will sometimes use jam animations if it doesn't have a custom made one made for it yet.
The Fat Man will never have a custom made animation, apparently.

Orange Crush Rush fucked around with this message at 02:01 on May 26, 2024

SCheeseman
Apr 23, 2003

Good, everything that happened in that video was perfect.

ThaumPenguin
Oct 9, 2013

RoastBeef posted:

~

player.additem xxxxxxxx 100000000

It's generally considered a bad idea to balance your game around the assumption that the player will cheat

Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp

ThaumPenguin posted:

It's generally considered a bad idea to balance your game around the assumption that the player will cheat

tbh this depends on the cheating. For example, %chance speech checks in Fallout 3 (which can easily be savescummed) versus the set threshold checks in New Vegas.

FrancisFukyomama
Feb 4, 2019

Does anyone know about a good bullet drop mod that’s actually based on gameplay instead of realism? The issue is that with how low the draw distances and combat distance is in this game any ballistics mod that uses realistic speeds becomes functionally hitscan anyways

FrancisFukyomama
Feb 4, 2019

Any mods with new quests/locations that have decent enough writing to fit in with vanilla content? Not necessarily even entirely new areas, just stuff like expanding existing settlements would be fine. I saw a west side expanded mod but I’m not sure what the writing quality is like

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
I liked the first New Vegas Bounties but it's been a loooooong while since I played. I remember that the dialogue checks to kill the last guy without a big gunfight were kind of silly.

I have basically all of the author's other mods installed, but I haven't given them much playtime if any.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.
Autumn Leaves was a pretty good add-on that fits the themes well and was in fact so good Bethesda ripped it off for a Fall Out 4 DLC.

FrancisFukyomama
Feb 4, 2019

Captain Walker posted:

I liked the first New Vegas Bounties but it's been a loooooong while since I played. I remember that the dialogue checks to kill the last guy without a big gunfight were kind of silly.

I have basically all of the author's other mods installed, but I haven't given them much playtime if any.

I played it and it was fun but all the targets being pop culture parodies wasn’t quite what I’m looking for. I’m thinking content that fits into the vanilla world space and doesn’t feel out of place, but just like what could have been there if obsidian had more time to work on the game

ThaumPenguin
Oct 9, 2013

Always found it weird that the very first target you get in that mod is so distant and hard to get to. Like the bounty office is directly outside Primm, it's one of the first things you're likely to come across in your playthrough.You'd think the first bounty would be somewhere in the south of the map, a detour on your way to Vegas. Yet instead the first target is somewhere north of Quarry Junction and west of Fiend territory, meaning it'll likely be ages before you get around to it.

I'd guess the mod author originally thought about placing the bounty office in the outskirts of Vegas, but felt it made it a bit too close to Camp McCarran and its basegame bounty missions. Thus, Primm.

FrancisFukyomama posted:

I played it and it was fun but all the targets being pop culture parodies wasn’t quite what I’m looking for. I’m thinking content that fits into the vanilla world space and doesn’t feel out of place, but just like what could have been there if obsidian had more time to work on the game

I think Headhunting may be more like this? Never got around to trying it myself.

ThaumPenguin fucked around with this message at 02:55 on May 30, 2024

Mosnar
Apr 21, 2007
Dropping Heavy Things From High Places, LLC
I was browsing new/interesting mods for my TTW build (after FINALLY figuring out what was causing rampant, game destroying FPS drops in my FO4 run) and ran across this harbinger of a new horizon in the ecosystem of pure, unadulterated hyper-functional essentials to any well considered mod list.

https://www.nexusmods.com/newvegas/mods/87502

Will you choose left or right?

LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!



Bethesda can't possibly remake this game, it's beautiful as it is.

RoastBeef
Jul 11, 2008




More hats than tf2

ThaumPenguin
Oct 9, 2013

I'm absolutely using Daniel's Hat Unfitting for my next playthrough

Arivia
Mar 17, 2011
It’s kind of weird. I’m not normally the kind of person to replay games but between the TV show, the endings I haven’t seen, and the builds I haven’t played, definitely feeling a lil itch for new Vegas.

ThaumPenguin
Oct 9, 2013

Arivia posted:

It’s kind of weird. I’m not normally the kind of person to replay games but between the TV show, the endings I haven’t seen, and the builds I haven’t played, definitely feeling a lil itch for new Vegas.

Viva New Vegas is the default recommendation here for a stable modded setup. It's relatively lightweight and you only need the utilities and bugfixes to get the game in a smooth and stable state. It can also be auto-installed if you don't feel like doing it yourself.

Ariong
Jun 25, 2012

Get bashed, platonist!

I’ll second that recommendation, and third it, and fourth it. Playing this game with Viva New Vegas is like, well, playing a game you bought and downloaded. Playing it without mods is like trying to play an old unsupported abandonware title via an emulator that wasn’t made for it.

It’s mindblowing. Holy poo poo, the game doesn’t take like a full minute to get through the process of booting to menu and loading a save? It doesn’t slowly degrade in performance over time until it crashes every play session? The UI is scaled properly and doesn’t make the game noticeably hang for a half second anytime a menu comes up?

Arivia
Mar 17, 2011
I’m pretty sure my like last ten posts in this thread are me recommending VNV to people. I know what it is, I was just opining about a replay in general :v:

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ThaumPenguin
Oct 9, 2013

Ah sorry, I basically reply on autopilot these days :v:

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