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Atheist Sunglasses posted:After finishing this game, I think this format would be perfect for a Simpsons game. Unfortunately The Simpsons doesn't have competent writers and hasn't since the 90s.
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# ? Apr 2, 2014 20:47 |
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# ? Jun 10, 2024 11:40 |
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Atheist Sunglasses posted:After finishing this game, I think this format would be perfect for a Simpsons game. The Simpsons game that got released back when the movie came out actually looked impressively close to the aesthetic of the show. I don't see how the game would be good unless they somehow pretended that everything after season 10 didn't happen though.
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# ? Apr 2, 2014 20:59 |
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hangedman1984 posted:Can't say cuz its a secret, or cuz you don't know? Probably 'cause only Matt and Trey can answer that question, and they ain't talkin'.
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# ? Apr 3, 2014 08:16 |
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Taking off my producer hat and speaking solely as a gamer: http://kotaku.com/trey-parker-on-dlc-f-that-837541931/all This is not me confirming or denying anything, but just pointing out what's already been said on the topic.
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# ? Apr 3, 2014 20:14 |
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The first bit of DLC has actually rolled out. For $2 you can get the Super Samurai Spaceman Pack which includes costumes that will be obsolete by the time you can equip them! Also, what's the deal with the screenshot where the elves are talking to you in your PJs outside your home? Even the store page is out of date!
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# ? Apr 3, 2014 20:23 |
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al-azad posted:The first bit of DLC has actually rolled out. For $2 you can get the Super Samurai Spaceman Pack which includes costumes that will be obsolete by the time you can equip them! That's the pre-order bonus content, for those who didn't pre-order, and it's mostly percent-based equipment like "recover 20% of your health" so it isn't really "obsolete" ever (although there's better equipment, obviously).
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# ? Apr 3, 2014 20:34 |
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I used the Samurai armor for about half the game. It was a good preorder bonus.
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# ? Apr 4, 2014 23:13 |
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Knowing Matt and Trey, the first playable-content DLC will be touted as 'a new scenario'. It will consist of clicking a single button. You get an acievement for it even. Edit: Wait, now, poo poo, I just remembered, that'd be ripping off the first Family Guy game. One of the last cut-away 'remember that time when' minigames is just a drawing of a stick figure and Peter's voice saying 'we ran out of money for cutaway minigames so, uh... just push a button'. Push. 'Yaaaay!' BiggerJ fucked around with this message at 02:55 on Apr 5, 2014 |
# ? Apr 5, 2014 02:39 |
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SIMPSONS DID IT! SIMPSONS DID IT! The Simpsons Game has an achievement for just pressing start at the title screen.
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# ? Apr 5, 2014 07:06 |
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Just finished the game, have to say it's pretty amazing in terms of writing and presentation. The game mechanics are fine, though I'm not a big RPG fan so some aspects did nothing for me, like some fetch quests and repetitive combat. But overall everything worked well enough to get a great south park experience out of it. Where can I see the game time? I'm curious how long it took without over the collectibles, I think I have like 70 friends and 15 chimpokemons. A few random points about the PC version:
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# ? Apr 6, 2014 19:01 |
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mobby_6kl posted:Where can I see the game time? I'm curious how long it took without over the collectibles, I think I have like 70 friends and 15 chimpokemons. Steam library, next to the "Play" button under the game title.
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# ? Apr 6, 2014 19:08 |
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Question for you guys. How much is the PC version dependant on keyboard use for gameplay? I broke my left wrist a couple of weeks ago, so my gaming has been largely limited to heavily mouse driven with light keyboard use games. I really want the game, but would it be difficult if I could only play with one hand?
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# ? Apr 6, 2014 19:39 |
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KamikazeJim posted:Question for you guys. How much is the PC version dependant on keyboard use for gameplay? I broke my left wrist a couple of weeks ago, so my gaming has been largely limited to heavily mouse driven with light keyboard use games. I really want the game, but would it be difficult if I could only play with one hand? There are a few required out-of-combat quicktime event-type sections I can think of that would be difficult, but not impossible to do with one hand. But you get basically unlimited retries at these so it should be possible, you might just have to get a bit creative. Also, in the "overworld" there are lots of sections that require you to hold down a key while aiming with your mouse, but none of them are super time sensitive or require really great accuracy so if you get something to weigh down the key while you aim with your good hand you should be fine. Other than that, most attacks require quicktime event input to do their maximum damage, but, having played as a Thief, I can't think of any of those that can't be done just fine with one hand, and at any rate, with the exception of one optional boss battle the game is not hard and you'll get through it just fine even if you do muck up the occasional quicktime event. It's worth it just for the story and humor. Pakled fucked around with this message at 20:29 on Apr 6, 2014 |
# ? Apr 6, 2014 20:26 |
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You're in luck, I think this is actually the perfect game to play while recovering from something like a broken hand/wrist whatever. All fights in this are turn based. I don't think there is anything in the game that requires the use of two hands, although it might be a tiny bit tricky to get the timing right on a few things, but definitely doable.
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# ? Apr 6, 2014 20:58 |
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Just be sure to use your good hand for the button mashing because goddamn do you have to mash that button like a motherfucker to pass certain sequences. But mainly that's for a certain throwable weapon which isn't at all required in the game. In fact I can count on one
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# ? Apr 6, 2014 23:36 |
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There once was a maiden from s...s...st...s...
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# ? Apr 7, 2014 02:03 |
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Alright, so this was the first game my girlfriend ever finished; what JRPG-lite games are there like this that she might enjoy? The requirement of a general lack of coordination was a big thing for her, and I think most JRPGs would be a bit too melodramatic for her to get into.
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# ? Apr 7, 2014 09:11 |
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I, Butthole posted:Alright, so this was the first game my girlfriend ever finished; what JRPG-lite games are there like this that she might enjoy? The requirement of a general lack of coordination was a big thing for her, and I think most JRPGs would be a bit too melodramatic for her to get into. South Park was heavily inspired by the Paper Mario games. If you have a Gamecube (or Wii), Paper Mario: The Thousand Year Door would fit really well.
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# ? Apr 7, 2014 09:13 |
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ImpAtom posted:South Park was heavily inspired by the Paper Mario games. If you have a Gamecube (or Wii), Paper Mario: The Thousand Year Door would fit really well. F'real, Thousand Year Door owns bones. The Wii Paper Mario game, Super Paper Mario, kinda sucks.
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# ? Apr 7, 2014 09:22 |
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Costume Quest is even simpler and shorter, has a cute aesthetic, and goes on sale for pennies all the time. There's even a sequel coming out this year that I'm kind of excited for despite knowing nothing about it. All the Mario RPGs are good. A Wii will let you play Super Mario RPG and Paper Mario via virtual console. You can also play The Thousand Year Door and Super Paper Mario which isn't awful, just not as good. With a DS you can play the original Superstar Saga and a DS/3DS can play Partners in Time, and Bowser's Inside Story (my least favorite, IMO). A 3DS will also net you Dream Team and Sticker Star Saga. Sticker Star gets a lot of flak for having no story and simplified gameplay but I think it's still a solid game that your girlfriend would enjoy if she wants a game where she can enjoy the aesthetic and not worry about equipment stats or leveling.
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# ? Apr 7, 2014 11:20 |
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Ubi's upcoming Child of Light may fit the bill.
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# ? Apr 7, 2014 13:40 |
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Gotta +1 the recommendation for Paper Mario games. The original Paper Mario is awesome as well as those others have mentioned. Its available for the Wii virtual console. That and the Thousand Year Door are probably the most like the Stick of Truth.
Pakled fucked around with this message at 13:59 on Apr 7, 2014 |
# ? Apr 7, 2014 13:56 |
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Chairchucker posted:F'real, Thousand Year Door owns bones. The Wii Paper Mario game, Super Paper Mario, kinda sucks. This is wrong. People got pissy because it's more of a platformer than an RPG but it's fun and has good writing. Definitely worth playing and not a bad game at all.
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# ? Apr 7, 2014 15:28 |
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PantsBandit posted:This is wrong. People got pissy because it's more of a platformer than an RPG but it's fun and has good writing. Definitely worth playing and not a bad game at all. The problem with SPM's dialog is that it's too much. And this happens a lot in Nintendo's RPGs, really. Nintendo has a hard on for trying to be as charming as possible which tends to result in moments that feel like they're wasting your time. There are little things like baking a cake in Paper Mario or taking a coffee break in Bowser's Inside Story (Earthbound did it better) and then you have incredibly repetitive sections like finding General White in TTYD or how Sticker Star begins with a pointless toad hunt and the toads are hiding some truly obscure locations. Bowser's Inside Story really pissed me off for how much Starlow interrupted dialog and had pointless animations like spinning in place and pausing to look at flashing objects on the screen then spinning back to remind you they meant something. Even continuing into Dream Team, when the game asks you if you're familiar with a mechanic it will still explain it in some capacity, Jesus. A lot of RPGs have an option to display the entire dialog box at once but the Mario RPGs insist on it coming letter by letter with a sound effect accompanying it. SPM's intro alone is 12 minutes long which is reaching Metal Gear Solid levels. I generally like the games but Nintendo really hams it up. Sticker Star felt like Miyamoto took a knee jerk reaction to SPM and said "axe it all!" and the result is a pretty soulless game. I don't want that, I just want them to be aware how utterly annoying some sections can be. SPM probably would have been better if more time was spent developing it. The game was announced several months before its planned release on Gamecube that same year. It got delayed a few months so they could move it to Wii but it uses a lot of assets from TTYD so they had to have been working on it between 2004-2006.
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# ? Apr 7, 2014 18:44 |
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al-azad posted:The problem with SPM's dialog is that it's too much. And this happens a lot in Nintendo's RPGs, really. Nintendo has a hard on for trying to be as charming as possible which tends to result in moments that feel like they're wasting your time. There are little things like baking a cake in Paper Mario or taking a coffee break in Bowser's Inside Story (Earthbound did it better) and then you have incredibly repetitive sections like finding General White in TTYD or how Sticker Star begins with a pointless toad hunt and the toads are hiding some truly obscure locations. Bowser's Inside Story really pissed me off for how much Starlow interrupted dialog and had pointless animations like spinning in place and pausing to look at flashing objects on the screen then spinning back to remind you they meant something. Even continuing into Dream Team, when the game asks you if you're familiar with a mechanic it will still explain it in some capacity, Jesus. I mean yeah it had its problems but saying that it "sucks" seems pretty unfair to me.
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# ? Apr 7, 2014 18:53 |
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PantsBandit posted:I mean yeah it had its problems but saying that it "sucks" seems pretty unfair to me. There were some genuinely terrible moments in Super Paper Mario, like the having to put in like a 12 digit code by hitting numbered blocks in order, or the world of the Sammer Guys where the first level is nothing but 20 one-on-one fights in an identical arena, followed by another ten traverses of that arena in which nobody fights you, followed after a boss fight by a four minute walk through a completely blank area. I still liked Super Paper Mario despite it's faults, but I can certainly understand why a reasonable person might come to the conclusion that the game sucks, if they are less forgiving of some of the awful designs in that game.
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# ? Apr 7, 2014 19:10 |
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New patch just hit Steam, looks like it addresses a few of the more common complaints. Notes below: Allows WASD keys to work as arrow keys during the Goth Dance mini-game. Fixes a potential hang in the counter attack tutorial battle. Fixed an issue where accessories would not show up on the player if a new game was started while having the Hoff face equipped. Fixed an issue where the outfit might now show up on the player during the costume changes in the Photo Dojo. Fixed an issue where using Mr. Slave in the Giggling Donkey could cause issues in the fight. Fixed an issue where the dire bear quest may not properly advance in Canada. Fixed an issue where content could be skipped if grounded in the Lost Forest. Fixed a few typos in messages. Fixed a potential crash while playing in the Portuguese language. Adjusted the difficulty of the Alien Probe mini-game. Adjusted the difficulty of the pooping mini-game. Adjusted the visuals of the magic tutorials while using PC controls.
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# ? Apr 9, 2014 08:10 |
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Still no custom keybinds.
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# ? Apr 9, 2014 09:49 |
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Jerusalem posted:New patch just hit Steam, looks like it addresses a few of the more common complaints. Notes below: It's a small thing, but I hope a future patch fixes the cutscene for the guard in Canada. If you approach him before getting the photo he has a scene where he tells you you're not getting in. Part of the joke was this introductory cutscene of him playing up the stringent rules of getting into Canada but 99% of players probably didn't know he was there until after getting the photo.
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# ? Apr 9, 2014 10:04 |
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I can play the game in portuguese?!
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# ? Apr 9, 2014 10:17 |
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Honest Thief posted:I can play the game in portuguese?! Brazilian Portuguese Subtitles. The VO's only in English (except some German VO ) edit: also thank you to everyone who responded to my request for bug reports; I tried to cover the biggest ones in the patch.
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# ? Apr 9, 2014 17:14 |
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Valve, please. Anyone else seeing this? E- Oh, apparently its effecting other games.
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# ? Apr 10, 2014 03:03 |
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Katamari Democracy posted:Valve, please. I have it too, seems they haven't fixed that Heartbleed thing that cropped up in the last couple of days.
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# ? Apr 10, 2014 03:05 |
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Jerusalem posted:I have it too, seems they haven't fixed that Heartbleed thing that cropped up in the last couple of days. If I'm understanding it right, they've 'fixed' Heartbleed in that they're using the fixed version of OpenSSL and have a new key, but the logins that have been compromised haven't been changed yet.
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# ? Apr 10, 2014 07:41 |
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Just finished the game yesterday. It was pretty funny and had the perfect length. I played the German censored PC version and the overly obvious and sloppy censorship was hilarious. The only thing I hated were the more complicated interactions like the abortion, farts and some QTE-like fight abilities. The devs are really bad at telling you what you actually have to do in those cases.
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# ? Apr 14, 2014 10:55 |
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Has anyone by chance played this on a 360 without a hdd? I might let a friend borrow it if it wouldn't be nearly unplayable for him.
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# ? May 6, 2014 22:55 |
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I helped a friend through the game and they had a blast, but it was really interesting to see it played by somebody with basically zero experience with computer games. They found it very accessible and intuitive (maybe helped by being a big South Park fan) but struggled with some of the things that we take for granted, quicktime events in particular. One thing I found really interesting was that a couple of the fights ended up having some interesting stuff happen if you don't smash your way through them or are struggling to figure out the best way to fight. The final fight on the spaceship for example has a neat bit where defeating the Captain first causes him to promote the other alien (complete with "you have the bridge" "make it so" text) who becomes a lot more powerful. The mutant bacteria in the school basement will split if given enough time and make that rather easy fight a little more difficult too. Funnily enough, by the endgame they had gotten so proficient that they missed some of the neater things in battles. The Secret Service were wiped out before they got a single move in, and the final Boss only got off one summon before it was time to break the Gentleman's Oath.
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# ? May 6, 2014 23:28 |
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The game is $40 on Humble Store.
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# ? May 7, 2014 00:13 |
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http://www.simplycdkeys.com/steam/south-park-the-stick-of-truth Sure, but it's $29 at simplycdkeys - steamkey included. Before you think anything, it's a very legit site, used quite often in the Steam thread.
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# ? May 7, 2014 00:16 |
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# ? Jun 10, 2024 11:40 |
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Drifter posted:http://www.simplycdkeys.com/steam/south-park-the-stick-of-truth $4 goes to charity so be a smart American shopper and get that discount or donate $4 to charity. Or get the game from simplycdkeys for $30 and donate $10 for charity I'm not your conscience.
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# ? May 7, 2014 03:54 |