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IIRC adding new animation types in the WLED source is pretty straightforward, just have to make sure that the firmware still fits in your target flash (or strip out unused ones to make room)
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# ? Mar 28, 2024 00:06 |
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# ? Jun 5, 2024 09:34 |
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My thought was just that most animations that would fit a neon-styled sign would be easy enough to replicate with the built-in options. This took me about ten minutes of fiddling around to get something that resembles the animation Deadite posted: https://i.imgur.com/fqYfKyV.mp4 I had to use a bit of trickery with multiple virtual segments because the default chase animations don't allow you to configure the spacing between chasers separate from their size nor can they be configured to jump multiple pixels at a time, but it wasn't super complicated. I'm using the "Chase 3" animation with the first color set to bright, the other two to dim, and the size set to the minimum so it hops from one "pixel" to another. Then I use the grouping and spacing options to make each "pixel" multiple LEDs and set how far apart they are. The static segment then has reversed grouping and spacing settings to fill in the gaps with just the dim color. But yes, if you're prepared to use FastLED you're probably capable of adding patterns to WLED as well. There's also the ARTI-FX scripting language available in the "MoonModules" builds: https://mm.kno.wled.ge/moonmodules/arti-fx/
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# ? Apr 2, 2024 17:01 |
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wolrah posted:Except when there was logic on the stick, which was not uncommon in the late '90s where USB was not even widespread much less universal but people still wanted to have more than four buttons and four axes, like for example a lot of the Microsoft Sidewinder products: https://github.com/MaZderMind/SidewinderInterface For a while I had a joystick that used normal gameport nonsense for the stick proper (2 axes + 4 buttons), but also let you map the base buttons to arbitrary sequences of keystrokes. How did they do it? Well, there's a PS/2 in port on the joystick itself, and the joystick cable splits into gameport and PS/2 connectors, so you plug your keyboard into the joystick and the joystick pretends to also be a keyboard sometimes. To add new bindings you hold down the remap button, then press the button you want to remap, then type on the keyboard, then release the remap button.
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# ? Apr 2, 2024 17:13 |