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AndItsAllGone posted:I want to kill that last guy. Literally kill him One of my IRL players was this guy to a T
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# ¿ Mar 16, 2009 06:22 |
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# ¿ May 10, 2024 10:25 |
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Zarick posted:what the hell does tsundere mean http://tvtropes.org/pmwiki/pmwiki.php/Main/Tsundere
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# ¿ Mar 18, 2009 08:27 |
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Fenarisk posted:Haha when I read that, I agreed with one of the first replies that said "Well, if MS's new touch and move digital board becomes cheap then we'll have the best modular battlemat ever conceived and that's pretty cool, if you don't think so I don't know what to tell you." http://www.maximumpc.com/article/features/maximum_pc_builds_a_multitouch_surface_computer or even just something like this http://www.ustream.tv/recorded/1339130
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# ¿ Apr 15, 2009 17:43 |
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Click here for the full 640x1734 image.
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# ¿ Apr 29, 2009 22:51 |
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Hermetic posted:You mean I can't be an Archmage after leveling as a Fighter for 20 levels?! Game. Destroyed. Forever. You could be an Archmage after taking 20 levels of fighter, just take the wizard multiclass feat.
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# ¿ May 20, 2009 20:27 |
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Yeah I went to the WoD wiki, and couldn't find anything to match those names.
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# ¿ May 27, 2009 21:40 |
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Bieeardo posted:The NPC who's selling has a storefront, a market, and other things to sell while waiting for someone to take those swords off his hands. The PC who wants to dump a handful of swords in Olde Buttefucke doesn't. The NPC also has costs in materials, time, workers' salaries and the like, which means that he's probably earning 50% worth of what the sword costs at base price at best. A more succinct way to look at it is to consider the prices you would get at a pawn shop. Sure those gems or that rare antique gun may be worth tons, but you won't get anything close to full price if you're in a rush to sell. So if a PC wants to sell a +1 sword at full price, he or she will have to wait awhile to find a buyer. Otherwise they can just dump the loot off immediately for 1/5 value.
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# ¿ May 28, 2009 19:39 |
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Pretty sure that'll be in the Eberron book this july.
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# ¿ May 28, 2009 19:45 |
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Kemper Boyd posted:This is not as much actually grognardy than just plain nerdness to the max: A little long winded, but kinda cool.
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# ¿ Jul 12, 2009 23:55 |
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Liesmith posted:Roleplaying, more like roll playing What's the average anal circumference of a Seer?
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# ¿ Feb 20, 2010 21:27 |
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Drox posted:please grognards.txt what is the key to a proper life tell us all To crush your enemies, see them driven before you, and to hear the lamentations of the women.
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# ¿ Feb 25, 2010 23:38 |
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Liesmith posted:and your football example is even stupider because most people know that guy who if loving obsessed with the Sox or whatever and people look at him funny. Don't let the fact that you've got a marginalized hobby filled with weirdos and you get defensive about it blind you to genuinely weird behavior https://www.youtube.com/watch?v=x-i42Mrw3no
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# ¿ Feb 26, 2010 00:07 |
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Ashenai posted:[ASK] me about the brokenest things in 3.5e Core I'll bite, how do you abuse that item?
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# ¿ Mar 4, 2010 23:05 |
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Ashenai posted:dying of scurvy? trolling people
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# ¿ Mar 21, 2010 05:28 |
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Liesmith posted:really? I thought lacrosse was their official sport. Its both! Jousting is the state sport, and lacrosse the state team sport.
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# ¿ Mar 23, 2010 06:06 |
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Luce posted:Guess that explains what the gently caress this is: quote:The Flag of the State of Maryland consists of the heraldic banner of George Calvert, 1st Baron Baltimore. It is the only state flag in the United States to be based on English heraldry. [Ask] me about Maryland history, my third grade teacher would be proud.
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# ¿ Mar 24, 2010 00:56 |
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https://www.youtube.com/watch?v=WENre45f13c
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# ¿ Apr 14, 2010 02:22 |
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Dammit Who? posted:is it true that if you play a homebrew female space marine army then warhammer nerds get so mad they swallow their own tongues because MY IMMERSION or w/e? That sounds like a valid strategy for winning games.
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# ¿ May 16, 2010 00:33 |
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projecthalaxy posted:I would play gnomemurdered ironically. How about just taking the idea of a evil, grognardy gnomes and basing a real game on that. Then make each challenge so hard that they have a 50/50 shot at success.
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# ¿ May 23, 2010 22:46 |
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I've been trying to read the Elric series for about 5 years now but I just can't make it past 50 pages. Does it get better?
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# ¿ May 29, 2010 06:51 |
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Malachamavet posted:Has anyone here NOT read all the Salvatore books though? They're touchstones of nerdy youth! Not a single one.
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# ¿ May 29, 2010 07:15 |
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Ashenai posted:Seriously, how much better would Lord of the Rings have been if the hobbits had been forced to go on a sidequest just to pay for the meal at the Bree inn. Just reading that makes me feel like Tolkien had a few hundred pages more of poo poo like this before they got to Rivendell that a brave editor forced him to keep out.
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# ¿ Jun 3, 2010 15:35 |
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Halloween Jack posted:Sounds like they're trying to compete with WFRP 3rd or something. Whatever, you can always play Mutant Future or that D20 Fallout floating around. Authorial intent is merely one viewpoint, works of fiction are heavily influenced by the culture and vice versa, etc... Star Wars can be be both a kids movie and have larger implications.
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# ¿ Jun 4, 2010 17:32 |
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Ansob. posted:Could have sworn I've read about a setting in which dwarves are carved out of stone somewhere before. I googled it but the only thing it returns is a grognardia post from yesterday. dwarforged edit. autognome
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# ¿ Jun 10, 2010 22:11 |
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Fuego Fish posted:Europe's few meagre rules about conduct in battle were broken literally every war at some stage, because winning was more important than... well, anything else. Which is probably why Europe has been in charge of the planet in some shape or form for the past thousand years. We're all absolute merciless bastards. Maybe 500 years, and that had alot less to do with being brutal assholes.
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# ¿ Jun 10, 2010 23:20 |
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Liesmith posted:this book is not well regarded academically. care to point me in the direction of some good criticism?
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# ¿ Jun 12, 2010 06:02 |
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PeterWeller posted:I see what you're saying, but in my view, writing is an inherently communicative act. Communication requires a receiver, and the audience is the writer's receiver. The craft of writing being its own reward is a valid point, but it's my belief that the craft isn't truly complete until someone has read the end product. For some authors, they are their own audience. Not that such masturbatory thinking has often lead to great works.
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# ¿ Jun 17, 2010 07:10 |
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Doug Lombardi posted:Why would you even play Cthulutech if you, as a player, didn't want to be overwhelmed by cosmic and unknowable evil? Because you want to hit Yog "The Lurker at the Threshold, The Key and the Gate, The Beyond One, Opener of the Way, The All-in-One and the One-in-All" Sothoth where his chin should be with a right cross from your giant mech, whilst shouting out the name of your attack.
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# ¿ Jun 20, 2010 07:32 |
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Gr3y posted:I would wholeheartedly suggest you approach games like wine. Some people spend hours mulling over one talking about hints and notes and oakiness and what not. Others drink it and then look for more. "This FATAL wine tastes like rear end!" "well..."
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# ¿ Jun 27, 2010 04:50 |
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https://www.youtube.com/watch?v=suA2Hy-0mxI
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# ¿ Jun 28, 2010 11:07 |
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Aetilus posted:became lame the moment the casino royal director thought it was more interesting than an extra 45 minutes of bond chase/fight scenes. Would you have rather had a baccarat scene?
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# ¿ Jun 29, 2010 09:36 |
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PeterWeller posted:I thought baccarat was still a big game in high roller circles. I knew a factory manager in China whose hobby was going to Kowloon to play baccarat. I'm pretty sure they changed it to hold'em simply because of its popularity and visibility. Change it to Mahjong in the next remake http://www.youtube.com/watch?v=hz_h49EDo8g
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# ¿ Jun 30, 2010 20:55 |
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FMguru posted:And so Europe was spared a Mongol invasion, despite the fact that it was completely outmatched militarily and had just had its armies eradicated, just because a guy died 8000 miles away and in the aftermath, no one could be bothered. I'm way behind on it, but check out The Mongoliad, and alt-history novel of sorts that Neal Stephenson, Greg Bear, and others have been working on for the last few months.
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# ¿ Apr 1, 2011 21:40 |
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Chaltab posted:...Is trying to simulate reality actually fun? From personal experience, no. Not at all, and the reasons I think are rooted in the motivation for aiming for more realism. Many players are embarrassed that their hobby is more or less "Let's Pretend" but with dice and paper, and see complex rules as a way to make their hobby more adult. Working harder to achieve fun means that the fun is more justified, right? No, totally wrong Complex, "realistic" rules also ground play with a kind of authority. If the players are uncomfortable with the freeform side of RPing, then there's a good chance they feel that a system needs rules to do any action. The kind of thinking that has people ranting against 4e for not having rules to structure social interactions. This is all subjective, but it seems like that whole attitude missing the reason for having a system of rules in the first place. That a system exists to be played, and any fun that results is accidental, rather than seeing them as a means to facilitate play. edit. Kylra posted:This is the kind of thing where HERO wins out in my opinion against other systems unless you're doing something more rules light akin to PDQ or FATE. The detailed social stuff can be done as a clone of regular combat mechanics just reskinned to be social instead, and can pretty much work the same way. You should check out the ORE system that Greg Stolze, as it attempts to create on unified resolution mechanic for all actions in the game. Trying to shoot a thug, a furious intellectual debate, or trying to emotionally manipulate a terrorist into giving up the location of a bomb are all rolled the same way, albeit drawing from different stats.
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# ¿ Apr 7, 2011 22:31 |
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Kylra posted:I think it's more about tabletop RPGs as mainly story vs tabletop RPGs as a tactical wargame with a story going on as well. I don't think the two are necessarily mutually exclusive, but different people like different things. In the groups that I've played and GMed in, I've seen time and time again people who really wanted to focus on story get hung up on very detailed rules for rolling up NPCs, monsters, and cities, feeling that if they didn't stick to the rules then it wouldn't be as valid a creation. Among my friends, I might be the most guilty of that in the past, spending hours rolling on tables, and mapping out the results.There wouldn't have been anything wrong with that, if that effort spent on simulating realism had actually added back to play instead of detracting from it. At the same time, D&D has never really had good rules for social interaction/social combat. Rolling diplomacy, bluff, intimidate, and insight give binary results that make social interactions very unreal, and kind of boring. Other systems give as much tactical depth to social interaction as 4e does for combat interaction, which makes it a bit more engaging, and exciting. Gau posted:This opinion may be true of some people. However, some people prefer more rules for some games, not because they are 'insecure' or want to be 'more adult,' but because they desire a greater amount of detail. I agree completely, and that Band of Brothers game sounds like a lot of fun. I'm just against "realism" simply for the sake of it; when a more complex rule set is there to add detail or nuance, then it's justified.
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# ¿ Apr 7, 2011 23:04 |
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lighttigersoul posted:Nominally NSFW http://twitpic.com/4lr7sf NSFW and why isn't it all Poppy Z. Brite stories?
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# ¿ Apr 17, 2011 01:44 |
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Things like that make me glad Fallout 3 prevent you from killing kids, and that GTA games have no kids.
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# ¿ May 2, 2011 20:54 |
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I meant more the difference in graphical quality. For whatever reason I feel better that this dude had to deal with ascii rape.
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# ¿ May 2, 2011 21:21 |
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I missed whatever spawned that video, but I must know now.
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# ¿ May 8, 2011 05:34 |
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# ¿ May 10, 2024 10:25 |
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Rasamune posted:What is it with certain DMs' obsession with making the paladin fall? Just because it's a thing that can happen, it doesn't mean that it has to happen. Forgive the lovely quality, but it's more or less this: https://www.youtube.com/watch?v=4DUmoJNQK2o
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# ¿ May 13, 2011 06:16 |