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Male. Bi. Unix. posted:"why the big fuss about rape" is my new favorite sentence If ever TradGames needed a tag line, it's now. H.P. Grenade posted:Holy poo poo, a rape formula. How can you even think up something like that. The ability comes from years of being conditioned by a game that requires extensive spreadsheet work to calculate all your attack and defense bonuses
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# ¿ Mar 16, 2009 16:16 |
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# ¿ May 10, 2024 10:12 |
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clockworkjoe posted:and one I did last loving year. Say what you will, but I think it's pretty funny.
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# ¿ Mar 16, 2009 19:33 |
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Contrabassoon posted:I think it's more that the entire "motivational poster" thing has been beaten into the ground more thoroughly than just about any other element of internet pop culture except for maybe AYB. I don't disagree with you there, but for some reason that GURPS one makes me chuckle. Maybe it's because that exactly what I, as a non-GURPS player, pretend all GURPS games are like.
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# ¿ Mar 16, 2009 20:18 |
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drat those players! They ruin every game!
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# ¿ Mar 16, 2009 21:31 |
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Mikan posted:This is the "white wolf generation", coincidentally the same generation my friend Hunter S. Thompson, in another context, called "the Generation of Swine". But this is just as good a term to use for the roleplaying hobby as it is for everything else the 90s generation represents.
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# ¿ Mar 17, 2009 01:30 |
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4E bashing emphasizes these to neglect others. The result is a vulgar simplification of what whining about role playing games can offer us. A lightweight but ultimately unsatisfactory form of feelgood, passive entertainment, delivered as a bland, flavorless paste for gamers to digest. Season to your desires, but that's still what you're reading rpg.net for.
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# ¿ Mar 18, 2009 20:25 |
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Fenarisk posted:Is that the guy with the beer drinking smiley avatar? I love that guy because I would bet money he has a beard, a wolf shirt, and a stein somewhere on his desk as he types and scoffs at anyone and everyone. Don't forget some these too: They're for special occasions.
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# ¿ Mar 18, 2009 20:57 |
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SPECIAL TALENT If you have some sort of special talent that can be used to entertain the players, that can be important to establishing a greater value to your services as a game master. Juggling, sleight of hand, singing, telling jokes, playing a musical instrument, and puppetry are all examples of talents that can be used to enhance the storytelling of a session. This should be incorporated into the game master's performance in a way that makes sense. This should normally be kept short so that it does not take too much away from game play time but the players should be asked whether or not they want the "short" version or "long" version as well as told how long each would take to finish. For example, the party could make a trip to a theatre or opera house where the player characters can enjoy a Shakespeare-style monologue or song performed by the game master in character as an actor or singer in the game world. [Author's Note: This example is exactly the sort of service I was going to provide as an option. Later on, I might have also made a short puppet show available for viewing.] Challenges 1. The game master actually has to have a talent that can be used to entertain the players. Benefits 1. The players get more than just a game from their experience, which increases the perceived value of the game session.
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# ¿ Mar 19, 2009 21:33 |
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Traditional Games: Having just made catgirl sailor moon, my love for Avengers is now eternal.
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# ¿ Mar 19, 2009 21:43 |
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I'll only say that the "feel of D&D" started to fade in 2E for me. 3E killed it stone cold. But I learned to appreciate 3E as a different successor. 4E also doesn't feel like the D&D I grew up with, but this is not a new thing from where I sit.
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# ¿ Mar 19, 2009 22:37 |
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You're right, this that thread is great IMHO: 1.) All classes feel the same. Not identical, but the consistency of the mechanics tends to make things feel pretty similar. In prior editions, the wizard worked dramatically differently than the fighter. Not so in 4E. Both choose a power, role to hit, and then deal damage plus a side effect. Both can do area or single target powers. The fluff differs, but the crunch is very similar. 2.) PCs retasin consistent utility. PCs don't have that traditional ebb and flow of power where high level parties live and die by the spell while low level parties live and die by the sword. 3.) You can't change reality. In prior editions, powerful magic could really change reality at the whim of the wizard. In 4E, you can't do anything lasting without huge resource investments in powerful rituals. 4.) There are too few options. In most combats, PCs run out of encounters and dailies before the combat ends. Further, the PCs use the same encounters and dailies in each combat. I understand the need to keep the game manageable, but they needed powers to create more variety and prevent boredom. I'm incorporating this by adding a new treasure type that allows a PC to use a class power like wizards used to use scrolls in prior editions.... Lore rings. PCs can wear up to 8 lore rings (in addition to standard magical rings). Lore rings allow PCs to use the power stored in the lore ring as long as they have the right weapon/implement and meet class requirements (ie; a character that is a cleric or a character with a cleric multiclass feat can use a cleric lore ring). They are costed like consumables (daily powers cost twice as much as encounter powers) and powers that can be used at will stick with the character until the end of the encounter. 5.) Too many weird things. Tieflings, Dragonborn, Shifters, Goliaths, Warlords, Avengers, etc... We're early in the life of 4E, and there are too many non-core things flowing around. These weird peripheral things usually didn't show up until all of the core materials had been fleashed out. It is weird to see 'Splat Book' material when we don't have Frost Giants, Monks, Psionics, etc... yet. 6.) Battles are too long. You can't really have battles that are quick anymore. In 3.5, you could have long battles, or you could have a very short battle. In 4E, they are all long battles. You don't need everything to be epic... I really miss having monsters that go down in 2 or 3 hits instead of 1 or 4+.
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# ¿ Mar 19, 2009 23:04 |
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Red_Mage posted:Too many wierd things has to be the stupidest thing I have ever heard said about 4E, doesn't matter what edition of D&D you compare it too Let me emphasize for all of you, the cognitive dissonance in this post: Reality altering magic: Normal God powered assassin: Too Weird
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# ¿ Mar 19, 2009 23:29 |
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For me, D&D has never actually been a game about larger-than-life fantasy heroes obliterating their enemies. It's occasionally looked like one, but that's never really been what it's about. For me, and for the groups I've been playing with for the last 12 years or so, it's actually been a game about creative problem-solving. About working out how on earth to escape the latest crazy situation armed with nothing more than a 10' pole, a Phantasmal Force scroll, and a guy who has 35% of successfully finding and removing traps. I loved D&D3.5, because of the sheer quantity of bizarre options it added to the mix. I was never very interested in all the feats and powers that granted +X to hit and +Y to damage; I always went right for the utility powers. Blindsense. Teleport. Spider Climb. Social bonuses. Mind control. Anything that would let you turn the situation inside out. Of course, you always had AB and damage and HP to fall back on, and it was always handy to have someone who could stand there and soak up damage while you got all your pieces into position, but they were never the point. The point was the glory of using Obscuring Mist and Enthrall and Pipes of the Sewers and a Bag of Holding and the fact that one of you can regenerate and one of you can breathe water and one of you can turn invisible and one of you can fly to pull of the most amazing abduction-from-plain-sight the world has ever seen... My feelings upon opening the D&D4 PHB can probably be easily imagined. My group has stuck with D&D3.5. I've got to stop reading that thread or else I'm going to have like 7 or 8 posts in a row.
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# ¿ Mar 19, 2009 23:52 |
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Driders are my favorite example. Now they're a gift to those who succeed the Test of Lolth, rather than a curse to those who displease her? To simply throw this in with one line of text is a MAJOR change to the existing lore, and most players will miss it if they're not reading carefully. To sum things up, when reading the older books for both 2.0 & 3.0/3.5, I was often inspired to come up with a new character or campaign just from reading the background text & setting information. I don't find this to be the case with 4.0, and I really miss it.
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# ¿ Mar 20, 2009 00:30 |
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Here's a pearl of wisdom about about making a new class in 4E vs 3.5: Just by virtue of simplifying the skill list, almost all 4E classes are less work now Edit 1: Oh yeah, and here's a choice quote from that same guy's sig: "fun =/= roleplaying ... I enjoy eating pie, but eating pie isn't roleplaying. That alone is a counterexample that disproves your post." - RSC Edit 2:Hahaha, this guy is a wealth of amazing insight: A character at max hit points is at 100% health, a character at 1 hit point is (1/max) * 100 percent health. This is a fundamental foundation of physics, akin to the various Planck constants. Any other interpretation is wrong headed. As an example, if I'm playing Big Rod the Fighter, who has 50 hit points max, then at 1 hitpoint, he has 2% of his health left. This means, quite literally, that he has 2% of his body left. Call it his left pinky, half an eyeball, and a piece of scalp. Obviously, it is patently ridiculous that such a "person" could still be fighting, thus proving the stupidity of Mike Mearls and that 4E is just WoW: The Minatures Game. Edit 3: Here's one idiot's complaint with an equally response And if it doesn't matter whether the class is in the first 3 books or later books... why not just put the same classes and races that were in previous editions into the first books and the other's in later books? Would that be: Fighting Man, Magic User, Cleric? (D&D) Fighter, Cleric, Magic User, Bard, Illusionist, Ranger, Paladin, Thief, Assassin, Monk, Druid? (AD&D) Fighter, Paladin, Ranger, Mage, Specialist Wizard, Cleric, Druid, Thief, Bard? (AD&D 2E) Fighter, Paladin, Ranger, Wizard, Cleric, Druid, Rogue, Bard, Barbarian, Monk, Sorcerer? (D&D 3E) They always change up the included classes when they do a new edition? Why should 4E have been any different? ManMythLegend fucked around with this message at 01:44 on Mar 20, 2009 |
# ¿ Mar 20, 2009 01:25 |
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Fenarisk posted:Just give a loving unoptimized half-elf rogue with a warlord multiclass a lute if you are too poor to spend $25 bucks with a coupon for the PHB2. Who are you kidding? That kid torrented that book as soon as it hit the street.
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# ¿ Mar 20, 2009 20:00 |
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clockworkjoe posted:Qetu, the Evil Doer Typhoon eh? I must have missed that day of Mythology class.
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# ¿ Mar 20, 2009 21:25 |
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And this is a very limited view of what DnD is and was. Basically, you like 4ed because it appeals to your aethestic preferences and you have no emotional attachments to the style of DnD games that 4ed sucks at. You also have no issues with the results-focused nature of the game, which a lot of people have a problem with. For me, a lot of it is what Old Geezer said - where's the apeshit? 4ed seems a lot more limited than previous editions of the game, far more controlled and predictable. You don't have adventures, you have a string of encounters. You will face a set number of monsters and receive a set number of magic items. You will deal with each encounter using the same tactics as the previous one. Everything seems constrained and predictable. Those encounters are still fun, but it doesn't feel the same as DnD.
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# ¿ Mar 22, 2009 23:32 |
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This is true, it's included primarily for the sake of tradition. It does depend on what your definition of "necessary" is, of course, and so I acknowledge that my argument is self-defeating because you can now reply "I feel the bard is necessary" and suddenly PHB2 is also core, but I trust you understood the point I was making with my original post? EDIT: Allow me to express myself more clearly Of course the bard is an official class. The PHB2 is not some obscure supplement like, say, Fair Folk was to 1st ed Exalted - it's a lot easier to show up with PHB2 and go "Can I play a barbarian?" than it was to show up with the FF book and ask "Can I play a Cataphractoi?" My point is merely a semantic quibbling, but it irks me that WotC is trying to re-define "core." I get that GM's sometimes tell their players "only core book material when you make your new characters," and that they're trying to get around this with calling all the books except the setting specific ones core so players will know that it's ok to play a barbarian in a bog standard game of D&D, but when I, as a GM, said "only core book material," I never meant "because I think the others aren't D&D," but rather "because I haven't read all the obscure supplements that have been written and I can't be arsed to judge whether a given class is balanced and fits into my game right now, I'm in the middle of mid-terms." So when WotC declares the PHB2 to be core, I don't care. I'm gonna say "core material only" and mean "PHB1 only" because I can't be buggered to read PHB2 and decide the merits of that book, and I don't want my players to show up with characters from some obscure supplement that I haven't got. And this entire situation is hypothetical, because I will get PHB2 and I will allow the bard - but I'm still annoyed with what Wizards are doing to the word "core" because they're trying to get it to mean something it never used to mean.
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# ¿ Mar 22, 2009 23:48 |
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I don't quite get when this "What is or isn't D&D" argument started up in the first place- I guess it's something the kids started. See, back in the day, we didn't worry about whether something was "D&D" or not, because we were busy kitbashing it with anything we could find. The Ardun Grimores were Core Books 3-6 to us, and we were eager to snatch up any weird product from Judges Guild like City-State of the of the Invincible Overlord.; Over here a guy was tossing in a home-brewed critical hit table, over there a guy was setting up a new mana system for mages (because even back in 1978 people HATED the fire-and-forget spell system), and this guy was going wild with mixing in Traveller and Space Opera and setting the whole thing on Metamorphosis Alpha. Core classes? Core Races? Hell if someone showed us his Phraint Techno riding a biggle, we'd say "Sure, bring him in! He can go right next to the Jedi Knight and the X-man!" It was all wild and crazy and nonsensical, and very, very good. Pretty much the only constants were THACO and Armor Class. Which is why I look at these arguments and wonder at how rigid and narrow-minded the hobby has become, with it's obsession over canon and versions and what D&D is and isn't,and badwrongfun and all. In these moods I think maybe this is really why the hobby is fading away; it's dying from a hardening of the creative arteries. It's raised a generation of players that refuses to accept that the other guy might have some ideas worth stealing, and that being words on paper, D&D can accept pretty much anything being added it. Now if you'll excuse me, my paladin has a Starship Enterprise to steal.
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# ¿ Mar 22, 2009 23:54 |
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Oligopsony posted:what's wrong with this Because he's using that arguement to say that Bards can't be considered a class by those who "defend" 4E against people like that "BUT MY BARD !!1!" guy from earlier in this thread.
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# ¿ Mar 23, 2009 03:40 |
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RagnarokAngel posted:Why is bard such a point of contention for a lot of people? Is it because bards have been seen the least power gamey base class since they were extremely weak in the past or what? I thought bards were completely lame in every edition I had seen them in up until now. My guess is that they keep bringing them up because they can't make any other cogent arguments against 4E anymore.
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# ¿ Mar 23, 2009 04:54 |
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/\/\/\/\/\ Edit: You beat me to the punch.Guildenstern posted:How is this a grognards.txt post? Well, sure, it has the whole "LOOK AT HOW OLD I AM" attitude, but the guy's views are basically the opposite of everything that makes the other posts in this thread horrible. All he's saying is "stop arguing about the right way to do something that is supposed to be a freeform way to have fun". If he had just said that I wouldn't have clipped it. I clipped it because he sums up pretty well what I like least about gamers. I mean come on, Jedi and X-Men because they're kewl? Jesus. I don't care if that's what he and his group find fun, more power to them. This just smacks of the kind of guy who brags about how awesome his level 20 character is despite the fact that 90% of houseruled, and then doesn't understand why no one gives a poo poo. You can't tell me with a straight face that if he rolled up to your D&D group with a character sheet for a home brewed Darth Vader you wouldn't roll your eyes. He could have just said, "Stop arguing. No system is perfect and I've been house ruling things to my group's taste since I started. Don't begrudge one group because they like different things." Instead he rolls into a thread, says, "Playing X-Men vs Star Trek is the one true way, don't be close minded. " and than rolls out. No one gives a poo poo. tldr: I don't like people that are smug about their nerdiness. tldr 2: Being smug about one's nerdiness is what started this whole retarded 3.5 vs 4E thing anyway. ManMythLegend fucked around with this message at 16:00 on Mar 23, 2009 |
# ¿ Mar 23, 2009 15:47 |
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Mikan posted:I think I genuinely hate Old Geezer. I know it's silly, but I do. You're just too wet behind the ears. He's been filling tables for 38 years.
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# ¿ Mar 24, 2009 13:52 |
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RagnarokAngel posted:So now 4e has not enough rules? Or too many? what? One thing I do know is that it is wholly incapable of handling MY BARD
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# ¿ Mar 25, 2009 16:44 |
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RagnarokAngel posted:Like seriously people need rules for everything. For sleep? really? How often does that come up in games? and when it does when has a simple con check not sufficied? How else am I supposed to min max if there's no rules governing it and I have to rely on my DM'S judgment?!?!? I've been playing games since G. Gygax was just a mote of sperm, and this "freeform" nonsense is many things, but D&D it is not good sir!
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# ¿ Mar 25, 2009 17:07 |
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clockworkjoe posted:http://forum.rpg.net/archive/index.php/t-152431.html You missed a very important guest speaker in that thread: happyelf 10-20-2004, 01:27 AM So, [url=http://www.somethingawful.com/articles.php?a=2436]But goddamn, making fun of Megatokyo forumites for using l33t-speak? Way to miss the point, guys.Um, it doens't matter if it's meant to be satire in some clever way, it's still retarded and stupidly overdone. happyelf 10-20-2004, 08:02 AM No more than anything else on RPG.net. Look at the reoccuring in-jokes around here:No, not really, a large number of people using leet-speak in this day and age is much worse than those examples. I mean, leet predates AYB.It's not about l33t-speak being used ironically. It's a direct reference to the comic. One of the characters speaks in l33t constantly.Again, that doesn't make doing it any less retarded or worthy of contempt. ManMythLegend fucked around with this message at 04:13 on Mar 26, 2009 |
# ¿ Mar 26, 2009 04:11 |
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CoarsestGrate posted:... This post. This post is the greatest post.
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# ¿ Mar 27, 2009 03:17 |
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CoarsestGrate posted:...Nevermind that since Hardness does not exist the Wizard could punch the door down in less time, with the same or less effort, and for free... I want to punch through the door Let me consult THE RULES *flips to index* *looks disgusted* Whelp, there's no table for hardness of material so I guess your frail old wizard can just bust on through it bare handed and there's nothing I can do to stop you
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# ¿ Mar 27, 2009 03:24 |
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Manna Probe posted:...but the game won't loving let me in Yes, 4E is a very exclusive club. No imagination allowed, also don't spill the congac and bring enough cigars for everyone.
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# ¿ Apr 2, 2009 14:18 |
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Oligopsony posted:haha that loving rules I'm wondering where they're getting dice from. It makes me wonder if they've got some weird "prison rules" style like slips of paper or playing cards or something. I'm also now imaging hard-core bangers getting D&D prison tattoos, which is both hilarious and awesome.
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# ¿ Apr 2, 2009 18:57 |
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RagnarokAngel posted:My cousin was in prison for a few years and he said they played dnd a lot there. His father scanned my books for him because hardcover isnt allowed there. So what you're saying is that an intrepid person could conceivably pull off some sort of prisoner outreach program via D&D? Talk about an unintuitive method. ManMythLegend fucked around with this message at 19:16 on Apr 2, 2009 |
# ¿ Apr 2, 2009 19:12 |
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This guy is awesome. I have clipped a discussion from the comments section of a post detailing the changes to his "theRPGsite" forums. The post itself is pretty loving , but his response is amazing: : Guy who amzingly both unironically reads and cares about pundit's site. : Tool ...... That's a generally good move. Ultimately, though, you need to take your ego and your one-man war out of the equation and therpgsite will become a great gaming site. Seeing you waving your mod powers around at Seanchai and David R is just embarrassing. At least I was deliberately provoking you. They are just trying to have a discussion. You need to get some perspective, Pundit, because you are truly losing it. It's kind of sad to see. It's very much an 'emperor has no clothes' situation and the sooner you realize it, the less painful it will be for you and the more the site will be able to thrive. Blah blah blah; and meanwhile, theRPGsite is more active and popular now than it ever has been. Yes, it must be my awful presence that is "ruining" the site by making it incredibly successful. @RPGpundit - I can't quantify its success. It seems to be doing about as well as ever. You do a good job of stimulating positive discussion by starting a lot of threads. But you are also undermining your own fundamental principles of free speech and no moderation by constantly engaging people with whom you disagree and using your power to restrict their behaviour on the site. It really does hurt the site by driving away quality posters. You should take a step back, behind the curtain, and exercise a benevolent influence quietly. That would show real power. Right now, you are coming off more and more desperate and shrill. In other words, you wish I'd go away. Not going to happen. @RPGpundit - I didn't say that, nor do I think that. I think that you do a very good job of keeping a high level of activity on therpgsite and your base philosophy of free speech is an excellent one, but your negative side is getting more and more out of control. The war on swine is bad enough, but at least it is almost just rhetoric. When you start topic-banning people, moving threads, all that stuff, you directly attack what makes therpgsite so unique. You also create a lot of unnecessary conflict and negativity, going after specific individuals who disagree with you, individuals whom other users respect. You are starting to look power mad. You take a lot of flak, but a lot of that you incite yourself. You have a very aggressive rhetoric and you reap what you sow. Pull back on that and you'll find a lot fewer people attacking you. I'm offering constructive criticism here. I hope you listen to some of it. (hahah, owned) (No response) Edit: HAHAHAHA This might have already been posted, but I found where he says: "And if a dog becomes sufficiently rabid that it is a danger to the Polis, that dog will meet my knife." HAHAHA ManMythLegend fucked around with this message at 20:16 on Apr 14, 2009 |
# ¿ Apr 14, 2009 20:10 |
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LightWarden posted:
Wait, isn't Saga Edition Star Wars like the beta of D&D4E?
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# ¿ Apr 30, 2009 03:24 |
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At least his rates are reasonable... Standard Adventures Up to three adventures may be requested for play on a reserved date. $42 for a standard adventure (2 1/2-3 hours) [MAY 2009 SPECIAL: $21] Cost Splitting: $42 (one player), $21 (two players), $14 (three players), $10.50 (four players), $8.40 (five players), $7 (six players), $6 (seven players), $5.25 (eight players) $84 for two standard adventures on the same date (5-6 hours) Cost Splitting: $84 (one player), $42 (two players), $28 (three players), $21 (four players), $16.80 (five players), $14 (six players), $12 (seven players), $10.50 (eight players) $126 for three standard adventures on the same date (7 1/2-9 hours) Cost Splitting: $126 (one player), $63 (two players), $42 (three players), $31.50 (four players), $25.20 (five players), $21 (six players), $18 (seven players), $15.75 (eight players)
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# ¿ May 16, 2009 06:28 |
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You both are missing the point. He plans on running his business inside another business, and justifying it with coupons. Imagine getting your taxes done by an accountant whose "office" is a booth at IHOP. I mean running a personal game with friends in the back of a Denny's is one thing, but this guy is charging money for it. I can imagine that whatever deli of food-court he does this in would be none too pleased by that.
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# ¿ May 19, 2009 18:37 |
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Some of the comments on that guys blog are pretty sweet: The day every class is perfectly balanced with each other will be a pretty boring day for D&D… ... “The day every class is perfectly balanced with each other will be a pretty boring day for D&D…” 4th Edition is already out! ... And there are other guys on the RPG.net boards who did like the new fighter, but basically you, LogicNinja, and a couple others do nothing but post 20 times an hour about how 3.5e sucks, fighters suck, Pathfinder sucks, Paizo sucks, Paizo forums suck… I know you think you’re brilliant and misunderstood, but basically you’re just a whiner. I’m happy to buy into Pathfinder just to be assures I won’t run into you maladjusted pedants in the player base. This is a pretty funny response to that last one though: Guy who doesn't like Pathfinder posted:Turning to pathfinder to avoid maladjusted whiners is a losing proposition, since the fanbasy is largely maladjusted whiners who are still in a huff about 4E. Also another pretty laffo (in a good way) one: Guy who doesn't like Pathfinder posted:“The fighter’s enlarged”? Okay, so he’s losing a standard action. And then another one to drink a Fly potion. So the fighter’s wasted two rounds *just to get to the point where he can handle this thing*.
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# ¿ May 28, 2009 18:22 |
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RagnarokAngel posted:We need a new one. People would just bitch about how much better this thread was and how the new thread is for imbecilic man-children who are ruining the fine art of rpg humor.
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# ¿ Jun 28, 2009 01:36 |
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rex monday posted:None of it matters anyways, because BRP is 100x better game than DnD and always has been. I thought I was up on my gaming abbreviations, but what is BRP?
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# ¿ Jul 1, 2009 02:58 |
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# ¿ May 10, 2024 10:12 |
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Serious post: I was an 2nd Edition player who stopped playing D&D becuase I hated 3E. Plus they killed Dark Sun and Spelljammer.
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# ¿ Jul 2, 2009 02:39 |